











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 7 / 40% |
Size | big |
Lifes / Deaths | Killed by Shionren the krog at level 4 on the 13rd Dusk 122nd year of Ascendancy at 10:22 / 35Killed by Kozi the thalore at level 4 on the 13rd Dusk 122nd year of Ascendancy at 13:07 Killed by blade horror at level 5 on the 2nd Haze 122nd year of Ascendancy at 01:10 Killed by blade horror at level 5 on the 2nd Haze 122nd year of Ascendancy at 06:21 Killed by hornet swarm at level 5 on the 2nd Haze 122nd year of Ascendancy at 06:52 Killed by degenerated skeleton warrior at level 5 on the 2nd Haze 122nd year of Ascendancy at 09:45 Killed by drem master at level 5 on the 2nd Haze 122nd year of Ascendancy at 12:44 Killed by drem master at level 5 on the 2nd Haze 122nd year of Ascendancy at 12:57 Killed by dremling at level 5 on the 2nd Haze 122nd year of Ascendancy at 13:22 Killed by dremling at level 5 on the 2nd Haze 122nd year of Ascendancy at 13:55 Killed by blade horror at level 6 on the 2nd Haze 122nd year of Ascendancy at 18:25 Killed by thief at level 6 on the 2nd Haze 122nd year of Ascendancy at 18:43 Killed by thief at level 6 on the 2nd Haze 122nd year of Ascendancy at 18:57 Killed by thief at level 6 on the 2nd Haze 122nd year of Ascendancy at 19:09 Killed by thief at level 6 on the 2nd Haze 122nd year of Ascendancy at 19:25 Killed by shadowblade at level 6 on the 3rd Haze 122nd year of Ascendancy at 01:24 Killed by fire drake hatchling at level 6 on the 3rd Haze 122nd year of Ascendancy at 09:33 Killed by fire drake hatchling at level 6 on the 3rd Haze 122nd year of Ascendancy at 11:11 Killed by fire drake hatchling at level 6 on the 3rd Haze 122nd year of Ascendancy at 11:29 Killed by fire drake hatchling at level 6 on the 3rd Haze 122nd year of Ascendancy at 11:49 Killed by drem master at level 6 on the 3rd Haze 122nd year of Ascendancy at 13:33 Killed by Xildaldalaith the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 16:30 Killed by Yvodhena the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 16:39 Killed by Yvodhena the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 16:49 Killed by The Amalgamation at level 7 on the 3rd Haze 122nd year of Ascendancy at 17:01 Killed by Yvodhena the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 17:10 Killed by Adithra the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 17:16 Killed by Yvodhena the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 17:25 Killed by Glorevena the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 17:29 Killed by Glorevena the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 17:38 Killed by Ce'Nudhelrarin the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 17:46 Killed by Ce'Nudhelrarin the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 18:05 Killed by The Amalgamation at level 7 on the 3rd Haze 122nd year of Ascendancy at 18:13 Killed by The Amalgamation at level 7 on the 3rd Haze 122nd year of Ascendancy at 18:27 Killed by Saluba the half formed drem at level 7 on the 3rd Haze 122nd year of Ascendancy at 18:31 |
Primary Stats
Strength | 20 (base 17) |
Dexterity | 11 (base 11) |
Constitution | 18 (base 16) |
Magic | 28 (base 26) |
Willpower | 8 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | -6/330 |
Insanity | 98/100 |
Healing Factor | 1.0711363549267 |
Regeneration | 2.4100567985851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21.093867610317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 26 |
Accuracy | 32 |
Crit Chance | 12% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 6 |
Accuracy | 32 |
Crit Chance | 12% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 18.118138619369 (56.297102139833%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 16 |
Physical Save | 22 |
Spell Save | 12 |
Mental Save | 14 |
Defense: Resistances
Blight | + 10%( 70%) |
Fire | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Demented / Horrific body | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Fatigue: +3% Mental save: +7 (+6 eff.) Maximum life: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Stamina each turn: +0.60 Maximum life: +32.00 Maximum stamina: +12.00 Movement speed: +10% A pair of boots made of leather. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Physical save: +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% fire Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 lightning Damage (radius 1) on hit: +12 lightning / +6 fire When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +7.0% Defense: +5 (+5 eff.) Disarm immunity: +20% Light radius: +1 One-handed war axes. |
In off hand | ![]() Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +5 blight When wielded/worn: Changes resistances: +10% blight Disease immunity: +12% Sharp, short and deadly. It was hardened by the digestive sack. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +6% physical Sharp, long, and deadly. |
![]() Huramas (20-29 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +5 Dex / +7 Mag / +5 Wil / +5 Cun / +4 Con Changes damage: +15% physical Stamina each turn: +2.00 Light radius: +3 One-handed war axes. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +3 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Flame turret hits Decaying devourer for 13 fire damage.
Belunn the half formed drem's unstable rift area effect hits Decaying devourer for 31 temporal damage.
Eilinenne the half formed drem shoots!
Steamgun turret's Steamgun Turret hits Decaying devourer for 21 physical damage.
Eilinenne the half formed drem's Shoot hits egg for 21 physical, 2 blight (23 total damage).
Belunn the half formed drem loses 7 health to the entropy.
Belunn the half formed drem's black hole pulls egg in!
Belunn the half formed drem's black hole hits Decaying devourer for 7 temporal, 7 darkness (13 total damage).
Belunn the half formed drem's black hole hits egg for 6 temporal, 6 darkness (13 total damage).
Belunn the half formed drem casts Netherblast.
Belunn the half formed drem's Netherblast hits egg for 37 temporal, 44 darkness (81 total damage).
Your summoned decaying devourer disappears.
Talent Chaos Orbs is ready to use.
Your summoned decaying devourer disappears.
Saluba the half formed drem receives 6 healing from Shield of Light.
Deep Wound from Decaying devourer hits Saluba the half formed drem for 0 physical damage.
Glorevena the half formed drem casts Moonlight Ray.
Glorevena the half formed drem hits egg for 60 darkness damage.
Deep Wound from Decaying devourer hits The Amalgamation for 0 physical damage.
Decrepitude Disease from Egg hits The Amalgamation for 10 blight damage.
Glorevena the half formed drem's light area effect hits egg for 16 light damage.
Steamgun turret's Steamgun Turret hits egg for 17 physical damage.
Belunn the half formed drem loses 9 health to the entropy.
Nerylewe the half formed drem summons a War Hound!
Saluba the half formed drem receives 6 healing from Shield of Light.
Deep Wound from Decaying devourer hits Saluba the half formed drem for 0 physical damage.
The Amalgamation is free from the decrepitude disease.
The Amalgamation casts Augment Despair.