
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 26 / 46% |
| Size | big |
| Lifes / Deaths | Killed by High Guard Talosis at level 7 on the 17th Retaking 124th year of Ascendancy at 08:16 / 96Killed by sunwall vindicator at level 12 on the 25th Retaking 124th year of Ascendancy at 02:55 Killed by sun-mage at level 13 on the 25th Retaking 124th year of Ascendancy at 07:41 Killed by sun paladin at level 13 on the 27th Retaking 124th year of Ascendancy at 00:20 Killed by sun-mage at level 13 on the 27th Retaking 124th year of Ascendancy at 04:43 Killed by sun-mage at level 13 on the 27th Retaking 124th year of Ascendancy at 05:23 Killed by sun-mage recruit at level 13 on the 27th Retaking 124th year of Ascendancy at 06:43 Killed by sun-mage at level 13 on the 27th Retaking 124th year of Ascendancy at 13:50 Killed by Outpost Leader John at level 13 on the 27th Retaking 124th year of Ascendancy at 19:16 Killed by Lanondaas the shalore at level 14 on the 50th Revenge 124th year of Ascendancy at 06:40 Killed by Grimgore at level 14 on the 47th Pain 124th year of Ascendancy at 03:49 Killed by Grimgore at level 14 on the 47th Pain 124th year of Ascendancy at 05:45 Killed by ritch hive mother at level 15 on the 2nd Dearth 124th year of Ascendancy at 05:14 Killed by ritch hive mother at level 16 on the 2nd Dearth 124th year of Ascendancy at 20:22 Killed by Xanethra the ritch larva at level 16 on the 3rd Dearth 124th year of Ascendancy at 08:18 Killed by Xanethra the ritch larva at level 16 on the 3rd Dearth 124th year of Ascendancy at 08:41 Killed by larvae bloated ritch mother at level 17 on the 4th Dearth 124th year of Ascendancy at 03:18 Killed by ritch larva at level 17 on the 4th Dearth 124th year of Ascendancy at 05:09 Killed by ritch centipede at level 17 on the 4th Dearth 124th year of Ascendancy at 08:32 Killed by Betavea the ritch hunter at level 18 on the 5th Dearth 124th year of Ascendancy at 16:21 Killed by Grimgore at level 18 on the 5th Dearth 124th year of Ascendancy at 17:58 Killed by ritch larva at level 18 on the 5th Dearth 124th year of Ascendancy at 19:44 Killed by ritch hunter at level 18 on the 6th Dearth 124th year of Ascendancy at 05:10 Killed by ritch centipede at level 19 on the 6th Dearth 124th year of Ascendancy at 06:41 Killed by ritch hunter at level 19 on the 6th Dearth 124th year of Ascendancy at 08:43 Killed by spitting spider at level 19 on the 6th Dearth 124th year of Ascendancy at 23:32 Killed by ritch centipede at level 19 on the 7th Dearth 124th year of Ascendancy at 10:42 Killed by war hound at level 20 on the 7th Dearth 124th year of Ascendancy at 16:03 Killed by ritch hive mother at level 20 on the 7th Dearth 124th year of Ascendancy at 18:57 Killed by Yvytta the ritch hunter at level 20 on the 7th Dearth 124th year of Ascendancy at 23:42 Killed by ritch centipede at level 20 on the 8th Dearth 124th year of Ascendancy at 02:40 Killed by ritch hive mother at level 20 on the 8th Dearth 124th year of Ascendancy at 06:36 Killed by Zuborianor the ritch hunter at level 21 on the 8th Dearth 124th year of Ascendancy at 18:56 Killed by ritch hive mother at level 21 on the 8th Dearth 124th year of Ascendancy at 22:16 Killed by ritch centipede at level 21 on the 8th Dearth 124th year of Ascendancy at 23:57 Killed by Areta the ritch larva at level 21 on the 9th Dearth 124th year of Ascendancy at 03:41 Killed by ravaging entropic rip at level 24 on the 35th Destruction 124th year of Ascendancy at 01:31 Killed by Grgglck's Tentacle at level 24 on the 35th Destruction 124th year of Ascendancy at 03:11 Killed by ravaging entropic rip at level 24 on the 35th Destruction 124th year of Ascendancy at 04:33 Killed by ravaging entropic rip at level 24 on the 35th Destruction 124th year of Ascendancy at 06:13 Killed by Grgglck's Tentacle at level 24 on the 35th Destruction 124th year of Ascendancy at 08:04 Killed by ravaging entropic rip at level 24 on the 35th Destruction 124th year of Ascendancy at 10:13 Killed by ravaging entropic rip at level 24 on the 35th Destruction 124th year of Ascendancy at 11:43 Killed by netherworm mass at level 24 on the 35th Destruction 124th year of Ascendancy at 13:14 Killed by shadow at level 24 on the 35th Destruction 124th year of Ascendancy at 21:39 Killed by luminous horror at level 24 on the 36th Destruction 124th year of Ascendancy at 02:05 Killed by luminous horror at level 24 on the 36th Destruction 124th year of Ascendancy at 02:38 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 03:36 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 04:05 Killed by radiant horror at level 24 on the 36th Destruction 124th year of Ascendancy at 05:07 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 06:36 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 12:15 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 13:34 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 15:09 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 16:41 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 18:15 Killed by netherworm mass at level 24 on the 36th Destruction 124th year of Ascendancy at 19:55 Killed by netherworm mass at level 24 on the 37th Destruction 124th year of Ascendancy at 00:48 Killed by luminous horror at level 24 on the 37th Destruction 124th year of Ascendancy at 06:24 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 06:54 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 07:53 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 10:05 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 11:52 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 13:25 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 15:18 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 17:01 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 18:35 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 20:25 Killed by netherworm mass at level 24 on the 37th Destruction 124th year of Ascendancy at 22:12 Killed by radiant horror at level 24 on the 37th Destruction 124th year of Ascendancy at 23:41 Killed by radiant horror at level 24 on the 38th Destruction 124th year of Ascendancy at 00:24 Killed by radiant horror at level 24 on the 38th Destruction 124th year of Ascendancy at 02:05 Killed by radiant horror at level 24 on the 38th Destruction 124th year of Ascendancy at 03:41 Killed by lava floor at level 24 on the 38th Destruction 124th year of Ascendancy at 10:02 Killed by netherworm mass at level 25 on the 39th Destruction 124th year of Ascendancy at 07:17 Killed by radiant horror at level 25 on the 39th Destruction 124th year of Ascendancy at 08:45 Killed by radiant horror at level 25 on the 39th Destruction 124th year of Ascendancy at 10:34 Killed by fire drake hatchling at level 25 on the 39th Destruction 124th year of Ascendancy at 17:45 Killed by fire drake hatchling at level 25 on the 39th Destruction 124th year of Ascendancy at 19:29 Killed by netherworm mass at level 25 on the 40th Destruction 124th year of Ascendancy at 01:09 Killed by nethergate at level 25 on the 40th Destruction 124th year of Ascendancy at 06:12 Killed by saw horror at level 25 on the 40th Destruction 124th year of Ascendancy at 07:33 Killed by netherworm mass at level 25 on the 40th Destruction 124th year of Ascendancy at 13:40 Killed by netherworm mass at level 25 on the 40th Destruction 124th year of Ascendancy at 15:12 Killed by netherworm mass at level 25 on the 40th Destruction 124th year of Ascendancy at 16:43 Killed by netherworm mass at level 25 on the 40th Destruction 124th year of Ascendancy at 20:34 Killed by netherworm mass at level 25 on the 41st Destruction 124th year of Ascendancy at 08:48 Killed by netherworm mass at level 25 on the 41st Destruction 124th year of Ascendancy at 10:34 Killed by Gunsnake at level 25 on the 42nd Destruction 124th year of Ascendancy at 19:45 Killed by worm that walks at level 26 on the 42nd Destruction 124th year of Ascendancy at 23:21 Killed by radiant horror at level 26 on the 43rd Destruction 124th year of Ascendancy at 19:07 Killed by radiant horror at level 26 on the 44th Destruction 124th year of Ascendancy at 00:03 Killed by netherworm mass at level 26 on the 44th Destruction 124th year of Ascendancy at 17:58 Killed by netherworm mass at level 26 on the 45th Destruction 124th year of Ascendancy at 02:02 Killed by netherworm mass at level 26 on the 45th Destruction 124th year of Ascendancy at 03:40 Killed by netherworm mass at level 26 on the 45th Destruction 124th year of Ascendancy at 05:19 |
Primary Stats
| Strength | 109 (base 56) |
| Dexterity | 39 (base 38) |
| Constitution | 12 (base 11) |
| Magic | 9 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 30 (base 22) |
Resources
| Life | 626/626 |
| Steam | 100/100 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 2.2930933885331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 16 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 52 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 52 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 36.317011280365 (92.903125182002%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 8 |
| Mental Save | 33 |
Defense: Resistances
| Fire | + 6%( 70%) |
| Lightning | + 7%( 70%) |
| Nature | + 10%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 3%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 22% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.7 steam per turn. Can be activated for an instant burst of 24 steam. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Tempest of Metal |
| talent | Grinding Shield |
| talent | Overheat Saws |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of hardened leather boots of evasion (5 def, 3 armour) 2.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +5 (+2 eff.) ---------- misc Talents +1 Rocket Boots Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather hat 'Morning's kiss' (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +10.00% Melee Ret 6 light ----- def ----- Armour +3 Fatigue +3% Resists +1% physical +3% darkness +6% temporal Phys.save +13 (+4 eff.) ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 A hat made of leather. Very stylish. |
| On hands | iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% ---------- misc Talents +1 Sand Shredder Unarmed combat: Power 99% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | steel steamsaw of daylight (111% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 111% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Melee+ +5 light Against +5% Undead Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | grounding hardened leather belt of carrying 1.0 T3 belt armor [Ego] Arcane/Nature While equipped: ----- def ----- Fatigue -16% Resists +7% lightning +6% temporal ---------- misc Max.enc +55 A belt that goes around your waist. |
| In off hand | exposing steel steamsaw of phasing (109% power, 7 apr)3.0 T2 steamsaw 1H weapon [Ego] Arcane/Psionic/Steamtech Power 109% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +2.0% Atk.spd 100% Block +26 Phasing +11% Uses 1.0 Steam While equipped: dps ---------- On Hit (Melee): * 7% chance to reduce all saves and defense by 15 On Melee Ret: * 12% chance to reduce all saves and defense by 15 ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +10% nature +25% cold Phys.save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | enlightening steel mail armour of command (10 def, 13 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +7 Cun +4 Wil ----- def ----- Armour +13 Hardiness +20% Defense +10 (+3 eff.) Fatigue +15% Mind.save +27 (+11 eff.) A suit of armour made of mail. |
Inventory
medical injector implant of the titan (efficiency 119% / cooldown 78%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 119% efficiency and cooldown mod of 78%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the duelist (heal 118; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 67; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 67.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 78; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 78.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 4; phase 15; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 48; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 29; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 29 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 94; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 94 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
gold amulet 'Lustreradiance'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +1 Wil +3 Cun dps ---------- Mind.crit +2% Res.pen +25% mind Melee Ret 4 mind ----- def ----- Resists +6% light ---------- misc Hate/m.crit +3.00 Amulets make your neck look great! |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
The Forgotten (104% power, 22 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 27 [Unique] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +22 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +15 (+7 eff.) Confuse all enemies in radius 3 for 5 turns. Uses 25 power out of 25/25 A strange mindstar, overgrown with granite and cracked. It seems incredibly ancient and horribly damaged, but still functions. |
Talosis' Counterpoint4.0 T2 steamgun 1H weapon Reqs Shoot [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+1 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
arcing iron steamsaw of massacre (117% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 117% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +12 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced iron steamsaw of cold resistance (+16%) (101% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +2 Defense +8 (+3 eff.) Fatigue +4% Resists +16% cold Disarm- +22% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
cleansing hardened leather belt of life1.0 T3 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +10% acid +7% blight HP.reg +0.60 Heal.mod +15% A belt that goes around your waist. |
Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+5 eff.) ----- def ----- Defense +8 (+3 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Mardiroddarin (7 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +10% fire +6% nature +8% cold Die.at -60.00 life Blind- +10% Confus- +10% ---------- misc Psi/ret +0.08 Hate/m.crit +4.00 A pointy cloth hat, very wizardly... |
miner's hardened leather cap of might (0 def, 7 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +7 Fatigue +3% ---------- misc Infravis +1 A cap made of leather. |
stabilizing dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +4 Fatigue +4% Phys.save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +10% darkness Max.HP +23.00 HP.reg +2.00 Heal.mod +10% ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +18% fire HP.reg +3.40 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
volcanic hardened leather armour of fire resistance (9 def, 11 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +11 Defense +9 (+3 eff.) Fatigue +8% Resists +13% physical +38% fire A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
crystalomancer's dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str +2 Mag dps ---------- Spell.crit +5% ---------- misc Max.mana +26.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 120] simple healing salve [power 120]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 120 Puts Talent Medical Injector on 15 cooldown Medical salve. |
steel saw projector0.0 T2 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +2 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
cleansing steel torque of mindblast [power 150] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of mindblast [power 135] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 135 mind damage and silencing them for 4 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 155] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of lightning storm 'Blazereign' [power 236] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% mind ----- def ----- Resists +3% blight +6% fire +6% mind +3% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 47 lightning damage and will be dazed for 1 turn (236 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Grimgore the Orc Sawbutcher level 6
16th Retaking 124th year of Ascendancy at 06:15 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Grimgore the Orc Sawbutcher level 13
27th Retaking 124th year of Ascendancy at 20:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Grimgore the Orc Sawbutcher level 25
40th Destruction 124th year of Ascendancy at 11:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Grimgore the Orc Sawbutcher level 10
20th Retaking 124th year of Ascendancy at 23:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Grimgore the Orc Sawbutcher level 20
7th Dearth 124th year of Ascendancy at 13:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Grimgore the Orc Sawbutcher level 18
5th Dearth 124th year of Ascendancy at 14:05 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Grimgore the Orc Sawbutcher level 19
6th Dearth 124th year of Ascendancy at 06:13 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 45th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 11:35.




























































































