Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Paradox Mage |
| Level / Exp | 23 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Minotaur of the Labyrinth at level 13 on the 3rd Haze 122nd year of Ascendancy at 22:48 0 / 6Killed by Again at level 17 on the 43rd Haze 122nd year of Ascendancy at 14:16 Killed by Adobeth the sandworm at level 18 on the 54th Haze 122nd year of Ascendancy at 21:53 Killed by Grand Corruptor at level 22 on the 1st Regrowth 123rd year of Ascendancy at 15:14 Killed by Grand Corruptor at level 22 on the 1st Regrowth 123rd year of Ascendancy at 16:57 Killed by Abimat the thalore at level 23 on the 64th Regrowth 123rd year of Ascendancy at 03:06 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 20 (base 16) |
| Magic | 76 (base 52) |
| Willpower | 59 (base 41) |
| Cunning | 33 (base 12) |
Resources
| Life | -9/348 |
| Mana | 373/373 |
| Paradox | 267 |
| Healing Factor | 1.0686052295715 |
| Regeneration | 2.778373596886 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -45% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 20 |
| Crit Chance | 13% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53.666666666667 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +20% |
| Temporal | +39% |
| Arcane | +27% |
| Physical | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 11.85 |
| Ranged Defense | 12.85 |
| Fatigue | 6 |
| Physical Save | 20.3 |
| Spell Save | 38.625 |
| Mental Save | 33.6 |
Defense: Resistances
| Blight | + 5%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 14%( 70%) |
| All | 0%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 19%( 70%) |
| Darkness | + 7%( 70%) |
| Fire | 0%( 70%) |
| Arcane | + 10%( 70%) |
Defense: Immunities
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 27% for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 214 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Paradox | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Age Manipulation | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Higher | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Premonition |
| talent | Energy Decomposition |
| talent | Entropic Field |
| detrimental effect | The target is on fire, taking 53.54 fire damage per turn. Burning |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Reduces lightning damage received by 17%. Premonition Shield |
| beneficial effect | The target is recovering 2 life each turn and it's healing modifier has been increased by 7%. Recovery |
| beneficial effect | Mayhem and destruction seem to follow you. Level 1 Curse of Misfortune 1Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +2 Defense, +1 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +1. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random, you need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress pwoer system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there, you can now use the farportal. The fortress's current energy level is: 95. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots (0 def, 3 armour) wanderer's pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Con Physical save: +8 Mental save: +8 A pair of boots made of leather. |
| Light source | brass lantern of the moons brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light Changes damage: +6% darkness Light radius: +2 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Calls the power of the Moon into a beam of shadows doing 188.76 damage. The damage will increase with the Magic stat A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's hardened leather cap of trickery (0 def, 3 armour) champion's hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +1 Str / +3 Dex / +3 Wil / +4 Cun Mental save: +7 Light radius: +2 A cap made of leather. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 |
| On fingers | conjurer's copper ring of arcane power conjurer's copper ring of arcane powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Wil / +5 Mag Spellpower: +10 Rings can have magical properties. |
| On fingers | warrior's gold ring of time (+12%) warrior's gold ring of time (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +12% temporal Changes damage: +12% temporal Rings can have magical properties. |
| Around waist | balancing rough leather belt of unlife balancing rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +6 Physical crit. chance: +3.0% Changes stats: +4 Cun / +4 Dex Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | greater yew starstaff of wizardry (20-24 power, 4 apr, temporal damage) (Misfortune) greater yew starstaff of wizardry (20-24 power, 4 apr, temporal damage) (Misfortune)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes damage: +20% physical / +20% light / +20% darkness / +20% temporal Talent granted: +1 Command Staff Maximum mana: +16.00 Spellpower: +12 Spell crit. chance: +3% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour) spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +1 Cun / +3 Mag Changes resistances: +7% darkness / +7% light Mana each turn: +0.26 Spellpower: +3 Spell crit. chance: +3% Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.00 Travel Speed: instantaneous Is: a spell Description: A star falls into area of radius 1, stunning all for 4 turns and doing 80.63 darkness damage. The damage will increase with the Magic stat. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes damage: +17% arcane Spell crit. chance: +17% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | linen cloak of sorcery (1 def, 0 armour) linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil / +2 Mag Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | shielding gold amulet of the fish shielding gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% light / +14% cold Allows you to breathe in: water Blindness immunity: +20% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword of disruption (35.5-56.8 power, 2 apr) (Corpses)quick dwarven-steel greatsword of disruption (35.5-56.8 power, 2 apr) (Corpses) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 90% Special effect when this weapon hits: disrupts spell-casting Damage against: +10% Undead / +6% Construct When wielded/worn: Accuracy: +9 Changes stats: +3 Dex Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. yew vilestaff of fate (20-24 power, 4 apr, darkness damage) (Shrouds)yew vilestaff of fate (20-24 power, 4 apr, darkness damage) (Shrouds) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Physical save: +4 Spell save: +5 Mental save: +4 Spellpower: +9 Spell crit. chance: +3% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cashmere robe of power (2 def, 0 armour)cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +6% physical / +5% arcane / +8% fire / +10% cold / +6% lightning / +8% acid / +6% nature / +5% blight Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steady hardened leather gloves of dispersion (0 def, 2 armour) steady hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Changes stats: +4 Mag Changes resistances: +3% arcane Physical save: +7 Mental save: +6 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes and bad effects from friends) from the target. At level 3 it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
mindwoven linen wizard hat of seeing (1 def, 0 armour) mindwoven linen wizard hat of seeing (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mindpower: +3 Mental crit. chance: +2% Infravision radius: +1 See stealth: +9 See invisible: +5 A pointy cloth hat, very wizardly... |
56 alchemist agate 56 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Again the Higher Paradox Mage level 6
3rd Flare 122nd year of Ascendancy at 17:59 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magicBy Again the Higher Paradox Mage level 19
78th Haze 122nd year of Ascendancy at 08:34 see stats
Exterminator
Killed 1000 creaturesBy Again the Higher Paradox Mage level 19
78th Haze 122nd year of Ascendancy at 03:46 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Again the Higher Paradox Mage level 20
79th Haze 122nd year of Ascendancy at 11:40 see stats
Home sweet home
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Again the Higher Paradox Mage level 17
43rd Haze 122nd year of Ascendancy at 16:56 see stats
Level 10
Got a character to level 10.By Again the Higher Paradox Mage level 10
29th Dusk 122nd year of Ascendancy at 12:16 see stats
Level 20
Got a character to level 20.By Again the Higher Paradox Mage level 20
78th Haze 122nd year of Ascendancy at 15:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Again the Higher Paradox Mage level 10
29th Dusk 122nd year of Ascendancy at 13:04 see stats
The Arena
Unlocked Arena mode.By Again the Higher Paradox Mage level 5
79th Pyre 122nd year of Ascendancy at 06:01 see stats
The secret city
Discovered the truth about mages.By Again the Higher Paradox Mage level 11
53rd Dusk 122nd year of Ascendancy at 11:03 see stats
Treasure Hunter
Amass 1000 gold pieces.By Again the Higher Paradox Mage level 18
55th Haze 122nd year of Ascendancy at 01:40 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Again the Higher Paradox Mage level 4
77th Pyre 122nd year of Ascendancy at 08:07 see stats
Log
Abimat the thalore hits Again for 45 physical, 12 fire damage (total 55.68).
Again stops regenerating health quickly.
Abimat the thalore hits Again for 22 fire damage.
Abimat the thalore hits Again for 12 lightning damage.
Abimat the thalore hits Abimat the thalore for 9 lightning damage.
Abimat the thalore casts Flame.
Again is recovering from the damage!
Abimat the thalore hits Again for 66 fire damage.
Abimat the thalore hits Again for 44 fire damage.
Again casts Turn Back the Clock.
Again's spell attains critical power!
Abimat the thalore is returned to a much younger state!
Again hits Abimat the thalore for 30 temporal damage.
Abimat the thalore aims less carefully.
Abimat the thalore hits Again for 15 lightning damage.
Abimat the thalore hits Abimat the thalore for 15 lightning damage.
Abimat the thalore hits Again for 25 physical, 12 fire damage (total 35.49).
The protective shield of Again disappears.
Abimat the thalore hits Again for 44 fire damage.
Again casts Dust to Dust.
Again hits Abimat the thalore for 23 temporal, 20 physical damage (total 42.20).
Linro the shalore seems more focused.
Abimat the thalore is no longer pinned.
Again casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Saving done.
Saving done.
Saving game...
