Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 33 / 34% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 59 (base 17) |
Dexterity | 71 (base 59) |
Constitution | 54 (base 16) |
Magic | 18 (base 10) |
Willpower | 18 (base 10) |
Cunning | 74 (base 59) |
Resources
Life | 930/930 |
Stamina | 241/241 |
Healing Factor | 1.2946428571429 |
Regeneration | 5.4274975634044 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 52.1781186369 |
See Invisible | 52.1781186369 |
Offense: Barehand
Damage | 102 |
Accuracy | 64 |
Crit Chance | 27% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Physical | +5% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Defense: Base
Armour (hardiness) | 38 (66.09865470852%) |
Defense | 60 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 24 |
Mental Save | 40 |
Defense: Resistances
Acid | + 23%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 19%( 70%) |
All | + 7%( 70%) |
Lightning | + 16%( 70%) |
Light | + 13%( 70%) |
Temporal | + 24%( 70%) |
Darkness | + 40%( 70%) |
Physical | + 12%( 70%) |
Fire | + 28%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Teleport Resistance | 25% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 190 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 453 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.10 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Striking Stance |
talent | Trained Reactions |
beneficial effect | Countering melee attacks: Has a 48% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by forest troll. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Emywen the bandit. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 126. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Voidrupture the pair of hardened leather boots (0 def, 3 armour) Voidrupture the pair of hardened leather boots (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% lightning / +6% temporal / +12% nature Changes damage: +9% darkness Spell save: +6 (+3 eff.) Stamina each turn: +0.60 Maximum life: +44.00 Movement speed: +10% A pair of boots made of leather. |
On hands | alchemist's dwarven-steel gauntlets of the starseeker (0 def, 2 armour) alchemist's dwarven-steel gauntlets of the starseeker (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 4 acid / 5 fire / 6 cold / 5 lightning Changes stats: +8 Mag / +3 Wil / +3 Cun Changes resistances: +6% light / +5% darkness Infravision radius: +2 When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% Damage (Melee): +6 ice / +8 fire / +8 acid / +4 lightning Burst (radius 2) on crit: +16 light / +16 darkness It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 38.40 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | bladed hardened leather cap of trickery (0 def, 3 armour) bladed hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +2 Str / +3 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 169.5 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Runudar [power 205] (34 cooldown) Runudar [power 205] (34 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Physical save: +6 (+2 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +10% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 205 for 7 turns, putting all charms on cooldown for 34 turns. When used: 100% chance to regenerate 14 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | gladiator's gold ring of arcana(+0.15/turn) gladiator's gold ring of arcana(+0.15/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +7 Con Silence immunity: +20% Mana each turn: +0.15 Rings can have magical properties. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 20 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 201 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Main armor | Tulehir the reinforced leather armour (10 def, 7 armour) Tulehir the reinforced leather armour (10 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+2 eff.) Fatigue: +8% Damage (Melee): 11 acid / 15 fire Damage when hit (Melee): 11 acid / 12 fire Changes stats: +15 Str / +6 Dex / +3 Cun Changes resistances: +17% acid / +16% fire / +14% darkness / +5% physical Changes resistances penetration: +5% physical Critical mult.: +9.00% Physical save: +8 (+3 eff.) Maximum stamina: +10.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. This item has been sent to the Item's Vault. |
Light source | brass lantern 'Korolatharath' brass lantern 'Korolatharath'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +8 (+2 eff.) Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Physical save: +6 (+2 eff.) Life regen: +0.60 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | thick cashmere cloak of the voidstalker (2 def, 7 armour) thick cashmere cloak of the voidstalker (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+0 eff.) Changes resistances: +12% temporal / +16% darkness / +13% cold Defense after a teleport: +18 Resist all after a teleport: +11% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Isluremina the hardened leather belt Isluremina the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +12 Defense: +19 (+5 eff.) Ranged Defense: +9 (+2 eff.) Changes resistances: +5% arcane / +6% fire Physical save: +15 (+5 eff.) Teleport immunity: +25% Only die when reaching: -80.00 life A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
miner's dwarven-steel helm of the depths (0 def, 7 armour) miner's dwarven-steel helm of the depths (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes resistances: +10% cold Allows you to breathe in: water Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of wreckage (dig speed 22 turns) dwarven-steel pickaxe of wreckage (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Changes stats: +4 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +61 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered iron torque of psychoportation [power 27] (39 cooldown) overpowered iron torque of psychoportation [power 27] (39 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to teleport randomly (rad 27), putting all charms on cooldown for 39 turns. Torques are made by powerful psionics to store psionic powers. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.
By Johnny Twodicks the Cornac Brawler level 27
55th Haze 122nd year of Ascendancy at 13:40 see stats
By Johnny Twodicks the Cornac Brawler level 27
55th Haze 122nd year of Ascendancy at 13:40 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.
By Johnny Twodicks the Cornac Brawler level 22
41st Haze 122nd year of Ascendancy at 04:36 see stats
By Johnny Twodicks the Cornac Brawler level 22
41st Haze 122nd year of Ascendancy at 04:36 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.
By Johnny Twodicks the Cornac Brawler level 26
53rd Haze 122nd year of Ascendancy at 18:18 see stats
By Johnny Twodicks the Cornac Brawler level 26
53rd Haze 122nd year of Ascendancy at 18:18 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.
By Johnny Twodicks the Cornac Brawler level 32
76th Haze 122nd year of Ascendancy at 18:04 see stats
By Johnny Twodicks the Cornac Brawler level 32
76th Haze 122nd year of Ascendancy at 18:04 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.
By Johnny Twodicks the Cornac Brawler level 31
73rd Haze 122nd year of Ascendancy at 04:20 see stats
By Johnny Twodicks the Cornac Brawler level 31
73rd Haze 122nd year of Ascendancy at 04:20 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.
By Johnny Twodicks the Cornac Brawler level 30
70th Haze 122nd year of Ascendancy at 06:40 see stats
By Johnny Twodicks the Cornac Brawler level 30
70th Haze 122nd year of Ascendancy at 06:40 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.
By Johnny Twodicks the Cornac Brawler level 20
31st Haze 122nd year of Ascendancy at 10:05 see stats
By Johnny Twodicks the Cornac Brawler level 20
31st Haze 122nd year of Ascendancy at 10:05 see stats
Exterminator (Roguelike)
Killed 1000 creatures.
By Johnny Twodicks the Cornac Brawler level 19
20th Haze 122nd year of Ascendancy at 18:25 see stats
By Johnny Twodicks the Cornac Brawler level 19
20th Haze 122nd year of Ascendancy at 18:25 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Johnny Twodicks the Cornac Brawler level 22
41st Haze 122nd year of Ascendancy at 04:01 see stats
By Johnny Twodicks the Cornac Brawler level 22
41st Haze 122nd year of Ascendancy at 04:01 see stats
Level 10 (Roguelike)
Got a character to level 10.
By Johnny Twodicks the Cornac Brawler level 10
9th Mirth 122nd year of Ascendancy at 21:02 see stats
By Johnny Twodicks the Cornac Brawler level 10
9th Mirth 122nd year of Ascendancy at 21:02 see stats
Level 20 (Roguelike)
Got a character to level 20.
By Johnny Twodicks the Cornac Brawler level 20
20th Haze 122nd year of Ascendancy at 20:40 see stats
By Johnny Twodicks the Cornac Brawler level 20
20th Haze 122nd year of Ascendancy at 20:40 see stats
Level 30 (Roguelike)
Got a character to level 30.
By Johnny Twodicks the Cornac Brawler level 30
69th Haze 122nd year of Ascendancy at 14:11 see stats
By Johnny Twodicks the Cornac Brawler level 30
69th Haze 122nd year of Ascendancy at 14:11 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.
By Johnny Twodicks the Cornac Brawler level 29
64th Haze 122nd year of Ascendancy at 12:52 see stats
By Johnny Twodicks the Cornac Brawler level 29
64th Haze 122nd year of Ascendancy at 12:52 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.
By Johnny Twodicks the Cornac Brawler level 17
42nd Dusk 122nd year of Ascendancy at 06:21 see stats
By Johnny Twodicks the Cornac Brawler level 17
42nd Dusk 122nd year of Ascendancy at 06:21 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Johnny Twodicks the Cornac Brawler level 29
63rd Haze 122nd year of Ascendancy at 08:25 see stats
By Johnny Twodicks the Cornac Brawler level 29
63rd Haze 122nd year of Ascendancy at 08:25 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.
By Johnny Twodicks the Cornac Brawler level 32
76th Haze 122nd year of Ascendancy at 15:46 see stats
By Johnny Twodicks the Cornac Brawler level 32
76th Haze 122nd year of Ascendancy at 15:46 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.
By Johnny Twodicks the Cornac Brawler level 30
70th Haze 122nd year of Ascendancy at 07:54 see stats
By Johnny Twodicks the Cornac Brawler level 30
70th Haze 122nd year of Ascendancy at 07:54 see stats
The Arena (Roguelike)
Unlocked Arena mode.
By Johnny Twodicks the Cornac Brawler level 5
78th Pyre 122nd year of Ascendancy at 12:13 see stats
By Johnny Twodicks the Cornac Brawler level 5
78th Pyre 122nd year of Ascendancy at 12:13 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.
By Johnny Twodicks the Cornac Brawler level 22
41st Haze 122nd year of Ascendancy at 04:36 see stats
By Johnny Twodicks the Cornac Brawler level 22
41st Haze 122nd year of Ascendancy at 04:36 see stats
The secret city (Roguelike)
Discovered the truth about mages.
By Johnny Twodicks the Cornac Brawler level 11
1st Flare 122nd year of Ascendancy at 15:36 see stats
By Johnny Twodicks the Cornac Brawler level 11
1st Flare 122nd year of Ascendancy at 15:36 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.
By Johnny Twodicks the Cornac Brawler level 13
7th Dusk 122nd year of Ascendancy at 16:54 see stats
By Johnny Twodicks the Cornac Brawler level 13
7th Dusk 122nd year of Ascendancy at 16:54 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.
By Johnny Twodicks the Cornac Brawler level 30
70th Haze 122nd year of Ascendancy at 03:53 see stats
By Johnny Twodicks the Cornac Brawler level 30
70th Haze 122nd year of Ascendancy at 03:53 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.
By Johnny Twodicks the Cornac Brawler level 22
41st Haze 122nd year of Ascendancy at 04:12 see stats
By Johnny Twodicks the Cornac Brawler level 22
41st Haze 122nd year of Ascendancy at 04:12 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.
By Johnny Twodicks the Cornac Brawler level 25
53rd Haze 122nd year of Ascendancy at 10:42 see stats
By Johnny Twodicks the Cornac Brawler level 25
53rd Haze 122nd year of Ascendancy at 10:42 see stats
Log
Today is the 5th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:33.
Johnny Twodicks deactivates Trained Reactions.
Johnny Twodicks deactivates Striking Stance.