










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 50 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 16:06 / 193Killed by Xeromibeth the dremling at level 5 on the 20th Voratun 122nd year of Ascendancy at 05:39 Killed by gloomy giant venus flytrap at level 8 on the 11st Profit 122nd year of Ascendancy at 04:28 Killed by thought-forged bowman at level 8 on the 11st Profit 122nd year of Ascendancy at 11:01 Killed by sick cave bear at level 9 on the 11st Profit 122nd year of Ascendancy at 23:22 Killed by Biggus at level 9 on the 12nd Profit 122nd year of Ascendancy at 00:13 Killed by Forest Troll Hedge-Wizard at level 12 on the 23rd Profit 122nd year of Ascendancy at 08:42 Killed by Bill the Stone Troll at level 12 on the 24th Profit 122nd year of Ascendancy at 14:29 Killed by Biel the halfling at level 14 on the 28th Profit 122nd year of Ascendancy at 16:03 Killed by Beie the thalore at level 14 on the 28th Profit 122nd year of Ascendancy at 16:45 Killed by Ivekira the minotaur at level 16 on the 3rd Wealth 122nd year of Ascendancy at 07:58 Killed by black crystal at level 17 on the 9th Wealth 122nd year of Ascendancy at 00:31 Killed by Silidalaith the sand-drake at level 18 on the 14th Wealth 122nd year of Ascendancy at 16:21 Killed by gigantic gravity worm at level 18 on the 14th Wealth 122nd year of Ascendancy at 19:03 Killed by Biggus at level 18 on the 14th Wealth 122nd year of Ascendancy at 22:49 Killed by shadowblade at level 19 on the 2nd Dearth 122nd year of Ascendancy at 23:22 Killed by Assassin Lord at level 19 on the 2nd Dearth 122nd year of Ascendancy at 23:56 Killed by bandit at level 19 on the 3rd Dearth 122nd year of Ascendancy at 00:28 Killed by cold drake hatchling at level 19 on the 13rd Dearth 122nd year of Ascendancy at 09:36 Killed by lich at level 20 on the 13rd Dearth 122nd year of Ascendancy at 13:47 Killed by devourer at level 20 on the 13rd Dearth 122nd year of Ascendancy at 22:10 Killed by onilug at level 20 on the 14th Dearth 122nd year of Ascendancy at 01:40 Killed by Islymitira the Guardian at level 20 on the 14th Dearth 122nd year of Ascendancy at 03:12 Killed by Xerovena the Guardian at level 20 on the 14th Dearth 122nd year of Ascendancy at 05:58 Killed by snow giant thunderer at level 21 on the 5th Loss 122nd year of Ascendancy at 04:44 Killed by cold drake hatchling at level 21 on the 5th Loss 122nd year of Ascendancy at 06:50 Killed by Shasshhiy'Kaish at level 21 on the 7th Loss 122nd year of Ascendancy at 07:54 Killed by Lisowen the ultimate teluvorta at level 22 on the 8th Loss 122nd year of Ascendancy at 10:54 Killed by Lisowen the ultimate teluvorta at level 22 on the 8th Loss 122nd year of Ascendancy at 11:57 Killed by Zubedalle the telugoroth at level 22 on the 8th Loss 122nd year of Ascendancy at 14:39 Killed by Urkis, the High Tempest at level 23 on the 22nd Loss 122nd year of Ascendancy at 18:44 Killed by elven tempest at level 25 on the 27th Loss 122nd year of Ascendancy at 04:10 Killed by elven corruptor at level 25 on the 27th Loss 122nd year of Ascendancy at 16:24 Killed by elven blood mage at level 25 on the 27th Loss 122nd year of Ascendancy at 17:33 Killed by elven blood mage at level 26 on the 28th Loss 122nd year of Ascendancy at 16:15 Killed by elven mage at level 26 on the 28th Loss 122nd year of Ascendancy at 22:47 Killed by Poltergeist Corpsebow at level 27 on the 12nd Shortage 122nd year of Ascendancy at 18:20 Killed by elven mage at level 29 on the 21st Shortage 122nd year of Ascendancy at 18:34 Killed by Lord of Skulls (warrior) at level 29 on the 17th Iron 123rd year of Ascendancy at 04:29 Killed by champion of Urh'Rok at level 30 on the 18th Iron 123rd year of Ascendancy at 01:33 Killed by Greater Mummy Lord at level 30 on the 18th Iron 123rd year of Ascendancy at 23:20 Killed by Greater Mummy Lord at level 30 on the 18th Iron 123rd year of Ascendancy at 23:51 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 00:23 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 03:54 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 05:03 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 09:52 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 10:48 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 12:30 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 17:58 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 18:51 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 20:00 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 20:47 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 22:39 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 23:19 Killed by Greater Mummy Lord at level 30 on the 19th Iron 123rd year of Ascendancy at 23:53 Killed by Greater Mummy Lord at level 30 on the 20th Iron 123rd year of Ascendancy at 00:29 Killed by Greater Mummy Lord at level 30 on the 20th Iron 123rd year of Ascendancy at 05:53 Killed by Greater Mummy Lord at level 30 on the 20th Iron 123rd year of Ascendancy at 07:15 Killed by Greater Mummy Lord at level 30 on the 20th Iron 123rd year of Ascendancy at 08:05 Killed by Greater Mummy Lord at level 30 on the 20th Iron 123rd year of Ascendancy at 11:14 Killed by Greater Mummy Lord at level 30 on the 20th Iron 123rd year of Ascendancy at 12:49 Killed by Nerita the eternal bone giant at level 30 on the 24th Iron 123rd year of Ascendancy at 20:19 Killed by Nerita the eternal bone giant at level 30 on the 24th Iron 123rd year of Ascendancy at 20:52 Killed by Nerita the eternal bone giant at level 30 on the 24th Iron 123rd year of Ascendancy at 21:34 Killed by vampire lord at level 31 on the 28th Iron 123rd year of Ascendancy at 05:38 Killed by Ak'Gishil at level 31 on the 28th Iron 123rd year of Ascendancy at 07:21 Killed by fire wyrm at level 31 on the 28th Iron 123rd year of Ascendancy at 15:03 Killed by fire wyrm at level 31 on the 28th Iron 123rd year of Ascendancy at 15:28 Killed by giant boulder trap at level 31 on the 28th Iron 123rd year of Ascendancy at 17:33 Killed by The Master at level 33 on the 4th Steel 123rd year of Ascendancy at 00:40 Killed by The Master at level 33 on the 4th Steel 123rd year of Ascendancy at 01:21 Killed by armoured skeleton warrior at level 33 on the 4th Steel 123rd year of Ascendancy at 06:00 Killed by Golbug the Destroyer at level 35 on the 21st Steel 123rd year of Ascendancy at 21:20 Killed by Golbug the Destroyer at level 35 on the 21st Steel 123rd year of Ascendancy at 21:32 Killed by Golbug the Destroyer at level 35 on the 21st Steel 123rd year of Ascendancy at 22:12 Killed by orc mage-hunter at level 36 on the 21st Stralite 123rd year of Ascendancy at 13:07 Killed by Lord of Skulls (warrior) at level 36 on the 24th Stralite 123rd year of Ascendancy at 04:42 Killed by Adunor the orc blood mage at level 36 on the 28th Stralite 123rd year of Ascendancy at 20:57 Killed by orc corruptor at level 36 on the 28th Stralite 123rd year of Ascendancy at 21:54 Killed by orc archer at level 36 on the 23rd Voratun 123rd year of Ascendancy at 13:37 Killed by Glorewyn the squid at level 36 on the 18th Profit 123rd year of Ascendancy at 05:51 Killed by Biggus at level 36 on the 18th Profit 123rd year of Ascendancy at 08:12 Killed by naga tide huntress at level 36 on the 18th Profit 123rd year of Ascendancy at 10:31 Killed by Biggus at level 36 on the 18th Profit 123rd year of Ascendancy at 12:40 Killed by Biggus at level 36 on the 18th Profit 123rd year of Ascendancy at 14:50 Killed by Biggus at level 36 on the 18th Profit 123rd year of Ascendancy at 17:02 Killed by Biggus at level 37 on the 18th Profit 123rd year of Ascendancy at 20:24 Killed by Biggus at level 37 on the 18th Profit 123rd year of Ascendancy at 22:37 Killed by Biggus at level 37 on the 19th Profit 123rd year of Ascendancy at 00:57 Killed by orc cryomancer at level 38 on the 34th Profit 123rd year of Ascendancy at 00:05 Killed by orc berserker at level 38 on the 34th Profit 123rd year of Ascendancy at 00:24 Killed by orc pyromancer at level 38 on the 34th Profit 123rd year of Ascendancy at 00:44 Killed by overpowered greater multi-hued wyrm at level 38 on the 34th Profit 123rd year of Ascendancy at 08:18 Killed by multi-hued drake at level 38 on the 34th Profit 123rd year of Ascendancy at 08:39 Killed by multi-hued drake at level 38 on the 34th Profit 123rd year of Ascendancy at 08:50 Killed by overpowered greater multi-hued wyrm at level 39 on the 34th Profit 123rd year of Ascendancy at 09:23 Killed by overpowered greater multi-hued wyrm at level 39 on the 34th Profit 123rd year of Ascendancy at 09:49 Killed by Adarialaith the orc cryomancer at level 41 on the 35th Profit 123rd year of Ascendancy at 11:45 Killed by orc grand master assassin at level 41 on the 36th Profit 123rd year of Ascendancy at 02:16 Killed by Lashing Tentacle at level 41 on the 36th Profit 123rd year of Ascendancy at 03:32 Killed by orc soldier at level 41 on the 37th Profit 123rd year of Ascendancy at 04:44 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Profit 123rd year of Ascendancy at 20:59 Killed by Eilinatta the orc high pyromancer at level 42 on the 37th Profit 123rd year of Ascendancy at 21:37 Killed by orc cryomancer at level 42 on the 37th Profit 123rd year of Ascendancy at 22:10 Killed by lava floor at level 42 on the 37th Profit 123rd year of Ascendancy at 22:22 Killed by minotaur at level 42 on the 38th Profit 123rd year of Ascendancy at 16:52 Killed by orc necromancer at level 43 on the 41st Profit 123rd year of Ascendancy at 09:42 Killed by Kra'Tor the Gluttonous at level 43 on the 8th Wealth 123rd year of Ascendancy at 10:51 Killed by ritch hunter at level 43 on the 8th Wealth 123rd year of Ascendancy at 13:49 Killed by orc fighter at level 44 on the 21st Wealth 123rd year of Ascendancy at 18:05 Killed by orc cryomancer at level 45 on the 27th Wealth 123rd year of Ascendancy at 21:45 Killed by orc cryomancer at level 45 on the 28th Wealth 123rd year of Ascendancy at 02:31 Killed by The Shade of Telos at level 45 on the 24th Dearth 123rd year of Ascendancy at 11:59 Killed by Tannen at level 46 on the 28th Dearth 123rd year of Ascendancy at 00:55 Killed by Doomed Shade of Biggus at level 46 on the 38th Dearth 123rd year of Ascendancy at 21:39 Killed by Doomed Shade of Biggus at level 46 on the 38th Dearth 123rd year of Ascendancy at 23:00 Killed by ghast at level 47 on the 8th Loss 123rd year of Ascendancy at 08:10 Killed by runed bone giant at level 47 on the 8th Loss 123rd year of Ascendancy at 08:42 Killed by ghast at level 47 on the 8th Loss 123rd year of Ascendancy at 09:15 Killed by orc assassin at level 47 on the 8th Loss 123rd year of Ascendancy at 16:10 Killed by Betemille the orc necromancer at level 47 on the 10th Loss 123rd year of Ascendancy at 09:15 Killed by orc blood mage at level 47 on the 10th Loss 123rd year of Ascendancy at 14:47 Killed by orc necromancer at level 48 on the 11st Loss 123rd year of Ascendancy at 16:43 Killed by runed bone giant at level 48 on the 11st Loss 123rd year of Ascendancy at 17:15 Killed by heavy bone giant at level 48 on the 11st Loss 123rd year of Ascendancy at 17:39 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 11st Loss 123rd year of Ascendancy at 18:24 Killed by runed bone giant at level 48 on the 11st Loss 123rd year of Ascendancy at 18:44 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 11st Loss 123rd year of Ascendancy at 19:04 Killed by armoured skeleton warrior at level 48 on the 11st Loss 123rd year of Ascendancy at 19:58 Killed by Ce'Nimissra the orc summoner at level 48 on the 14th Loss 123rd year of Ascendancy at 10:39 Killed by Velynn the spire dragon at level 49 on the 14th Loss 123rd year of Ascendancy at 13:54 Killed by Velynn the spire dragon at level 49 on the 14th Loss 123rd year of Ascendancy at 14:40 Killed by worm that walks at level 49 on the 14th Loss 123rd year of Ascendancy at 19:19 Killed by stone golem at level 49 on the 15th Loss 123rd year of Ascendancy at 00:25 Killed by stone golem at level 49 on the 15th Loss 123rd year of Ascendancy at 01:23 Killed by Gara the Herald at level 49 on the 15th Loss 123rd year of Ascendancy at 01:48 Killed by Emeluth the Herald at level 49 on the 15th Loss 123rd year of Ascendancy at 02:13 Killed by fire drake at level 49 on the 15th Loss 123rd year of Ascendancy at 02:43 Killed by Emelikira the Herald at level 49 on the 15th Loss 123rd year of Ascendancy at 03:00 Killed by Eilinolle the Storm Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 03:09 Killed by Eilinolle the Storm Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 03:46 Killed by Eilinolle the Storm Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 04:15 Killed by minotaur at level 49 on the 15th Loss 123rd year of Ascendancy at 05:02 Killed by ritch flamespitter at level 49 on the 15th Loss 123rd year of Ascendancy at 05:21 Killed by stone golem (wild summon) at level 49 on the 15th Loss 123rd year of Ascendancy at 05:40 Killed by minotaur at level 49 on the 15th Loss 123rd year of Ascendancy at 06:06 Killed by ritch flamespitter (wild summon) at level 49 on the 15th Loss 123rd year of Ascendancy at 06:29 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 06:51 Killed by war hound at level 49 on the 15th Loss 123rd year of Ascendancy at 07:22 Killed by ritch flamespitter at level 49 on the 15th Loss 123rd year of Ascendancy at 07:37 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 08:04 Killed by ritch flamespitter at level 49 on the 15th Loss 123rd year of Ascendancy at 08:23 Killed by war hound at level 49 on the 15th Loss 123rd year of Ascendancy at 08:49 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 10:45 Killed by war hound at level 49 on the 15th Loss 123rd year of Ascendancy at 11:19 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 12:28 Killed by ritch flamespitter at level 49 on the 15th Loss 123rd year of Ascendancy at 12:55 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 13:20 Killed by war hound at level 49 on the 15th Loss 123rd year of Ascendancy at 13:58 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 15:28 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 16:55 Killed by war hound at level 49 on the 15th Loss 123rd year of Ascendancy at 18:09 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 19:10 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 19:48 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 20:33 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 21:12 Killed by ritch flamespitter at level 49 on the 15th Loss 123rd year of Ascendancy at 22:07 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 22:52 Killed by Aerywen the Caustic Terror at level 49 on the 15th Loss 123rd year of Ascendancy at 23:40 Killed by Aerywen the Caustic Terror at level 49 on the 16th Loss 123rd year of Ascendancy at 00:29 Killed by Aerywen the Caustic Terror at level 49 on the 16th Loss 123rd year of Ascendancy at 01:24 Killed by Aerywen the Caustic Terror at level 49 on the 16th Loss 123rd year of Ascendancy at 02:21 Killed by war hound (wild summon) at level 49 on the 16th Loss 123rd year of Ascendancy at 03:04 Killed by war hound (wild summon) at level 49 on the 16th Loss 123rd year of Ascendancy at 03:29 Killed by war hound (wild summon) at level 49 on the 16th Loss 123rd year of Ascendancy at 04:03 Killed by war hound (wild summon) at level 49 on the 16th Loss 123rd year of Ascendancy at 04:55 Killed by war hound at level 49 on the 16th Loss 123rd year of Ascendancy at 05:18 Killed by war hound at level 49 on the 16th Loss 123rd year of Ascendancy at 05:46 Killed by war hound at level 49 on the 16th Loss 123rd year of Ascendancy at 06:26 Killed by ritch flamespitter at level 49 on the 16th Loss 123rd year of Ascendancy at 07:18 Killed by Gloryvena the spire dragon at level 49 on the 16th Loss 123rd year of Ascendancy at 14:47 Killed by Gloryvena the spire dragon at level 49 on the 16th Loss 123rd year of Ascendancy at 16:02 Killed by Gloryvena the spire dragon at level 49 on the 16th Loss 123rd year of Ascendancy at 17:18 Killed by Gloryvena the spire dragon at level 49 on the 16th Loss 123rd year of Ascendancy at 18:34 Killed by Nerarelle the venom wyrm at level 49 on the 17th Loss 123rd year of Ascendancy at 00:22 Killed by Aerywen the Caustic Terror at level 50 on the 17th Loss 123rd year of Ascendancy at 10:37 Killed by Aerywen the Caustic Terror at level 50 on the 17th Loss 123rd year of Ascendancy at 11:53 Killed by Aerywen the Caustic Terror at level 50 on the 17th Loss 123rd year of Ascendancy at 12:40 Killed by Aerywen the Caustic Terror at level 50 on the 17th Loss 123rd year of Ascendancy at 13:41 Killed by ritch flamespitter at level 50 on the 17th Loss 123rd year of Ascendancy at 15:20 Killed by war hound at level 50 on the 17th Loss 123rd year of Ascendancy at 16:02 Killed by Aerywen the Caustic Terror at level 50 on the 17th Loss 123rd year of Ascendancy at 17:11 Killed by Aerywen the Caustic Terror at level 50 on the 17th Loss 123rd year of Ascendancy at 18:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 56 (base 52) |
| Constitution | 92 (base 60) |
| Magic | 18 (base 10) |
| Willpower | 57 (base 30) |
| Cunning | 63 (base 24) |
Resources
| Life | 2362/2362 |
| Stamina | 354/354 |
| Healing Factor | 1.1696492883809 |
| Regeneration | 15.111144919515 |
Speed
| Mental | -9.9999999999999% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 2 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 186 |
| Accuracy | 81 |
| Crit Chance | 71% |
| APR | 29 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +16% |
| Nature | +31% |
| Mind | +12% |
| Physical | +24% |
| Cold | +41% |
| All | +6% |
Offense: Damage Penetration
| Darkness | +15% |
| Temporal | +20% |
| All | 0% |
| Physical | +10% |
| Cold | +10% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 89.255795327849 (100%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 85 |
| Spell Save | 60 |
| Mental Save | 68 |
Defense: Resistances
| Darkness | + 36%( 70%) |
| Nature | + 24%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 28%( 70%) |
| Fire | + 36%( 70%) |
| Cold | + 32%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 96% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.40 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Two-handed assault | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Berserker Rage |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by orc warrior. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Biggus. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by elder vampire. Escort: worried loremaster (level 6 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | FrostroarCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 31 Damage when hit (Melee): 10 mind / 4 cold Changes resistances: +12% mind Changes resistances penetration: +15% darkness / +10% cold Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 5.4 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 7 into utter confusion (power: 52%) for 3 turns. The sound wave is so strong, your foes also take 209.91 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.5 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | voratun ring 'Earovor'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +14 Physical power: +13 (+3 eff.) Defense: +10 (+3 eff.) Changes stats: +4 Mag / +5 Con Changes resistances penetration: +20% temporal Changes damage: +6% all Reduces incoming crit damage: 10.00% Mental save: +7 (+2 eff.) Confusion immunity: +36% Spellpower: +15 (+4 eff.) Mindpower: +12 (+4 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | stralite greatmaul 'Cutholathakath' (54-80 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +12 Physical crit. chance: +14.0% Changes stats: +2 Con Changes resistances penetration: +10% physical Changes damage: +6% mind Light radius: +3 Infravision radius: +2 See invisible: +3 Massive two-handed mauls. |
| On hands | Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+4 eff.) Maximum life: +100.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 160.06 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+6 eff.) Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+8 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +100.00 Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| Cloak | Belirenn the Blizzardraven (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 cold Changes stats: +1 Str / +2 Con Changes resistances: +3% mind / +6% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 7.7 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 490.81 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
regeneration infusion (heal 300; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 309; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (378.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 400.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 307; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Mayyna the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +11 (+3 eff.) Fatigue: -8% Damage when hit (Melee): 4 mind Changes stats: +8 Dex / +4 Wil / +8 Cun / +8 Con / +14 Lck Changes resistances penetration: +20% mind Changes damage: +3% arcane Mental save: +14 (+4 eff.) Confusion immunity: +25% Life regen: +3.00 Stamina each turn: +1.50 Vim when firing critical spell: +2.00 Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Movement speed: +10% Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
RadiancesorrowInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +5 (+1 eff.) Changes stats: +3 Str / +2 Dex / +4 Cun Changes damage: +6% physical Critical mult.: +10.00% Light radius: +2 Infravision radius: +3 See invisible: +12 Amulets make your neck look great! |
Saletha the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +20 (+4 eff.) Fatigue: -6% Damage when hit (Melee): 4 physical Changes stats: +4 Dex Changes resistances: +2% physical Physical save: +12 (+3 eff.) Life regen: +2.00 Amulets make your neck look great! |
starlit copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +11% light / +11% darkness Blindness immunity: +20% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Belydurion the AirpainInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Dex / +5 Wil / +11 Cun Changes resistances penetration: +20% lightning Mindpower: +9 (+3 eff.) Infravision radius: +3 See invisible: +15 Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.88 cold and 19.25 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +23% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +22.00 Rings make your fingers look great! |
gold ring 'Mayeta'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Str / +6 Wil Changes resistances: +6% acid Maximum encumbrance: +23 See invisible: +6 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.voratun ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 31 Damage (Melee): 24 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 31 Damage (Ranged): 16 physical Changes stats: +7 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Alesus (76-114 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.0 - 114.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Dex / +5 Mag / +5 Wil / +2 Cun Changes resistances: +12% temporal See invisible: +12 Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Shineglamour the stralite battleaxe (46-70 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 28 arcane resource burn Damage (Melee): +8 light Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +12 fire When wielded/worn: Damage when hit (Melee): 8 light Changes resistances penetration: +15% nature Changes damage: +15% fire Light radius: +2 Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun battleaxe of erosion (56-84 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +19 nature Damage (radius 2) on crit: +96 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +7% Massive two-handed battleaxes. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level.balanced voratun dagger of erosion (40-51 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +15 (+5 eff.) Disarm immunity: +35% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun dagger of massacre (51-66 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 51.0 - 66.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 24% chance to reduce all saves and defense by 31 Damage (Melee): +13 mind When wielded/worn: Changes stats: +6 Cun / +7 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel dagger (20-26 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun dagger of ruin (37-48 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +13.0% Physical power: +10 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +13% physical Critical mult.: +22.00% Disarm immunity: +23% Sharp, short and deadly. |
Dream Malleus (56-84 power, 5 apr)Requires: - Willpower 25 - Strength 25 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 31 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +3.0% Armour: +10 Defense: +7 (+2 eff.) Changes stats: +2 Cun / +2 Wil Changes damage: +10% physical / +10% mind / +12% arcane Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Disarm immunity: +28% Psi each turn: +0.10 Mindpower: +15 (+5 eff.) Mental crit. chance: +5% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Stokeravager the voratun greatmaul (88-133 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 88.5 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 acid Damage (radius 1) on hit: +12 fire / +12 cold Damage (radius 2) on crit: +12 acid When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +21% acid Changes resistances penetration: +10% fire Massive two-handed mauls. |
Harevon the dwarven-steel greatsword (38-62 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Changes stats: +1 Cun / +1 Con Changes resistances: +14% acid / +12% cold / +14% lightning / +14% fire / +6% mind / +7% all Reduces incoming crit damage: 5.00% Spell save: +12 (+3 eff.) See invisible: +12 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.acidic steel greatsword of daylight (23-37 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Damage (Melee): +14 light Damage against: +14% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.throat-seeking dragonbone longbow of dexterity (+11) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +30 nature When wielded/worn: Changes stats: +11 Dex Changes resistances penetration: +14% nature / +14% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Dawn's Blade (50-70 power, 7 apr) Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 117.66 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
This item will automatically be transmogrified when you leave the level.Morrigor (50-70 power, 12 apr) Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 9.54 arcane and 9.54 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
This item will automatically be transmogrified when you leave the level.enhanced voratun mace of enduring (46-64 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Str / +6 Dex / +8 Mag / +14 Wil / +3 Cun / +22 Con Maximum life: +79.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun mace of rage (46-64 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 8 Damage (Melee): +14 blight When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +9 Str Changes damage: +11% physical Disease immunity: +28% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.penetrating stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +8.0% Changes resistances penetration: +13% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun waraxe of corruption (39-55 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Con Changes resistances penetration: +12% physical Disarm immunity: +21% One-handed war axes. |
linen cloak 'Chalumnir' (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +6 Defense: +1 (+0 eff.) Changes stats: +2 Wil Changes resistances: +2% physical / +11% cold Changes resistances penetration: +15% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Carrionlady the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Str / +2 Dex / +2 Cun Changes resistances: +9% nature Changes damage: +6% nature Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.5 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Scorched Boots (4 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+4 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 4.5 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 8.38 blight damage and is poisoned for 33.51 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Gleamkiss the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +2 Changes stats: +4 Str / +4 Dex / +3 Wil / +3 Con Changes resistances penetration: +10% light Changes damage: +12% light Reduces incoming crit damage: 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Hanogrim' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +3 Str / +5 Con Changes resistances penetration: +15% acid Life regen: +6.00 Stamina each turn: +1.10 Equilibrium when hit: +0.20 Hate when firing a critical mind attack: +5.00 Maximum stamina: +18.00 Maximum hate: +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.rough leather gloves of the juggernaut (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Con Physical save: +12 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 7.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 42% and provides a 25% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 3.5 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 35.27 fire and 37.71 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level.The Black Crown (0 def, 15 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
This item will automatically be transmogrified when you leave the level.aegis elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Life regen: +5.10 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
Aruvea the Dawnsweeper (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 4 light Changes stats: +3 Wil Changes resistances: +14% darkness / +18% blight / +21% cold / +7% mind / +3% light Changes damage: +6% acid Mental save: +10 (+3 eff.) Light radius: +1 A suit of armour made of mail. |
Tularig the Rootpain (4 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical crit. chance: +4.0% Armour: +18 Defense: +4 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes damage: +9% nature / +9% physical Maximum life: +52.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of command (16 def, 17 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +16 (+5 eff.) Fatigue: +12% Changes stats: +8 Cun / +7 Wil Mental save: +46 (+12 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of the deep (5 def, 14 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +6 Cun / +9 Wil Changes resistances: +10% acid / +6% cold Allows you to breathe in: water Mental save: +23 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of implacability (5 def, 17 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+1 eff.) Fatigue: +4% Changes stats: +5 Str / +4 Con Physical save: +7 (+2 eff.) Maximum life: +100.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +5 Wil Changes resistances: +10% blight / +24% fire / +23% darkness Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.duelist's reinforced leather armour of the deep (18 def, 18 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +18 Defense: +18 (+6 eff.) Fatigue: +8% Changes stats: +7 Cun / +8 Dex Changes resistances: +9% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +9 Cun / +6 Wil Critical mult.: +18.00% Mental save: +18 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of the deep (20 def, 12 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +6 Cun / +8 Wil Changes resistances: +10% acid / +10% cold Allows you to breathe in: water Mental save: +15 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.impervious voratun shield of winter (0 def, 19 armour, 294 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +19 Fatigue: +8% On shield block: * Deals 175 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +6 Con / +4 Wil Changes resistances: +17% cold Talent granted: +1 Block Physical save: +13 (+3 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced voratun shield of the stars (0 def, 17 armour, 259 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +17 Fatigue: +8% Changes stats: +3 Cun / +11 Mag Changes resistances: +20% light / +12% darkness Changes damage: +16% light / +16% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.shocking voratun shield of lightning resistance (+23%) (0 def, 10 armour, 204 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 21 lightning Damage when hit (Melee): 10 lightning Changes resistances: +23% lightning Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.stralite shield 'Giran' (0 def, 16 armour, 254 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +16 Fatigue: +8% Changes stats: +4 Str / +5 Con Changes resistances: +20% lightning / +14% temporal / +6% darkness Talent granted: +1 Block Physical save: +9 (+2 eff.) Confusion immunity: +20% Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 6.5 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (264) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.The Titan's Quiver (18/18, 62-87 power, 20 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
This item will automatically be transmogrified when you leave the level.barbed quiver of dragonbone arrows (21/21, 74-104 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 74.5 - 104.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +23.0% Capacity: 21 On weapon crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
388 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.69 cold damage and 11.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
HelltitanPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +3% temporal / +15% fire Changes resistances penetration: +5% temporal Changes damage: +3% temporal Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 73.42 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 73.42 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
48 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of voratun shots of crippling (5/21, 52-62 power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +16.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 204 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +27 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.focusing voratun torque of gale force [power 350] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 434 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.warded dragonbone wand of clairvoyance [power 14] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +4 acid / +4 fire / +4 light / +4 cold Talent granted: +1 Ward It can be used to reveal the area around you, dispelling darkness (radius 14, power 47 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Biggus the Dwarf Berserker level 34
8th Steel 123rd year of Ascendancy at 10:10 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Biggus the Dwarf Berserker level 42
38th Profit 123rd year of Ascendancy at 08:47 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Biggus the Dwarf Berserker level 26
8th Shortage 122nd year of Ascendancy at 17:08 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Biggus the Dwarf Berserker level 38
34th Profit 123rd year of Ascendancy at 08:09 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Biggus the Dwarf Berserker level 46
28th Dearth 123rd year of Ascendancy at 03:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Biggus the Dwarf Berserker level 38
26th Profit 123rd year of Ascendancy at 07:07 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Biggus the Dwarf Berserker level 46
38th Dearth 123rd year of Ascendancy at 23:32 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Biggus the Dwarf Berserker level 8
2nd Acquisition 122nd year of Ascendancy at 18:14 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Biggus the Dwarf Berserker level 37
18th Profit 123rd year of Ascendancy at 23:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Biggus the Dwarf Berserker level 35
21st Steel 123rd year of Ascendancy at 22:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Biggus the Dwarf Berserker level 42
38th Profit 123rd year of Ascendancy at 12:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Biggus the Dwarf Berserker level 19
2nd Dearth 122nd year of Ascendancy at 17:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Biggus the Dwarf Berserker level 25
24th Loss 122nd year of Ascendancy at 03:54 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Biggus the Dwarf Berserker level 47
8th Loss 123rd year of Ascendancy at 14:57 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Biggus the Dwarf Berserker level 37
19th Profit 123rd year of Ascendancy at 01:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Biggus the Dwarf Berserker level 40
34th Profit 123rd year of Ascendancy at 10:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Biggus the Dwarf Berserker level 10
12nd Profit 122nd year of Ascendancy at 16:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Biggus the Dwarf Berserker level 20
13rd Dearth 122nd year of Ascendancy at 10:52 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Biggus the Dwarf Berserker level 30
17th Iron 123rd year of Ascendancy at 11:53 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Biggus the Dwarf Berserker level 40
34th Profit 123rd year of Ascendancy at 10:00 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Biggus the Dwarf Berserker level 50
17th Loss 123rd year of Ascendancy at 02:31 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Biggus the Dwarf Berserker level 44
10th Wealth 123rd year of Ascendancy at 01:59 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Biggus the Dwarf Berserker level 19
3rd Dearth 122nd year of Ascendancy at 04:54 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Biggus the Dwarf Berserker level 21
7th Loss 122nd year of Ascendancy at 08:31 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Biggus the Dwarf Berserker level 41
35th Profit 123rd year of Ascendancy at 12:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Biggus the Dwarf Berserker level 18
15th Wealth 122nd year of Ascendancy at 03:06 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Biggus the Dwarf Berserker level 35
22nd Steel 123rd year of Ascendancy at 00:00 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Biggus the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 19:01 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Biggus the Dwarf Berserker level 21
5th Loss 122nd year of Ascendancy at 06:50 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Biggus the Dwarf Berserker level 36
18th Profit 123rd year of Ascendancy at 15:09 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Biggus the Dwarf Berserker level 29
21st Shortage 122nd year of Ascendancy at 11:51 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Biggus the Dwarf Berserker level 20
15th Dearth 122nd year of Ascendancy at 15:47 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Biggus the Dwarf Berserker level 14
32nd Profit 122nd year of Ascendancy at 02:33 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Biggus the Dwarf Berserker level 45
2nd Dearth 123rd year of Ascendancy at 10:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Biggus the Dwarf Berserker level 29
21st Shortage 122nd year of Ascendancy at 13:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Biggus the Dwarf Berserker level 18
9th Wealth 122nd year of Ascendancy at 18:52 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Biggus the Dwarf Berserker level 33
4th Steel 123rd year of Ascendancy at 01:56 see stats
Log
From the brink of death you seem to be yanked to another plane.
Aerywen the Caustic Terror shares damage with his oozes!
Biggus hits Aerywen the Caustic Terror for 28 physical damage.
Melee retaliation hits Biggus for 14 acid, 31 acid (45 total damage).
Biggus the level 50 dwarf berserker was melted to death by Aerywen the Caustic Terror on level 1 of Hidden Vault - Gorbat Pride (1).
Saving game...
Talent Stunning Blow is ready to use.
Talent Execution is ready to use.
Talent Perfect Strike is ready to use.
Talent Berserker Rage is ready to use.
Saving done.
Talent Resilience of the Dwarves is ready to use.
Talent Precise Strikes is ready to use.
Biggus activates Precise Strikes.
Biggus activates Berserker Rage.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
There is a Entrance to Gorbat Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
























































































































































