
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 29 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Adolera the faeros at level 21 on the 50th Haze 122nd year of Ascendancy at 04:43 0 / 7Killed by Protector Myssil at level 23 on the 21st Pyre 123rd year of Ascendancy at 02:11 Killed by Adotta the skeleton archer at level 25 on the 52nd Pyre 123rd year of Ascendancy at 18:50 Killed by Aletta Soultorn at level 28 on the 2nd Allure 124th year of Ascendancy at 12:40 Killed by Neriserin the skeleton master archer at level 29 on the 7th Allure 124th year of Ascendancy at 00:36 Killed by elder vampire at level 29 on the 9th Allure 124th year of Ascendancy at 07:05 Killed by skeleton mage at level 29 on the 9th Allure 124th year of Ascendancy at 08:33 |
Primary Stats
| Strength | 21 (base 14) |
| Dexterity | 19 (base 16) |
| Constitution | 49 (base 41) |
| Magic | 89 (base 56) |
| Willpower | 17 (base 10) |
| Cunning | 39 (base 22) |
Resources
| Life | -223/670 |
| Insanity | 38/100 |
| Paradox | 300 |
| Healing Factor | 1.5332873839944 |
| Regeneration | 0.3833218459986 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 20 |
| Crit Chance | 12% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +35% |
| Acid | +15% |
| Light | +9% |
| Temporal | +18% |
| Nature | +15% |
| Physical | +5% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Light | +25% |
| Temporal | +10% |
| Cold | +5% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 75.212159097217 (100%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 43 |
| Mental Save | 31 |
Defense: Resistances
| Darkness | + 35%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 48%( 70%) |
| Nature | + 53%( 70%) |
| Physical | + 22%( 70%) |
| Mind | + 35%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 25% |
| Silence Resistance | 20% |
| Confusion Resistance | 54% |
| Stun Resistance | 30% |
| Pinning Resistance | 26% |
| Poison Resistance | 10% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 338 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 717% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Demented / Madness | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Rift | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Demented / Nether | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Twofold Curse |
| talent | Grand Oration |
| talent | Revelation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Aletta Soultorn. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by worm that walks. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 92. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed pouch of faeros ash. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Goganne (10 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +8% lightning +7% temporal +12% nature Die.at -80.00 life Max.HP +40.00 A pair of boots made of leather. |
| Light source | Frozenspitter the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% mind +5% cold ----- def ----- Resists +3% physical Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Heal.mod +26% Stun/Frz- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Samyrath the Glintmarrow (20 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee Ret 2 light ----- def ----- Armour +3 Defense +20 (+7 eff.) Fatigue +5% Resists +11% mind +6% temporal Mind.save +10 (+5 eff.) Poison- +10% Confus- +24% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | wizard's gold ring of tenacity0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+3 eff.) Max.HP +28.00 Disarm- +25% Pinning- +26% Knockbk- +22% Rings make your fingers look great! |
| On fingers | steel ring 'Flashoblivion'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +10.00% ----- def ----- Resists +12% darkness +6% lightning Mind.save +14 (+7 eff.) Confus- +30% Rings make your fingers look great! |
| Around waist | Lightidol the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +25% light ----- def ----- Phys.save +9 (+4 eff.) Spell.save +6 (+2 eff.) Die.at -60.00 life Max.HP +34.00 Silence- +20% ---------- misc Light +2 A belt that goes around your waist. |
| In main hand | Fognigh the ash vilestaff (19-23 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) Dmg.mod +27% darkness Res.pen +10% darkness ----- def ----- Resists +6% light +9% mind ---------- misc Max.P.En +15.00 Max.N.En +15.00 Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This item has been sent to the Item's Vault. |
| Cloak | marshal's cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +4 Cun +3 Con dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Phys.save +5 (+2 eff.) Max.HP +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Sunbliss the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +12.00% Dmg.mod +9% light Acc +7 (+4 eff.) Apr +17 ----- def ----- Defense +25 (+8 eff.) Die.at -80.00 life Amulets make your neck look great! |
Inventory
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
wizard's steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Spell.save +6 (+2 eff.) Rings make your fingers look great! |
dwarven-steel mace (26-36 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Normal] Power 25.5 - 35.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Slings are used to hurl stones or metal shots at your foes. |
Poltergeist's Penitence (15-18 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+5 eff.) ----- def ----- Defense +4 (+1 eff.) Resists +30% blight +30% darkness Affinity +20% darkness Phys.save +4 (+2 eff.) Spell.save +19 (+6 eff.) Mind.save +4 (+2 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Stokebringer (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% fire Melee Ret 2 fire ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +6% lightning +15% cold +5% arcane +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant woollen robe of Angolwen (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Nature While equipped: Stats +3 Mag +3 Wil +3 Con dps ---------- Spell.pwr +7 (+3 eff.) S.pwr/crit +3 Dmg.mod +6% nature ----- def ----- Resists +9% all Poison- +20% Disease- +22% Silence- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +2 Phys.save +12 (+5 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+3 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor Reqs Shield usage training Str 37 [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
238 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Orobis is (((free))) the Cornac Cultist of Entropy level 26
20th Dusk 123rd year of Ascendancy at 15:53 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Orobis is (((free))) the Cornac Cultist of Entropy level 23
21st Pyre 123rd year of Ascendancy at 03:51 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Orobis is (((free))) the Cornac Cultist of Entropy level 20
41st Haze 122nd year of Ascendancy at 22:02 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Orobis is (((free))) the Cornac Cultist of Entropy level 20
47th Haze 122nd year of Ascendancy at 02:33 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Orobis is (((free))) the Cornac Cultist of Entropy level 19
33rd Haze 122nd year of Ascendancy at 10:52 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Orobis is (((free))) the Cornac Cultist of Entropy level 26
20th Dusk 123rd year of Ascendancy at 13:05 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Orobis is (((free))) the Cornac Cultist of Entropy level 10
8th Flare 122nd year of Ascendancy at 11:38 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Orobis is (((free))) the Cornac Cultist of Entropy level 20
33rd Haze 122nd year of Ascendancy at 15:01 see stats
Myths of an age past (Nightmare (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Orobis is (((free))) the Cornac Cultist of Entropy level 26
20th Dusk 123rd year of Ascendancy at 15:53 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Orobis is (((free))) the Cornac Cultist of Entropy level 22
70th Haze 122nd year of Ascendancy at 15:56 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Orobis is (((free))) the Cornac Cultist of Entropy level 26
20th Dusk 123rd year of Ascendancy at 15:53 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Orobis is (((free))) the Cornac Cultist of Entropy level 21
50th Haze 122nd year of Ascendancy at 04:30 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Orobis is (((free))) the Cornac Cultist of Entropy level 9
5th Flare 122nd year of Ascendancy at 06:11 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Orobis is (((free))) the Cornac Cultist of Entropy level 26
20th Dusk 123rd year of Ascendancy at 15:53 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Orobis is (((free))) the Cornac Cultist of Entropy level 8
5th Mirth 122nd year of Ascendancy at 01:35 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Orobis is (((free))) the Cornac Cultist of Entropy level 28
4th Allure 124th year of Ascendancy at 17:40 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Orobis is (((free))) the Cornac Cultist of Entropy level 21
49th Haze 122nd year of Ascendancy at 01:11 see stats
Log
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior hits Hallucination for 59 physical, 5 light, 3 fire, 7 fire (74 total damage).
Dark Whispers from Orobis is (((free))) hits Ghoulking for 26 darkness damage.
Nihil from Orobis is (((free))) hits Ghoulking for 11 temporal damage.
Orobis is (((free))) loses 22 health to the entropy.
Talent Rift Cutter is ready to use.
Something hits Orobis is (((free))) for 62 darkness damage.
Dark Whispers from Orobis is (((free))) hits Armoured skeleton warrior for 79 darkness, 115 temporal (193 total damage).
Dark Whispers from Orobis is (((free))) hits Lord of Skulls (warrior) for 99 darkness, 73 temporal (172 total damage).
Nihil from Orobis is (((free))) hits Lord of Skulls (warrior) for 21 temporal damage.
Orobis is (((free))) casts Switch.
Ghoul slows down.
Armoured skeleton warrior is no longer out of phase.
Ghoul is wreathed in entropy.
Orobis is (((free)))'s spell attains critical power!
Orobis is (((free)))'s spell attains critical power!
Orobis is (((free)))'s Reality Fracture hits Armoured skeleton warrior for (25 absorbed), 0 temporal, (24 absorbed), 0 darkness (0 total damage).
Orobis is (((free)))'s Reality Fracture hits Armoured skeleton warrior for (15 absorbed), 0 temporal, (14 absorbed), 0 darkness (0 total damage).
Skeleton archer misses Orobis is (((free))).
Armoured skeleton warrior is no longer pinned.
Armoured skeleton warrior fails to disarm a trap (Orobis is (((free)))'s void rift).
Armoured skeleton warrior hits Hallucination for 65 physical, 5 light, 3 fire, 7 fire (80 total damage).
Orobis is (((free)))'s Reality Fracture hits Armoured skeleton warrior for (25 absorbed), 0 temporal, (27 absorbed), 0 darkness (0 total damage).
Skeleton mage casts Manathrust.
Orobis is (((free)))'s void star absorbs the damage from Skeleton mage, converting it into entropy!
Skeleton mage hits Orobis is (((free))) for (67 to entropy), 97 arcane (97 total damage).
Skeleton mage hits Armoured skeleton warrior for 0 arcane damage.
Skeleton mage hits Armoured skeleton warrior for 0 arcane damage.
Orobis is (((free))) the level 29 cornac cultist of entropy was blasted to death by a skeleton mage on level 9 of Dreadfell.































































































