Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 50 / 556% |
| Size | big |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 23 on the 1st Summertide 123rd year of Ascendancy at 14:05 4 / 4Killed by Isolle the orc necromancer at level 31 on the 33rd Regrowth 124th year of Ascendancy at 11:39 Killed by Malot the Crusher at level 40 on the 21st Dusk 124th year of Ascendancy at 11:48 Killed by Asmantehi at level 50 on the 78th Haze 124th year of Ascendancy at 04:20 |
Primary Stats
| Strength | 68 (base 10) |
| Dexterity | 92 (base 60) |
| Constitution | 108 (base 60) |
| Magic | 59 (base 32) |
| Willpower | 35 (base 10) |
| Cunning | 113 (base 60) |
Resources
| Life | 1242/1371 |
| Mana | 211/316 |
| Stamina | 26/254 |
| Healing Factor | 1 |
| Regeneration | 10.45 |
Speed
| Mental | +23.73025370343% |
| Attack | 0% |
| Movement | 0% |
| Spell | +13.73025370343% |
| Global | +152.52589672114% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
| See Stealth | 12 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 68 |
| Crit Chance | 88% |
| APR | 77 |
| Speed | 0.81 |
Offense: Offhand
| Damage | 137 |
| Accuracy | 68 |
| Crit Chance | 76% |
| APR | 74 |
| Speed | 0.81 |
Offense: Spell
| Spellpower | 56.565671234709 |
| Crit Chance | 46% |
| Speed | 0.87927351556575 |
Offense: Mind
| Mindpower | 47.9 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| All | +6% |
Defense: Base
| Armour (hardiness) | 9.1847307307011 (89.761904761905%) |
| Defense | 64.511375452183 |
| Ranged Defense | 64.511375452183 |
| Fatigue | 19 |
| Physical Save | 67.913049917515 |
| Spell Save | 43.984066556687 |
| Mental Save | 60.10625 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Confusion Resistance | 20% |
| Blind Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 731 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 552 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 639 damage for 7 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 696% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precision |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Essence of Speed |
| talent | Chant of Fortitude |
| talent | Blur Sight |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 15 each turn. Temporal Restoration Field |
| beneficial effect | Parrying melee attacks: Has a 17% chance to deflect up to 14 damage from the next 2.5 attack(s). Parrying |
| beneficial effect | The target is surrounded by a magical shield, absorbing 614/639 damage before it crumbles. Damage Shield |
| detrimental effect | The target has been splashed with acid, taking 24.93 acid damage per turn, reducing armour by 35 and attack by 31. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 112. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Umbrawyrd the pair of drakeskin leather boots (0 def, 5 armour) Umbrawyrd the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Fatigue: +5% Changes stats: +1 Dex / +4 Cun / +1 Con Changes damage: +3% darkness Grants telepathy: Dragon Infravision radius: +2 A pair of boots made of leather. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 71 power out of 150/150) : Effective talent level: 4.0 Power cost: 71 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 29.55 cold damage and 38.47 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Braniruileg the Smolderblow (0 def, 5 armour) Braniruileg the Smolderblow (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 fire / 4 temporal Changes stats: +22 Str / +5 Dex / +5 Cun / +22 Con Changes resistances: -32% light / +9% temporal Changes resistances penetration: +15% fire / +15% temporal Changes damage: +6% acid / +9% fire Physical save: +29 Mental save: +28 Life regen: +7.80 It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves 'Dazzleraze' (0 def, 3 armour) drakeskin leather gloves 'Dazzleraze' (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +12 Armour: +3 Damage when hit (Melee): 12 light Changes stats: +8 Cun / +9 Dex Changes resistances penetration: +10% temporal Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 29 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Shimmertickler ShimmerticklerCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +36 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 lightning / 16 light Changes stats: +16 Str / +15 Con Changes resistances: +12% lightning Changes resistances penetration: +10% light Changes damage: +6% all Spellpower: +14 Mindpower: +14 Rings can have magical properties. |
| Around neck | enraging voratun amulet of willpower (+5) enraging voratun amulet of willpower (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +6 Changes stats: +5 Wil Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
| In main hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 26 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | Earaleg the Smearmaster Earaleg the SmearmasterInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 Effects on melee hit: * 30% chance to disease Changes stats: +3 Str / +5 Con Changes resistances: +3% nature Changes resistances penetration: +10% nature / +15% physical Changes damage: +9% blight / +20% physical / +6% nature Physical save: +11 Maximum life: +53.00 Size category: +1 A belt that goes around your waist. |
| In off hand | voratun dagger 'Radhuntir' (49.5-64.35 power, 9 apr) voratun dagger 'Radhuntir' (49.5-64.35 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armor * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning When wielded/worn: Armour penetration: +6 Changes stats: +2 Dex / +2 Wil Changes resistances penetration: +12% acid / +5% physical Critical mult.: +6.00% Physical save: +20 Life regen: +2.40 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Silygata' (3 def, 0 armour) elven-silk cloak 'Silygata' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +11 Defense: +3 Changes stats: +3 Str / +5 Mag / +5 Wil Changes resistances: +20% darkness Changes resistances penetration: +16% darkness Changes damage: +23% darkness Critical mult.: +21.00% Stealth bonus: +35 Physical save: +3 Spell save: +12 Confusion immunity: +10% Stun/Freeze immunity: +20% Maximum mana: +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
wild infusion (resist 28%; cure mental, physical) wild infusion (resist 28%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 28% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1500% regen over 10 turns; 75 instant mana)manasurge rune (1500% regen over 10 turns; 75 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1500% over 10 turns and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cleansing voratun amulet of vision cleansing voratun amulet of visionInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +20% nature / +26% blight Blindness immunity: +22% Poison immunity: +43% Disease immunity: +45% Infravision radius: +8 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
savior's voratun amulet of the eclipse savior's voratun amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 8% chance to blind Changes damage: +12% light / +12% darkness Physical save: +16 Spell save: +18 Mental save: +22 Amulets can have magical properties. |
serendipitous voratun amulet of vision serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 Defense: +18 Changes stats: +16 Lck Blindness immunity: +27% Infravision radius: +7 Sight radius: +2 See invisible: +12 Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
wanderer's voratun amulet of manastreaming wanderer's voratun amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +8 Dex / +3 Mag / +8 Cun / +5 Con Life regen: +1.00 Stamina each turn: +1.40 Mana each turn: +0.51 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +52.00 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
conjurer's voratun ring of warding conjurer's voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +6 Wil Changes resistances: +24% acid / +23% fire / +24% lightning / +30% cold Spellpower: +12 Rings can have magical properties. |
Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical power: +15 Changes resistances penetration: +30% physical It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 31 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
dragonbone magestaff 'Blackwyrd' (30-36 power, 6 apr, fire element) dragonbone magestaff 'Blackwyrd' (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 darkness / +8 nature / +4 arcane Burst (radius 1) on hit: +12 darkness When wielded/worn: Damage (Melee): 32 fire Changes resistances: +6% nature Changes resistances penetration: +15% arcane Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +38.00% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +35 Spell crit. chance: +17% See invisible: +18 It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element)infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 Damage (Melee): 35 fire Maximum wards: +3 blight Changes damage: +30% blight Talents granted: +4 Ward +1 Command Staff Critical mult.: +28.00% Spellpower: +23 Spell crit. chance: +5% See invisible: +15 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff (30-36 power, 6 apr, arcane element)magelord's dragonbone magestaff (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 37 arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Maximum mana: +103.00 Spellpower: +24 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of rage (41-57.4 power, 6 apr)balanced voratun waraxe of rage (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +24 Defense: +13 Changes stats: +6 Str Changes damage: +12% physical Stamina when hit: +2.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling voratun waraxe of daylight (39-54.6 power, 6 apr)chilling voratun waraxe of daylight (39-54.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +15 light / +30 cold Damage against: +26% Undead One-handed war axes. |
Adudheta the Willowwilter (14 def, 9 armour) Adudheta the Willowwilter (14 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +14 Damage when hit (Melee): 4 arcane Changes stats: +10 Str / +6 Dex / +11 Con Changes resistances: +6% light / +5% arcane Changes resistances penetration: +20% nature Changes damage: +6% nature Talent mastery: +0.40 Technique / Combat training Physical save: +39 Spell save: -7 Mental save: +14 Stamina each turn: +1.30 Mana each turn: -0.53 Maximum life: +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cinderstun the pair of drakeskin leather boots (0 def, 5 armour) Cinderstun the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Dex / +3 Mag / +2 Wil Changes resistances: +3% mind Changes damage: +12% mind / +6% fire Physical save: +14 Spell save: +15 Mental save: +14 Silence immunity: +49% Confusion immunity: +43% Stun/Freeze immunity: +44% Spellpower: +6 Infravision radius: +2 A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour) invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Stamina each turn: +1.90 Maximum life: +55.00 Maximum stamina: +36.00 Movement speed: +10% A pair of boots made of leather. |
restorative pair of voratun boots of uncanny dodging (9 def, 5 armour) restorative pair of voratun boots of uncanny dodging (9 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 Ranged Defense: +4 Fatigue: +4% Life regen: +4.90 Healing mod.: +14% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of drakeskin leather boots of speed (0 def, 5 armour) stealthy pair of drakeskin leather boots of speed (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Lck / +7 Dex Stealth bonus: +10 Movement speed: +20% A pair of boots made of leather. |
stone warden's drakeskin leather gloves of magic (+11) (0 def, 18 armour) stone warden's drakeskin leather gloves of magic (+11) (0 def, 18 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +12% Changes stats: +5 Mag / +11 Con Changes resistances: +12% physical Changes damage: +9% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather armour 'Adeyatta' (15 def, 8 armour) drakeskin leather armour 'Adeyatta' (15 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 Fatigue: +8% Damage when hit (Melee): 4 acid Changes stats: +10 Str / +9 Dex Changes resistances: +3% acid / +6% nature / +3% cold / +7% mind / +5% arcane Changes damage: +3% acid Grants telepathy: Dragon Physical save: +17 Mental save: +25 Life regen: +15.00 Healing mod.: +24% A suit of armour made of leather. |
prismatic voratun plate armour of thunder (9 def, 16 armour) prismatic voratun plate armour of thunder (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +14 Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Str / +7 Mag / +7 Wil Changes resistances: +15% lightning / +16% light / +16% darkness Spellpower: +25 Spell crit. chance: +9% Mindpower: +18 Mental crit. chance: +9% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Haramaleg the Murkwyrd (12 def, 3 armour, 188 block)Haramaleg the Murkwyrd (12 def, 3 armour, 188 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 20 fire Changes resistances: +3% nature Changes damage: +6% lightning / +12% temporal / +6% nature Talent granted: +5 Block Handheld deflection devices. |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Physical crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots of torment (21/21, 52-62.4 power, 6 apr)elemental pouch of voratun shots of torment (21/21, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * Random elemental explosion * 20% chance to torment the target Damage (Ranged): +18 mind / +16 darkness Shots are used with slings to pummel your foes to death. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 It can be used to release a burst of void energy, costing 18 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Asmantehi the Shalore Shadowblade level 24
1st Flare 123rd year of Ascendancy at 10:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Asmantehi the Shalore Shadowblade level 37
38th Pyre 124th year of Ascendancy at 18:17 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Asmantehi the Shalore Shadowblade level 42
11st Haze 124th year of Ascendancy at 06:12 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Asmantehi the Shalore Shadowblade level 27
48th Dusk 123rd year of Ascendancy at 23:53 see stats
Arachnophobia
Destroyed the spydric menace.By Asmantehi the Shalore Shadowblade level 29
79th Dusk 123rd year of Ascendancy at 09:13 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Asmantehi the Shalore Shadowblade level 35
15th Pyre 124th year of Ascendancy at 23:04 see stats
Brave new world
Went to the Far East and took part in the war.By Asmantehi the Shalore Shadowblade level 28
74th Dusk 123rd year of Ascendancy at 04:30 see stats
Bringer of Doom
Killed a Bringer of Doom.By Asmantehi the Shalore Shadowblade level 16
56th Regrowth 123rd year of Ascendancy at 09:39 see stats
Clone War
Destroyed your own Shade.By Asmantehi the Shalore Shadowblade level 37
53rd Pyre 124th year of Ascendancy at 11:47 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Asmantehi the Shalore Shadowblade level 10
8th Dusk 122nd year of Ascendancy at 14:07 see stats
Destroyer of the creation
Killed Slasul.By Asmantehi the Shalore Shadowblade level 29
44th Haze 123rd year of Ascendancy at 15:29 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Asmantehi the Shalore Shadowblade level 26
17th Dusk 123rd year of Ascendancy at 05:34 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Asmantehi the Shalore Shadowblade level 19
16th Pyre 123rd year of Ascendancy at 00:38 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Asmantehi the Shalore Shadowblade level 43
45th Haze 124th year of Ascendancy at 04:48 see stats
Exterminator
Killed 1000 creatures.By Asmantehi the Shalore Shadowblade level 17
77th Regrowth 123rd year of Ascendancy at 03:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Asmantehi the Shalore Shadowblade level 20
43rd Pyre 123rd year of Ascendancy at 18:25 see stats
Fear me not!
Survived the Fearscape!By Asmantehi the Shalore Shadowblade level 22
4th Mirth 123rd year of Ascendancy at 08:53 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Asmantehi the Shalore Shadowblade level 43
44th Haze 124th year of Ascendancy at 19:10 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Asmantehi the Shalore Shadowblade level 32
51st Regrowth 124th year of Ascendancy at 00:23 see stats
Guiding Hand
Saved all escorted adventurers.By Asmantehi the Shalore Shadowblade level 22
9th Mirth 123rd year of Ascendancy at 10:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Asmantehi the Shalore Shadowblade level 19
9th Pyre 123rd year of Ascendancy at 18:45 see stats
Level 10
Got a character to level 10.By Asmantehi the Shalore Shadowblade level 10
8th Dusk 122nd year of Ascendancy at 14:05 see stats
Level 20
Got a character to level 20.By Asmantehi the Shalore Shadowblade level 20
19th Pyre 123rd year of Ascendancy at 04:07 see stats
Level 30
Got a character to level 30.By Asmantehi the Shalore Shadowblade level 30
44th Haze 123rd year of Ascendancy at 15:29 see stats
Level 40
Got a character to level 40.By Asmantehi the Shalore Shadowblade level 40
79th Pyre 124th year of Ascendancy at 02:21 see stats
Level 50
Got a character to level 50.By Asmantehi the Shalore Shadowblade level 50
78th Haze 124th year of Ascendancy at 03:14 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Asmantehi the Shalore Shadowblade level 27
64th Dusk 123rd year of Ascendancy at 06:44 see stats
Orcrist
Killed the leaders of the Orc Pride.By Asmantehi the Shalore Shadowblade level 40
79th Pyre 124th year of Ascendancy at 08:04 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Asmantehi the Shalore Shadowblade level 11
48th Dusk 122nd year of Ascendancy at 04:48 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Asmantehi the Shalore Shadowblade level 25
7th Flare 123rd year of Ascendancy at 08:18 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Asmantehi the Shalore Shadowblade level 50
78th Haze 124th year of Ascendancy at 04:20 see stats
Size is everything
Did over 1500 damage in one attack.By Asmantehi the Shalore Shadowblade level 43
44th Haze 124th year of Ascendancy at 01:38 see stats
Size matters
Did over 600 damage in one attack.By Asmantehi the Shalore Shadowblade level 30
46th Haze 123rd year of Ascendancy at 15:15 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Asmantehi the Shalore Shadowblade level 27
67th Dusk 123rd year of Ascendancy at 01:03 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Asmantehi the Shalore Shadowblade level 50
78th Haze 124th year of Ascendancy at 04:19 see stats
That was close
Killed your target while having only 1 life left.By Asmantehi the Shalore Shadowblade level 29
2nd Haze 123rd year of Ascendancy at 19:55 see stats
The Arena
Unlocked Arena mode.By Asmantehi the Shalore Shadowblade level 9
9th Flare 122nd year of Ascendancy at 05:12 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Asmantehi the Shalore Shadowblade level 39
62nd Pyre 124th year of Ascendancy at 03:23 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Asmantehi the Shalore Shadowblade level 15
46th Regrowth 123rd year of Ascendancy at 16:38 see stats
The Sun Still Shines
Aeryn survived the last battle.By Asmantehi the Shalore Shadowblade level 50
78th Haze 124th year of Ascendancy at 04:20 see stats
The secret city
Discovered the truth about mages.By Asmantehi the Shalore Shadowblade level 10
32nd Dusk 122nd year of Ascendancy at 02:25 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Asmantehi the Shalore Shadowblade level 12
27th Regrowth 123rd year of Ascendancy at 09:00 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Asmantehi the Shalore Shadowblade level 33
62nd Regrowth 124th year of Ascendancy at 09:42 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Asmantehi the Shalore Shadowblade level 15
45th Regrowth 123rd year of Ascendancy at 21:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Asmantehi the Shalore Shadowblade level 31
49th Haze 123rd year of Ascendancy at 03:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Asmantehi the Shalore Shadowblade level 19
9th Pyre 123rd year of Ascendancy at 20:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Asmantehi the Shalore Shadowblade level 23
1st Summertide 123rd year of Ascendancy at 21:08 see stats
Log
Cold drake hatchling hits High Sun Paladin Aeryn for 9 fire, 8 light, (15 blocked), 0 physical, 1 cold (17 total damage).
Cold drake hatchling misses High Sun Paladin Aeryn.
High Sun Paladin Aeryn damages herself through Martyrdom!
Shield of Light hits High Sun Paladin Aeryn for 14 healing, 14 healing, 14 healing, 14 healing (0 total damage) [57 healing].
Cold drake hatchling hits High Sun Paladin Aeryn for 43 physical, 1 acid, 1 fire, 1 light (46 total damage).
High Sun Paladin Aeryn hits Cold drake hatchling for 18 acid, 16 fire, 15 light (48 total damage).
Asmantehi uses Windblade.
Asmantehi performs a melee critical strike against Cold drake hatchling!
Asmantehi performs a melee critical strike against Cold drake hatchling!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Asmantehi is covered in acid!
Asmantehi performs a melee critical strike against Argoniel!
Asmantehi hits Argoniel for 140 darkness, 339 physical (479 total damage).
Asmantehi hits Cold drake hatchling for 1201 darkness damage.
Cold drake hatchling hits Asmantehi for (4 absorbed), 0 cold, (4 absorbed), 0 cold (0 total damage).
Asmantehi killed Argoniel!
Asmantehi killed Cold drake hatchling!
Acid Splash from Argoniel hits Asmantehi for (17 absorbed), 0 acid (0 total damage).
Asmantehi receives 15 healing from Temporal Restoration Field.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
New Achievement: The Sun Still Shines!
Option unlocked: New Class: Adventurer
Saving done.
