











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Wanderer |
Level / Exp | 16 / 50% |
Size | medium |
Lifes / Deaths | Killed by cutpurse at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:31 / 52Killed by thief at level 7 on the 79th Pyre 122nd year of Ascendancy at 19:36 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:21 Killed by thief at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:53 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:28 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:03 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:33 Killed by rogue at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:09 Killed by The Possessed at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:44 Killed by gladiator at level 9 on the 3rd Mirth 122nd year of Ascendancy at 05:56 Killed by Ivath the large brown snake at level 10 on the 11st Haze 122nd year of Ascendancy at 18:51 Killed by Norgos, the Frozen at level 10 on the 11st Haze 122nd year of Ascendancy at 21:25 Killed by gloomy dire wolf at level 11 on the 15th Haze 122nd year of Ascendancy at 12:40 Killed by shadow at level 11 on the 15th Haze 122nd year of Ascendancy at 13:35 Killed by Mayikira the gloomy grizzly bear at level 11 on the 15th Haze 122nd year of Ascendancy at 14:00 Killed by Mayikira the gloomy grizzly bear at level 11 on the 15th Haze 122nd year of Ascendancy at 14:37 Killed by sick giant venus flytrap at level 12 on the 15th Haze 122nd year of Ascendancy at 18:37 Killed by thought-forged bowman at level 12 on the 30th Haze 122nd year of Ascendancy at 09:07 Killed by losgoroth at level 12 on the 30th Haze 122nd year of Ascendancy at 12:36 Killed by losgoroth at level 12 on the 30th Haze 122nd year of Ascendancy at 13:12 Killed by Eloriariavena the awoken tentacle tree at level 12 on the 31st Haze 122nd year of Ascendancy at 06:58 Killed by Queen Ant at level 13 on the 32nd Haze 122nd year of Ascendancy at 01:47 Killed by Beluda the white wolf at level 14 on the 33rd Haze 122nd year of Ascendancy at 07:55 Killed by Gavena the giant acid ant at level 14 on the 33rd Haze 122nd year of Ascendancy at 22:27 Killed by Gavena the giant acid ant at level 14 on the 33rd Haze 122nd year of Ascendancy at 22:44 Killed by Wrathroot at level 14 on the 34th Haze 122nd year of Ascendancy at 03:19 Killed by Glorulrata the squid at level 15 on the 35th Haze 122nd year of Ascendancy at 11:48 Killed by Porubrekira the giant eel at level 15 on the 36th Haze 122nd year of Ascendancy at 07:20 Killed by boiling horror at level 15 on the 36th Haze 122nd year of Ascendancy at 14:00 Killed by naga psyren at level 15 on the 36th Haze 122nd year of Ascendancy at 16:29 Killed by naga psyren at level 15 on the 36th Haze 122nd year of Ascendancy at 17:11 Killed by entrenched horror at level 15 on the 36th Haze 122nd year of Ascendancy at 20:19 Killed by Bethany at level 15 on the 37th Haze 122nd year of Ascendancy at 07:26 Killed by boiling horror at level 15 on the 37th Haze 122nd year of Ascendancy at 10:49 Killed by boiling horror at level 15 on the 38th Haze 122nd year of Ascendancy at 00:17 Killed by naga myrmidon at level 15 on the 38th Haze 122nd year of Ascendancy at 05:21 Killed by naga myrmidon at level 15 on the 38th Haze 122nd year of Ascendancy at 05:47 Killed by naga tide huntress at level 15 on the 38th Haze 122nd year of Ascendancy at 12:44 Killed by naga myrmidon at level 16 on the 38th Haze 122nd year of Ascendancy at 13:23 Killed by naga myrmidon at level 16 on the 38th Haze 122nd year of Ascendancy at 13:41 Killed by naga myrmidon at level 16 on the 38th Haze 122nd year of Ascendancy at 14:18 Killed by naga psyren at level 16 on the 38th Haze 122nd year of Ascendancy at 16:09 Killed by naga psyren at level 16 on the 38th Haze 122nd year of Ascendancy at 16:29 Killed by naga psyren at level 16 on the 38th Haze 122nd year of Ascendancy at 16:52 Killed by naga myrmidon at level 16 on the 38th Haze 122nd year of Ascendancy at 17:30 Killed by naga myrmidon at level 16 on the 38th Haze 122nd year of Ascendancy at 18:10 Killed by Weirdling Beast at level 16 on the 39th Haze 122nd year of Ascendancy at 04:14 Killed by Bethany at level 16 on the 39th Haze 122nd year of Ascendancy at 05:15 Killed by Weirdling Beast at level 16 on the 39th Haze 122nd year of Ascendancy at 06:08 Killed by Weirdling Beast at level 16 on the 39th Haze 122nd year of Ascendancy at 07:11 Killed by Weirdling Beast at level 16 on the 39th Haze 122nd year of Ascendancy at 08:23 Killed by Weirdling Beast at level 16 on the 39th Haze 122nd year of Ascendancy at 09:40 |
Primary Stats
Strength | 15 (base 12) |
Dexterity | 33 (base 18) |
Constitution | 13 (base 12) |
Magic | 36 (base 36) |
Willpower | 19 (base 12) |
Cunning | 39 (base 30) |
Resources
Life | 350/350 |
Mana | 165/165 |
Stamina | 148/148 |
Healing Factor | 1.2283363011315 |
Regeneration | 4.9747620195826 |
Speed
Mental | +17.21007148907% |
Attack | 0% |
Movement | 0% |
Spell | +17.21007148907% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Stealth | 67.760546832942 |
See Invisible | 67.760546832942 |
Offense: Mainhand
Damage | 32 |
Accuracy | 54 |
Crit Chance | 24% |
APR | 9 |
Speed | 0.85 |
Offense: Offhand
Damage | 16 |
Accuracy | 54 |
Crit Chance | 24% |
APR | 9 |
Speed | 0.85 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 13% |
Speed | 0.85316900441721 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Light | +16% |
Nature | +9% |
Cold | +34% |
Fire | +6% |
Mind | +23% |
All | 0% |
Offense: Damage Penetration
Light | +15% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 23 |
Mental Save | 27 |
Defense: Resistances
Darkness | + 16%( 70%) |
Light | + 38%( 70%) |
Nature | + 19%( 70%) |
Mind | + 16%( 70%) |
Cold | + 44%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Shadow magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Controlled horrors | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
Effects
talent | Shadow Feed |
talent | Shadow Combat |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You abandoned lost warrior, to death. Escort: lost warrior (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of squid ink. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed skeleton mage skull. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 10 lightning Changes stats: +10 Lck / +5 Dex Changes resistances: +9% nature Changes damage: +9% nature / +15% cold Stealth bonus: +7 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Cun / +3 Wil Changes resistances: +6% mind Changes damage: +5% mind Physical save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Maximum psi: +11.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +6 Defense: +15 (+8 eff.) Damage (Melee): 8 darkness Damage when hit (Melee): 2 cold Changes stats: +5 Dex / +1 Con Changes resistances: +6% darkness Changes damage: +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +9% cold Changes damage: +15% mind / +6% fire It can be used to harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Activation puts all charms on cooldown for 17 turns. When used: * Reduce fatigue by 40% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +23% Mana each turn: +0.11 Rings make your fingers look great! |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Sharp, short and deadly. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +3 Str / +2 Dex Changes resistances penetration: +20% nature Physical save: +3 (+2 eff.) Life regen: +0.80 Only die when reaching: -20.00 life Healing mod.: +10% A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, short and deadly. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +3 Dex Changes resistances penetration: +15% light Changes damage: +6% light Spell save: +5 (+2 eff.) Mental save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +5 (+2 eff.) Armour: +4 Changes resistances: +28% cold / +11% all Changes damage: +3% mind / +19% cold Only die when reaching: -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Wil Changes resistances: +6% lightning / +6% temporal / +3% light / +6% darkness Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Mindpower: +10 (+5 eff.) A pair of boots made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 394.32 fire damage (based on Magic) Activation costs 43 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bethany the Cornac Wanderer level 10
64th Dusk 122nd year of Ascendancy at 22:05 see stats
By Bethany the Cornac Wanderer level 16
39th Haze 122nd year of Ascendancy at 14:41 see stats
By Bethany the Cornac Wanderer level 10
64th Dusk 122nd year of Ascendancy at 22:04 see stats
By Bethany the Cornac Wanderer level 16
39th Haze 122nd year of Ascendancy at 14:16 see stats
By Bethany the Cornac Wanderer level 15
37th Haze 122nd year of Ascendancy at 04:25 see stats
By Bethany the Cornac Wanderer level 9
3rd Mirth 122nd year of Ascendancy at 06:46 see stats
By Bethany the Cornac Wanderer level 12
30th Haze 122nd year of Ascendancy at 12:25 see stats
Log
Saving game...
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
You gain 3.51 gold from the transmogrification of elemental deep-steel trident (30-47 power, 10 apr).
You transfer steel waraxe 'Emiretta' (22-30 power, 3 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Shineparry to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Wrathroot's Barkwood (9 def, 10 armour, 60 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer reinforced leather armour 'Draregodofang' (12 def, 7 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Tirakai's Maul (32-42 power, 6 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.