











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Marauder |
| Level / Exp | 43 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Bethymibeth the sick poison ivy at level 8 on the 78th Pyre 122nd year of Ascendancy at 15:23 / 120Killed by Emarin the large brown snake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 23:47 Killed by Poreletha the forest troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 00:49 Killed by elemental crystal at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:07 Killed by elemental crystal at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:27 Killed by arcane crystal at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:57 Killed by skeleton mage at level 14 on the 9th Flare 122nd year of Ascendancy at 15:06 Killed by elven mage at level 16 on the 5th Dusk 122nd year of Ascendancy at 07:26 Killed by elven cultist at level 16 on the 5th Dusk 122nd year of Ascendancy at 09:28 Killed by elven corruptor at level 16 on the 6th Dusk 122nd year of Ascendancy at 08:45 Killed by elven corruptor at level 16 on the 6th Dusk 122nd year of Ascendancy at 10:26 Killed by Lisoleda the giant carpenter ant at level 17 on the 55th Dusk 122nd year of Ascendancy at 11:32 Killed by Assassin Lord at level 18 on the 62nd Dusk 122nd year of Ascendancy at 19:46 Killed by Yviwen the sand-drake at level 19 on the 65th Dusk 122nd year of Ascendancy at 03:24 Killed by Ranger at level 19 on the 65th Dusk 122nd year of Ascendancy at 11:21 Killed by Ranger at level 19 on the 65th Dusk 122nd year of Ascendancy at 22:33 Killed by Ranger at level 19 on the 66th Dusk 122nd year of Ascendancy at 15:32 Killed by Sandworm Queen at level 19 on the 66th Dusk 122nd year of Ascendancy at 17:31 Killed by Ranger at level 20 on the 66th Dusk 122nd year of Ascendancy at 21:08 Killed by worm that walks at level 20 on the 75th Dusk 122nd year of Ascendancy at 03:11 Killed by worm that walks at level 20 on the 75th Dusk 122nd year of Ascendancy at 04:59 Killed by Grgglck the Devouring Darkness at level 20 on the 75th Dusk 122nd year of Ascendancy at 16:10 Killed by Grgglck the Devouring Darkness at level 20 on the 75th Dusk 122nd year of Ascendancy at 17:44 Killed by ravenous horror at level 22 on the 78th Dusk 122nd year of Ascendancy at 19:50 Killed by Isytta the boiling horror at level 22 on the 78th Dusk 122nd year of Ascendancy at 23:09 Killed by ritch flamespitter at level 23 on the 5th Haze 122nd year of Ascendancy at 19:26 Killed by Xeryba the war bear at level 23 on the 6th Haze 122nd year of Ascendancy at 04:01 Killed by Polydann the black bear at level 23 on the 6th Haze 122nd year of Ascendancy at 10:37 Killed by Betebrewen the black bear at level 24 on the 7th Haze 122nd year of Ascendancy at 19:28 Killed by fire drake at level 24 on the 8th Haze 122nd year of Ascendancy at 05:26 Killed by Borius, Avatar of Bearness at level 24 on the 8th Haze 122nd year of Ascendancy at 08:14 Killed by Eilinerithra the elven mage at level 24 on the 15th Haze 122nd year of Ascendancy at 19:00 Killed by onilug at level 24 on the 15th Haze 122nd year of Ascendancy at 22:41 Killed by onilug at level 24 on the 15th Haze 122nd year of Ascendancy at 23:42 Killed by onilug at level 24 on the 16th Haze 122nd year of Ascendancy at 00:37 Killed by elven tempest at level 25 on the 16th Haze 122nd year of Ascendancy at 05:54 Killed by Layirenn the mean looking elven guard at level 25 on the 16th Haze 122nd year of Ascendancy at 08:40 Killed by elven blood mage at level 25 on the 16th Haze 122nd year of Ascendancy at 15:28 Killed by elven cultist at level 25 on the 16th Haze 122nd year of Ascendancy at 18:59 Killed by elven cultist at level 25 on the 17th Haze 122nd year of Ascendancy at 00:47 Killed by elven mage at level 25 on the 17th Haze 122nd year of Ascendancy at 01:56 Killed by elven cultist at level 25 on the 17th Haze 122nd year of Ascendancy at 02:45 Killed by elven cultist at level 25 on the 17th Haze 122nd year of Ascendancy at 03:23 Killed by elven blood mage at level 25 on the 17th Haze 122nd year of Ascendancy at 06:55 Killed by elven cultist at level 25 on the 17th Haze 122nd year of Ascendancy at 07:37 Killed by elven cultist at level 25 on the 17th Haze 122nd year of Ascendancy at 08:02 Killed by elven cultist at level 25 on the 17th Haze 122nd year of Ascendancy at 08:20 Killed by elven cultist at level 26 on the 17th Haze 122nd year of Ascendancy at 12:44 Killed by elven corruptor at level 26 on the 17th Haze 122nd year of Ascendancy at 14:27 Killed by elven corruptor at level 26 on the 17th Haze 122nd year of Ascendancy at 14:46 Killed by elven corruptor at level 26 on the 17th Haze 122nd year of Ascendancy at 15:14 Killed by elven corruptor at level 26 on the 17th Haze 122nd year of Ascendancy at 15:27 Killed by Ivita the elven guard at level 26 on the 17th Haze 122nd year of Ascendancy at 15:59 Killed by Belidhevena the elven cultist at level 26 on the 17th Haze 122nd year of Ascendancy at 17:03 Killed by Belidhevena the elven cultist at level 26 on the 17th Haze 122nd year of Ascendancy at 17:13 Killed by Belidhevena the elven cultist at level 26 on the 17th Haze 122nd year of Ascendancy at 17:43 Killed by elven mage at level 26 on the 17th Haze 122nd year of Ascendancy at 19:16 Killed by elven blood mage at level 26 on the 17th Haze 122nd year of Ascendancy at 23:33 Killed by elven cultist at level 26 on the 17th Haze 122nd year of Ascendancy at 23:43 Killed by Belybrema the elven mage at level 26 on the 18th Haze 122nd year of Ascendancy at 01:50 Killed by Belybrema the elven mage at level 26 on the 18th Haze 122nd year of Ascendancy at 02:27 Killed by Belybrema the elven mage at level 26 on the 18th Haze 122nd year of Ascendancy at 03:15 Killed by Isiba the elven warrior at level 26 on the 18th Haze 122nd year of Ascendancy at 04:00 Killed by Garin the elven cultist at level 26 on the 18th Haze 122nd year of Ascendancy at 04:53 Killed by elven blood mage at level 26 on the 18th Haze 122nd year of Ascendancy at 06:15 Killed by Yvuna the skeleton magus at level 26 on the 51st Haze 122nd year of Ascendancy at 07:18 Killed by Yvuna the skeleton magus at level 26 on the 51st Haze 122nd year of Ascendancy at 08:04 Killed by poison gas trap at level 27 on the 52nd Haze 122nd year of Ascendancy at 08:42 Killed by skeleton master archer at level 27 on the 54th Haze 122nd year of Ascendancy at 01:35 Killed by cold drake hatchling at level 28 on the 60th Haze 122nd year of Ascendancy at 14:19 Killed by gigantic corrosive tunneler at level 28 on the 60th Haze 122nd year of Ascendancy at 15:08 Killed by telugoroth at level 28 on the 61st Haze 122nd year of Ascendancy at 13:11 Killed by Chronolith Twin at level 29 on the 63rd Haze 122nd year of Ascendancy at 03:48 Killed by Mayathra the snow giant at level 29 on the 63rd Haze 122nd year of Ascendancy at 11:09 Killed by Isluwyn the snow giant at level 29 on the 63rd Haze 122nd year of Ascendancy at 17:18 Killed by snow giant boulder thrower at level 29 on the 63rd Haze 122nd year of Ascendancy at 19:11 Killed by Betylaith the skeleton warrior at level 30 on the 79th Haze 122nd year of Ascendancy at 01:33 Killed by Ranger's Inner Demon at level 30 on the 79th Haze 122nd year of Ascendancy at 07:19 Killed by multi-hued drake at level 31 on the 79th Haze 122nd year of Ascendancy at 16:13 Killed by losselhing at level 31 on the 79th Haze 122nd year of Ascendancy at 17:16 Killed by saw horror at level 31 on the 79th Haze 122nd year of Ascendancy at 22:28 Killed by faerlhing at level 31 on the 80th Haze 122nd year of Ascendancy at 20:13 Killed by faerlhing at level 32 on the 80th Haze 122nd year of Ascendancy at 21:15 Killed by cold drake hatchling at level 32 on the 1st Decay 122nd year of Ascendancy at 03:28 Killed by orc corruptor at level 32 on the 51st Regrowth 123rd year of Ascendancy at 06:58 Killed by emperor wight at level 32 on the 51st Regrowth 123rd year of Ascendancy at 20:33 Killed by Mayalle the skeleton warrior at level 32 on the 52nd Regrowth 123rd year of Ascendancy at 08:02 Killed by Isadanne the skeleton warrior at level 32 on the 52nd Regrowth 123rd year of Ascendancy at 21:02 Killed by Zubyma the skeleton assassin at level 32 on the 53rd Regrowth 123rd year of Ascendancy at 11:46 Killed by Isiletta the vampire at level 33 on the 53rd Regrowth 123rd year of Ascendancy at 13:47 Killed by Viessa at level 33 on the 53rd Regrowth 123rd year of Ascendancy at 15:03 Killed by Xanaminor the ghoul at level 33 on the 53rd Regrowth 123rd year of Ascendancy at 17:17 Killed by grave wight at level 34 on the 56th Regrowth 123rd year of Ascendancy at 00:36 Killed by Vampire Queen at level 34 on the 56th Regrowth 123rd year of Ascendancy at 20:37 Killed by Vampire Queen at level 34 on the 56th Regrowth 123rd year of Ascendancy at 20:49 Killed by Emalrata the Guardian at level 35 on the 58th Regrowth 123rd year of Ascendancy at 16:11 Killed by multi-hued drake at level 35 on the 59th Regrowth 123rd year of Ascendancy at 00:19 Killed by Ranger's Inner Demon at level 35 on the 59th Regrowth 123rd year of Ascendancy at 01:18 Killed by Ranger's Inner Demon at level 35 on the 59th Regrowth 123rd year of Ascendancy at 05:22 Killed by Celia at level 36 on the 68th Regrowth 123rd year of Ascendancy at 18:34 Killed by emperor wight at level 36 on the 72nd Regrowth 123rd year of Ascendancy at 18:01 Killed by Sleeping Gleriamira at level 36 on the 73rd Regrowth 123rd year of Ascendancy at 03:36 Killed by Sleeping Gleriamira at level 36 on the 73rd Regrowth 123rd year of Ascendancy at 04:23 Killed by Sleeping Gleriamira at level 36 on the 73rd Regrowth 123rd year of Ascendancy at 05:02 Killed by Sleeping Gleriamira at level 36 on the 73rd Regrowth 123rd year of Ascendancy at 05:40 Killed by Sleeping Aeramiwe at level 37 on the 17th Pyre 123rd year of Ascendancy at 16:56 Killed by Sleeping Aeramiwe at level 37 on the 17th Pyre 123rd year of Ascendancy at 17:45 Killed by Dozing Cyrurissra at level 37 on the 17th Pyre 123rd year of Ascendancy at 18:22 Killed by orc cryomancer at level 38 on the 18th Pyre 123rd year of Ascendancy at 13:08 Killed by orc pyromancer at level 38 on the 18th Pyre 123rd year of Ascendancy at 14:22 Killed by forest wight at level 39 on the 19th Pyre 123rd year of Ascendancy at 20:53 Killed by The Master at level 39 on the 20th Pyre 123rd year of Ascendancy at 22:49 Killed by ghast at level 39 on the 21st Pyre 123rd year of Ascendancy at 00:00 Killed by emperor wight at level 40 on the 21st Pyre 123rd year of Ascendancy at 01:52 Killed by ogric abomination at level 41 on the 26th Pyre 123rd year of Ascendancy at 14:36 Killed by Ranger's Inner Demon at level 41 on the 26th Pyre 123rd year of Ascendancy at 21:53 Killed by ogric abomination at level 41 on the 27th Pyre 123rd year of Ascendancy at 06:20 Killed by poison spore at level 42 on the 29th Pyre 123rd year of Ascendancy at 01:50 Killed by Elinor the orc master wyrmic at level 42 on the 40th Pyre 123rd year of Ascendancy at 00:58 Killed by Veluthra the orc soldier at level 42 on the 40th Pyre 123rd year of Ascendancy at 13:07 |
Primary Stats
| Strength | 93 (base 57) |
| Dexterity | 106 (base 57) |
| Constitution | 32 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 111 (base 57) |
Resources
| Life | 980/980 |
| Stamina | 321/321 |
| Healing Factor | 1.2724420161894 |
| Regeneration | 13.033781483286 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 197 |
| Accuracy | 81 |
| Crit Chance | 56% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 170 |
| Accuracy | 81 |
| Crit Chance | 61% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +18% |
| Mind | +18% |
| All | 0% |
| Lightning | +7% |
| Light | +42% |
| Temporal | +12% |
| Physical | +9% |
| Fire | +3% |
| Darkness | +21% |
Offense: Damage Penetration
| Temporal | +10% |
| Darkness | +10% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (88.52077630637%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 54 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 61%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 23%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 33%( 70%) |
| Lightning | + 22%( 70%) |
| Mind | + 32%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 44% |
| Knockback Resistance | 24% |
| Confusion Resistance | 91% |
| Stun Resistance | 32% |
| Pinning Resistance | 33% |
| Poison Resistance | 22% |
| Blind Resistance | 20% |
Inscriptions (3/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 493 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 257 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.92 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Parrying melee and ranged attacks: Has a 84% chance to deflect up to 40 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 199 - 279 Accuracy: 98 (knife) APR: 36 Crit Chance: +57% Crit mult: 214% Uses Stats: 70% Dex, 50% Str |
| beneficial effect | Countering melee attacks: Has a 66% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 827. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Burnoozer the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Con Changes resistances: +6% mind / +12% temporal Changes damage: +3% fire Physical save: +3 (+1 eff.) Blindness immunity: +20% Stamina each turn: +0.50 Maximum stamina: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 109, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 283.14 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Haluthel the voratun helm (30 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +30 (+6 eff.) Fatigue: +5% Changes stats: +6 Dex Changes resistances: +5% arcane Physical save: +6 (+1 eff.) Spell save: +9 (+3 eff.) Stamina each turn: +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Lelogorn (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 10 lightning Damage when hit (Melee): 6 mind Changes stats: +8 Str / +8 Dex / +7 Cun Changes resistances: +8% lightning / +5% arcane / +3% mind Changes damage: +7% lightning / +6% arcane / +9% mind Talent cooldown: Double Strike (-2 turns) Physical save: +20 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.5 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +5 Dex / +5 Cun / +5 Con Changes resistances: +5% arcane Changes damage: +12% arcane / +9% mind Physical save: +10 (+2 eff.) Disarm immunity: +24% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +24.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Quenchschism the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Str / +8 Con Changes resistances: +5% blight / +9% temporal / +8% nature / +9% cold Changes resistances penetration: +10% temporal / +15% cold Physical save: +12 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +10 (+3 eff.) Poison immunity: +22% Disease immunity: +18% Rings make your fingers look great! |
| Around neck | clarifying gold amulet of perfection (0.22 Technique / Combat training,0.22 Technique / Battle tactics)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +11% mind Talent masteries: +0.22 Technique / Battle tactics +0.22 Technique / Combat training Confusion immunity: +29% Amulets make your neck look great! |
| In main hand | voratun longsword 'Glowripper' (56-78 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 56.0 - 78.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 8 physical Changes damage: +15% light / +9% physical Maximum stamina: +30.00 Sharp, long, and deadly. |
| Around waist | ErolarInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Str / +5 Dex / +7 Wil / +5 Cun Changes resistances: +9% light / +24% acid Physical save: +15 (+4 eff.) Spell save: +16 (+5 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +20% Healing mod.: +10% A belt that goes around your waist. |
| In off hand | Raingrinder the voratun dagger (48-63 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +16 cold When wielded/worn: Armour: +4 Changes stats: +4 Cun Critical mult.: +15.00% Mindpower: +5 (+1 eff.) Sharp, short and deadly. |
| Cloak | cashmere cloak 'Brightreeve' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Str / +4 Dex / +3 Con Changes resistances: +24% acid / +18% light Changes damage: +12% light / +12% temporal Talent mastery: +0.40 Technique / Combat training Spell save: +9 (+3 eff.) Stamina each turn: +0.90 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Dourward' (28 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +28 (+6 eff.) Fatigue: +8% Changes stats: +7 Str / +10 Dex Changes resistances: +6% acid / +15% light / +17% darkness Changes damage: +6% darkness Critical mult.: +19.00% Physical save: +20 (+5 eff.) Mental save: +3 (+1 eff.) Disease immunity: +10% Confusion immunity: +20% Pinning immunity: +10% Life regen: +4.00 A suit of armour made of leather. This item has been sent to the Item's Vault. |
Inventory
This item will automatically be transmogrified when you leave the level.wild infusion (res 20%; mental; dur 4; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion (res 20%; physical; dur 3; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 293.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.acid wave rune (damage 152; dur 4; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 152.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 3; phase 25; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 100; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 324; dur 6; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
copper amulet of perfection (0.10 Technique / Battle tactics,0.10 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent masteries: +0.10 Technique / Combat training +0.10 Technique / Battle tactics Amulets make your neck look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.39 cold and 12.42 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
The Black Spike (48-67 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level.arcing dwarven-steel mace of massacre (36-50 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's dwarven-steel mace (26-37 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (radius 2) on crit: +23 lightning / +20 cold When wielded/worn: Changes resistances penetration: +10% lightning / +13% cold Movement speed: +26% Blunt and deadly. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+5 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
YaroregodurInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +3% fire Changes resistances penetration: +5% mind Spell save: +9 (+3 eff.) Life regen: +0.90 Healing mod.: +11% A belt that goes around your waist. |
drakeskin leather belt 'Betasekira'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 57% * 20 arcane resource burn Changes resistances: +12% acid / +5% arcane / +11% fire / +6% nature / +9% cold Spell save: +12 (+4 eff.) A belt that goes around your waist. |
monstrous hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 (+2 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +7.00% Physical save: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Shinedream (20 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex Changes resistances: +3% temporal Changes resistances penetration: +10% light Reduces incoming crit damage: 10.00% Physical save: +8 (+2 eff.) Cut immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.enveloping cashmere cloak of fog (18 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +18 (+4 eff.) Changes resistances: +13% light / +18% fire Stealth bonus: +8 Physical save: +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.murderer's cashmere cloak of battle (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Defense: +2 (+0 eff.) Fatigue: -4% Changes stats: +3 Cun / +3 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Obsidianstoker' (20 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +20 (+4 eff.) Changes resistances: +3% darkness Teleport immunity: +10% Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
Glitterglamour the rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Changes stats: +5 Str Changes resistances: +3% light Stamina each turn: +2.00 Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Hat of Arcane Understanding (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Lightfiend (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 light Changes stats: +7 Str / +12 Dex Changes resistances penetration: +15% light Reduces incoming crit damage: 10.00% Light radius: +2 Infravision radius: +2 Skullcracker multiplicator: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 5.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 690.4 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.bladed dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +12 Str / +6 Dex Skullcracker multiplicator: +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 5.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 690.4 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.psion's cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +10% mind Changes damage: +8% mind Physical save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Maximum psi: +21.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+10 eff.) It can be used to turn yourself invisible (power 30, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
This item will automatically be transmogrified when you leave the level.searing dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage (Melee): 14 acid / 13 fire Damage when hit (Melee): 12 acid / 13 fire Changes resistances: +21% acid / +16% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.crackling dwarven-steel shield of crushing (0 def, 6 armour, 82 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +6 Fatigue: +8% Damage when hit (Melee): 10 lightning Changes stats: +2 Dex Changes resistances: +13% lightning Talent granted: +1 Block Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
202 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ce'Nagarialle the iron pickaxe (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to reduce all saves and defense by 30 Damage when hit (Melee): 2 mind Changes stats: +3 Str / +4 Cun / +2 Con Light radius: +1 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
SparkknaveCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes resistances penetration: +25% lightning Changes damage: +12% cold Reduces incoming crit damage: 15.00% Light radius: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ranger the Thalore Marauder level 42
32nd Pyre 123rd year of Ascendancy at 17:46 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Ranger the Thalore Marauder level 40
21st Pyre 123rd year of Ascendancy at 20:09 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Ranger the Thalore Marauder level 24
8th Haze 122nd year of Ascendancy at 09:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ranger the Thalore Marauder level 42
41st Pyre 123rd year of Ascendancy at 01:43 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Ranger the Thalore Marauder level 28
60th Haze 122nd year of Ascendancy at 00:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ranger the Thalore Marauder level 19
65th Dusk 122nd year of Ascendancy at 21:08 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Ranger the Thalore Marauder level 35
59th Regrowth 123rd year of Ascendancy at 01:14 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ranger the Thalore Marauder level 23
1st Time of Equilibrium 122nd year of Ascendancy at 07:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ranger the Thalore Marauder level 10
6th Mirth 122nd year of Ascendancy at 10:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ranger the Thalore Marauder level 20
66th Dusk 122nd year of Ascendancy at 18:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ranger the Thalore Marauder level 30
63rd Haze 122nd year of Ascendancy at 19:17 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ranger the Thalore Marauder level 40
21st Pyre 123rd year of Ascendancy at 01:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ranger the Thalore Marauder level 18
62nd Dusk 122nd year of Ascendancy at 21:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ranger the Thalore Marauder level 31
80th Haze 122nd year of Ascendancy at 17:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ranger the Thalore Marauder level 24
15th Haze 122nd year of Ascendancy at 21:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ranger the Thalore Marauder level 14
5th Flare 122nd year of Ascendancy at 02:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ranger the Thalore Marauder level 26
18th Haze 122nd year of Ascendancy at 12:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ranger the Thalore Marauder level 15
3rd Dusk 122nd year of Ascendancy at 15:30 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ranger the Thalore Marauder level 39
20th Pyre 123rd year of Ascendancy at 23:47 see stats
Log
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ranger picks up (Z.): garnet.
There is a previous level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Stranger, I hope this psionic message reaches you.
My name is Anne Buryset, you do not know me, yet I require a favour of utmost urgency from you.
Please go to a place known as the Old Forest, somewhere in there lies a very special plant called the Aporia Fold Lys. Find it, and I shall reward you. I will contact you again when you have it.
Oh and please hurry, the plant is being eaten as we speak, you only have 40 (real time) minutes starting now!
Accepted quest 'Aporia Fold Lys'! (Press 'j' to see the quest log)
Connection to online server lost, trying to reconnect.
Connection to online server established.







































































































































