









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 41 / 11% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 91 (base 40) |
| Dexterity | 70 (base 60) |
| Constitution | 59 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 74 (base 60) |
Resources
| Life | 331/1162 |
| Stamina | 200/200 |
| Healing Factor | 1.3251133323992 |
| Regeneration | 5.6317316626966 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 52.1781186369 |
| See Invisible | 52.1781186369 |
Offense: Barehand
| Damage | 108 |
| Accuracy | 67 |
| Crit Chance | 23% |
| APR | 6 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 40 (82.946778433524%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 30 |
| Mental Save | 24 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Acid | + 32%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 11%( 70%) |
| Darkness | + 26%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 394 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 246.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Finishing moves | 1.50 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Cunning / Tactical | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Striking Stance |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 22. Intimidated |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+0 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 125% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 187.26 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| On head | bladed hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Dex / +2 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 176.3 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | quick dragonbone wand of shielding [power 416] (9/13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +5 Con Rings make your fingers look great! |
| On fingers | sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +8 Cun / +8 Dex Rings make your fingers look great! |
| Around neck | wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +4 Cun / +4 Con Life regen: +1.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
| Main armor | prismatic drakeskin leather armour of acid resistance (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+0 eff.) Fatigue: +8% Changes resistances: +17% acid / +12% light / +15% darkness A suit of armour made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | kruk cloak of the voidstalker (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes resistances: +11% darkness / +11% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A stylish kruk-style cloak, to look awesome. |
| Around waist | reinforced hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+0 eff.) Fatigue: -5% Maximum encumbrance: +20 Physical save: +12 (+4 eff.) A belt that goes around your waist. |
Inventory
sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +4 Cun / +6 Dex Rings make your fingers look great! |
impenetrable dwarven-steel mail armour of Eyal (3 def, 16 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+0 eff.) Fatigue: +12% Life regen: +3.00 Maximum life: +38.00 Healing mod.: +13% A suit of armour made of mail. |
duelist's hardened leather armour of lightning resistance (13 def, 9 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +13 (+0 eff.) Fatigue: +8% Changes stats: +5 Cun / +4 Dex Changes resistances: +18% lightning A suit of armour made of leather. |
prismatic cured leather armour (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+0 eff.) Fatigue: +7% Changes resistances: +11% light / +11% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
622 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
extending yew wand of lightning storm [power 230] (9/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (230 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing ash wand of clairvoyance [power 10] (9/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 10, power 35 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Terigh the Cornac Brawler level 18
76th Pyre 122nd year of Ascendancy at 01:18 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Terigh the Cornac Brawler level 35
79th Pyre 122nd year of Ascendancy at 00:38 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Terigh the Cornac Brawler level 10
75th Pyre 122nd year of Ascendancy at 04:16 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Terigh the Cornac Brawler level 20
76th Pyre 122nd year of Ascendancy at 08:08 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Terigh the Cornac Brawler level 30
77th Pyre 122nd year of Ascendancy at 16:43 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Terigh the Cornac Brawler level 40
79th Pyre 122nd year of Ascendancy at 23:46 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Terigh the Cornac Brawler level 20
76th Pyre 122nd year of Ascendancy at 09:16 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Terigh the Cornac Brawler level 32
78th Pyre 122nd year of Ascendancy at 11:39 see stats
Log
Terigh hits Toenco for (22 blocked), 0 physical, (5 blocked), 0 lightning, (5 blocked), 0 cold, (12 blocked), 0 physical, (5 blocked), 0 lightning, (5 blocked), 0 cold, (48 blocked), 0 lightning (0 total damage).
Melee retaliation hits Terigh for (8 flat reduction), 0 lightning, (13 flat reduction), 0 fire, (2 flat reduction), 0 arcane, (10 flat reduction), 0 acid, (8 flat reduction), 0 lightning, (13 flat reduction), 0 fire, (2 flat reduction), 0 arcane, (10 flat reduction), 0 acid (0 total damage).
Talent Adrenaline Surge is ready to use.
Terigh hits Toenco for (12 blocked), 0 physical, (5 blocked), 0 lightning, (5 blocked), 0 cold (0 total damage).
Melee retaliation hits Terigh for (8 flat reduction), 0 lightning, (13 flat reduction), 0 fire, (2 flat reduction), 0 arcane, (10 flat reduction), 0 acid (0 total damage).
Toenco uses Adrenaline Surge.
Toenco feels a surge of adrenaline.
Toenco uses Shield Slam.
Toenco performs a melee critical strike against Terigh!
Toenco hits Terigh for (53 flat reduction), 25 physical, (24 flat reduction), 0 lightning, (18 flat reduction), 0 acid, (10 flat reduction), 0 physical, (16 flat reduction), 0 light, (31 flat reduction), 0 fire, (44 flat reduction), 0 physical, (24 flat reduction), 0 lightning, (18 flat reduction), 0 acid, (10 flat reduction), 0 physical, (16 flat reduction), 0 light, (31 flat reduction), 0 fire, (53 flat reduction), 12 physical, (24 flat reduction), 0 lightning, (18 flat reduction), 0 acid, (10 flat reduction), 0 physical, (16 flat reduction), 0 light, (31 flat reduction), 0 fire (37 total damage).
Terigh hits Toenco for (9 blocked), 0 physical, (5 blocked), 0 lightning, (5 blocked), 0 cold (0 total damage).
Melee retaliation hits Terigh for (8 flat reduction), 0 lightning, (13 flat reduction), 0 fire, (2 flat reduction), 0 arcane, (10 flat reduction), 0 acid (0 total damage).
Terigh has finished recovering.
Toenco feels pain again.
Toenco uses Assault.
Toenco performs a melee critical strike against Terigh!
Toenco performs a melee critical strike against Terigh!
Toenco performs a melee critical strike against Terigh!
Toenco hits Terigh for (53 flat reduction), 9 physical, (24 flat reduction), 0 lightning, (18 flat reduction), 0 acid, (10 flat reduction), 0 physical, (16 flat reduction), 0 light, (31 flat reduction), 0 fire, (53 flat reduction), 389 physical, (12 flat reduction), 0 blight, (12 flat reduction), 0 acid, (6 flat reduction), 0 physical, (10 flat reduction), 0 light, (20 flat reduction), 0 fire, (53 flat reduction), 389 physical, (12 flat reduction), 0 blight, (12 flat reduction), 0 acid, (6 flat reduction), 0 physical, (10 flat reduction), 0 light, (20 flat reduction), 0 fire (786 total damage).
Terigh hits Toenco for (17 blocked), 0 physical, (7 blocked), 0 lightning, (7 blocked), 0 cold (0 total damage).
Melee retaliation hits Terigh for (8 flat reduction), 0 lightning, (13 flat reduction), 0 fire, (2 flat reduction), 0 arcane, (10 flat reduction), 0 acid (0 total damage).
Talent Butterfly Kick is ready to use.
Talent Double Strike is ready to use.
Toenco casts Sun Ray.
Terigh resists the effect 'Blinded'!
Toenco hits Terigh for (44 flat reduction), 0 light (0 total damage).






































































