Infernut the level 14 Higher Archmage by Ashmourne

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp14 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution23 (base 23)
Magic51 (base 40)
Willpower37 (base 20)
Cunning24 (base 11)

Resources

Life-8/300
Mana95/326
Healing Factor1.1099022211821
Regeneration0.27747555529553

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision1
See Invisible2

Offense: Mainhand

Damage22
Accuracy7
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower40
Crit Chance13%
Speed1

Offense: Mind

Mindpower32
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Arcane+10%
Mind+13%
All0%
Darkness+10%
Light+6%
Physical+5%
Fire+13%
Nature+5%

Offense: Damage Penetration

Mind+10%
Physical+10%

Defense: Base

Armour (hardiness)18 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save24
Spell Save27
Mental Save20

Defense: Resistances

Acid+ 23%( 70%)
Physical+ 20%( 70%)
Nature+ 18%( 70%)
Fire+ 20%( 70%)
Arcane+ 18%( 70%)
Cold+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Silence Resistance21%
Instadeath Resistance100%
Blind Resistance15%
Poison Resistance20%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
2/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
3/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
5/5
1/5
5/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Infernut the Higher Archmage level 10
4th Mirth 122nd year of Ascendancy at 17:26
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Infernut the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:34
see stats
The Arena Unlocked Arena mode.
By Infernut the Higher Archmage level 9
2nd Mirth 122nd year of Ascendancy at 14:17
see stats

Log

Infernut's spell attains critical power!
Infernut hits Horned Horror for (19 flat reduction), 165 arcane (165 total damage).
Horned Horror hits Infernut for (73 to time), 0 physical, (21 to time), 0 lightning (0 total damage).
Melee retaliation hits Horned Horror for
(10 flat reduction), 0 fire (0 total damage).
Something hits Horned Horror for
(19 flat reduction), 182 fire (182 total damage).
Infernut's arcane area effect hits Horned Horror for
(19 flat reduction), 47 arcane (47 total damage).
Talent Flame is ready to use.
Burning from Infernut hits Horned Horror for
(19 flat reduction), 17 fire (17 total damage).

Infernut casts
Inferno.
Horned Horror throws two quick punches.
Your time shield crumbles under the damage!

The fabric of time around Infernut stabilizes to normal.

The powerful time-altering energies generate a restoration field on Infernut.

Infernut deactivates
Disruption Shield.
Infernut's disruption shield collapses and then explodes in a powerful manastorm!
Horned Horror casts
Chain Lightning.
Horned Horror casts
Lightning.
Horned Horror hits Infernut for (91 to time), (3 absorbed), (3 mana), 0 physical, (21 absorbed), (21 mana), 0 lightning, (103 absorbed), (103 mana), 0 physical, 21 lightning, 119 lightning, 83 lightning (223 total damage).
Melee retaliation hits Horned Horror for
(10 flat reduction), 0 fire, (10 flat reduction), 0 fire (0 total damage).
Infernut's cleansing fire area effect hits Horned Horror for
(19 flat reduction), 6 fire (6 total damage).
Infernut's arcane area effect hits Horned Horror for
(19 flat reduction), 21 arcane (21 total damage).
Infernut receives 20 healing from Temporal Restoration Field.
Horned Horror stops burning.


Infernut uses
Infusion: Regeneration.
Infernut starts regenerating health quickly.

Horned Horror hits Infernut for 79 physical, 21 lightning (100 total damage).
Melee retaliation hits Horned Horror for
(10 flat reduction), 0 fire (0 total damage).
Infernut the level 14 higher archmage was bolted to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.