











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Marauder |
| Level / Exp | 22 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by slumbering giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:19 / 90Killed by thought-forged bowman at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:28 Killed by thought-forged bowman at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:36 Killed by minotaur at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:09 Killed by minotaur at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:24 Killed by poison ivy at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:25 Killed by arcane crystal at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:59 Killed by The Shade at level 11 on the 10th Mirth 122nd year of Ascendancy at 05:03 Killed by Tabo the thalore at level 12 on the 4th Flare 122nd year of Ascendancy at 02:11 Killed by Urcita the thalore at level 12 on the 4th Flare 122nd year of Ascendancy at 02:26 Killed by Urcita the thalore at level 12 on the 4th Flare 122nd year of Ascendancy at 02:45 Killed by Urcita the thalore at level 12 on the 4th Flare 122nd year of Ascendancy at 03:03 Killed by Urcita the thalore at level 12 on the 4th Flare 122nd year of Ascendancy at 03:17 Killed by Urcita the thalore at level 12 on the 4th Flare 122nd year of Ascendancy at 03:35 Killed by Azxi the dwarf at level 12 on the 5th Flare 122nd year of Ascendancy at 20:20 Killed by Azxi the dwarf at level 12 on the 5th Flare 122nd year of Ascendancy at 20:33 Killed by Aranasas the shalore at level 12 on the 5th Flare 122nd year of Ascendancy at 20:40 Killed by Aranasas the shalore at level 12 on the 5th Flare 122nd year of Ascendancy at 20:48 Killed by Azxi the dwarf at level 12 on the 5th Flare 122nd year of Ascendancy at 21:08 Killed by Loarog the halfling at level 12 on the 5th Flare 122nd year of Ascendancy at 21:53 Killed by Loarog the halfling at level 12 on the 5th Flare 122nd year of Ascendancy at 22:10 Killed by multi-hued crystal at level 12 on the 3rd Dusk 122nd year of Ascendancy at 16:36 Killed by black crystal at level 12 on the 3rd Dusk 122nd year of Ascendancy at 16:58 Killed by multi-hued crystal at level 13 on the 3rd Dusk 122nd year of Ascendancy at 17:07 Killed by skeleton archer at level 13 on the 4th Dusk 122nd year of Ascendancy at 00:09 Killed by skeleton archer at level 13 on the 4th Dusk 122nd year of Ascendancy at 00:19 Killed by skeleton archer at level 13 on the 4th Dusk 122nd year of Ascendancy at 00:46 Killed by skeleton archer at level 13 on the 4th Dusk 122nd year of Ascendancy at 00:58 Killed by fiery orc wyrmic at level 13 on the 7th Dusk 122nd year of Ascendancy at 01:06 Killed by fiery orc wyrmic at level 13 on the 7th Dusk 122nd year of Ascendancy at 01:38 Killed by elven warrior at level 13 on the 7th Dusk 122nd year of Ascendancy at 04:42 Killed by elven blood mage at level 13 on the 7th Dusk 122nd year of Ascendancy at 06:47 Killed by elven blood mage at level 13 on the 7th Dusk 122nd year of Ascendancy at 09:15 Killed by elven blood mage at level 13 on the 7th Dusk 122nd year of Ascendancy at 09:36 Killed by greater gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 20:11 Killed by ultimate gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 22:16 Killed by stone golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 06:32 Killed by luminous horror at level 14 on the 19th Dusk 122nd year of Ascendancy at 07:00 Killed by luminous horror at level 14 on the 19th Dusk 122nd year of Ascendancy at 07:18 Killed by luminous horror at level 14 on the 19th Dusk 122nd year of Ascendancy at 07:51 Killed by luminous horror at level 15 on the 19th Dusk 122nd year of Ascendancy at 08:28 Killed by Islytha the wolf at level 17 on the 27th Dusk 122nd year of Ascendancy at 12:50 Killed by Wrathroot at level 17 on the 27th Dusk 122nd year of Ascendancy at 17:06 Killed by Rnashie the giant at level 17 on the 65th Dusk 122nd year of Ascendancy at 15:51 Killed by thought-forged warrior at level 17 on the 65th Dusk 122nd year of Ascendancy at 16:31 Killed by Oreanier the human at level 17 on the 65th Dusk 122nd year of Ascendancy at 16:52 Killed by Tessa at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:03 Killed by gigantic corrosive tunneler at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:51 Killed by Xanidhelaith the sandworm at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:33 Killed by gigantic gravity worm at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:29 Killed by Macllindl the human at level 19 on the 2nd Haze 122nd year of Ascendancy at 03:33 Killed by cold drake hatchling at level 19 on the 23rd Haze 122nd year of Ascendancy at 05:34 Killed by cold drake at level 19 on the 24th Haze 122nd year of Ascendancy at 15:59 Killed by Lisota the snow giant at level 19 on the 24th Haze 122nd year of Ascendancy at 23:51 Killed by Islima the snow giant chieftain at level 20 on the 25th Haze 122nd year of Ascendancy at 15:51 Killed by snow giant thunderer at level 20 on the 25th Haze 122nd year of Ascendancy at 16:21 Killed by snow giant thunderer at level 20 on the 25th Haze 122nd year of Ascendancy at 22:36 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 06:48 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 06:55 Killed by ultimate telugoroth at level 20 on the 26th Haze 122nd year of Ascendancy at 07:43 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 08:05 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 08:24 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 08:40 Killed by Ce'Nera the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 08:59 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 09:18 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 10:09 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 10:53 Killed by greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 12:21 Killed by Elyminne the greater teluvorta at level 20 on the 26th Haze 122nd year of Ascendancy at 14:01 Killed by greater telugoroth at level 20 on the 26th Haze 122nd year of Ascendancy at 17:58 Killed by ultimate telugoroth at level 20 on the 27th Haze 122nd year of Ascendancy at 02:52 Killed by Adara the ultimate telugoroth at level 20 on the 27th Haze 122nd year of Ascendancy at 03:30 Killed by Rantha the Abomination at level 21 on the 27th Haze 122nd year of Ascendancy at 15:50 Killed by Chronolith Twin at level 21 on the 28th Haze 122nd year of Ascendancy at 00:14 Killed by Chronolith Twin at level 21 on the 28th Haze 122nd year of Ascendancy at 01:17 Killed by Chronolith Clone at level 21 on the 28th Haze 122nd year of Ascendancy at 02:17 Killed by Chronolith Clone at level 21 on the 28th Haze 122nd year of Ascendancy at 03:03 Killed by Chronolith Clone at level 21 on the 28th Haze 122nd year of Ascendancy at 03:22 Killed by Chronolith Twin at level 21 on the 28th Haze 122nd year of Ascendancy at 06:45 Killed by Chronolith Twin at level 21 on the 28th Haze 122nd year of Ascendancy at 07:40 Killed by Isluwen the Guardian at level 21 on the 40th Haze 122nd year of Ascendancy at 11:06 Killed by Isluwen the Guardian at level 21 on the 40th Haze 122nd year of Ascendancy at 11:18 Killed by Lisoramina the Guardian at level 22 on the 40th Haze 122nd year of Ascendancy at 16:11 Killed by Porurin the Guardian at level 22 on the 40th Haze 122nd year of Ascendancy at 19:56 Killed by luminous horror at level 22 on the 40th Haze 122nd year of Ascendancy at 20:26 Killed by Belitta the multi-hued drake hatchling at level 22 on the 40th Haze 122nd year of Ascendancy at 23:27 Killed by Belitta the multi-hued drake hatchling at level 22 on the 40th Haze 122nd year of Ascendancy at 23:53 Killed by venom wyrm at level 22 on the 41st Haze 122nd year of Ascendancy at 06:41 Killed by venom drake at level 22 on the 41st Haze 122nd year of Ascendancy at 07:01 Killed by skeleton magus at level 22 on the 54th Haze 122nd year of Ascendancy at 16:55 |
Primary Stats
| Strength | 60 (base 36) |
| Dexterity | 57 (base 36) |
| Constitution | 27 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 63 (base 36) |
Resources
| Life | 491/491 |
| Stamina | 260/260 |
| Healing Factor | 1.1886945338482 |
| Regeneration | 7.4293408365513 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 61 |
| Crit Chance | 28% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 61 |
| Crit Chance | 16% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Fire | +9% |
| Nature | +20% |
| Blight | +8% |
| Physical | +6% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 16 |
| Physical Save | 33 |
| Spell Save | 29 |
| Mental Save | 34 |
Defense: Resistances
| Blight | + 15%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 21%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 7%( 70%) |
| Lightning | + 16%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 62% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 385 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
| On feet | Tundradredge the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +10 (+3 eff.) Armour: +4 Fatigue: +3% Changes stats: +4 Wil / +4 Cun / +3 Con Changes resistances: +6% cold Physical save: +10 (+5 eff.) Spell save: +9 (+5 eff.) Mental save: +8 (+4 eff.) Stamina each turn: +3.00 Maximum stamina: +30.00 Maximum vim: +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Shadewell'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Str / +8 Wil / +1 Con Changes resistances: +8% light Changes damage: +5% mind / +11% darkness Damage affinity(heal): +5% darkness Light radius: +7 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 51.69 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gilymavon (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +2 Dex / +2 Cun / +4 Con Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +5.00 Maximum psi: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Emeleta' (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% mind / +12% cold Disease immunity: +10% Knockback immunity: +20% Life regen: +2.00 Stamina each turn: +0.70 Only die when reaching: -40.00 life Maximum stamina: +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Porotta (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +5 Str / +9 Dex Changes damage: +6% physical Critical mult.: +10.00% Mental crit. chance: +3% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +5 Con Changes resistances: +7% nature / +5% blight Physical save: +6 (+3 eff.) Spell save: +12 (+6 eff.) Poison immunity: +12% Disease immunity: +14% Maximum stamina: +13.00 See invisible: +21 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | AnohorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Effects on melee hit: * 20 arcane resource burn * 20% chance to slow global speed by 49% Damage when hit (Melee): 6 mind Changes stats: +4 Cun Changes resistances: +3% mind / +6% light / +5% arcane Rings make your fingers look great! |
| Around neck | Gilisus the MurksmasherInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Changes stats: +3 Dex Changes resistances: +6% darkness Changes resistances penetration: +5% mind Changes damage: +9% fire Amulets make your neck look great! |
| In main hand | Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | Elenedan the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% blight / +3% temporal / +3% nature Reduces incoming crit damage: 5.00% Mental save: +10 (+5 eff.) Cut immunity: +20% Teleport immunity: +10% Mindpower: +5 (+3 eff.) Healing mod.: +5% A belt that goes around your waist. |
| In off hand | Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | Blazewhisper the hardened leather armour (9 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +12% lightning / +18% fire / +5% arcane Reduces incoming crit damage: 15.00% Spell save: +6 (+3 eff.) Pinning immunity: +20% Life regen: +4.00 A suit of armour made of leather. |
Inventory
Rune of the Rift (258.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 258.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 204 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
This item will automatically be transmogrified when you leave the level.insulating gold amulet of dexterity (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Dex Changes resistances: +10% fire / +13% cold Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.22 cold and 11.89 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
Hailpiercer (16-21 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 13% Damage when hit (Melee): 4 cold Changes stats: +3 Wil / +1 Cun / +3 Con Changes resistances penetration: +5% acid Disarm immunity: +28% Sharp, short and deadly. |
Zanilathadas (10-14 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Physical crit. chance: +1.0% Defense: +10 (+3 eff.) Changes stats: +3 Str Critical mult.: +5.00% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of vileness (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +6 blight Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.arcing dwarven-steel greatsword of the mystic (36-58 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +10 (+10 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Corpsebow Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 5 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+10 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
This item will automatically be transmogrified when you leave the level.penetrating yew longbow of fire Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +11 fire When wielded/worn: Changes resistances penetration: +11% physical Changes damage: +17% fire Longbows are used to shoot arrows at your foes. |
Nytolerand the Chargewar (10-15 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 19% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 1) on hit: +20 cold Damage (radius 2) on crit: +12 lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.steel longsword (16-23 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
iron mace (14-19 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.steel mace (15-21 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
iron waraxe of daylight (10-14 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 light Damage against: +5% Undead One-handed war axes. |
nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Physical save: +6 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
noble's rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun / +4 Wil Damage against: +16% Summoned Reduced damage from: +15% Summoned Maximum encumbrance: +21 A belt that goes around your waist. |
enveloping linen cloak of Eldoral (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Harotir' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Changes stats: +1 Dex Stamina each turn: +2.00 Maximum mana: +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+12 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
This item will automatically be transmogrified when you leave the level.mindwoven silk robe of corrosion (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +15% acid / +13% all Changes damage: +10% acid Mental save: +19 (+8 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nerynor (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Str / +2 Mag Stamina each turn: +0.50 Hate when firing a critical mind attack: +3.00 Maximum stamina: +10.00 See invisible: +12 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.70 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
brawler's hardened leather gloves of the verdant (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +2 Str / +2 Dex / +3 Cun Changes resistances: +7% blight / +7% darkness / +9% arcane Damage affinity(heal): +5% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Spell save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves of the iron hand (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +4 Str / +2 Wil / +4 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aeratha the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +10 (+3 eff.) Armour: +3 Fatigue: +3% Changes stats: +1 Dex / +1 Con Changes resistances: +8% lightning / +8% temporal / +6% acid Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +20% A cap made of leather. |
iron helm (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.rejuvenating stralite mail armour of stability (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +13 (+6 eff.) Life regen: +3.20 Stamina each turn: +0.70 A suit of armour made of mail. |
enlightening rough leather armour of fire resistance (3 def, 2 armour)Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Wil Changes resistances: +16% fire Mental save: +10 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather armour of Eyal (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Life regen: +3.00 Maximum life: +31.00 Healing mod.: +10% A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
rough leather armour of clarity (3 def, 2 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +5% mind Mental save: +11 (+6 eff.) A suit of armour made of leather. |
troll-hide cured leather armour of cold resistance (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +18% cold Life regen: +3.90 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Hanydig' (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +2 Str / +4 Wil Changes resistances: +10% nature Changes resistances penetration: +10% acid Changes damage: +5% nature Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.scorching alchemist's lamp of corpselight Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +9% blight / +5% fire / +7% darkness Spellpower: +4 (+4 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 31 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.yew wand of shielding [power 248] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun.By Tessa the Thalore Marauder level 19
25th Haze 122nd year of Ascendancy at 08:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tessa the Thalore Marauder level 19
24th Haze 122nd year of Ascendancy at 15:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tessa the Thalore Marauder level 10
7th Mirth 122nd year of Ascendancy at 01:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tessa the Thalore Marauder level 20
25th Haze 122nd year of Ascendancy at 15:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tessa the Thalore Marauder level 20
25th Haze 122nd year of Ascendancy at 15:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tessa the Thalore Marauder level 18
79th Dusk 122nd year of Ascendancy at 16:21 see stats
Log
Tessa's Fan of Knives hits Forest wight for 118 physical damage.
Tessa's Fan of Knives hits Luminous horror for (52 absorbed), 0 physical, (13 absorbed), 0 arcane (0 total damage).
Tessa's Fan of Knives hits Luminous horror for 100 physical, 13 arcane (113 total damage).
Tessa's Fan of Knives hits Forest wight for 129 physical damage.
Tessa's Fan of Knives hits Forest wight for 67 physical, 20 arcane (87 total damage).
Tessa's Fan of Knives hits Luminous horror for 109 physical, 13 arcane (122 total damage).
Tessa's Fan of Knives hits Luminous horror for 59 physical, 13 arcane (72 total damage).
Tessa's Fan of Knives hits Forest wight for 54 physical, 20 arcane (74 total damage).
Tessa's Fan of Knives hits Forest wight for 66 physical, 20 arcane (86 total damage).
Tessa's Fan of Knives hits Forest wight for 138 physical, 20 arcane (158 total damage).
Tessa's Fan of Knives hits Forest wight for 135 physical, 20 arcane (155 total damage).
Tessa's Fan of Knives killed Forest wight!
Tessa's Fan of Knives killed Forest wight!
Today is the 54th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 16:55.
Luminous horror's light area effect hits Tessa for 32 light damage.
Forest wight's glacial vapour area effect hits Luminous horror for (18 absorbed), 0 cold (0 total damage).
Forest wight's glacial vapour area effect hits Emperor wight for 6 cold damage.
Forest wight's glacial vapour area effect hits Forest wight for 6 cold damage.
Forest wight's glacial vapour area effect hits Luminous horror for 16 cold damage.
Forest wight's glacial vapour area effect hits Tessa for 22 cold damage.
Skeleton magus casts Manathrust.
Skeleton magus hits Emperor wight for 178 arcane damage.
Skeleton magus hits Barrow wight for 178 arcane damage.
Skeleton magus hits Tessa for 154 arcane damage.
Tessa the level 22 thalore marauder was mana-torn to death by a skeleton magus on level 1 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton magus killed Tessa!
Saving game...
Saving done.




























































































































