Vinan the level 8 Yeek Oozemancer by quarbonne

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassOozemancer
Level / Exp8 / 87%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength9 (base 10)
Dexterity10 (base 10)
Constitution12 (base 17)
Magic10 (base 10)
Willpower38 (base 32)
Cunning18 (base 14)

Resources

Life163/163
Equilibrium28
Healing Factor1.2922613966229
Regeneration0.32306534915573

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage22
Accuracy31
Crit Chance5%
APR15
Speed1.00

Offense: Offhand

Damage22
Accuracy31
Crit Chance5%
APR15
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower29
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+11%
Light+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save7
Spell Save16
Mental Save30

Defense: Resistances

Cold+ 17%( 70%)
Light+ 35%( 70%)
Fire+ 37%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
4/5
4/5
1/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
4/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active

Equipment

Light source
On hands
On fingers
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Vinan wears:
blurring rough leather belt.

You gain 5.25 gold from the transmogrification of
extending elm totem of healing [power 116] (15 cooldown).
You gain 3.17 gold from the transmogrification of
tundral pouch of iron shots of persecution (19/19, 16-19 power, 1 apr).
You gain 4.55 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.31 gold from the transmogrification of
coral trident of erosion (12-18 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 3.35 gold from the transmogrification of
shimmering elm magestaff of warding (10-12 power, 2 apr, arcane element).
You gain 2.23 gold from the transmogrification of
steady rough leather sling of lightning.
You gain 0.25 gold from the transmogrification of
iron mace (14-19 power, 2 apr).
You gain 2.50 gold from the transmogrification of
acidic iron longsword of paradox (11-15 power, 2 apr).
You gain 2.25 gold from the transmogrification of
arcing iron battleaxe of phasing (14-21 power, 10 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.


Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.


You cannot do that on the world map.