











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Rogue |
Level / Exp | 31 / 98% |
Size | medium |
Lifes / Deaths | Killed by Adassra the deformed warg at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:49 / 33Killed by Lazakol the dwarf at level 8 on the 16th Dusk 122nd year of Ascendancy at 02:36 Killed by Zubudhenne the Guard at level 13 on the 54th Dusk 122nd year of Ascendancy at 17:48 Killed by ravenous horror at level 16 on the 61st Dusk 122nd year of Ascendancy at 08:18 Killed by worm that walks at level 17 on the 62nd Dusk 122nd year of Ascendancy at 22:35 Killed by Namaruhi at level 19 on the 36th Haze 122nd year of Ascendancy at 00:56 Killed by corrupted golem at level 19 on the 64th Haze 122nd year of Ascendancy at 19:31 Killed by Polulratta the thief at level 21 on the 7th Allure 123rd year of Ascendancy at 18:03 Killed by Polulratta the thief at level 21 on the 7th Allure 123rd year of Ascendancy at 19:59 Killed by Grand Corruptor at level 22 on the 54th Regrowth 123rd year of Ascendancy at 00:14 Killed by Grand Corruptor at level 22 on the 54th Regrowth 123rd year of Ascendancy at 02:27 Killed by Shasshhiy'Kaish at level 22 on the 54th Regrowth 123rd year of Ascendancy at 08:29 Killed by Namaruhi at level 22 on the 57th Regrowth 123rd year of Ascendancy at 01:08 Killed by barrow wight at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 22:12 Killed by Aletta Soultorn at level 25 on the 65th Regrowth 123rd year of Ascendancy at 02:50 Killed by luminous horror at level 25 on the 65th Regrowth 123rd year of Ascendancy at 07:51 Killed by Gydavea the forest wight at level 25 on the 65th Regrowth 123rd year of Ascendancy at 10:38 Killed by fire drake at level 26 on the 66th Regrowth 123rd year of Ascendancy at 06:28 Killed by elder vampire at level 26 on the 67th Regrowth 123rd year of Ascendancy at 01:37 Killed by The Master at level 26 on the 67th Regrowth 123rd year of Ascendancy at 02:20 Killed by armoured skeleton warrior at level 26 on the 67th Regrowth 123rd year of Ascendancy at 03:01 Killed by grave wight at level 27 on the 67th Regrowth 123rd year of Ascendancy at 08:11 Killed by elven blood mage at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 23:20 Killed by Aryrithra the elven guard at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 08:52 Killed by elven blood mage at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 09:26 Killed by elven cultist at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 09:56 Killed by elven corruptor at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 15:50 Killed by elven blood mage at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 16:29 Killed by elven cultist at level 29 on the 74th Regrowth 123rd year of Ascendancy at 06:14 Killed by elven cultist at level 29 on the 74th Regrowth 123rd year of Ascendancy at 07:59 Killed by elven blood mage at level 29 on the 74th Regrowth 123rd year of Ascendancy at 12:27 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 74th Regrowth 123rd year of Ascendancy at 17:07 Killed by elven cultist at level 30 on the 75th Regrowth 123rd year of Ascendancy at 05:53 |
Primary Stats
Strength | 42 (base 16) |
Dexterity | 80 (base 42) |
Constitution | 36 (base 23) |
Magic | 50 (base 18) |
Willpower | 49 (base 15) |
Cunning | 74 (base 48) |
Resources
Life | 686/686 |
Stamina | 280/280 |
Healing Factor | 1.2979202340232 |
Regeneration | 9.1648010652659 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -992 |
Infravision | 8 |
See Stealth | 66.388816754792 |
See Invisible | 66.388816754792 |
Stealth | 59 |
Offense: Mainhand
Damage | 120 |
Accuracy | 63 |
Crit Chance | 46% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 96 |
Accuracy | 63 |
Crit Chance | 41% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Light | +22% |
Cold | +15% |
Blight | +6% |
Physical | +3% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +9% |
Arcane | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 10 (57.155997060385%) |
Defense | 79 |
Ranged Defense | 79 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 36 |
Mental Save | 41 |
Defense: Resistances
Acid | + 3%( 70%) |
Light | + 30%( 70%) |
Nature | + 10%( 70%) |
Lightning | + 21%( 70%) |
Cold | + 25%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Fear Resistance | 60% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Quickdraw |
talent | Apply Poison |
talent | Stealth |
talent | Numbing Poison |
talent | Insidious Poison |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.8 and stamina regeneration by 1.2. Soothing Darkness |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 174 - 243 Accuracy: 79 (knife) APR: 18 Crit Chance: +51% Crit mult: 204% Uses Stats: 50% Cun, 50% Mag, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 65% chance to deflect up to 29 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Norgos, the Guardian. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Namaruhi. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 168. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of greater demon bile. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed red crystal shard. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed length of troll intestine. * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Defense: +20 (+4 eff.) Fatigue: -5% Changes stats: +3 Str Changes resistances: +3% acid Maximum encumbrance: +20 Physical save: +5 (+3 eff.) Only die when reaching: -20.00 life A pair of boots made of leather. This object's appearance was changed to The Black Boots. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 18.02 mind and 17.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.12 mind and 4.00 darkness damage per turn and increases cooldowns by 30%. Haunted: Causes the target to suffer 7.08 mind and 6.88 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. This object's appearance was changed to Invisible. |
On hands | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Damage (Melee): 11 lightning Changes stats: +4 Str / +2 Wil Changes resistances: +7% lightning Changes damage: +5% lightning Spell save: +9 (+4 eff.) Life regen: +2.00 Stamina each turn: +0.70 Maximum mana: +40.00 Maximum stamina: +13.00 Spellpower: +5 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Crystle's Astral Bindings. |
Tool | ![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +8 Mag / +4 Cun Maximum mana: +24.00 Spell crit. chance: +6% Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.69 cold and 14.95 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 18 light Damage (Ranged): 19 light Changes stats: +5 Wil / +8 Mag Changes damage: +12% light Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 50% Mag, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +4 Dex / +2 Mag / +5 Cun / +3 Con Mental save: +7 (+3 eff.) Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 24 * Create an explosion dealing 81 lightning damage (1/turn) Damage (Melee): +5 blight When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +9% lightning / +5% arcane Changes damage: +7% lightning / +6% blight Spell save: +9 (+4 eff.) Disease immunity: +14% Sharp, short and deadly. This object's appearance was changed to Shantiz the Stormblade. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +16 (+3 eff.) Changes damage: +3% mind Critical mult.: +10.00% Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
Main armor | ![]() Requires: - Strength 18 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +5.0% Physical power: +35 (+7 eff.) Armour: +7 Defense: +16 (+3 eff.) Fatigue: +8% Changes stats: +10 Str / +6 Dex / +9 Mag / +14 Wil / +6 Cun / +3 Con Changes resistances: +14% lightning Changes damage: +3% physical Critical mult.: +10.00% Physical save: +13 (+7 eff.) Mental save: +15 (+5 eff.) Spellpower: +20 (+7 eff.) Spell crit. chance: +8% Mindpower: +15 (+5 eff.) Mental crit. chance: +7% A suit of armour made of leather. This object's appearance was changed to Eel-skin armour. |
Inventory
![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Fatigue: +7% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Life regen: +3.00 Maximum life: +35.00 Healing mod.: +12% A suit of armour made of leather. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Namaruhi the Thalore Rogue level 29
70th Regrowth 123rd year of Ascendancy at 11:54 see stats
By Namaruhi the Thalore Rogue level 28
68th Regrowth 123rd year of Ascendancy at 19:28 see stats
By Namaruhi the Thalore Rogue level 19
57th Haze 122nd year of Ascendancy at 07:25 see stats
By Namaruhi the Thalore Rogue level 30
25th Pyre 123rd year of Ascendancy at 00:28 see stats
By Namaruhi the Thalore Rogue level 19
22nd Haze 122nd year of Ascendancy at 11:15 see stats
By Namaruhi the Thalore Rogue level 20
6th Decay 122nd year of Ascendancy at 05:37 see stats
By Namaruhi the Thalore Rogue level 21
53rd Regrowth 123rd year of Ascendancy at 01:50 see stats
By Namaruhi the Thalore Rogue level 17
63rd Dusk 122nd year of Ascendancy at 18:10 see stats
By Namaruhi the Thalore Rogue level 10
23rd Dusk 122nd year of Ascendancy at 14:59 see stats
By Namaruhi the Thalore Rogue level 20
5th Decay 122nd year of Ascendancy at 20:48 see stats
By Namaruhi the Thalore Rogue level 30
74th Regrowth 123rd year of Ascendancy at 19:19 see stats
By Namaruhi the Thalore Rogue level 21
36th Regrowth 123rd year of Ascendancy at 22:05 see stats
By Namaruhi the Thalore Rogue level 19
20th Haze 122nd year of Ascendancy at 04:04 see stats
By Namaruhi the Thalore Rogue level 13
54th Dusk 122nd year of Ascendancy at 23:44 see stats
By Namaruhi the Thalore Rogue level 12
43rd Dusk 122nd year of Ascendancy at 14:08 see stats
By Namaruhi the Thalore Rogue level 12
54th Dusk 122nd year of Ascendancy at 05:29 see stats
By Namaruhi the Thalore Rogue level 10
38th Dusk 122nd year of Ascendancy at 17:00 see stats
By Namaruhi the Thalore Rogue level 29
73rd Regrowth 123rd year of Ascendancy at 07:42 see stats
By Namaruhi the Thalore Rogue level 15
58th Dusk 122nd year of Ascendancy at 12:42 see stats
By Namaruhi the Thalore Rogue level 26
67th Regrowth 123rd year of Ascendancy at 04:19 see stats
Log
Today is the 29th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:30.