Skeltal the level 3 Shalore Archmage by Vanarks

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp3 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic23 (base 21)
Willpower19 (base 16)
Cunning12 (base 11)

Resources

Life-7/106
Mana159/159
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save12
Spell Save14
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
3/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
active
failed

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Saving done.


You are sent back to the material plane!
Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 1 turns (stop reason: taken damage).

Something hits
Skeltal for 53 arcane damage.

Something hits
Skeltal for 53 arcane damage.

Skeltal uses
Infusion: Healing.
Skeltal receives 40 healing from Infusion: Healing.

Resting starts...

Rested for 2 turns (stop reason: taken damage).

Something hits
Skeltal for 77 cold damage.
Skeltal the level 3 shalore archmage was frozen to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Skeltal!
Saving game...

Saving done.


You are sent back to the material plane!
Something hits
Skeltal for 60 physical damage.

Something hits
Skeltal for 53 arcane damage.
Skeltal the level 3 shalore archmage was energised to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.