









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Doomelf |
| Class | Archmage |
| Level / Exp | 36 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 11 on the 2nd Summertide 122nd year of Ascendancy at 21:13 / 78Killed by skeleton warrior at level 11 on the 3rd Summertide 122nd year of Ascendancy at 12:20 Killed by black mamba at level 11 on the 3rd Summertide 122nd year of Ascendancy at 16:07 Killed by The Shade at level 11 on the 3rd Flare 122nd year of Ascendancy at 00:35 Killed by Porebeth the minotaur at level 12 on the 5th Flare 122nd year of Ascendancy at 11:01 Killed by Lisawe the rogue at level 12 on the 7th Flare 122nd year of Ascendancy at 11:48 Killed by Lisawe the rogue at level 12 on the 7th Flare 122nd year of Ascendancy at 12:49 Killed by Minotaur of the Labyrinth at level 12 on the 8th Flare 122nd year of Ascendancy at 07:19 Killed by Eilinymissra the bandit at level 13 on the 8th Flare 122nd year of Ascendancy at 09:00 Killed by Eilinymissra the bandit at level 13 on the 8th Flare 122nd year of Ascendancy at 09:09 Killed by Emudath the giant venus flytrap at level 15 on the 19th Dusk 122nd year of Ascendancy at 22:53 Killed by Wrathroot at level 16 on the 21st Dusk 122nd year of Ascendancy at 09:01 Killed by Wrathroot at level 16 on the 21st Dusk 122nd year of Ascendancy at 11:10 Killed by carrion worm mass at level 16 on the 27th Dusk 122nd year of Ascendancy at 16:53 Killed by gigantic corrosive tunneler at level 17 on the 29th Dusk 122nd year of Ascendancy at 12:10 Killed by Sandworm Queen at level 17 on the 29th Dusk 122nd year of Ascendancy at 14:09 Killed by gigantic sandworm tunneler at level 17 on the 29th Dusk 122nd year of Ascendancy at 14:33 Killed by gigantic corrosive tunneler at level 17 on the 29th Dusk 122nd year of Ascendancy at 15:05 Killed by gigantic corrosive tunneler at level 17 on the 29th Dusk 122nd year of Ascendancy at 17:13 Killed by Ce'Namira the snow giant thunderer at level 18 on the 43rd Dusk 122nd year of Ascendancy at 20:18 Killed by thief at level 18 on the 46th Dusk 122nd year of Ascendancy at 07:34 Killed by thief at level 18 on the 46th Dusk 122nd year of Ascendancy at 07:51 Killed by snow giant thunderer at level 19 on the 46th Dusk 122nd year of Ascendancy at 20:43 Killed by Sileyalle the xaren at level 20 on the 47th Dusk 122nd year of Ascendancy at 14:46 Killed by Chronolith Twin at level 21 on the 49th Dusk 122nd year of Ascendancy at 13:56 Killed by fiery orc wyrmic at level 21 on the 60th Dusk 122nd year of Ascendancy at 05:35 Killed by Betema the Guardian at level 22 on the 61st Dusk 122nd year of Ascendancy at 07:15 Killed by Urkis, the High Tempest at level 23 on the 6th Haze 122nd year of Ascendancy at 20:57 Killed by Layesenne the vampire at level 26 on the 74th Haze 122nd year of Ascendancy at 19:55 Killed by Isenne the armoured skeleton warrior at level 26 on the 74th Haze 122nd year of Ascendancy at 22:33 Killed by Celia at level 26 on the 75th Haze 122nd year of Ascendancy at 04:45 Killed by Celia at level 26 on the 75th Haze 122nd year of Ascendancy at 06:40 Killed by Cyrorille the elven blood mage at level 27 on the 2nd Decay 122nd year of Ascendancy at 23:00 Killed by elven blood mage at level 27 on the 3rd Decay 122nd year of Ascendancy at 17:06 Killed by barrow wight at level 28 on the 6th Decay 122nd year of Ascendancy at 07:51 Killed by Aletta Soultorn at level 28 on the 6th Decay 122nd year of Ascendancy at 16:10 Killed by skeleton master archer at level 29 on the 9th Decay 122nd year of Ascendancy at 13:56 Killed by thief at level 29 on the 9th Decay 122nd year of Ascendancy at 21:34 Killed by Tattersail at level 29 on the 10th Decay 122nd year of Ascendancy at 01:16 Killed by orc mage-hunter at level 29 on the 10th Decay 122nd year of Ascendancy at 01:27 Killed by orc mage-hunter at level 29 on the 10th Decay 122nd year of Ascendancy at 02:32 Killed by orc mage-hunter at level 29 on the 10th Decay 122nd year of Ascendancy at 07:42 Killed by elven cultist at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 16:34 Killed by Grand Corruptor at level 29 on the 1st Allure 123rd year of Ascendancy at 00:19 Killed by Unmunlvi the dwarf at level 30 on the 16th Regrowth 123rd year of Ascendancy at 04:27 Killed by Esoreri the thalore at level 30 on the 16th Regrowth 123rd year of Ascendancy at 06:43 Killed by Ce'Nunne the brown bear at level 30 on the 49th Regrowth 123rd year of Ascendancy at 13:19 Killed by Voritta the brown bear at level 30 on the 49th Regrowth 123rd year of Ascendancy at 21:21 Killed by Voryganne the black bear at level 30 on the 51st Regrowth 123rd year of Ascendancy at 13:35 Killed by Corrupted Oozemancer at level 31 on the 55th Regrowth 123rd year of Ascendancy at 07:57 Killed by eldritch eye at level 31 on the 77th Regrowth 123rd year of Ascendancy at 20:25 Killed by thief at level 31 on the 78th Regrowth 123rd year of Ascendancy at 20:40 Killed by Xanebretha the Guardian at level 32 on the 79th Regrowth 123rd year of Ascendancy at 02:20 Killed by Xanebretha the Guardian at level 32 on the 79th Regrowth 123rd year of Ascendancy at 03:34 Killed by ghoulking at level 32 on the 79th Regrowth 123rd year of Ascendancy at 05:00 Killed by orc necromancer at level 32 on the 79th Regrowth 123rd year of Ascendancy at 09:17 Killed by orc necromancer at level 32 on the 79th Regrowth 123rd year of Ascendancy at 16:35 Killed by blinkwyrm at level 32 on the 79th Regrowth 123rd year of Ascendancy at 23:22 Killed by blinkwyrm at level 32 on the 80th Regrowth 123rd year of Ascendancy at 01:34 Killed by blinkwyrm at level 32 on the 80th Regrowth 123rd year of Ascendancy at 02:53 Killed by Xedata the skeleton warrior at level 32 on the 1st Time of Balance 123rd year of Ascendancy at 09:25 Killed by Eluthra the vampire lord at level 32 on the 1st Pyre 123rd year of Ascendancy at 09:09 Killed by Lord of Skulls (warrior) at level 33 on the 2nd Pyre 123rd year of Ascendancy at 01:31 Killed by Lord of Skulls (warrior) at level 33 on the 2nd Pyre 123rd year of Ascendancy at 02:47 Killed by The Master at level 33 on the 2nd Pyre 123rd year of Ascendancy at 05:09 Killed by The Master at level 33 on the 2nd Pyre 123rd year of Ascendancy at 06:44 Killed by ghoulking at level 33 on the 2nd Pyre 123rd year of Ascendancy at 08:11 Killed by Tattersail's Inner Demon at level 33 on the 2nd Pyre 123rd year of Ascendancy at 11:59 Killed by Kra'Tor the Gluttonous at level 34 on the 11st Pyre 123rd year of Ascendancy at 18:37 Killed by Kra'Tor the Gluttonous at level 34 on the 11st Pyre 123rd year of Ascendancy at 18:45 Killed by Kra'Tor the Gluttonous at level 34 on the 11st Pyre 123rd year of Ascendancy at 19:17 Killed by Kra'Tor the Gluttonous at level 34 on the 11st Pyre 123rd year of Ascendancy at 19:53 Killed by Polibreta the stone troll at level 34 on the 12nd Pyre 123rd year of Ascendancy at 17:56 Killed by Polibreta the stone troll at level 34 on the 12nd Pyre 123rd year of Ascendancy at 18:04 Killed by Glorolle the orc soldier at level 34 on the 13rd Pyre 123rd year of Ascendancy at 19:10 Killed by thought-forged bowman at level 35 on the 14th Pyre 123rd year of Ascendancy at 09:35 Killed by Betiseda the chitinous spider at level 36 on the 22nd Pyre 123rd year of Ascendancy at 02:59 Killed by Gumina the gaeramarth at level 36 on the 22nd Pyre 123rd year of Ascendancy at 07:21 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 25 (base 10) |
| Constitution | 35 (base 26) |
| Magic | 110 (base 60) |
| Willpower | 100 (base 60) |
| Cunning | 37 (base 11) |
Resources
| Life | -67/509 |
| Mana | 104/500 |
| Healing Factor | 0.84166600173177 |
| Regeneration | 0.21041650043294 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -24.148204962242% |
| Spell | 0% |
| Global | +59.000050346506% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 17.522869883486 |
| See Invisible | 40.726309273 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 24 |
| Crit Chance | 22% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 24% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Temporal | +12% |
| Nature | +14% |
| Fire | +32% |
| Cold | +23% |
| All | +2% |
Offense: Damage Penetration
| Cold | +15% |
| Fire | +30% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 44 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 52 |
| Mental Save | 44 |
Defense: Resistances
| Nature | + 46%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 30%( 70%) |
| Cold | + 44%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 62%( 70%) |
| Fire | + 70%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 46% |
| Pinning Resistance | 93% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 580 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1282% for 10 turns (320 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1422% for 10 turns (356 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 591 damage for 7 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Feather Wind |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Shielding |
| talent | Aether Permeation |
| detrimental effect | The target is encased in thorny vines, dealing 29 nature damage each turn and reducing its speed by 41%. Thorn Grab |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Huge cut that bleeds, doing 55.80 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| detrimental effect | Reduces global action speed by 29% and all outgoing projectiles speed by 49%. Congeal Time |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+14). Continuum Destabilization |
| detrimental effect | The target is poisoned, taking 140.69 nature damage per turn. Poison |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target has a 20% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| detrimental effect | Huge cut that bleeds, doing 149.63 physical damage per turn. Bleeding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by barrow wight. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by Xedata the skeleton warrior. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Aletta Soultorn. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 38% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | alchemist's lamp 'Murkkin'Powered by arcane forces Infused by nature 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 59% Damage when hit (Melee): 16 fire Changes stats: +5 Mag Changes resistances: +9% nature / +7% fire Changes resistances penetration: +10% nature Changes damage: +12% nature Maximum life: +43.00 Spellpower: +9 (+1 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
| Tool | voratun pickaxe 'Xerora' (dig speed 17 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +11.0% Physical power: +25 (+9 eff.) Armour: +14 Defense: +10 (+4 eff.) Changes stats: +14 Str / +2 Mag / +7 Wil Reduces incoming crit damage: 10.00% Mental crit. chance: +13% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glylle the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Defense: +10 (+4 eff.) Changes stats: +2 Dex / +4 Wil / +2 Cun / +4 Con Spellpower: +7 (+1 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +5% Rings make your fingers look great! |
| On fingers | Neranne the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +2 Mag / +10 Wil / +5 Cun / +4 Con Changes damage: +12% acid Spell save: +14 (+4 eff.) Mental save: +10 (+3 eff.) Maximum stamina: +12.00 Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Xanadhenne (10-12 power, 2 apr, temporal element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +2 Mag / +5 Wil / +5 Cun Changes damage: +10% temporal Talent granted: +1 Command Staff Maximum hate: +2.00 Spellpower: +23 (+4 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 73.34 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 62.19 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: -10% cold / +50% fire / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+2 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | Tundrawreath (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 6 light Changes stats: +5 Cun / +4 Wil Changes resistances: +9% fire / +9% light / +9% cold Changes resistances penetration: +10% fire / +15% cold Changes damage: +21% cold Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | BrightwinnowInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +7 Dex / +6 Mag Changes resistances: +6% fire / +12% light / +18% cold Reduces incoming crit damage: 10.00% Spell save: +9 (+3 eff.) Amulets make your neck look great! |
Inventory
Phial of the Ultimate BearnessPowered by unknown forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff phial's content. Impawssible?! |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (550.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 261.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 69; cd 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
steel amulet 'Duvedur'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +6% temporal / +14% light / +12% darkness Changes damage: +6% acid / +9% temporal Talent mastery: +0.12 Spell / Divination Blindness immunity: +24% Amulets make your neck look great! |
warrior's copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% physical Stamina each turn: +0.30 Amulets make your neck look great! |
psionicist's steel ring of fire (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +22% fire Changes damage: +11% fire Mental save: +8 (+2 eff.) Rings make your fingers look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings make your fingers look great! |
Eclipse (18-22 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+2 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Gedhema the Tempestsnake (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil / +2 Mag Changes resistances: +3% lightning Changes resistances penetration: +25% arcane Changes damage: +6% acid / +15% lightning Talent granted: +1 Command Staff Mana each turn: +0.08 Maximum mana: +32.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Penitence (15-18 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% fire Damage affinity(heal): +20% fire Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to cure up to 6 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
cruel elm magestaff of fate (10-12 power, 2 apr, lightning element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +5 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Polysedalle the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Dex / +1 Wil / +1 Cun Mental save: +5 (+1 eff.) Spellpower: +3 (+0 eff.) See invisible: +3 A belt that goes around your waist. |
rough leather belt 'Aeritira'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Con Reduces incoming crit damage: 5.00% Maximum encumbrance: +20 Infravision radius: +3 A belt that goes around your waist. |
Emadheta the Boltroar (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex Changes damage: +6% lightning Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +10% Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Duathelvalor' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +2 Cun / +3 Dex Changes resistances: +6% acid / +9% darkness / +5% arcane / +9% lightning Changes resistances penetration: +15% acid Changes damage: +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +6% cold / +5% blight / +7% all Changes damage: +5% lightning / +6% physical / +5% cold Life regen: +1.80 Maximum life: +43.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% blight / +7% all Changes damage: +5% nature Poison immunity: +23% Disease immunity: +20% Life regen: +1.70 Maximum life: +41.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Jethunt the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 46% Damage when hit (Melee): 6 darkness Changes stats: +5 Con / +4 Mag Changes resistances: +3% darkness / +12% physical Changes resistances penetration: +10% darkness Changes damage: +12% physical A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.bladed hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +2 Dex / +4 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 38.5 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
cashmere wizard hat 'Baritoldir' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag Changes resistances: +15% lightning Changes damage: +10% lightning Critical mult.: +5.00% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Physical save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
This item will automatically be transmogrified when you leave the level.stralite plate armour 'Scorchstinger' (0 def, 20 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Fatigue: +13% Changes resistances: +6% lightning / +6% fire Reduces incoming crit damage: 15.00% Physical save: +9 (+5 eff.) Disease immunity: +20% Mana when firing critical spell: +2.00 Healing mod.: +20% A suit of armour made of metal plates. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
305 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hunaribar the Aircast (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Damage when hit (Melee): 2 lightning Changes stats: +2 Str / +4 Dex / +3 Mag / +2 Wil Changes resistances: +6% physical Maximum mana: +23.00 Spell crit. chance: +6% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe of predation (dig speed 25 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.95 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.95 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
This item will automatically be transmogrified when you leave the level.alchemist's lamp of the sun Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% darkness Changes damage: +9% light Damage affinity(heal): +5% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 91.68 light damage. At talent level 3 you gain 40% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tattersail the Doomelf Archmage level 33
5th Pyre 123rd year of Ascendancy at 13:41 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tattersail the Doomelf Archmage level 35
19th Pyre 123rd year of Ascendancy at 09:28 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tattersail the Doomelf Archmage level 19
47th Dusk 122nd year of Ascendancy at 04:38 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Tattersail the Doomelf Archmage level 31
52nd Regrowth 123rd year of Ascendancy at 08:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tattersail the Doomelf Archmage level 34
14th Pyre 123rd year of Ascendancy at 07:30 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Tattersail the Doomelf Archmage level 30
10th Regrowth 123rd year of Ascendancy at 05:27 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Tattersail the Doomelf Archmage level 18
43rd Dusk 122nd year of Ascendancy at 18:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tattersail the Doomelf Archmage level 18
43rd Dusk 122nd year of Ascendancy at 20:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tattersail the Doomelf Archmage level 24
8th Haze 122nd year of Ascendancy at 03:19 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Tattersail the Doomelf Archmage level 28
4th Decay 122nd year of Ascendancy at 05:18 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Tattersail the Doomelf Archmage level 5
77th Pyre 122nd year of Ascendancy at 22:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tattersail the Doomelf Archmage level 10
10th Mirth 122nd year of Ascendancy at 22:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tattersail the Doomelf Archmage level 20
47th Dusk 122nd year of Ascendancy at 04:38 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tattersail the Doomelf Archmage level 30
9th Regrowth 123rd year of Ascendancy at 05:48 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Tattersail the Doomelf Archmage level 26
73rd Haze 122nd year of Ascendancy at 20:28 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Tattersail the Doomelf Archmage level 31
55th Regrowth 123rd year of Ascendancy at 09:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tattersail the Doomelf Archmage level 32
1st Pyre 123rd year of Ascendancy at 07:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tattersail the Doomelf Archmage level 35
14th Pyre 123rd year of Ascendancy at 11:43 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tattersail the Doomelf Archmage level 24
71st Haze 122nd year of Ascendancy at 03:48 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tattersail the Doomelf Archmage level 13
9th Flare 122nd year of Ascendancy at 20:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tattersail the Doomelf Archmage level 26
75th Haze 122nd year of Ascendancy at 10:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tattersail the Doomelf Archmage level 16
22nd Dusk 122nd year of Ascendancy at 01:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tattersail the Doomelf Archmage level 33
2nd Pyre 123rd year of Ascendancy at 09:23 see stats
Log
Tattersail hits Tattersail for (1 absorbed), 0 fire (0 total damage).
Tattersail hits Betylaith the spitting spider for 27 fire damage.
Gumina the gaeramarth uses Acidbeam.
Gumina the gaeramarth's mind surges with critical power!
Gumina the gaeramarth hits Tattersail for (331 absorbed), 0 acid (0 total damage).
Gumina the gaeramarth's healing nature area effect hits Tattersail for (15 absorbed), 0 nature (0 total damage).
Tattersail's arcane area effect hits Gumina the gaeramarth for 0 arcane damage.
Tattersail's arcane area effect hits Betylaith the spitting spider for 90 arcane damage.
Betylaith the spitting spider performs a melee critical strike against Tattersail!
Tattersail is cut deeply.
Betylaith the spitting spider hits Tattersail for (101 absorbed), 0 physical, (44 absorbed), 0 darkness, (56 absorbed), 0 physical, (8 absorbed), 0 cold, (44 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Betylaith the spitting spider for 23 fire, 0 light, 0 fire, 3 light (26 total damage).
Your shield crumbles under the damage!
The shield around Tattersail crumbles.
Gumina the gaeramarth's corrosive nature intensifies!
Poison from Gumina the gaeramarth hits Tattersail for (13 absorbed), 68 nature (68 total damage).
Thorn Grab from Gumina the gaeramarth hits Tattersail for (17 absorbed), 0 nature (0 total damage).
Bleeding from Gumina the gaeramarth hits Tattersail for 133 physical damage.
Thunderstorm hits Gumina the gaeramarth for 0 lightning, 0 lightning (0 total damage).
Thunderstorm hits Betylaith the spitting spider for 0 lightning, 15 lightning (15 total damage).
Deep Wound from Betylaith the spitting spider hits Tattersail for (50 absorbed), 0 physical (0 total damage).
Gumina the gaeramarth stops burning.
Betylaith the spitting spider stops burning.
Arcane Vortex from Tattersail hits Gumina the gaeramarth for 49 arcane damage.
Arcane Vortex from Tattersail hits Betylaith the spitting spider for 0 arcane damage.
Betylaith the spitting spider receives 36 healing from Temporal Restoration Field.
Gumina the gaeramarth uses Slime Spit.
Tattersail hits Gumina the gaeramarth for 23 fire damage.
Tattersail hits Tattersail for 1 fire damage.
Tattersail hits Betylaith the spitting spider for 27 fire damage.











































































































