John the level 8 Shalore Skirmisher by verding721

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassSkirmisher
Level / Exp8 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity30 (base 21)
Constitution13 (base 10)
Magic14 (base 12)
Willpower14 (base 11)
Cunning28 (base 27)

Resources

Life189/189
Stamina116/116
Healing Factor1.0283363011315
Regeneration7.3613512116543

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+86.95652173913%

Vision

Sight10
Lite3
Infravision5
See Stealth29.04594975701
See Invisible29.04594975701

Offense: Mainhand

Damage36
Accuracy37
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance8%
Speed1

Offense: Damage Bonus

Mind+6%
Darkness+10%

Defense: Base

Armour (hardiness)21 (48.594633868923%)
Defense41
Ranged Defense41
Fatigue6.9238052216851
Physical Save9
Spell Save10
Mental Save15

Defense: Resistances

Cold+ 29%( 70%)
Darkness+ 23%( 70%)
Fire+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
3/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
2/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
1/5
1/5
0/5
Technique / Buckler Training1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done

Equipment

Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 25 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 2.47 gold from the transmogrification of
surging elm vilestaff of fate (100% power, 2 apr, blight element).
You gain 1.13 gold from the transmogrification of
horrifying mossy mindstar (72% power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of
acidic iron longsword of massacre (116% power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 19%; magical; dur 3; cd 10).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.