










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 50 / 297% |
| Size | big |
| Lifes / Deaths | Killed by sick giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:42 / 124Killed by shadow at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:59 Killed by Gunsnake at level 8 on the 1st Summertide 122nd year of Ascendancy at 23:43 Killed by Gunsnake at level 8 on the 2nd Summertide 122nd year of Ascendancy at 00:43 Killed by elven corruptor at level 10 on the 2nd Flare 122nd year of Ascendancy at 19:37 Killed by elven corruptor at level 10 on the 2nd Flare 122nd year of Ascendancy at 20:02 Killed by elven mage at level 10 on the 2nd Flare 122nd year of Ascendancy at 21:57 Killed by Areyanor the yellow ooze at level 15 on the 13rd Dusk 122nd year of Ascendancy at 05:56 Killed by worm that walks at level 16 on the 19th Dusk 122nd year of Ascendancy at 07:09 Killed by worm that walks at level 16 on the 19th Dusk 122nd year of Ascendancy at 08:57 Killed by naga myrmidon at level 17 on the 20th Dusk 122nd year of Ascendancy at 15:31 Killed by naga myrmidon at level 17 on the 20th Dusk 122nd year of Ascendancy at 16:47 Killed by naga myrmidon at level 17 on the 20th Dusk 122nd year of Ascendancy at 17:18 Killed by entrenched horror at level 17 on the 20th Dusk 122nd year of Ascendancy at 18:16 Killed by naga myrmidon at level 17 on the 21st Dusk 122nd year of Ascendancy at 03:07 Killed by naga myrmidon at level 18 on the 21st Dusk 122nd year of Ascendancy at 03:20 Killed by naga myrmidon at level 18 on the 21st Dusk 122nd year of Ascendancy at 04:57 Killed by naga myrmidon at level 18 on the 21st Dusk 122nd year of Ascendancy at 05:59 Killed by Weirdling Beast at level 18 on the 22nd Dusk 122nd year of Ascendancy at 04:26 Killed by Weirdling Beast at level 18 on the 22nd Dusk 122nd year of Ascendancy at 04:45 Killed by Weirdling Beast at level 18 on the 22nd Dusk 122nd year of Ascendancy at 06:14 Killed by Gura the Guardian at level 19 on the 26th Dusk 122nd year of Ascendancy at 13:05 Killed by Olukeray the human at level 19 on the 38th Dusk 122nd year of Ascendancy at 00:22 Killed by Lbekro the halfling at level 19 on the 38th Dusk 122nd year of Ascendancy at 00:37 Killed by Olukeray the human at level 19 on the 38th Dusk 122nd year of Ascendancy at 00:45 Killed by Poltergeist Umbral Razor at level 20 on the 45th Dusk 122nd year of Ascendancy at 20:31 Killed by Ce'Navea the skeleton magus at level 21 on the 47th Dusk 122nd year of Ascendancy at 07:05 Killed by gwelgoroth at level 22 on the 63rd Dusk 122nd year of Ascendancy at 02:55 Killed by Urkis, the High Tempest at level 22 on the 63rd Dusk 122nd year of Ascendancy at 04:09 Killed by Elona the slaver at level 23 on the 5th Haze 122nd year of Ascendancy at 12:05 Killed by Porodhethra the temporal stalker at level 25 on the 15th Haze 122nd year of Ascendancy at 03:49 Killed by elven corruptor at level 26 on the 36th Haze 122nd year of Ascendancy at 14:55 Killed by elven corruptor at level 26 on the 36th Haze 122nd year of Ascendancy at 15:44 Killed by elven corruptor at level 26 on the 37th Haze 122nd year of Ascendancy at 21:03 Killed by elven cultist at level 27 on the 37th Haze 122nd year of Ascendancy at 21:55 Killed by elven cultist at level 27 on the 38th Haze 122nd year of Ascendancy at 03:32 Killed by skeleton mage at level 27 on the 80th Haze 122nd year of Ascendancy at 16:22 Killed by lich at level 28 on the 4th Decay 122nd year of Ascendancy at 14:11 Killed by Islath the skeleton archer at level 28 on the 5th Decay 122nd year of Ascendancy at 10:21 Killed by Islinn the ghoulking at level 29 on the 9th Decay 122nd year of Ascendancy at 08:28 Killed by Salyldaba the skeleton warrior at level 30 on the 10th Decay 122nd year of Ascendancy at 04:47 Killed by Lord of Skulls (warrior) at level 30 on the 10th Decay 122nd year of Ascendancy at 20:00 Killed by The Master at level 30 on the 10th Decay 122nd year of Ascendancy at 20:26 Killed by The Master at level 30 on the 10th Decay 122nd year of Ascendancy at 20:45 Killed by armoured skeleton warrior at level 30 on the 10th Decay 122nd year of Ascendancy at 21:04 Killed by Ivetta the ghoul at level 30 on the 10th Decay 122nd year of Ascendancy at 21:37 Killed by Ivetta the ghoul at level 31 on the 10th Decay 122nd year of Ascendancy at 21:58 Killed by Ivetta the ghoul at level 31 on the 10th Decay 122nd year of Ascendancy at 22:13 Killed by elven blood mage at level 31 on the 3rd Allure 123rd year of Ascendancy at 04:35 Killed by Grand Corruptor at level 31 on the 4th Allure 123rd year of Ascendancy at 02:18 Killed by elven corruptor at level 31 on the 4th Allure 123rd year of Ascendancy at 03:10 Killed by shadow at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 05:36 Killed by Boror the halfling at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 05:49 Killed by Mayiwe the poison ooze at level 31 on the 29th Regrowth 123rd year of Ascendancy at 21:30 Killed by Corrupted Oozemancer's mucus ooze at level 31 on the 29th Regrowth 123rd year of Ascendancy at 22:40 Killed by Veluwen the slimy ooze at level 32 on the 30th Regrowth 123rd year of Ascendancy at 00:35 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 11:26 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 12:15 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 13:20 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 13:57 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 14:14 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 14:42 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 15:00 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 15:16 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 15:35 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 15:54 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 22:14 Killed by Greater Mummy Lord at level 32 on the 56th Regrowth 123rd year of Ascendancy at 22:23 Killed by onilug at level 33 on the 75th Regrowth 123rd year of Ascendancy at 02:48 Killed by Lisiminor the forest troll at level 33 on the 75th Regrowth 123rd year of Ascendancy at 08:18 Killed by Golbug the Destroyer at level 34 on the 77th Regrowth 123rd year of Ascendancy at 00:01 Killed by orc pyromancer at level 35 on the 9th Pyre 123rd year of Ascendancy at 01:28 Killed by snow giant boulder thrower at level 35 on the 9th Pyre 123rd year of Ascendancy at 06:17 Killed by orc cryomancer at level 36 on the 10th Pyre 123rd year of Ascendancy at 06:36 Killed by Warmaster Gnarg at level 36 on the 10th Pyre 123rd year of Ascendancy at 09:31 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Pyre 123rd year of Ascendancy at 15:21 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Pyre 123rd year of Ascendancy at 15:52 Killed by overpowered greater multi-hued wyrm at level 36 on the 10th Pyre 123rd year of Ascendancy at 16:59 Killed by overpowered greater multi-hued wyrm at level 37 on the 10th Pyre 123rd year of Ascendancy at 19:05 Killed by Zubobeth the orc necromancer at level 38 on the 29th Pyre 123rd year of Ascendancy at 20:31 Killed by minotaur at level 39 on the 36th Pyre 123rd year of Ascendancy at 09:48 Killed by minotaur at level 39 on the 36th Pyre 123rd year of Ascendancy at 10:14 Killed by poison gas trap at level 39 on the 37th Pyre 123rd year of Ascendancy at 10:59 Killed by The Shade of Telos at level 40 on the 66th Pyre 123rd year of Ascendancy at 06:56 Killed by orc pyromancer at level 41 on the 74th Pyre 123rd year of Ascendancy at 03:47 Killed by Elilaith the orc cryomancer at level 41 on the 74th Pyre 123rd year of Ascendancy at 03:57 Killed by Elilaith the orc cryomancer at level 41 on the 74th Pyre 123rd year of Ascendancy at 04:15 Killed by orc necromancer at level 41 on the 74th Pyre 123rd year of Ascendancy at 06:26 Killed by Mayelemina the orc cryomancer at level 42 on the 75th Pyre 123rd year of Ascendancy at 00:24 Killed by Eilinodatha the orc cryomancer at level 43 on the 77th Pyre 123rd year of Ascendancy at 07:38 Killed by Xerura the orc high cryomancer at level 43 on the 77th Pyre 123rd year of Ascendancy at 13:30 Killed by Lisuba the orc pyromancer at level 43 on the 77th Pyre 123rd year of Ascendancy at 17:36 Killed by Lisuba the orc pyromancer at level 43 on the 77th Pyre 123rd year of Ascendancy at 17:55 Killed by Ligoru the dúathedlen at level 43 on the 78th Pyre 123rd year of Ascendancy at 19:06 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 79th Pyre 123rd year of Ascendancy at 03:49 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 79th Pyre 123rd year of Ascendancy at 04:28 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 79th Pyre 123rd year of Ascendancy at 05:23 Killed by Islota the orc cryomancer at level 43 on the 79th Pyre 123rd year of Ascendancy at 05:35 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 79th Pyre 123rd year of Ascendancy at 05:57 Killed by Islota the orc cryomancer at level 43 on the 79th Pyre 123rd year of Ascendancy at 06:16 Killed by Islota the orc cryomancer at level 43 on the 79th Pyre 123rd year of Ascendancy at 06:38 Killed by fire drake at level 43 on the 79th Pyre 123rd year of Ascendancy at 07:38 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 79th Pyre 123rd year of Ascendancy at 08:12 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 79th Pyre 123rd year of Ascendancy at 08:37 Killed by lava floor at level 43 on the 79th Pyre 123rd year of Ascendancy at 09:23 Killed by Poronn the orc cryomancer at level 44 on the 1st Mirth 123rd year of Ascendancy at 13:14 Killed by Emobrena the Flamebringer at level 44 on the 2nd Mirth 123rd year of Ascendancy at 00:19 Killed by Zubyldaba the Invoker at level 44 on the 2nd Mirth 123rd year of Ascendancy at 01:49 Killed by Iseba the Invoker at level 44 on the 2nd Mirth 123rd year of Ascendancy at 03:09 Killed by Iseba the Invoker at level 44 on the 2nd Mirth 123rd year of Ascendancy at 04:35 Killed by orc necromancer at level 45 on the 5th Dusk 123rd year of Ascendancy at 08:30 Killed by orc corruptor at level 45 on the 5th Dusk 123rd year of Ascendancy at 09:39 Killed by orc necromancer at level 46 on the 5th Dusk 123rd year of Ascendancy at 21:55 Killed by orc necromancer at level 46 on the 5th Dusk 123rd year of Ascendancy at 22:57 Killed by ghast at level 46 on the 6th Dusk 123rd year of Ascendancy at 02:25 Killed by ghast at level 46 on the 6th Dusk 123rd year of Ascendancy at 02:56 Killed by ghast at level 46 on the 6th Dusk 123rd year of Ascendancy at 04:06 Killed by nightmare horror at level 46 on the 7th Dusk 123rd year of Ascendancy at 22:08 Killed by minotaur at level 48 on the 14th Dusk 123rd year of Ascendancy at 17:45 Killed by Zuboyadawen the Frozen Terror at level 48 on the 15th Dusk 123rd year of Ascendancy at 00:06 Killed by Zuboyadawen the Frozen Terror at level 48 on the 15th Dusk 123rd year of Ascendancy at 01:48 Killed by minotaur at level 49 on the 15th Dusk 123rd year of Ascendancy at 02:57 Killed by Belaseta the Caustic Terror at level 49 on the 15th Dusk 123rd year of Ascendancy at 03:46 Killed by Xanymiselaith the Flame Terror at level 49 on the 15th Dusk 123rd year of Ascendancy at 08:11 |
Primary Stats
| Strength | 162 (base 60) |
| Dexterity | 129 (base 60) |
| Constitution | 74 (base 60) |
| Magic | 19 (base 10) |
| Willpower | 49 (base 10) |
| Cunning | 98 (base 36) |
Resources
| Life | 1389/1389 |
| Stamina | 264/264 |
| Healing Factor | 1.5951680505321 |
| Regeneration | 0.39879201263296 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 297 |
| Accuracy | 96 |
| Crit Chance | 81% |
| APR | 48 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +19% |
| Acid | +10% |
| Light | +7% |
| Darkness | +24% |
| Cold | +24% |
| Physical | +16% |
| Fire | +28% |
| All | +4% |
Offense: Damage Penetration
| Nature | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50 (84.687909656376%) |
| Defense | 91 |
| Ranged Defense | 95 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 28 |
| Mental Save | 51 |
Defense: Resistances
| Blight | + 29%( 70%) |
| Cold | + 53%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 53%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 45%( 70%) |
| Lightning | + 26%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Poison Resistance | 20% |
| Stun Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 554 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 618 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 633 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 430 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Daunting Presence |
| talent | Intuitive Shots |
| talent | Trained Reactions |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by ghoulking. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Toc. Escort: lost defiler (level 6 of Dreadfell) | failed |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1479. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | barbed quiver of dragonbone arrows of annihilation (21/21, 88-123 power, 29 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 88.0 - 123.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +29 Crit. chance: +34.0% Capacity: 21 On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | Poxspike the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Defense: +10 (+2 eff.) Changes stats: +6 Dex Changes resistances penetration: +5% nature Mental save: +4 (+2 eff.) Maximum stamina: +30.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Morningtrail the voratun helm (9 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +5 Defense: +9 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str / +6 Dex / +6 Cun Changes resistances: +6% lightning / +9% fire / +9% light / +10% cold Changes damage: +15% lightning Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1346.2 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Earthflash the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Defense: +30 (+6 eff.) Effects on melee hit: * 20% chance to slow global speed by 60% Damage when hit (Melee): 6 nature Changes stats: +9 Str / +5 Dex / +10 Con Changes resistances: +12% nature Critical mult.: +10.00% Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +10 Defense: +10 (+2 eff.) Changes stats: +5 Str / +6 Dex / +8 Cun Changes resistances: +33% fire Changes damage: +15% fire Poison immunity: +20% Healing mod.: +20% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 56 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | elven-wood longbow 'Aruyatira'Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% When wielded/worn: Physical power: +35 (+6 eff.) Ammo reloads per turn: +3 Changes stats: +9 Str / +3 Dex / +8 Cun Changes damage: +6% acid / +9% physical Combat speed: +10% Longbows are used to shoot arrows at your foes. |
| On hands | Glowransom the rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Changes resistances: +6% fire / +6% light / +3% nature Changes damage: +3% light Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) It can be used to turn yourself invisible (power 30, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+4 eff.) Hate per kill: +5.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | Hellfist the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +4 Physical crit. chance: +2.0% Defense: +14 (+3 eff.) Changes stats: +6 Str / +5 Dex / +15 Wil / +13 Lck Changes damage: +3% physical / +9% fire Physical save: +6 (+2 eff.) Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (346.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 359.84 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 234; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 234 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
DairigalachInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +15 (+3 eff.) Defense: +10 (+2 eff.) Changes resistances: +3% nature / +13% temporal Physical save: +12 (+4 eff.) Spell save: +3 (+2 eff.) Pinning immunity: +20% Knockback immunity: +25% Maximum stamina: +30.00 Amulets make your neck look great! |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
stabilizing steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +13% temporal Pinning immunity: +20% Knockback immunity: +23% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ichorspiker the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +6 Str / +2 Dex / +2 Cun / +7 Con Changes resistances: +3% nature / +24% fire Changes damage: +9% nature / +12% fire Reduces incoming crit damage: 5.00% Mental save: +8 (+3 eff.) Confusion immunity: +29% See invisible: +9 Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
savior's copper ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Physical save: +6 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+2 eff.) Rings make your fingers look great! |
stralite ring 'Flashpeal'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 60% Changes stats: +3 Str / +4 Dex / +4 Mag Changes resistances: +49% fire / +12% nature / +6% light Changes damage: +17% fire Infravision radius: +2 Rings make your fingers look great! |
Baluhir the ash longbowRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +8 acid / +12 physical When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +2.0% Ammo reloads per turn: +3 Damage when hit (Melee): 6 physical Changes damage: +27% physical Longbows are used to shoot arrows at your foes. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
ranger's elm longbowRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Changes stats: +2 Dex Longbows are used to shoot arrows at your foes. |
steady elm longbowRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +2.0% Longbows are used to shoot arrows at your foes. |
nature's vined mindstar of resolve (5-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Changes resistances: +3% blight Changes damage: +2% nature Talent granted: +1 Attune Mindstar Spell save: +3 (+2 eff.) Disease immunity: +12% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Issuvor the LustretouchCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +5 Changes stats: +6 Dex / +6 Cun / +10 Lck Changes resistances: +6% acid / +4% physical / +12% light / +9% cold Changes resistances penetration: +10% physical Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +9 (+3 eff.) Infravision radius: +9 A belt that goes around your waist. |
VeluveaPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str Physical save: +3 (+1 eff.) Mental save: +6 (+2 eff.) Stamina each turn: +1.00 Maximum stamina: +10.00 Spellpower: +4 (+2 eff.) A belt that goes around your waist. |
elven-silk cloak 'Kindletrial' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +15 (+3 eff.) Defense: +3 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Cun / +4 Dex Changes resistances: +12% darkness Changes damage: +18% light Maximum stamina: +20.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of Eldoral (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +7% acid / +7% fire / +6% lightning / +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Amoleldil (17 def, 13 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +17 (+3 eff.) Fatigue: +4% Changes stats: +4 Wil Changes resistances penetration: +25% mind / +15% blight Stamina each turn: +0.80 Maximum stamina: +30.00 Mindpower: +15 (+5 eff.) Infravision radius: +2 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 45 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betholenn the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +11 Dex / +3 Mag / +3 Wil / +3 Con Changes resistances penetration: +6% physical Physical save: +6 (+2 eff.) Mana when firing critical spell: +2.00 Mindpower: +4 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 28 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Duathelcut the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 2 darkness Changes stats: +3 Dex / +2 Wil / +5 Con Changes resistances penetration: +10% darkness Spellpower: +6 (+3 eff.) A pair of boots made of leather. |
Emilrarin the Blindward (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Effects on melee hit: * 20% chance to reduce armor by 24% Changes stats: +3 Str / +5 Cun / +9 Con Changes resistances: +3% acid Changes resistances penetration: +15% light Changes damage: +15% acid Maximum encumbrance: +45 Physical save: +37 (+11 eff.) Mental save: +25 (+9 eff.) Light radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lavaglamour the pair of hardened leather boots (30 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +30 (+5 eff.) Armour: +3 Defense: +30 (+6 eff.) Changes resistances: +11% lightning / +10% temporal / +6% blight Changes resistances penetration: +25% fire A pair of boots made of leather. |
Yvikira (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to slow global speed by 60% Changes stats: +3 Con / +1 Wil Changes resistances: +5% lightning / +5% temporal See invisible: +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel helm 'Bethiranor' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 mind Changes stats: +4 Str / +1 Dex Changes resistances: +3% darkness / +3% fire Critical mult.: +5.00% Mindpower: +15 (+5 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1346.2 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Undeathbone' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str / +6 Dex / +6 Mag Changes resistances penetration: +15% nature Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Spellpower: +15 (+8 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1346.2 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
iron mail armour of lightning resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +16% lightning A suit of armour made of mail. |
searing iron mail armour of spell shielding (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage (Melee): 8 acid / 9 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +10% acid / +10% fire / +5% arcane Spell save: +11 (+6 eff.) A suit of armour made of mail. |
Areta the drakeskin leather armour (27 def, 14 armour)Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +27 (+5 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Changes stats: +9 Cun / +7 Dex Changes resistances: +31% nature / +34% blight Changes resistances penetration: +10% mind Changes damage: +6% mind Reduced damage from: +16% Unnatural Critical mult.: +20.00% Hate when firing a critical mind attack: +1.00 A suit of armour made of leather. |
hardened leather armour 'Dazzlewitch' (13 def, 10 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +13 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 2 light Changes stats: +3 Cun / +7 Dex Changes resistances: +3% lightning / +39% cold / +9% light Changes resistances penetration: +5% light Changes damage: +3% light Light radius: +1 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Daimykalthofast the Boltmaim (15/15, 34-48 power, 10 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 15 Damage (Ranged): +15 nature / +20 lightning Damage (radius 1) on hit: +20 lightning Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
acidic quiver of elm arrows (12/12, 16-22 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 12 On weapon crit: * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of crippling (21/21, 72-101 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 72.0 - 100.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +33.0% Capacity: 21 On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
deadly quiver of elven-wood arrows of amnesia (23/23, 53-74 power, 14 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of disruption (21/21, 53-74 power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * 20% chance to knock the target back 3 spaces and deal 214 physical damage Damage (Ranged): +36 physical Damage against: +21% Unnatural Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (19/19, 12-18 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
self-loading quiver of elm arrows of accuracy (22/22, 17-24 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 17.0 - 23.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 22 Turns elapse between self-loadings: 3 Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
229 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hailzephyr the dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Damage when hit (Melee): 10 cold Changes stats: +3 Cun / +2 Str Changes resistances: +5% arcane / +3% light Changes resistances penetration: +15% arcane Changes damage: +6% arcane / +15% cold Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flashnaught the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +5% physical Mental save: +6 (+2 eff.) Poison immunity: +10% Knockback immunity: +20% Maximum life: +20.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +7% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Zolach the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex / +1 Mag / +3 Cun Changes resistances: +9% fire Physical save: +5 (+2 eff.) Light radius: +3 See invisible: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
59 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Toc the Thalore Archer level 32
69th Regrowth 123rd year of Ascendancy at 17:25 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Toc the Thalore Archer level 44
79th Pyre 123rd year of Ascendancy at 23:14 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Toc the Thalore Archer level 36
10th Pyre 123rd year of Ascendancy at 15:19 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Toc the Thalore Archer level 41
69th Pyre 123rd year of Ascendancy at 14:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Toc the Thalore Archer level 35
3rd Pyre 123rd year of Ascendancy at 00:55 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Toc the Thalore Archer level 22
62nd Dusk 122nd year of Ascendancy at 22:13 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Toc the Thalore Archer level 45
4th Dusk 123rd year of Ascendancy at 05:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Toc the Thalore Archer level 23
77th Dusk 122nd year of Ascendancy at 09:32 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Toc the Thalore Archer level 43
78th Pyre 123rd year of Ascendancy at 13:32 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Toc the Thalore Archer level 34
77th Regrowth 123rd year of Ascendancy at 00:27 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Toc the Thalore Archer level 40
66th Pyre 123rd year of Ascendancy at 03:17 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Toc the Thalore Archer level 23
12nd Haze 122nd year of Ascendancy at 17:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Toc the Thalore Archer level 20
44th Dusk 122nd year of Ascendancy at 14:13 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Toc the Thalore Archer level 23
64th Dusk 122nd year of Ascendancy at 03:56 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Toc the Thalore Archer level 27
80th Haze 122nd year of Ascendancy at 12:28 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Toc the Thalore Archer level 18
22nd Dusk 122nd year of Ascendancy at 09:27 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Toc the Thalore Archer level 38
10th Pyre 123rd year of Ascendancy at 21:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Toc the Thalore Archer level 10
2nd Summertide 122nd year of Ascendancy at 21:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Toc the Thalore Archer level 20
44th Dusk 122nd year of Ascendancy at 13:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Toc the Thalore Archer level 30
9th Decay 122nd year of Ascendancy at 09:40 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Toc the Thalore Archer level 40
37th Pyre 123rd year of Ascendancy at 13:27 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Toc the Thalore Archer level 50
15th Dusk 123rd year of Ascendancy at 18:13 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Toc the Thalore Archer level 31
29th Regrowth 123rd year of Ascendancy at 23:34 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Toc the Thalore Archer level 50
32nd Dusk 123rd year of Ascendancy at 20:34 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Toc the Thalore Archer level 45
2nd Flare 123rd year of Ascendancy at 08:24 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Toc the Thalore Archer level 19
25th Dusk 122nd year of Ascendancy at 02:19 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Toc the Thalore Archer level 27
38th Haze 122nd year of Ascendancy at 06:20 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Toc the Thalore Archer level 33
76th Regrowth 123rd year of Ascendancy at 18:01 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Toc the Thalore Archer level 36
10th Pyre 123rd year of Ascendancy at 07:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Toc the Thalore Archer level 25
15th Haze 122nd year of Ascendancy at 04:15 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Toc the Thalore Archer level 34
77th Regrowth 123rd year of Ascendancy at 01:52 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Toc the Thalore Archer level 50
32nd Dusk 123rd year of Ascendancy at 22:13 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Toc the Thalore Archer level 23
6th Haze 122nd year of Ascendancy at 05:30 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Toc the Thalore Archer level 48
14th Dusk 123rd year of Ascendancy at 05:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Toc the Thalore Archer level 11
8th Flare 122nd year of Ascendancy at 18:16 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Toc the Thalore Archer level 40
43rd Pyre 123rd year of Ascendancy at 19:17 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Toc the Thalore Archer level 23
5th Haze 122nd year of Ascendancy at 17:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Toc the Thalore Archer level 26
37th Haze 122nd year of Ascendancy at 16:12 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Toc the Thalore Archer level 18
22nd Dusk 122nd year of Ascendancy at 03:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Toc the Thalore Archer level 30
10th Decay 122nd year of Ascendancy at 21:52 see stats
Log
You gain 3.54 gold from the transmogrification of shimmering ash vilestaff of power (15-18 power, 3 apr, fire element).
You gain 3.30 gold from the transmogrification of creative thorny mindstar of life (8-9 power, 24 apr, mind damage).
You gain 3.13 gold from the transmogrification of steel battleaxe of crippling (25-38 power, 2 apr).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Resting starts...
Rested for 20 turns (stop reason: all resources and life at maximum).
Today is the 51st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 52nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 53rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 54th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 55th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Ran for 9 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
Saving done.
Today is the 56th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 57th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 58th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
Today is the 59th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 60th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
There is a Last Hope (Town) here (press '' or right click to use).













































































































































