Yzzk the level 1 Yeek Archmage by Tyfainne

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic17 (base 17)
Willpower20 (base 14)
Cunning15 (base 11)

Resources

Life70/70
Mana150/150
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save12
Mental Save12

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to Yzzk.
Character control switched to Yzzk.
Accepted quest 'Following The Way'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Yeek mindslayer activates
Kinetic Aura.
Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Yeek mindslayer activates
Charged Aura.
Yeek mindslayer activates
Kinetic Shield.
Yeek mindslayer activates
Kinetic Shield.
Yeek mindslayer activates
Charged Aura.
Talent Command Staff is ready to use.

Ran for 10 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).