Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 50 / 612% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 16 on the 51st Haze 122nd year of Ascendancy at 05:42 / 6Killed by Aduriel at level 18 on the 1st Regrowth 123rd year of Ascendancy at 11:47 Killed by Aduriel at level 19 on the 5th Regrowth 123rd year of Ascendancy at 10:36 Killed by Borfast the Broken at level 27 on the 17th Pyre 123rd year of Ascendancy at 17:05 Killed by luminous horror at level 35 on the 67th Haze 123rd year of Ascendancy at 08:32 Killed by Aduriel at level 46 on the 64th Pyre 124th year of Ascendancy at 15:45 |
Primary Stats
| Strength | 129 (base 58) |
| Dexterity | 33 (base 10) |
| Constitution | 83 (base 60) |
| Magic | 87 (base 60) |
| Willpower | 38 (base 19) |
| Cunning | 66 (base 27) |
Resources
| Life | 1586/1596 |
| Mana | 334/414 |
| Stamina | 340/340 |
| Vim | 231/231 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +11% |
| Spell | 0% |
| Global | +118.72307323196% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
| See Stealth | 5 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 279 |
| Accuracy | 70 |
| Crit Chance | 99% |
| APR | 18 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 70.25 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.666666666667 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| All | +13% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 83.923073231957 (93.924050632911%) |
| Defense | 39.525 |
| Ranged Defense | 39.525 |
| Fatigue | 0 |
| Physical Save | 62.399029008459 |
| Spell Save | 53.382038677946 |
| Mental Save | 40.425 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 44% |
| Silence Resistance | 24% |
| Bleed Resistance | 10% |
| Disarm Resistance | 32% |
| Pinning Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 8 turns. While Heroism is active, you will only die when reaching -695 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 645 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -1036 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Precise Strikes |
| talent | Chant of Fortitude |
| talent | Abyssal Shield |
| talent | Premonition |
| talent | Secrets of the Eternals |
| talent | Incinerating Blows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Aduriel. Escort: injured seer (level 2 of Norgos Lair) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1038. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of tirelessness (0 def, 5 armour) undeterred pair of voratun boots of tirelessness (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +24% Confusion immunity: +28% Stun/Freeze immunity: +48% Stamina each turn: +0.80 Maximum stamina: +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 38.81 cold damage and 40.53 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | bladed voratun helm of precognition (10 def, 5 armour) bladed voratun helm of precognition (10 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 Armour: +5 Defense: +10 Fatigue: +5% Effects when hit in melee: * 15% chance to gain 10% of a turn Damage when hit (Melee): 9 physical Changes stats: +6 Cun / +2 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 691.0 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | painweaver's gold ring of speed painweaver's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Physical power: +9 Defense: +11 Changes damage: +6% all Spellpower: +9 Mindpower: +9 Movement speed: +11% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
| On fingers | Cyraldatha CyraldathaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Mag / +1 Wil / +5 Cun Changes resistances: +3% cold / +6% light / +6% fire Blindness immunity: +44% Cut immunity: +10% Disarm immunity: +32% Pinning immunity: +32% Stun/Freeze immunity: +10% Knockback immunity: +20% Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +47.00 Spellpower: +6 Infravision radius: +5 See stealth: +5 See invisible: +14 Rings can have magical properties. |
| Around waist | Archacker ArchackerInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +4 Dex / +5 Cun / +3 Con Changes resistances: +14% lightning / +8% temporal Changes resistances penetration: +15% arcane Changes damage: +9% arcane Mental save: +9 Mindpower: +5 Mental crit. chance: +8% A belt that goes around your waist. |
| In main hand | Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour) brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +7.00% Physical save: +9 Spell crit. chance: +10% Mental crit. chance: +8% When used to modify unarmed attacks: Base power: 25.5 - 35.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +9 Physical crit. chance: +24.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 Armour: +35 Defense: +25 Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 Spell save: +25 Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
| Cloak | elven-silk cloak of the hunter (3 def, 0 armour) elven-silk cloak of the hunter (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +26 Defense: +3 Fatigue: -6% Maximum life: +46.00 Maximum stamina: +26.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daimostir the Gorewing Daimostir the GorewingPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 11 light / 13 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 13% chance to blind Damage when hit (Melee): 8 acid / 12 darkness / 12 nature Changes resistances: +22% lightning Changes damage: +6% acid / +13% light / +12% blight / +8% fire / +13% darkness Critical mult.: +18.00% Stun/Freeze immunity: +43% Spellpower: +12 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Damages enemies in radius 1 around your target (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
shattering voratun pickaxe (dig speed 12 turns) shattering voratun pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances penetration: +10% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 374/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick dwarven-steel torque of psychoportation [power 27] (23 cooldown) quick dwarven-steel torque of psychoportation [power 27] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 27), placing all other charms into a 23 cooldown. Torques are made by powerful psionics to store psionic powers. |
overpowered elven-wood wand of trap destruction [power 109] (25 cooldown) overpowered elven-wood wand of trap destruction [power 109] (25 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to try to disarm traps in a line (disarm power 109), placing all other charms into a 25 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Aduriel the Shalore Doombringer level 28
22nd Pyre 123rd year of Ascendancy at 00:18 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aduriel the Shalore Doombringer level 24
3rd Pyre 123rd year of Ascendancy at 09:13 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Aduriel the Shalore Doombringer level 28
20th Pyre 123rd year of Ascendancy at 01:18 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Aduriel the Shalore Doombringer level 29
51st Pyre 123rd year of Ascendancy at 13:02 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Aduriel the Shalore Doombringer level 33
27th Dusk 123rd year of Ascendancy at 18:21 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Aduriel the Shalore Doombringer level 43
66th Regrowth 124th year of Ascendancy at 12:39 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Aduriel the Shalore Doombringer level 32
22nd Dusk 123rd year of Ascendancy at 03:10 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Aduriel the Shalore Doombringer level 29
51st Pyre 123rd year of Ascendancy at 02:12 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Aduriel the Shalore Doombringer level 39
18th Regrowth 124th year of Ascendancy at 23:47 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Aduriel the Shalore Doombringer level 16
32nd Haze 122nd year of Ascendancy at 01:26 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Aduriel the Shalore Doombringer level 39
29th Regrowth 124th year of Ascendancy at 03:23 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Aduriel the Shalore Doombringer level 31
17th Dusk 123rd year of Ascendancy at 23:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Aduriel the Shalore Doombringer level 39
26th Regrowth 124th year of Ascendancy at 20:25 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Aduriel the Shalore Doombringer level 22
63rd Regrowth 123rd year of Ascendancy at 15:42 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Aduriel the Shalore Doombringer level 50
75th Pyre 124th year of Ascendancy at 22:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aduriel the Shalore Doombringer level 16
51st Haze 122nd year of Ascendancy at 05:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aduriel the Shalore Doombringer level 22
63rd Regrowth 123rd year of Ascendancy at 05:42 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Aduriel the Shalore Doombringer level 30
3rd Flare 123rd year of Ascendancy at 15:26 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Aduriel the Shalore Doombringer level 45
31st Pyre 124th year of Ascendancy at 07:21 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Aduriel the Shalore Doombringer level 40
29th Regrowth 124th year of Ascendancy at 05:01 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Aduriel the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 18:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aduriel the Shalore Doombringer level 15
25th Haze 122nd year of Ascendancy at 08:43 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Aduriel the Shalore Doombringer level 36
69th Haze 123rd year of Ascendancy at 11:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aduriel the Shalore Doombringer level 10
33rd Dusk 122nd year of Ascendancy at 14:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aduriel the Shalore Doombringer level 20
26th Regrowth 123rd year of Ascendancy at 05:20 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Aduriel the Shalore Doombringer level 30
3rd Summertide 123rd year of Ascendancy at 15:09 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Aduriel the Shalore Doombringer level 40
29th Regrowth 124th year of Ascendancy at 03:23 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Aduriel the Shalore Doombringer level 50
75th Pyre 124th year of Ascendancy at 21:47 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Aduriel the Shalore Doombringer level 29
43rd Pyre 123rd year of Ascendancy at 14:48 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Aduriel the Shalore Doombringer level 24
69th Regrowth 123rd year of Ascendancy at 16:53 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Aduriel the Shalore Doombringer level 41
43rd Regrowth 124th year of Ascendancy at 23:22 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aduriel the Shalore Doombringer level 46
54th Pyre 124th year of Ascendancy at 18:57 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Aduriel the Shalore Doombringer level 29
27th Pyre 123rd year of Ascendancy at 15:16 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Aduriel the Shalore Doombringer level 33
24th Dusk 123rd year of Ascendancy at 16:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Aduriel the Shalore Doombringer level 19
6th Regrowth 123rd year of Ascendancy at 03:33 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Aduriel the Shalore Doombringer level 32
18th Dusk 123rd year of Ascendancy at 04:00 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Aduriel the Shalore Doombringer level 50
75th Pyre 124th year of Ascendancy at 22:29 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Aduriel the Shalore Doombringer level 34
32nd Haze 123rd year of Ascendancy at 16:19 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Aduriel the Shalore Doombringer level 24
3rd Pyre 123rd year of Ascendancy at 09:13 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Aduriel the Shalore Doombringer level 44
7th Pyre 124th year of Ascendancy at 16:04 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aduriel the Shalore Doombringer level 30
1st Dusk 123rd year of Ascendancy at 14:45 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Aduriel the Shalore Doombringer level 50
75th Pyre 124th year of Ascendancy at 22:31 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Aduriel the Shalore Doombringer level 46
64th Pyre 124th year of Ascendancy at 15:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aduriel the Shalore Doombringer level 12
11st Haze 122nd year of Ascendancy at 05:17 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Aduriel the Shalore Doombringer level 41
50th Regrowth 124th year of Ascendancy at 16:36 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Aduriel the Shalore Doombringer level 30
1st Dusk 123rd year of Ascendancy at 10:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Aduriel the Shalore Doombringer level 29
29th Pyre 123rd year of Ascendancy at 03:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aduriel the Shalore Doombringer level 19
6th Regrowth 123rd year of Ascendancy at 18:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Aduriel the Shalore Doombringer level 27
17th Pyre 123rd year of Ascendancy at 19:19 see stats
Log
Aduriel drops on the floor: regeneration infusion of the warrior (heal 803 over 5 turns).
Your regeneration infusion of the warrior (heal 803 over 5 turns) is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: regeneration infusion of the wizard (heal 623 over 5 turns).
Your regeneration infusion of the wizard (heal 623 over 5 turns) is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: shielding rune (absorb 305 for 7 turns).
Your shielding rune (absorb 305 for 7 turns) is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: shielding rune (absorb 317 for 6 turns).
Your shielding rune (absorb 317 for 6 turns) is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: The Titan's Quiver (9/18, 62-86.8 power, 20 apr).
Your The Titan's Quiver (9/18, 62-86.8 power, 20 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: void-walker's alchemist's lamp of the moons.
Your void-walker's alchemist's lamp of the moons is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: Yviriathra the voratun torque of thermal psionic shield [power 143] (20 cooldown).
Your Yviriathra the voratun torque of thermal psionic shield [power 143] (20 cooldown) is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: overpowered voratun torque of charged psionic shield [power 257] (30 cooldown).
Your overpowered voratun torque of charged psionic shield [power 257] (30 cooldown) is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: supercharged dragonbone totem of healing [power 367] (25 cooldown).
Your supercharged dragonbone totem of healing [power 367] (25 cooldown) is magically sorted by the storage room and put in a pile with the others items of the same type.
Aduriel drops on the floor: arcane dragonbone wand of firewall [power 365] (6 cooldown).
Your arcane dragonbone wand of firewall [power 365] (6 cooldown) is magically sorted by the storage room and put in a pile with the others items of the same type.
