











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 34 / 60% |
| Size | huge |
| Lifes / Deaths | Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:22 / 144Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:19 Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:10 Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 02:53 Killed by elven blood mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:13 Killed by elven blood mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:37 Killed by elven blood mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:52 Killed by elven warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:51 Killed by elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:01 Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:06 Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:46 Killed by Bill the Stone Troll at level 11 on the 5th Flare 122nd year of Ascendancy at 10:00 Killed by multi-hued drake at level 13 on the 11st Dusk 122nd year of Ascendancy at 23:32 Killed by multi-hued drake at level 13 on the 12nd Dusk 122nd year of Ascendancy at 00:18 Killed by worm that walks at level 13 on the 12nd Dusk 122nd year of Ascendancy at 10:12 Killed by worm that walks at level 13 on the 12nd Dusk 122nd year of Ascendancy at 10:47 Killed by worm that walks at level 13 on the 12nd Dusk 122nd year of Ascendancy at 11:33 Killed by worm that walks at level 13 on the 12nd Dusk 122nd year of Ascendancy at 12:13 Killed by thief at level 13 on the 12nd Dusk 122nd year of Ascendancy at 16:03 Killed by worm that walks at level 13 on the 12nd Dusk 122nd year of Ascendancy at 21:37 Killed by worm that walks at level 13 on the 12nd Dusk 122nd year of Ascendancy at 21:47 Killed by worm that walks at level 14 on the 12nd Dusk 122nd year of Ascendancy at 23:51 Killed by worm that walks at level 14 on the 13rd Dusk 122nd year of Ascendancy at 00:01 Killed by worm that walks at level 14 on the 13rd Dusk 122nd year of Ascendancy at 00:13 Killed by giant venus flytrap at level 14 on the 14th Dusk 122nd year of Ascendancy at 09:59 Killed by worm that walks at level 15 on the 15th Dusk 122nd year of Ascendancy at 15:12 Killed by worm that walks at level 15 on the 15th Dusk 122nd year of Ascendancy at 16:56 Killed by Gladamina the red jelly at level 16 on the 32nd Dusk 122nd year of Ascendancy at 04:58 Killed by Xaneressra the black ooze at level 17 on the 32nd Dusk 122nd year of Ascendancy at 15:08 Killed by Persus at level 17 on the 32nd Dusk 122nd year of Ascendancy at 17:11 Killed by green jelly at level 17 on the 32nd Dusk 122nd year of Ascendancy at 20:43 Killed by Shasshhiy'Kaish at level 18 on the 52nd Dusk 122nd year of Ascendancy at 07:45 Killed by Lisunne the temporal stalker at level 21 on the 56th Dusk 122nd year of Ascendancy at 13:36 Killed by Lisunne the temporal stalker at level 21 on the 56th Dusk 122nd year of Ascendancy at 14:20 Killed by Chronolith Twin at level 21 on the 56th Dusk 122nd year of Ascendancy at 17:46 Killed by Assassin Lord at level 21 on the 58th Dusk 122nd year of Ascendancy at 18:27 Killed by Eloda the skeleton magus at level 22 on the 24th Haze 122nd year of Ascendancy at 09:38 Killed by Eloda the skeleton magus at level 22 on the 24th Haze 122nd year of Ascendancy at 10:42 Killed by Eloda the skeleton magus at level 22 on the 24th Haze 122nd year of Ascendancy at 11:19 Killed by Mayilenor the ancient elven mummy at level 22 on the 24th Haze 122nd year of Ascendancy at 14:50 Killed by armoured skeleton warrior at level 22 on the 24th Haze 122nd year of Ascendancy at 15:05 Killed by Mayilenor the ancient elven mummy at level 22 on the 24th Haze 122nd year of Ascendancy at 15:28 Killed by Xanyrabeth the ancient elven mummy at level 23 on the 25th Haze 122nd year of Ascendancy at 09:35 Killed by Xanyrabeth the ancient elven mummy at level 23 on the 25th Haze 122nd year of Ascendancy at 10:12 Killed by Greater Mummy Lord at level 23 on the 25th Haze 122nd year of Ascendancy at 19:06 Killed by Greater Mummy Lord at level 23 on the 25th Haze 122nd year of Ascendancy at 19:41 Killed by Greater Mummy Lord at level 23 on the 25th Haze 122nd year of Ascendancy at 20:35 Killed by Greater Mummy Lord at level 23 on the 25th Haze 122nd year of Ascendancy at 21:42 Killed by Greater Mummy Lord at level 23 on the 25th Haze 122nd year of Ascendancy at 22:49 Killed by Greater Mummy Lord at level 23 on the 25th Haze 122nd year of Ascendancy at 23:35 Killed by Greater Mummy Lord at level 23 on the 25th Haze 122nd year of Ascendancy at 23:44 Killed by Greater Mummy Lord at level 23 on the 26th Haze 122nd year of Ascendancy at 00:23 Killed by Greater Mummy Lord at level 23 on the 26th Haze 122nd year of Ascendancy at 01:27 Killed by Greater Mummy Lord at level 23 on the 26th Haze 122nd year of Ascendancy at 03:21 Killed by fire drake at level 23 on the 28th Haze 122nd year of Ascendancy at 04:33 Killed by fire wyrm at level 23 on the 28th Haze 122nd year of Ascendancy at 05:03 Killed by fire drake at level 23 on the 29th Haze 122nd year of Ascendancy at 06:59 Killed by Urkis, the High Tempest at level 24 on the 56th Haze 122nd year of Ascendancy at 21:00 Killed by Urkis, the High Tempest at level 24 on the 56th Haze 122nd year of Ascendancy at 21:37 Killed by Urkis, the High Tempest at level 24 on the 56th Haze 122nd year of Ascendancy at 22:15 Killed by Urkis, the High Tempest at level 24 on the 56th Haze 122nd year of Ascendancy at 22:59 Killed by elven warrior at level 25 on the 60th Haze 122nd year of Ascendancy at 01:04 Killed by ritch flamespitter at level 25 on the 60th Haze 122nd year of Ascendancy at 23:36 Killed by elven cultist at level 25 on the 61st Haze 122nd year of Ascendancy at 00:24 Killed by ogre guard at level 25 on the 61st Haze 122nd year of Ascendancy at 08:09 Killed by elven cultist at level 25 on the 61st Haze 122nd year of Ascendancy at 08:55 Killed by elven cultist at level 25 on the 61st Haze 122nd year of Ascendancy at 10:07 Killed by elven blood mage at level 25 on the 61st Haze 122nd year of Ascendancy at 13:07 Killed by elven corruptor at level 25 on the 61st Haze 122nd year of Ascendancy at 19:40 Killed by Elomira the bone giant at level 25 on the 71st Haze 122nd year of Ascendancy at 18:08 Killed by Elomira the bone giant at level 25 on the 71st Haze 122nd year of Ascendancy at 18:54 Killed by Elomira the bone giant at level 25 on the 71st Haze 122nd year of Ascendancy at 19:34 Killed by Lisille the vampire at level 25 on the 71st Haze 122nd year of Ascendancy at 23:56 Killed by Celia at level 26 on the 72nd Haze 122nd year of Ascendancy at 06:41 Killed by Celia at level 26 on the 72nd Haze 122nd year of Ascendancy at 08:37 Killed by Celia at level 26 on the 72nd Haze 122nd year of Ascendancy at 09:18 Killed by forest wight at level 26 on the 79th Haze 122nd year of Ascendancy at 16:23 Killed by Borfast the Broken at level 26 on the 80th Haze 122nd year of Ascendancy at 04:22 Killed by skeleton magus at level 26 on the 80th Haze 122nd year of Ascendancy at 21:24 Killed by forest wight at level 27 on the 80th Haze 122nd year of Ascendancy at 22:16 Killed by fire drake at level 27 on the 1st Decay 122nd year of Ascendancy at 01:51 Killed by Betuselaith the saw horror at level 28 on the 2nd Decay 122nd year of Ascendancy at 14:51 Killed by skeleton magus at level 28 on the 3rd Decay 122nd year of Ascendancy at 03:21 Killed by fire wyrm at level 28 on the 3rd Decay 122nd year of Ascendancy at 09:24 Killed by fire wyrm at level 28 on the 3rd Decay 122nd year of Ascendancy at 11:22 Killed by fire wyrm at level 29 on the 3rd Decay 122nd year of Ascendancy at 13:15 Killed by venom wyrm at level 29 on the 3rd Decay 122nd year of Ascendancy at 17:50 Killed by venom drake at level 29 on the 3rd Decay 122nd year of Ascendancy at 18:43 Killed by venom wyrm at level 29 on the 3rd Decay 122nd year of Ascendancy at 19:34 Killed by naga myrmidon at level 29 on the 5th Decay 122nd year of Ascendancy at 01:15 Killed by barrow wight at level 29 on the 5th Decay 122nd year of Ascendancy at 06:17 Killed by ghast at level 30 on the 7th Decay 122nd year of Ascendancy at 11:05 Killed by emperor wight at level 30 on the 8th Decay 122nd year of Ascendancy at 14:14 Killed by skeleton assassin at level 30 on the 8th Decay 122nd year of Ascendancy at 16:41 Killed by skeleton archer at level 30 on the 8th Decay 122nd year of Ascendancy at 17:22 Killed by skeleton warrior at level 30 on the 8th Decay 122nd year of Ascendancy at 19:01 Killed by The Master at level 31 on the 9th Decay 122nd year of Ascendancy at 12:26 Killed by The Master at level 31 on the 9th Decay 122nd year of Ascendancy at 13:13 Killed by Lord of Skulls (warrior) at level 31 on the 9th Decay 122nd year of Ascendancy at 13:13 Killed by ghoul at level 31 on the 9th Decay 122nd year of Ascendancy at 14:15 Killed by The Master at level 31 on the 9th Decay 122nd year of Ascendancy at 15:09 Killed by armoured skeleton warrior at level 31 on the 9th Decay 122nd year of Ascendancy at 15:31 Killed by Lord of Skulls (warrior) at level 31 on the 9th Decay 122nd year of Ascendancy at 15:56 Killed by Lord of Skulls (warrior) at level 31 on the 9th Decay 122nd year of Ascendancy at 16:40 Killed by dúathedlen at level 31 on the 10th Decay 122nd year of Ascendancy at 01:30 Killed by forge-giant at level 31 on the 10th Decay 122nd year of Ascendancy at 02:08 Killed by forge-giant at level 31 on the 10th Decay 122nd year of Ascendancy at 03:09 Killed by fire wyrm at level 31 on the 10th Decay 122nd year of Ascendancy at 04:31 Killed by fire drake at level 31 on the 10th Decay 122nd year of Ascendancy at 05:21 Killed by fire wyrm at level 31 on the 10th Decay 122nd year of Ascendancy at 05:35 Killed by lava floor at level 31 on the 10th Decay 122nd year of Ascendancy at 08:47 Killed by lava floor at level 31 on the 10th Decay 122nd year of Ascendancy at 08:58 Killed by worm that walks at level 31 on the 10th Decay 122nd year of Ascendancy at 09:09 Killed by onilug at level 31 on the 10th Decay 122nd year of Ascendancy at 11:37 Killed by dreaming horror at level 31 on the 10th Decay 122nd year of Ascendancy at 13:53 Killed by luminous horror at level 31 on the 10th Decay 122nd year of Ascendancy at 15:43 Killed by dreaming horror at level 31 on the 10th Decay 122nd year of Ascendancy at 15:54 Killed by saw horror at level 31 on the 10th Decay 122nd year of Ascendancy at 16:08 Killed by elven blood mage at level 32 on the 4th Allure 123rd year of Ascendancy at 07:49 Killed by Grand Corruptor at level 32 on the 4th Allure 123rd year of Ascendancy at 13:18 Killed by Grand Corruptor at level 32 on the 4th Allure 123rd year of Ascendancy at 13:44 Killed by Grand Corruptor at level 32 on the 4th Allure 123rd year of Ascendancy at 14:22 Killed by Greater Mummy Lord at level 32 on the 24th Regrowth 123rd year of Ascendancy at 07:57 Killed by Greater Mummy Lord at level 32 on the 24th Regrowth 123rd year of Ascendancy at 08:46 Killed by Greater Mummy Lord at level 32 on the 24th Regrowth 123rd year of Ascendancy at 09:07 Killed by Greater Mummy Lord at level 32 on the 24th Regrowth 123rd year of Ascendancy at 09:52 Killed by Greater Mummy Lord at level 32 on the 24th Regrowth 123rd year of Ascendancy at 10:58 Killed by Fioramo the human at level 32 on the 47th Regrowth 123rd year of Ascendancy at 11:35 Killed by Ivolessra the forest troll at level 32 on the 64th Regrowth 123rd year of Ascendancy at 09:59 Killed by Aduna the mountain troll thunderer at level 32 on the 64th Regrowth 123rd year of Ascendancy at 10:52 Killed by Emyrin the orc grand master assassin at level 32 on the 64th Regrowth 123rd year of Ascendancy at 15:56 Killed by Eilinimira the snow giant at level 32 on the 65th Regrowth 123rd year of Ascendancy at 12:14 Killed by Nezin the Bringer of Doom at level 33 on the 65th Regrowth 123rd year of Ascendancy at 22:26 Killed by Nezin the Bringer of Doom at level 33 on the 65th Regrowth 123rd year of Ascendancy at 23:10 Killed by ritch flamespitter at level 33 on the 65th Regrowth 123rd year of Ascendancy at 23:59 Killed by ritch flamespitter at level 33 on the 66th Regrowth 123rd year of Ascendancy at 00:25 Killed by ritch flamespitter at level 33 on the 66th Regrowth 123rd year of Ascendancy at 01:06 Killed by ritch flamespitter at level 33 on the 66th Regrowth 123rd year of Ascendancy at 01:39 Killed by Nerasevea the stone troll at level 33 on the 66th Regrowth 123rd year of Ascendancy at 22:31 Killed by Nerasevea the stone troll at level 33 on the 66th Regrowth 123rd year of Ascendancy at 23:24 Killed by fiery orc wyrmic at level 33 on the 67th Regrowth 123rd year of Ascendancy at 14:27 Killed by Golbug the Destroyer at level 33 on the 67th Regrowth 123rd year of Ascendancy at 19:24 Killed by Golbug the Destroyer at level 33 on the 67th Regrowth 123rd year of Ascendancy at 19:50 Killed by Velera the luminous horror at level 34 on the 5th Pyre 123rd year of Ascendancy at 17:45 |
Primary Stats
| Strength | 96 (base 56) |
| Dexterity | 23 (base 11) |
| Constitution | 34 (base 28) |
| Magic | 76 (base 56) |
| Willpower | 32 (base 13) |
| Cunning | 15 (base 10) |
Resources
| Life | 1060/1060 |
| Positive | 149/149 |
| Stamina | 274/274 |
| Healing Factor | 1.3853365646231 |
| Regeneration | 4.502343835025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 43 |
| Crit Chance | 18% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +5% |
| Light | +17% |
| Temporal | +7% |
| Nature | +10% |
| Physical | +36% |
| Cold | +11% |
| All | +2% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +17% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 81 (100%) |
| Defense | 55 |
| Ranged Defense | 58 |
| Fatigue | 61 |
| Physical Save | 46 |
| Spell Save | 38 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 11%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 67%( 70%) |
| Temporal | + 37%( 70%) |
| Mind | + 11%( 70%) |
| Lightning | + 37%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 67% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 141 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by skeleton master archer. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by hornet swarm. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by multi-hued crystal. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by giant white ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emeleriaba (9 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Fatigue: +3% Changes stats: +5 Str Changes resistances: +27% lightning Disease immunity: +20% Pinning immunity: +20% Maximum stamina: +20.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Heromigar' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 physical Changes stats: +4 Str / +1 Dex / +2 Wil / +1 Con Stamina each turn: +3.00 Mindpower: +20 (+6 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 759.4 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Islusenn the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce armor by 33% * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 9 temporal Damage (Ranged): 7 temporal Changes stats: +5 Str / +2 Dex / +3 Cun Changes resistances: +3% acid / +7% temporal Changes resistances penetration: +15% acid Changes damage: +5% temporal Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Cuthivor' (dig speed 23 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% lightning / +6% cold / +6% mind Reduces incoming crit damage: 5.00% Physical save: +5 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Pinning immunity: +20% Equilibrium when hit: +0.20 Maximum life: +46.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 302 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| In main hand | Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 96 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
| Around waist | Beluvor the CrackleusherCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Changes resistances: +6% nature / +6% darkness Changes damage: +3% lightning Spell save: +8 (+3 eff.) Psi when hit: +0.12 Mindpower: +30 (+10 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+6 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | cashmere cloak 'Sootpassion' (32 def, 10 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +32 (+9 eff.) Changes stats: +3 Str / +5 Dex / +4 Wil Changes resistances: +12% darkness Mental save: +8 (+4 eff.) Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite plate armour 'Shivertide' (30 def, 25 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour penetration: +3 Armour: +25 Defense: +30 (+9 eff.) Fatigue: +22% Changes resistances: +26% temporal Changes resistances penetration: +15% mind Changes damage: +9% cold / +21% physical Only die when reaching: -60.00 life A suit of armour made of metal plates. |
Inventory
Prismatic Rune (6 turns; physical, cold, temporal, fire)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 cold, 3 temporal, 5 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 297.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 169; dur 3; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 169 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +2.00 Amulets make your neck look great! |
warrior's copper amulet of mastery (0.10 Technique / Shield offense)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.10 Technique / Shield offense Stamina each turn: +0.30 Amulets make your neck look great! |
conjurer's gold ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 20 light Damage (Ranged): 11 light Changes stats: +7 Mag / +4 Wil Changes damage: +10% light Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
marksman's steel ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +11% physical Changes damage: +11% physical Rings make your fingers look great! |
sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +7 Cun / +7 Dex Life regen: +13.00 Maximum life: +72.00 Healing mod.: +14% Rings make your fingers look great! |
Ravenkiller the dwarven-steel greatmaul (40-61 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +10 cold Damage (radius 2) on crit: +16 darkness When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 24% Damage when hit (Melee): 2 lightning Changes resistances: +6% fire / +6% darkness / +3% cold Disease immunity: +20% Massive two-handed mauls. |
Balodig the Obsidiandream (24-38 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +8 darkness / +4 mind Damage (radius 2) on crit: +16 lightning / +7 cold When wielded/worn: Changes resistances: +9% cold Changes resistances penetration: +10% lightning / +10% cold Critical mult.: +10.00% Hate when firing a critical mind attack: +3.00 Movement speed: +31% Massive two-handed swords. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
dwarven-steel greatsword 'Silimira' (35-56 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +17 nature When wielded/worn: Armour: +4 Changes stats: +6 Wil Changes resistances: +6% mind Cut immunity: +20% Teleport immunity: +20% Maximum life: +80.00 Infravision radius: +2 See invisible: +12 Massive two-handed swords. |
steel greatsword 'Rootpyre' (26-42 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 56% Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +10 Cun / +10 Con Changes resistances: +6% blight / +6% cold / +6% light Changes damage: +6% mind / +21% nature Massive two-handed swords. |
cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +5% blight Life regen: +0.90 Healing mod.: +12% A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Amirath the Darkwreath (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes damage: +12% darkness Disarm immunity: +20% Life regen: +2.00 Maximum life: +20.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Halolevor the pair of iron boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Reduces incoming crit damage: 5.00% Silence immunity: +20% Infravision radius: +2 Healing mod.: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ivawe the Treeflash (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 lightning Changes resistances: +6% lightning Changes resistances penetration: +10% fire Changes damage: +3% lightning / +6% fire / +3% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Porebreba the Blackstone (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 33% * 10% chance to reduce damage dealt by 24% Damage when hit (Melee): 6 acid Changes stats: +3 Cun / +4 Dex Changes resistances: +3% darkness Changes damage: +12% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Sleetblack' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage when hit (Melee): 8 blight Changes stats: +4 Str Changes resistances: +15% cold Life regen: +4.00 Stamina each turn: +0.60 Maximum stamina: +10.00 Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of strength (+2) (0 def, 8 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +8 Fatigue: +3% Damage (Melee): 9 physical Changes stats: +2 Str Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel helm 'Greenshine' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +4 Fatigue: +4% Changes stats: +4 Str / +1 Dex Changes resistances: +6% nature Changes damage: +15% nature / +3% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Mucuswilder the iron plate armour (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Effects on melee hit: * 10% chance to slow global speed by 56% Changes resistances: +16% lightning Changes resistances penetration: +10% light / +5% acid Changes damage: +15% acid A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
iron shield (0 def, 2 armour, 8-9 power, 22.5 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
214 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rotrip the iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 56% * 20% chance to reduce armor by 33% Changes stats: +1 Str Changes resistances: +3% mind Changes resistances penetration: +5% nature Changes damage: +3% acid Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Persus the Ogre Sun Paladin level 32
2nd Allure 123rd year of Ascendancy at 12:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Persus the Ogre Sun Paladin level 34
80th Regrowth 123rd year of Ascendancy at 22:09 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Persus the Ogre Sun Paladin level 19
53rd Dusk 122nd year of Ascendancy at 04:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Persus the Ogre Sun Paladin level 33
67th Regrowth 123rd year of Ascendancy at 20:27 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Persus the Ogre Sun Paladin level 24
29th Haze 122nd year of Ascendancy at 10:06 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Persus the Ogre Sun Paladin level 18
51st Dusk 122nd year of Ascendancy at 20:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Persus the Ogre Sun Paladin level 18
47th Dusk 122nd year of Ascendancy at 02:11 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Persus the Ogre Sun Paladin level 25
58th Haze 122nd year of Ascendancy at 04:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Persus the Ogre Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 18:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Persus the Ogre Sun Paladin level 20
54th Dusk 122nd year of Ascendancy at 12:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Persus the Ogre Sun Paladin level 30
6th Decay 122nd year of Ascendancy at 10:37 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Persus the Ogre Sun Paladin level 21
58th Dusk 122nd year of Ascendancy at 22:10 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Persus the Ogre Sun Paladin level 25
62nd Haze 122nd year of Ascendancy at 01:17 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Persus the Ogre Sun Paladin level 18
52nd Dusk 122nd year of Ascendancy at 08:29 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Persus the Ogre Sun Paladin level 32
4th Allure 123rd year of Ascendancy at 14:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Persus the Ogre Sun Paladin level 23
28th Haze 122nd year of Ascendancy at 04:48 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Persus the Ogre Sun Paladin level 34
67th Regrowth 123rd year of Ascendancy at 21:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Persus the Ogre Sun Paladin level 14
13rd Dusk 122nd year of Ascendancy at 16:09 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Persus the Ogre Sun Paladin level 21
12nd Haze 122nd year of Ascendancy at 12:22 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Persus the Ogre Sun Paladin level 32
4th Allure 123rd year of Ascendancy at 14:19 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Persus the Ogre Sun Paladin level 7
8th Mirth 122nd year of Ascendancy at 06:04 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Persus the Ogre Sun Paladin level 25
61st Haze 122nd year of Ascendancy at 06:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Persus the Ogre Sun Paladin level 16
19th Dusk 122nd year of Ascendancy at 14:43 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Persus the Ogre Sun Paladin level 31
9th Decay 122nd year of Ascendancy at 16:32 see stats
Log
Persus hits Luminous horror for (5 absorbed), 0 light, 15 healing, (21 absorbed), 0 physical, (0 absorbed), 0 light, 1 healing, (2 absorbed), 0 physical (0 total damage) [17 healing].
Luminous horror hits Persus for 39 light, 54 healing (39 total damage) [54 healing].
Persus's solar fury subsides.
Talent Flash of the Blade is ready to use.
Luminous horror is not stunned anymore.
Luminous horror HEALS from light damage!
Velera the luminous horror HEALS from light damage!
Luminous horror HEALS from light damage!
Bleeding from Persus hits Velera the luminous horror for (1 absorbed), 0 light, 2 healing, (2 absorbed), 0 physical (0 total damage) [2 healing].
Bleeding from Persus hits Luminous horror for 2 light, 6 healing, 8 physical (10 total damage) [6 healing].
Bleeding from Persus hits Luminous horror for (2 absorbed), 0 light, 6 healing, (8 absorbed), 0 physical (0 total damage) [6 healing].
Luminous horror misses Persus.
Persus HEALS from light damage!
Luminous horror's light area effect hits Persus for 19 light, 27 healing (19 total damage) [27 healing].
Luminous horror's light area effect hits Persus for 19 light, 27 healing (19 total damage) [27 healing].
Velera the luminous horror resists the blinding light!
Velera the luminous horror HEALS from light damage!
Melee retaliation hits Velera the luminous horror for (0 absorbed), 0 light, (1 absorbed), 0 physical (0 total damage).
Velera the luminous horror hits Persus for 118 physical, 35 lightning (153 total damage).
Persus the level 34 ogre sun paladin was bolted to death by Velera the luminous horror on level 1 of Vor Armoury.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Velera the luminous horror killed Persus!
Saving game...
Saving done.
Talent Weapon of Wrath is ready to use.
Talent Stunning Blow is ready to use.
Talent Weapon of Light is ready to use.

























































































































