JT the level 2 Cornac Rogue by Johnsong

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp2 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity14 (base 14)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning20 (base 20)

Resources

Life112/112
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692
Stealth29

Offense: Mainhand

Damage21
Accuracy23
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy23
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save7
Spell Save7
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

JT's Throwing Knife hits Water imp for 28 physical damage.
Water imp casts
Water Bolt.

JT uses
Throwing Knives.
JT's Throwing Knife hits Water imp for
30 physical damage.

JT uses
Throwing Knives.
JT's Throwing Knife hits Water imp for
27 physical damage.

Water imp hits JT for 10 cold damage.
JT uses
Dual Strike.
Water imp is stunned!

Welcome to level 2 [JT].
JT has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

JT deactivates
Stealth.
JT hits Water imp for 17 physical, 27 physical (43 total damage).
JT killed Water imp!
JT stops regenerating health quickly.


Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Dual Strike is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Stealth is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


JT activates
Stealth.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.