












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 29 / 86% |
| Size | huge |
| Lifes / Deaths | Killed by Xassra the master vampire at level 29 on the 36th Steel 123rd year of Ascendancy at 05:06 / 1 |
Primary Stats
| Strength | 118 (base 43) |
| Dexterity | 39 (base 23) |
| Constitution | 71 (base 51) |
| Magic | 16 (base 10) |
| Willpower | 40 (base 22) |
| Cunning | 22 (base 10) |
Resources
| Life | -13/1197 |
| Stamina | 239/289 |
| Healing Factor | 1.481801953332 |
| Regeneration | 7.7961999066206 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 58 |
| Crit Chance | 12% |
| APR | 17 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +26% |
| Light | +10% |
| Cold | +15% |
| Blight | +3% |
| Mind | +8% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +5% |
| Fire | +30% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 83.723073231957 (100%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 52 |
| Mental Save | 37 |
Defense: Resistances
| Cold | + 65%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 41%( 70%) |
| Nature | + 67%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 35%( 70%) |
| Fire | + 29%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Bleed Resistance | 20% |
| Confusion Resistance | 39% |
| Stun Resistance | 67% |
| Instadeath Resistance | 100% |
| Silence Resistance | 33% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 603 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -437 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 874 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Xassra the master vampire. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by red crystal. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 87. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed faerlhing fang. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Armurion the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag +3 Wil dps ---------- Spell.crit +3% Acc +5 (+1 eff.) ----- def ----- Armour +5 Fatigue -7% Resists +3% physical Phys.save +11 (+3 eff.) Silence- +33% Confus- +39% Stun/Frz- +37% ---------- misc Max.enc +25 Stam/turn +3.00 Mana/turn +0.45 Max.mana +31.00 Max.stam +10.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Armelin (20 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Cun +9 Dex dps ---------- Acc +9 (+2 eff.) Apr +9 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +20 (+8 eff.) Fatigue +5% Resists +6% nature Phys.save +6 (+2 eff.) Cut- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Barkquell' (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +8% fire +8% mind +15% nature Res.pen +5% fire Melee Ret 2 nature 8 fire ----- def ----- Fatigue -4% Resists +3% nature Mind.save +8 (+4 eff.) ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Dawnbrace0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% Dmg.mod +11% nature Res.pen +10% physical Acc +10 (+2 eff.) Apr +3 ----- def ----- Resists +22% nature ---------- misc Light +1 Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.27 cold and 13.28 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | stralite longsword 'Unruhor' (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +14 blight On Hit.r1 +20 acid On Hit: 20% Curse of Impotence 4 On Hit: * 20% chance to reduce armor by 19% * 13% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Res.pen +5% acid Acc +13 (+3 eff.) Sharp, long, and deadly. |
| Around waist | Scaldworm the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% fire Res.pen +25% fire ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 26-37 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 26.5 - 37.1 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Snowstreak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +15% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant stralite plate armour of fire resistance (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +13 Fatigue +22% Resists +12% blight +17% fire +14% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
Inventory
Rune of the Rift (310.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Islera the Willowransom0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind +6% nature Res.pen +15% nature Melee Ret 4 nature ----- def ----- Resists +15% lightning +12% mind +9% light Rings make your fingers look great! |
psionicist's gold ring of blight (+10%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% blight ----- def ----- Resists +10% blight Mind.save +4 (+2 eff.) Rings make your fingers look great! |
Perseverance (31-43 power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+6 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 21.08 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Poruth the Searripper (5 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +18% fire ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +22% Resists +24% fire +6% light +9% mind A suit of armour made of metal plates. |
insulating rough leather belt of magery1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% ----- def ----- Resists +6% fire +6% cold Disease- +15% A belt that goes around your waist. It was changed by the digestive sack. |
rough leather gloves 'Neridhewen' (0 def, 3 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str +3 Mag dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +3 Resists +3% light Die.at -20.00 life HP.reg +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Splendourhunter (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +2 Wil +2 Cun +4 Con dps ---------- Mind.pwr +30 (+14 eff.) Dmg.mod +9% mind Melee Ret 6 light ----- def ----- Armour +3 Fatigue +3% Resists +12% light ---------- misc Equi/ret +0.08 A cap made of leather. |
dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron pickaxe 'Blackrage' (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Dex +3 Wil +2 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature +6% darkness ---------- misc Psi/ret +0.04 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Branyldir (dig speed 31 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +3.0% Spell.crit +2% Acc +20 (+5 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -6% Resists +15% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+7 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By gerbli the Dwarf Bulwark level 6
27th Voratun 122nd year of Ascendancy at 12:52 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By gerbli the Dwarf Bulwark level 22
24th Shortage 122nd year of Ascendancy at 01:27 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By gerbli the Dwarf Bulwark level 19
36th Dearth 122nd year of Ascendancy at 19:59 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By gerbli the Dwarf Bulwark level 28
18th Steel 123rd year of Ascendancy at 17:52 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By gerbli the Dwarf Bulwark level 27
6th Steel 123rd year of Ascendancy at 23:14 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By gerbli the Dwarf Bulwark level 18
25th Wealth 122nd year of Ascendancy at 12:11 see stats
Level 10 (Roguelike)
Got a character to level 10.By gerbli the Dwarf Bulwark level 10
9th Profit 122nd year of Ascendancy at 05:04 see stats
Level 20 (Roguelike)
Got a character to level 20.By gerbli the Dwarf Bulwark level 20
37th Dearth 122nd year of Ascendancy at 11:41 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By gerbli the Dwarf Bulwark level 19
27th Dearth 122nd year of Ascendancy at 22:34 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By gerbli the Dwarf Bulwark level 26
6th Iron 123rd year of Ascendancy at 09:30 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By gerbli the Dwarf Bulwark level 22
22nd Shortage 122nd year of Ascendancy at 22:54 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By gerbli the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 17:22 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By gerbli the Dwarf Bulwark level 25
5th Iron 123rd year of Ascendancy at 12:21 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By gerbli the Dwarf Bulwark level 21
1st Shortage 122nd year of Ascendancy at 19:43 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By gerbli the Dwarf Bulwark level 28
17th Steel 123rd year of Ascendancy at 12:04 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By gerbli the Dwarf Bulwark level 20
21st Loss 122nd year of Ascendancy at 18:41 see stats
The secret city (Roguelike)
Discovered the truth about mages.By gerbli the Dwarf Bulwark level 16
19th Wealth 122nd year of Ascendancy at 01:05 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By gerbli the Dwarf Bulwark level 20
22nd Loss 122nd year of Ascendancy at 02:31 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By gerbli the Dwarf Bulwark level 25
5th Iron 123rd year of Ascendancy at 16:41 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By gerbli the Dwarf Bulwark level 18
25th Wealth 122nd year of Ascendancy at 12:18 see stats
Log
--------------------------------
Xassra the master vampire casts Manathrust.
Xassra the master vampire's spell attains critical power!
Xassra the master vampire hits gerbli for 383 arcane damage.
Arcane Vortex from Xassra the master vampire hits gerbli for 76 arcane damage.
Arcane Vortex from Xassra the master vampire hits Silyda, the injured seer for 72 arcane damage.
--------------------------------
Gerbli uses Block.
Xassra the master vampire casts Arcane Vortex.
Arcane Vortex from Xassra the master vampire hits gerbli for (74 blocked), 0 arcane (0 total damage).
Arcane Vortex from Xassra the master vampire hits Silyda, the injured seer for 71 arcane damage.
--------------------------------
Xassra the master vampire casts Illuminate.
Gerbli shrugs off the effect 'Blinded'!
Silyda, the injured seer loses sight!
Gerbli is recovering from the damage!
Silyda, the injured seer is dead, quest failed!
Quest 'Escort: injured seer (level 7 of Dreadfell)' is failed! (Press 'j' to see the quest log)
Xassra the master vampire hits gerbli for 191 arcane, 9 light (201 total damage).
Xassra the master vampire hits Silyda, the injured seer for 225 arcane damage.
Arcane Vortex from Xassra the master vampire hits gerbli for 112 arcane damage.
--------------------------------
Xassra the master vampire casts Manathrust.
Xassra the master vampire's spell attains critical power!
Xassra the master vampire hits gerbli for 473 arcane damage.
gerbli the level 29 dwarf bulwark was blasted to death by Xassra the master vampire on level 7 of Dreadfell.













































































