
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 7 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Betatira the forest troll at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:14 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 19 (base 18) |
| Constitution | 10 (base 10) |
| Magic | 35 (base 30) |
| Willpower | 16 (base 12) |
| Cunning | 13 (base 10) |
Resources
| Life | -2/222 |
| Paradox | 385 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | -1.9984014443253E-13% |
| Attack | -1.9984014443253E-13% |
| Movement | -2.2204460492503E-14% |
| Spell | -1.9984014443253E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 28 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 28 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Blight | +3% |
| Nature | +10% |
| Darkness | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +15% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 26 |
| Mental Save | 10 |
Defense: Resistances
| Lightning | + 32%( 70%) |
| Temporal | + 15%( 70%) |
| Blight | + 10%( 70%) |
| All | + 7%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On head | Belychak the Glareoozer (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% nature +3% blight Res.pen +5% light ----- def ----- Defense +1 (+1 eff.) Resists +15% nature A pointy cloth hat, very wizardly... |
| Around waist | Islildawen the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Resists +9% lightning +3% temporal Max.HP +35.00 A belt that goes around your waist. |
| Main armor | spellwoven linen robe of lightning (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +12% lightning ----- def ----- Resists +18% lightning +7% all Spell.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Kyyarelin the Ebonyrazor (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% light Acc +5 (+3 eff.) Melee Ret 2 darkness ----- def ----- Defense +6 (+3 eff.) Disarm- +20% ---------- misc Light +1 Sharp, long, and deadly. |
| In off hand | thought-forged iron dagger of erosion (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature/Psionic Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 mind +5 nature On Hit: * 10% chance to reduce all saves and defense by 11 While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Polerimina the brass lantern2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% blight +6% temporal ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron dagger (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Erukor the Gleamravage4.0 T1 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 cold On Hit.r1 +8 acid While equipped: dps ---------- Dmg.mod +3% light +12% cold On Hit (Ranged): * 20% chance to reduce armor by 26% ----- def ----- Resists +3% acid Longbows are used to shoot arrows at your foes. |
arcing iron longsword (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage Sharp, long, and deadly. |
iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
acidic iron mace of massacre (20-27 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Blunt and deadly. |
elm vilestaff of might (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+2 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Velenne the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% light Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beanarilin the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 5 temporal Ranged+ 6 temporal Dmg.mod +10% temporal Res.pen +15% temporal Melee Ret 2 temporal ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Wretchrazor' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +1 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 36% ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% acid A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
103 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blazehash the elm wand of lightning storm [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Resists +9% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (123 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Stoyak the Cornac Temporal Warden level 6
78th Pyre 122nd year of Ascendancy at 00:07 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Stoyak the Cornac Temporal Warden level 6
77th Pyre 122nd year of Ascendancy at 17:41 see stats
Log
Talent Invigorate is ready to use.
Acid Splash from Emevena the stone troll hits Stoyak for 3 acid damage.
Stoyak receives 6 healing from Temporal Restoration Field.
Stoyak uses Infusion: Wild.
Stoyak is not stunned anymore.
Stoyak is cured!
Stoyak lessens the pain.
Stoyak casts Invigorate.
Stoyak is invigorated.
Emevena the stone troll receives 6 healing from Temporal Restoration Field.
Melee retaliation hits Emevena the stone troll for 2 darkness, 2 darkness (4 total damage).
Emevena the stone troll hits Stoyak for 11 physical, 8 darkness, 6 physical, 8 darkness (32 total damage).
Melee retaliation hits Betatira the forest troll for 2 darkness, 2 darkness (4 total damage).
Betatira the forest troll hits Stoyak for 17 physical, 12 physical, 2 light (31 total damage).
White worm mass uses Multiply.
Talent Timeport: Point Zero is ready to use.
Talent Warp Blade is ready to use.
Talent Infusion: Regeneration is ready to use.
Acid Splash from Emevena the stone troll hits Stoyak for 3 acid damage.
Stoyak receives 6 healing from Temporal Restoration Field.
Stoyak hits White worm mass for 41 physical damage.
Stoyak killed White worm mass!
Emevena the stone troll receives 6 healing from Temporal Restoration Field.
Melee retaliation hits Emevena the stone troll for 2 darkness, 2 darkness (4 total damage).
Emevena the stone troll hits Stoyak for 10 physical, 8 darkness, 7 physical, 8 darkness (32 total damage).
Melee retaliation hits Betatira the forest troll for 2 darkness, 2 darkness (4 total damage).
Betatira the forest troll hits Stoyak for 17 physical, 12 physical (30 total damage).
Stoyak the level 7 cornac temporal warden was stabbed to death by Betatira the forest troll on level 2 of Trollmire.































































