










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 39 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by black crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:12 / 212Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:31 Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:13 Killed by dread at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:23 Killed by dread at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:08 Killed by dread at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:23 Killed by dread at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:20 Killed by dread at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:17 Killed by dread at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:42 Killed by dread at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:27 Killed by dread at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:02 Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:32 Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:13 Killed by elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:08 Killed by elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:52 Killed by elven warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:42 Killed by elven warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:14 Killed by elven warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:56 Killed by elven mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:49 Killed by elven mage at level 6 on the 2nd Mirth 122nd year of Ascendancy at 07:46 Killed by red crystal at level 8 on the 10th Mirth 122nd year of Ascendancy at 05:35 Killed by fire drake hatchling at level 10 on the 2nd Flare 122nd year of Ascendancy at 08:33 Killed by Bill the Stone Troll at level 11 on the 3rd Flare 122nd year of Ascendancy at 09:08 Killed by Govena the giant red ant at level 13 on the 7th Dusk 122nd year of Ascendancy at 00:35 Killed by Bethiwen the copperhead snake at level 13 on the 7th Dusk 122nd year of Ascendancy at 12:55 Killed by multi-hued crystal at level 14 on the 12nd Dusk 122nd year of Ascendancy at 14:42 Killed by worm that walks at level 14 on the 12nd Dusk 122nd year of Ascendancy at 22:02 Killed by worm that walks at level 14 on the 13rd Dusk 122nd year of Ascendancy at 00:27 Killed by worm that walks at level 14 on the 13rd Dusk 122nd year of Ascendancy at 01:06 Killed by giant venus flytrap at level 15 on the 14th Dusk 122nd year of Ascendancy at 12:59 Killed by Layuyathra the red crystal at level 15 on the 14th Dusk 122nd year of Ascendancy at 18:58 Killed by cutpurse at level 16 on the 15th Dusk 122nd year of Ascendancy at 07:00 Killed by thief at level 16 on the 15th Dusk 122nd year of Ascendancy at 07:12 Killed by Tahani at level 16 on the 16th Dusk 122nd year of Ascendancy at 09:59 Killed by Weirdling Beast at level 16 on the 17th Dusk 122nd year of Ascendancy at 23:58 Killed by Osebdo the thalore at level 17 on the 33rd Dusk 122nd year of Ascendancy at 09:38 Killed by Unmunutz the dwarf at level 17 on the 33rd Dusk 122nd year of Ascendancy at 11:02 Killed by Iviwen the orc archer at level 17 on the 33rd Dusk 122nd year of Ascendancy at 17:04 Killed by Iviwen the orc archer at level 17 on the 33rd Dusk 122nd year of Ascendancy at 17:54 Killed by Iviwen the orc archer at level 17 on the 33rd Dusk 122nd year of Ascendancy at 18:30 Killed by Iviwen the orc archer at level 17 on the 33rd Dusk 122nd year of Ascendancy at 19:27 Killed by Yvaba the armoured skeleton warrior at level 17 on the 33rd Dusk 122nd year of Ascendancy at 20:18 Killed by netherworm mass at level 17 on the 34th Dusk 122nd year of Ascendancy at 00:27 Killed by netherworm mass at level 17 on the 34th Dusk 122nd year of Ascendancy at 01:21 Killed by netherworm mass at level 17 on the 34th Dusk 122nd year of Ascendancy at 02:10 Killed by netherworm mass at level 17 on the 34th Dusk 122nd year of Ascendancy at 02:59 Killed by armoured skeleton warrior at level 17 on the 34th Dusk 122nd year of Ascendancy at 09:59 Killed by skeleton assassin at level 17 on the 34th Dusk 122nd year of Ascendancy at 13:31 Killed by armoured skeleton warrior at level 17 on the 34th Dusk 122nd year of Ascendancy at 14:01 Killed by greater mummy at level 17 on the 35th Dusk 122nd year of Ascendancy at 00:55 Killed by greater mummy at level 17 on the 35th Dusk 122nd year of Ascendancy at 01:41 Killed by greater mummy at level 17 on the 35th Dusk 122nd year of Ascendancy at 01:51 Killed by greater mummy at level 17 on the 35th Dusk 122nd year of Ascendancy at 02:14 Killed by naga psyren at level 18 on the 35th Dusk 122nd year of Ascendancy at 04:32 Killed by wretchling at level 18 on the 35th Dusk 122nd year of Ascendancy at 06:26 Killed by animated mummy wrappings at level 18 on the 35th Dusk 122nd year of Ascendancy at 13:42 Killed by skeleton assassin at level 18 on the 35th Dusk 122nd year of Ascendancy at 14:32 Killed by cutpurse at level 18 on the 35th Dusk 122nd year of Ascendancy at 22:51 Killed by Isyba the master vampire at level 18 on the 36th Dusk 122nd year of Ascendancy at 09:28 Killed by Isyba the master vampire at level 18 on the 36th Dusk 122nd year of Ascendancy at 10:09 Killed by Isyba the master vampire at level 18 on the 36th Dusk 122nd year of Ascendancy at 10:34 Killed by Isyba the master vampire at level 18 on the 36th Dusk 122nd year of Ascendancy at 11:12 Killed by Isyba the master vampire at level 18 on the 36th Dusk 122nd year of Ascendancy at 11:52 Killed by Isyba the master vampire at level 18 on the 36th Dusk 122nd year of Ascendancy at 12:25 Killed by skeleton assassin at level 18 on the 36th Dusk 122nd year of Ascendancy at 16:30 Killed by skeleton assassin at level 18 on the 36th Dusk 122nd year of Ascendancy at 17:05 Killed by skeleton assassin at level 18 on the 36th Dusk 122nd year of Ascendancy at 17:42 Killed by armoured skeleton warrior at level 18 on the 37th Dusk 122nd year of Ascendancy at 10:40 Killed by Eilinewyn the rotting mummy at level 18 on the 37th Dusk 122nd year of Ascendancy at 21:25 Killed by Eilinewyn the rotting mummy at level 18 on the 37th Dusk 122nd year of Ascendancy at 22:05 Killed by Eilinewyn the rotting mummy at level 18 on the 37th Dusk 122nd year of Ascendancy at 22:47 Killed by Eilinewyn the rotting mummy at level 18 on the 37th Dusk 122nd year of Ascendancy at 22:55 Killed by Tahani at level 18 on the 37th Dusk 122nd year of Ascendancy at 23:05 Killed by assassin at level 18 on the 37th Dusk 122nd year of Ascendancy at 23:34 Killed by Eilinewyn the rotting mummy at level 18 on the 37th Dusk 122nd year of Ascendancy at 23:43 Killed by assassin at level 18 on the 37th Dusk 122nd year of Ascendancy at 23:51 Killed by Eilinewyn the rotting mummy at level 18 on the 38th Dusk 122nd year of Ascendancy at 00:11 Killed by Eilinewyn the rotting mummy at level 18 on the 38th Dusk 122nd year of Ascendancy at 01:52 Killed by Eilinewyn the rotting mummy at level 18 on the 38th Dusk 122nd year of Ascendancy at 02:33 Killed by greater mummy at level 19 on the 38th Dusk 122nd year of Ascendancy at 15:13 Killed by greater mummy at level 19 on the 38th Dusk 122nd year of Ascendancy at 15:20 Killed by cutpurse at level 19 on the 39th Dusk 122nd year of Ascendancy at 05:43 Killed by armoured skeleton warrior at level 19 on the 39th Dusk 122nd year of Ascendancy at 09:59 Killed by Lord of Skulls (warrior) at level 19 on the 39th Dusk 122nd year of Ascendancy at 10:48 Killed by Lord of Skulls (warrior) at level 19 on the 39th Dusk 122nd year of Ascendancy at 11:28 Killed by armoured skeleton warrior at level 19 on the 39th Dusk 122nd year of Ascendancy at 12:35 Killed by Tahani at level 20 on the 42nd Dusk 122nd year of Ascendancy at 17:52 Killed by Ilirlad the krog at level 20 on the 59th Dusk 122nd year of Ascendancy at 09:47 Killed by elven blood mage at level 20 on the 65th Dusk 122nd year of Ascendancy at 17:33 Killed by Layothra the venom drake at level 20 on the 75th Dusk 122nd year of Ascendancy at 06:11 Killed by ultimate gwelgoroth at level 20 on the 75th Dusk 122nd year of Ascendancy at 07:00 Killed by Layothra the venom drake at level 20 on the 75th Dusk 122nd year of Ascendancy at 07:42 Killed by Urkis, the High Tempest at level 20 on the 75th Dusk 122nd year of Ascendancy at 11:04 Killed by Xanudhelramina the storm drake hatchling at level 20 on the 75th Dusk 122nd year of Ascendancy at 12:16 Killed by Urkis, the High Tempest at level 20 on the 75th Dusk 122nd year of Ascendancy at 12:49 Killed by storm drake hatchling at level 21 on the 75th Dusk 122nd year of Ascendancy at 13:47 Killed by Isusema the skeleton magus at level 21 on the 76th Dusk 122nd year of Ascendancy at 09:44 Killed by Moving elemental dwarven-steel waraxe of corruption at level 22 on the 13rd Haze 122nd year of Ascendancy at 02:35 Killed by Animated steel battleaxe of rage at level 22 on the 13rd Haze 122nd year of Ascendancy at 04:31 Killed by Animated ethereal yew magestaff of fate at level 22 on the 13rd Haze 122nd year of Ascendancy at 05:17 Killed by Animated truestriking dwarven-steel mace of crippling at level 22 on the 13rd Haze 122nd year of Ascendancy at 06:49 Killed by Poltergeist Silent Blade at level 22 on the 13rd Haze 122nd year of Ascendancy at 07:19 Killed by thief at level 22 on the 13rd Haze 122nd year of Ascendancy at 11:50 Killed by Poltergeist ash vilestaff 'Nimbusslicer' at level 23 on the 14th Haze 122nd year of Ascendancy at 14:12 Killed by Isibeth the skeleton archer at level 23 on the 15th Haze 122nd year of Ascendancy at 03:35 Killed by Emeldalaith the skeleton warrior at level 23 on the 19th Haze 122nd year of Ascendancy at 02:44 Killed by Vorenne the vampire at level 24 on the 19th Haze 122nd year of Ascendancy at 05:21 Killed by Nerotha the master vampire at level 24 on the 19th Haze 122nd year of Ascendancy at 07:01 Killed by Celia at level 24 on the 19th Haze 122nd year of Ascendancy at 09:26 Killed by Celia at level 24 on the 19th Haze 122nd year of Ascendancy at 10:18 Killed by Celia at level 24 on the 19th Haze 122nd year of Ascendancy at 10:18 Killed by armoured skeleton warrior at level 24 on the 19th Haze 122nd year of Ascendancy at 11:34 Killed by armoured skeleton warrior at level 24 on the 19th Haze 122nd year of Ascendancy at 12:15 Killed by armoured skeleton warrior at level 24 on the 19th Haze 122nd year of Ascendancy at 13:09 Killed by Celia at level 24 on the 19th Haze 122nd year of Ascendancy at 13:49 Killed by armoured skeleton warrior at level 24 on the 19th Haze 122nd year of Ascendancy at 14:35 Killed by Rantha the Worm at level 24 on the 37th Haze 122nd year of Ascendancy at 05:49 Killed by dread at level 28 on the 50th Haze 122nd year of Ascendancy at 10:16 Killed by skeleton master archer at level 28 on the 50th Haze 122nd year of Ascendancy at 16:05 Killed by multi-hued drake at level 28 on the 50th Haze 122nd year of Ascendancy at 18:58 Killed by skeleton master archer at level 28 on the 50th Haze 122nd year of Ascendancy at 21:52 Killed by dreadmaster at level 29 on the 51st Haze 122nd year of Ascendancy at 18:57 Killed by The Master at level 29 on the 52nd Haze 122nd year of Ascendancy at 00:10 Killed by The Master at level 29 on the 52nd Haze 122nd year of Ascendancy at 00:55 Killed by The Master at level 29 on the 52nd Haze 122nd year of Ascendancy at 02:04 Killed by armoured skeleton warrior at level 29 on the 52nd Haze 122nd year of Ascendancy at 02:53 Killed by emperor wight at level 29 on the 52nd Haze 122nd year of Ascendancy at 05:42 Killed by Animated warbringer's stralite mace at level 29 on the 52nd Haze 122nd year of Ascendancy at 12:22 Killed by ravaging entropic rip at level 30 on the 52nd Haze 122nd year of Ascendancy at 13:10 Killed by elven cultist at level 30 on the 65th Haze 122nd year of Ascendancy at 02:07 Killed by elven cultist at level 30 on the 65th Haze 122nd year of Ascendancy at 05:29 Killed by elven cultist at level 30 on the 65th Haze 122nd year of Ascendancy at 09:27 Killed by elven cultist at level 30 on the 65th Haze 122nd year of Ascendancy at 10:36 Killed by Guta the elven blood mage at level 30 on the 65th Haze 122nd year of Ascendancy at 12:28 Killed by luminous horror at level 31 on the 8th Allure 123rd year of Ascendancy at 17:21 Killed by Zubikira the Guardian at level 31 on the 9th Allure 123rd year of Ascendancy at 01:13 Killed by Ilria the halfling at level 31 on the 14th Regrowth 123rd year of Ascendancy at 15:56 Killed by Rorag the human at level 31 on the 14th Regrowth 123rd year of Ascendancy at 16:49 Killed by Poryba the dire wolf at level 31 on the 18th Regrowth 123rd year of Ascendancy at 14:57 Killed by Mindworm at level 31 on the 18th Regrowth 123rd year of Ascendancy at 18:30 Killed by Golbug the Destroyer at level 32 on the 32nd Regrowth 123rd year of Ascendancy at 02:16 Killed by Golbug the Destroyer at level 32 on the 32nd Regrowth 123rd year of Ascendancy at 02:44 Killed by Golbug the Destroyer at level 32 on the 32nd Regrowth 123rd year of Ascendancy at 03:35 Killed by fire wyrm at level 33 on the 33rd Regrowth 123rd year of Ascendancy at 01:36 Killed by Yvedhenn the large white snake at level 33 on the 33rd Regrowth 123rd year of Ascendancy at 04:04 Killed by corrupted rattlesnake at level 33 on the 33rd Regrowth 123rd year of Ascendancy at 15:53 Killed by poison spore at level 34 on the 49th Regrowth 123rd year of Ascendancy at 08:59 Killed by orc cryomancer at level 34 on the 49th Regrowth 123rd year of Ascendancy at 18:10 Killed by Kra'Tor the Gluttonous at level 34 on the 49th Regrowth 123rd year of Ascendancy at 23:19 Killed by orc pyromancer at level 34 on the 50th Regrowth 123rd year of Ascendancy at 00:30 Killed by orc high cryomancer at level 34 on the 50th Regrowth 123rd year of Ascendancy at 04:05 Killed by orc master assassin at level 34 on the 50th Regrowth 123rd year of Ascendancy at 04:53 Killed by orc cryomancer at level 34 on the 50th Regrowth 123rd year of Ascendancy at 05:33 Killed by Warmaster Gnarg at level 34 on the 50th Regrowth 123rd year of Ascendancy at 06:40 Killed by poison spore at level 34 on the 50th Regrowth 123rd year of Ascendancy at 15:29 Killed by overpowered greater multi-hued wyrm at level 34 on the 50th Regrowth 123rd year of Ascendancy at 16:15 Killed by overpowered greater multi-hued wyrm at level 34 on the 50th Regrowth 123rd year of Ascendancy at 16:54 Killed by overpowered greater multi-hued wyrm at level 34 on the 50th Regrowth 123rd year of Ascendancy at 17:37 Killed by overpowered greater multi-hued wyrm at level 34 on the 50th Regrowth 123rd year of Ascendancy at 18:18 Killed by overpowered greater multi-hued wyrm at level 34 on the 50th Regrowth 123rd year of Ascendancy at 19:09 Killed by overpowered greater multi-hued wyrm at level 34 on the 50th Regrowth 123rd year of Ascendancy at 19:48 Killed by overpowered greater multi-hued wyrm at level 35 on the 50th Regrowth 123rd year of Ascendancy at 20:33 Killed by overpowered greater multi-hued wyrm at level 35 on the 50th Regrowth 123rd year of Ascendancy at 21:12 Killed by overpowered greater multi-hued wyrm at level 35 on the 50th Regrowth 123rd year of Ascendancy at 21:54 Killed by overpowered greater multi-hued wyrm at level 35 on the 50th Regrowth 123rd year of Ascendancy at 22:43 Killed by overpowered greater multi-hued wyrm at level 36 on the 50th Regrowth 123rd year of Ascendancy at 23:31 Killed by overpowered greater multi-hued wyrm at level 36 on the 51st Regrowth 123rd year of Ascendancy at 00:31 Killed by poison spore at level 36 on the 51st Regrowth 123rd year of Ascendancy at 05:23 Killed by Xarin the orc cryomancer at level 36 on the 51st Regrowth 123rd year of Ascendancy at 09:10 Killed by orc pyromancer at level 36 on the 51st Regrowth 123rd year of Ascendancy at 09:52 Killed by orc high cryomancer at level 37 on the 51st Regrowth 123rd year of Ascendancy at 12:51 Killed by Eilinena the orc cryomancer at level 37 on the 51st Regrowth 123rd year of Ascendancy at 17:35 Killed by Polynn the orc pyromancer at level 37 on the 51st Regrowth 123rd year of Ascendancy at 21:37 Killed by fiery orc wyrmic at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 01:51 Killed by orc cryomancer at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 02:42 Killed by orc high cryomancer at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 06:46 Killed by Xobeth the orc high pyromancer at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 10:18 Killed by faerlhing at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 16:05 Killed by faerlhing at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 16:53 Killed by faerlhing at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 18:01 Killed by orc cryomancer at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 22:50 Killed by orc cryomancer at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 23:53 Killed by orc high pyromancer at level 37 on the 53rd Regrowth 123rd year of Ascendancy at 02:03 Killed by orc high pyromancer at level 37 on the 53rd Regrowth 123rd year of Ascendancy at 02:35 Killed by Zubuvea the orc high pyromancer at level 37 on the 53rd Regrowth 123rd year of Ascendancy at 10:25 Killed by Zubuvea the orc high pyromancer at level 37 on the 53rd Regrowth 123rd year of Ascendancy at 11:10 Killed by Zubuvea the orc high pyromancer at level 37 on the 53rd Regrowth 123rd year of Ascendancy at 12:01 Killed by Zubuvea the orc high pyromancer at level 37 on the 53rd Regrowth 123rd year of Ascendancy at 13:12 Killed by orc pyromancer at level 38 on the 53rd Regrowth 123rd year of Ascendancy at 16:51 Killed by Emirewen the orc cryomancer at level 38 on the 53rd Regrowth 123rd year of Ascendancy at 20:33 Killed by blade horror at level 38 on the 53rd Regrowth 123rd year of Ascendancy at 23:20 Killed by Tahani's Inner Demon at level 38 on the 54th Regrowth 123rd year of Ascendancy at 00:36 Killed by Tahani's Inner Demon at level 38 on the 54th Regrowth 123rd year of Ascendancy at 01:37 Killed by Tahani's Inner Demon at level 38 on the 54th Regrowth 123rd year of Ascendancy at 08:12 Killed by Arelekira the orc high cryomancer at level 38 on the 54th Regrowth 123rd year of Ascendancy at 12:23 Killed by orc pyromancer at level 38 on the 54th Regrowth 123rd year of Ascendancy at 16:30 Killed by Gloyakira the orc cryomancer at level 38 on the 54th Regrowth 123rd year of Ascendancy at 17:54 Killed by orc cryomancer at level 38 on the 54th Regrowth 123rd year of Ascendancy at 20:51 Killed by orc cryomancer at level 38 on the 54th Regrowth 123rd year of Ascendancy at 21:45 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 54th Regrowth 123rd year of Ascendancy at 22:56 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 54th Regrowth 123rd year of Ascendancy at 23:53 Killed by Zubavea the orc pyromancer at level 38 on the 55th Regrowth 123rd year of Ascendancy at 02:26 Killed by Belynor the orc soldier at level 38 on the 55th Regrowth 123rd year of Ascendancy at 05:09 Killed by Belodamira the orc master assassin at level 38 on the 55th Regrowth 123rd year of Ascendancy at 09:30 Killed by Dozing Adema at level 38 on the 55th Regrowth 123rd year of Ascendancy at 21:16 Killed by Sleeping Xanewen at level 39 on the 55th Regrowth 123rd year of Ascendancy at 22:21 Killed by Sleeping Xanewen at level 39 on the 55th Regrowth 123rd year of Ascendancy at 23:36 Killed by Sleeping Xanewen at level 39 on the 56th Regrowth 123rd year of Ascendancy at 00:20 Killed by Sleeping Xanewen at level 39 on the 56th Regrowth 123rd year of Ascendancy at 01:02 Killed by rimebark (wild summon) at level 39 on the 72nd Regrowth 123rd year of Ascendancy at 19:08 Killed by gigantic corrosive tunneler at level 39 on the 73rd Regrowth 123rd year of Ascendancy at 00:00 Killed by orc pyromancer at level 39 on the 76th Regrowth 123rd year of Ascendancy at 18:09 |
Primary Stats
| Strength | 35 (base 20) |
| Dexterity | 90 (base 48) |
| Constitution | 21 (base 12) |
| Magic | 93 (base 48) |
| Willpower | 40 (base 10) |
| Cunning | 101 (base 48) |
Resources
| Life | 695/695 |
| Mana | 518/518 |
| Stamina | 289/289 |
| Healing Factor | 1.094804467222 |
| Regeneration | 4.0152468136031 |
Speed
| Mental | +3.619327060278E-12% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | +3.619327060278E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 71 |
| Crit Chance | 61% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 74 |
| Accuracy | 71 |
| Crit Chance | 68% |
| APR | 41 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 45% |
| Speed | 0.99999999999996 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +23% |
| Blight | +20% |
| Nature | +20% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Darkness | +10% |
| Nature | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (82.946778433524%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 37 |
| Mental Save | 45 |
Defense: Resistances
| Darkness | + 30%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 8%( 70%) |
| Nature | + 9%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Confusion Resistance | 26% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 308 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Duelist | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 24. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by sandworm. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by grave wight. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of bone giant dust. * You've found the needed faerlhing fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +25% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 115, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 265.65 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| On hands | Drykor (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 13 light Changes stats: +3 Dex / +4 Mag / +4 Cun Changes resistances: +15% temporal / +14% light / +8% darkness Changes resistances penetration: +10% blight Changes damage: +8% light Infravision radius: +1 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 79.54 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +5% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| On fingers | Issisayon the PyreviceInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +4 Dex Changes resistances: +6% nature / +5% arcane Changes damage: +6% fire Critical mult.: +5.00% Reduces incoming crit damage: 15.00% Physical save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Confusion immunity: +26% Only die when reaching: -20.00 life Rings make your fingers look great! |
| Around neck | GlorobethInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +9 Cun / +4 Wil Reduces incoming crit damage: 10.00% Knockback immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
| In main hand | enhanced stralite dagger of massacre (42-54 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 41.5 - 54.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Str / +8 Dex / +7 Mag / +7 Wil / +3 Cun / +4 Con Sharp, short and deadly. |
| Around waist | spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Mag / +4 Cun / +7 Lck Trap disarming bonus: +7 Stealth bonus: +7 Mana each turn: +0.18 Maximum mana: +40.00 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 45; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 45 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of the SaviorInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase all your saving throws by 4. A vial of bubbling, slate-colored fluid. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (310.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 155; dur 6; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
insulating copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% fire / +10% cold Amulets make your neck look great! |
savior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings make your fingers look great! |
wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.acidic voratun battleaxe of projection (56-84 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 Massive two-handed battleaxes. |
Poltergeist's Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con A thin, dark dagger that seems to meld seamlessly into the shadows. |
Radianceglamour (53-69 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 53.0 - 68.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +8 Dex / +3 Mag / +7 Cun Changes resistances: +9% blight Changes damage: +6% light Reduces incoming crit damage: 10.00% Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing iron dagger of massacre (16-20 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage Sharp, short and deadly. |
arcing steel dagger of massacre (16-21 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage Sharp, short and deadly. |
balanced steel dagger of massacre (16-21 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +6 (+2 eff.) Disarm immunity: +23% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.caustic stralite dagger of disruption (29-38 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 2) on crit: +20 acid / +18 nature Damage against: +14% Unnatural When wielded/worn: Armour penetration: +9 Changes resistances penetration: +17% acid / +8% nature Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
quick voratun dagger of paradox (39-51 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 temporal When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +4 Dex Changes resistances: +6% temporal Combat speed: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.arcing stralite greatmaul of ruin (58-86 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage When wielded/worn: Armour penetration: +12 Physical crit. chance: +14.0% Critical mult.: +30.00% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.balanced stralite greatmaul of corruption (52-79 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 4). When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +13 (+3 eff.) Disarm immunity: +49% Massive two-handed mauls. |
warbringer's steel greatmaul of daylight (29-44 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 light Damage against: +12% Undead When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +15% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Champion's Will (67-107 power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 74 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
This item will automatically be transmogrified when you leave the level.voratun longsword of corruption (43-60 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic stralite mace of massacre (46-64 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +26 acid / +25 nature When wielded/worn: Armour penetration: +9 Changes resistances penetration: +14% acid / +12% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.elemental voratun mace of shearing (46-65 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 100 lightning damage (1/turn) When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +9 Changes resistances penetration: +17% lightning / +9% all Changes damage: +19% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Poltergeist's Seeds of the Black Tree (17-19 power, 27 apr, darkness damage) Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +12 (+4 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
This item will automatically be transmogrified when you leave the level.fungal drakeskin leather sling of cunning (+6) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +6 Cun / +3 Con Changes resistances penetration: +7% physical Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 138 life over 5 turns Activation puts all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.steady drakeskin leather sling of cunning (+5) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +5 Cun Changes resistances penetration: +7% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.stormbringer's drakeskin leather sling of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +9 fire Damage (radius 2) on crit: +35 lightning / +31 cold When wielded/worn: Changes resistances penetration: +23% lightning / +17% cold Changes damage: +17% fire Movement speed: +35% Slings are used to hurl stones or metal shots at your foes. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 161.58 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (323). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
This item will automatically be transmogrified when you leave the level.greater dragonbone magestaff of protection (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning / +15% cold / +15% arcane / +15% fire Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood magestaff of warding (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +5 (+2 eff.) Maximum wards: +2 arcane Changes damage: +25% arcane Talents granted: +3 Ward +1 Command Staff Mana each turn: +0.10 Maximum mana: +47.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Oligas the stralite waraxe (31-43 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 mind Damage (radius 2) on crit: +16 acid When wielded/worn: Physical crit. chance: +12.0% Changes damage: +15% acid / +12% mind Maximum psi: +40.00 Mental crit. chance: +4% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.acidic voratun waraxe of corruption (38-54 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). On weapon crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.acidic voratun waraxe of phasing (39-55 power, 20 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 Damage Shield penetration (this weapon only): +15% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.chilling stralite waraxe of massacre (44-62 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +9 cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking stralite waraxe of corruption (35-49 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 4). When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.warbringer's stralite waraxe of massacre (42-58 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +13% physical Disarm immunity: +24% One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt 'Hudig'Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +6 Cun / +6 Con Changes resistances: +6% acid / +6% blight A belt that goes around your waist. |
enveloping linen cloak of Iron Throne (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +1 Str / +2 Con Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.murderer's elven-silk cloak of Iron Throne (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Defense: +3 (+1 eff.) Changes stats: +2 Str / +4 Dex / +4 Cun / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of the voidstalker (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +5 Defense: +3 (+1 eff.) Changes stats: +4 Cun / +4 Dex Changes resistances: +19% darkness / +20% temporal Defense after a teleport: +29 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bregayadoblek the linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 29 Changes resistances: +13% physical / +3% mind / +7% all Changes damage: +13% physical Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.elven-silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +10% all Spellpower: +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Layamith (0 def, 14 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 28 Damage when hit (Melee): 10 blight Changes resistances: +6% mind Changes resistances penetration: +10% blight Changes damage: +21% acid / +6% blight Infravision radius: +2 A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +13.00 Spellpower: +4 (+1 eff.) A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 60.33 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag / +6 Con Changes damage: +16% arcane Mana each turn: +1.40 Mana when hit: +2.10 Maximum mana: +66.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
thaloren rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con / +2 Wil Changes resistances: +6% blight Mental save: +6 (+2 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.radiant stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +18% blight / +18% darkness / +24% acid Light radius: +2 A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+3 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Critical mult.: +14.00% Life regen: +6.10 Stamina each turn: +2.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating drakeskin leather armour of clarity (20 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +8% mind Mental save: +16 (+6 eff.) Life regen: +3.00 Stamina each turn: +1.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened stralite plate armour of implacability (0 def, 26 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +26 Fatigue: +15% Changes resistances: +9% acid / +9% physical / +8% cold / +12% lightning / +10% fire Physical save: +9 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour (0 def, 22 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Fatigue: +22% Changes resistances: +5% acid / +9% physical / +12% cold / +9% lightning / +11% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun plate armour of command (5 def, 22 armour) Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+2 eff.) Fatigue: +22% Changes stats: +4 Cun Mental save: +18 (+6 eff.) Life regen: +4.50 Stamina each turn: +0.60 A suit of armour made of metal plates. |
mummy wrappings of life (5 def, 2 armour)Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +8 Mag Changes resistances: +11% blight / -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Life regen: +2.50 Maximum life: +88.00 Spellpower: +5 (+1 eff.) Healing mod.: +22% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.swashbuckler's voratun shield of winter (0 def, 10 armour, 191 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +22 (+5 eff.) Armour: +10 Fatigue: +8% On shield block: * Deals 162 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +7 Str / +7 Dex / +4 Wil Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.elemental quiver of dragonbone arrows of vileness (22/22, 54-76 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 38% chance to reduce strength, dexterity, and constitution by 28 * Create an explosion dealing 145 acid damage (1/turn) Damage (Ranged): +8 blight Arrows are used with bows to pierce your foes to death. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
111 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hettuchik the SootpulverizerPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 6 cold Changes resistances: +24% cold / +18% darkness / +5% arcane Changes resistances penetration: +25% darkness / +25% light Changes damage: +14% light / +6% cold Damage affinity(heal): +5% light Light radius: +10 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 189.36 light damage. At talent level 3 you gain 30% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 142.01 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 142.01 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tahani the Shalore Shadowblade level 31
26th Regrowth 123rd year of Ascendancy at 10:05 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tahani the Shalore Shadowblade level 38
55th Regrowth 123rd year of Ascendancy at 14:19 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tahani the Shalore Shadowblade level 34
50th Regrowth 123rd year of Ascendancy at 16:14 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tahani the Shalore Shadowblade level 34
43rd Regrowth 123rd year of Ascendancy at 13:38 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tahani the Shalore Shadowblade level 20
42nd Dusk 122nd year of Ascendancy at 22:10 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tahani the Shalore Shadowblade level 32
32nd Regrowth 123rd year of Ascendancy at 04:10 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tahani the Shalore Shadowblade level 38
54th Regrowth 123rd year of Ascendancy at 09:18 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Tahani the Shalore Shadowblade level 21
76th Dusk 122nd year of Ascendancy at 03:03 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tahani the Shalore Shadowblade level 18
35th Dusk 122nd year of Ascendancy at 14:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tahani the Shalore Shadowblade level 21
77th Dusk 122nd year of Ascendancy at 02:01 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tahani the Shalore Shadowblade level 17
18th Dusk 122nd year of Ascendancy at 03:37 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tahani the Shalore Shadowblade level 36
51st Regrowth 123rd year of Ascendancy at 01:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tahani the Shalore Shadowblade level 10
3rd Summertide 122nd year of Ascendancy at 16:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tahani the Shalore Shadowblade level 20
42nd Dusk 122nd year of Ascendancy at 12:17 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tahani the Shalore Shadowblade level 30
52nd Haze 122nd year of Ascendancy at 13:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tahani the Shalore Shadowblade level 25
38th Haze 122nd year of Ascendancy at 13:20 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tahani the Shalore Shadowblade level 33
32nd Regrowth 123rd year of Ascendancy at 09:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tahani the Shalore Shadowblade level 8
6th Mirth 122nd year of Ascendancy at 14:53 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Tahani the Shalore Shadowblade level 24
36th Haze 122nd year of Ascendancy at 13:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tahani the Shalore Shadowblade level 25
38th Haze 122nd year of Ascendancy at 10:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tahani the Shalore Shadowblade level 16
16th Dusk 122nd year of Ascendancy at 05:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tahani the Shalore Shadowblade level 29
52nd Haze 122nd year of Ascendancy at 02:41 see stats
Log
Talent Heartseeker is ready to use.
Burning from Orc pyromancer hits Tahani for (54 absorbed), 0 fire (0 total damage).
Burning Shock from Orc pyromancer hits Tahani for (52 absorbed), 0 fire (0 total damage).
Orc pyromancer calms down.
Orc pyromancer is no longer inspired.
Orc pyromancer misses Tahani.
Tahani performs a melee critical strike against Orc pyromancer!
Orc pyromancer's fighting ability is impaired!
Tahani hits Orc pyromancer for (60 absorbed), 0 physical, (7 absorbed), 0 light, (33 absorbed), 0 darkness, (80 absorbed), 0 physical, (7 absorbed), 0 light, (33 absorbed), 0 darkness (0 total damage).
Your shield crumbles under the damage!
The shield around Tahani crumbles.
Burning from Orc pyromancer hits Tahani for (22 absorbed), (14 ignored), 0 fire (0 total damage).
Burning Shock from Orc pyromancer hits Tahani for (34 absorbed), 0 fire (0 total damage).
Orc berserker calms down.
The shield around orc pyromancer crumbles.
Orc berserker misses Tahani.
Orc pyromancer misses Tahani.
Tahani hits Orc pyromancer for 51 physical, 7 light, 33 darkness, 34 physical, 7 light, 33 darkness (164 total damage).
Burning from Orc pyromancer hits Tahani for 35 fire damage.
Burning Shock from Orc pyromancer hits Tahani for 34 fire damage.
Orc berserker misses Tahani.
Orc pyromancer casts Flame.
Orc pyromancer roars triumphantly.
Orc pyromancer's Flame hits Tahani for 124 fire damage.
Tahani the level 39 shalore shadowblade was slowly cooked to death by an orc pyromancer on level 2 of Erúan.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc pyromancer's Flame killed Tahani!





































































































































































