
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 11 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Elussra the elven warrior at level 11 on the 39th Dusk 122nd year of Ascendancy at 09:51 / 2Killed by Elussra the elven warrior at level 11 on the 39th Dusk 122nd year of Ascendancy at 10:00 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 30 (base 24) |
| Constitution | 11 (base 10) |
| Magic | 45 (base 36) |
| Willpower | 21 (base 12) |
| Cunning | 21 (base 10) |
Resources
| Life | -102/256 |
| Paradox | 300 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189615 |
Speed
| Mental | -1.4210854715202E-12% |
| Attack | -1.4210854715202E-12% |
| Movement | +4.0412118096356E-12% |
| Spell | -1.4210854715202E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 43 |
| Crit Chance | 16% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Arcane | +3% |
| Mind | +6% |
| All | 0% |
| Lightning | +36% |
| Darkness | +21% |
| Cold | +3% |
| Fire | +15% |
| Nature | +5% |
Offense: Damage Penetration
| Fire | +5% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 24 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 46%( 70%) |
| Acid | + 15%( 70%) |
| Nature | + 16%( 70%) |
| Darkness | + 13%( 70%) |
| Cold | + 18%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 18%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Poison Resistance | 20% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 92 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Emelota the rogue. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Sunhunter the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +6% fire ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +3% acid Phys.save +11 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +10% ---------- misc Mana/turn +0.12 A pair of boots made of leather. |
| Quiver | deadly quiver of ash arrows of crippling (9/13, 34-47 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 33.5 - 46.9 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 13 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
| Light source | Beleg the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Str +1 Dex +2 Mag +1 Wil dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire Phys.save +3 (+2 eff.) Die.at -20.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Voidmarrow' (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +1% Dmg.mod +12% darkness ----- def ----- Armour +3 Fatigue +1% Resists +3% darkness ---------- misc Hate/m.crit +2.00 Infravis +1 A cap made of leather. |
| Tool | Icespar the iron torque of gale force [power 110] (5/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Silence- +10% Knockbk- +20% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Cyralle'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +1 Cun +1 Con dps ---------- Dmg.mod +10% lightning Res.pen +15% acid ----- def ----- Resists +20% lightning ---------- misc Max.hate +2.00 Rings make your fingers look great! |
| On fingers | mule's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Fatigue -4% Resists +22% lightning ---------- misc Max.enc +21 Rings make your fingers look great! |
| Around waist | Xeraselaith the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Fatigue -4% Resists +6% acid ---------- misc Max.enc +23 A belt that goes around your waist. |
| In main hand | ranger's ash longbow of lightning4.0 T2 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +9 lightning While equipped: Stats +2 Dex dps ---------- Dmg.mod +15% lightning Longbows are used to shoot arrows at your foes. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | linen robe 'Lavaparry' (2 def, 2 armour)2.0 T1 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane +9% fire Res.pen +5% fire Melee Ret 2 arcane ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +6% fire +7% all Phys.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Blackblur the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +6% blight +9% darkness ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Inventory
steady ash longbow of acid4.0 T2 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 acid While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +14% acid Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Cleansebrace the iron waraxe (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+3 eff.) Dmg.mod +6% nature Res.pen +5% temporal Melee Ret 6 lightning On Hit (Melee): * 10% chance to slow global speed by 41% One-handed war axes. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.30 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
pair of iron boots 'Sootradiance' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +9% lightning +12% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
barbed quiver of elm arrows (19/19, 24-34 power, 5 apr)3.0 T1 arrow ammo [Ego+] Master Power 24.0 - 33.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 19 On Crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xyramina the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Res.pen +15% blight Melee Ret 12 fire ----- def ----- Armour +2 Resists +6% fire ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Stoyak the Cornac Temporal Warden level 10
16th Dusk 122nd year of Ascendancy at 21:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Stoyak the Cornac Temporal Warden level 10
9th Flare 122nd year of Ascendancy at 15:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Stoyak the Cornac Temporal Warden level 9
4th Mirth 122nd year of Ascendancy at 01:06 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Stoyak the Cornac Temporal Warden level 6
78th Pyre 122nd year of Ascendancy at 02:54 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Stoyak the Cornac Temporal Warden level 11
39th Dusk 122nd year of Ascendancy at 09:51 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Stoyak the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 18:10 see stats
Log
Stoyak's temporal clone uses Infusion: Wild.
Stoyak's temporal clone is not crippled anymore.
Stoyak's temporal clone is cured!
Stoyak's temporal clone lessens the pain.
Stoyak's temporal clone uses Infusion: Healing.
Stoyak's temporal clone's deep wound closes.
Stoyak's temporal clone receives 25 healing from Infusion: Healing.
Elussra the elven warrior's Shoot hits Stoyak for 32 physical, 4 fire (36 total damage).
Elussra the elven warrior's Shoot hits Stoyak's temporal clone for (14 shared), (2 shared) (15 total damage).
Stoyak's Shoot hits Elussra the elven warrior for 49 physical, 10 lightning (60 total damage).
Elussra the elven warrior shoots!
Your summoned Stoyak's temporal clone disappears.
Deep Wound from Elussra the elven warrior hits Stoyak for 12 physical damage.
Deep Wound from Elussra the elven warrior hits Stoyak's temporal clone for (5 shared) damage.
Deep Wound from Elussra the elven warrior killed Stoyak's temporal clone!
Stoyak uses Infusion: Healing.
Stoyak's deep wound closes.
Stoyak receives 25 healing from Infusion: Healing.
Stoyak shoots!
Elussra the elven warrior's Shoot hits Stoyak for 53 physical, 5 fire (58 total damage).
Elussra the elven warrior shoots!
Stoyak's Shoot hits Elussra the elven warrior for 67 physical, 12 lightning (79 total damage).
Elussra the elven warrior's Shoot performs a ranged critical strike against Stoyak!
Stoyak is cut deeply.
Elussra the elven warrior's Shoot hits Stoyak for 78 physical, 5 fire (83 total damage).
Elussra the elven warrior uses Headshot.
Elussra the elven warrior's Headshot hits Stoyak for 133 physical damage.
Stoyak the level 11 cornac temporal warden was squished to death by Elussra the elven warrior on level 2 of Rhaloren Camp.


























































