Cazel the level 6 Ogre Summoner by quarbonne

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassSummoner
Level / Exp6 / 15%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity28 (base 29)
Constitution29 (base 29)
Magic21 (base 10)
Willpower27 (base 29)
Cunning31 (base 29)

Resources

Life244/244
Equilibrium18
Healing Factor1.3322937283889
Regeneration0.33307343209723

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision9
See Stealth53.086911963298
See Invisible53.086911963298

Offense: Mainhand

Damage35
Accuracy27
Crit Chance9%
APR23
Speed1.00

Offense: Offhand

Damage35
Accuracy27
Crit Chance9%
APR23
Speed1.00

Offense: Spell

Spellpower20
Crit Chance7%
Speed1

Offense: Mind

Mindpower29
Crit Chance9%
Speed1

Offense: Damage Bonus

Darkness+3%
Mind+3%
Arcane+4%

Defense: Base

Armour (hardiness)3 (44.574340358689%)
Defense30
Ranged Defense30
Fatigue0
Physical Save17
Spell Save25
Mental Save34

Defense: Resistances

All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (utility)1.30
5/5
3/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
3/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
3/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
5/5
3/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
3/5
0/5
0/5
Cunning / Survival1.00
5/5
3/5
0/5
0/5
Race / Ogre1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
2/5
2/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

On fingers
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 2.05 gold from the transmogrification of
pouch of iron shots of vileness (12/12, 17-20 power, 1 apr).
You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 0.96 gold from the transmogrification of
flaming quiver of elm arrows (12/12, 14-20 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21.5 block).
You gain 0.86 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 0.72 gold from the transmogrification of
miner's pair of iron boots (0 def, 4 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 3.39 gold from the transmogrification of
shimmering elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 99; cd 13).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.