Vehhi the level 1 Shalore Writhing One by TripleFates

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassWrithing One
Level / Exp1 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic15 (base 13)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life59/122
Insanity54/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+76.923076923077%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+11%

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense3
Ranged Defense3
Fatigue12
Physical Save9
Spell Save9
Mental Save8

Defense: Resistances

Fire+ 21%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

The shield around Vehhi crumbles.

Vehhi picks up (g.):
balanced iron waraxe of crippling (12-17 power, 2 apr).

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Carrion Feet is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).


Vehhi wears:
insulating linen wizard hat of fire (+5%) (1 def, 0 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the east (Plasmic disruptor's Slime Spit)).


Vehhi slows down.

Plasmic disruptor's Slime Spit hits
Vehhi for 32 nature damage.

Vehhi speeds up.

Plasmic disruptor uses
Slime Spit.
Vehhi slows down.

Plasmic disruptor's Slime Spit hits
Vehhi for 32 nature damage.

Plasmic disruptor misses Vehhi.

Plasmic disruptor misses Vehhi.
Vehhi is poisoned!


Plasmic disruptor hits Vehhi for 1 nature damage.