











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 50 / 393% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 13 on the 7th Flare 122nd year of Ascendancy at 17:42 0 / 8Killed by skeleton mage at level 25 on the 73rd Haze 122nd year of Ascendancy at 19:03 Killed by armoured skeleton warrior at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 03:45 Killed by armoured skeleton warrior at level 32 on the 6th Flare 123rd year of Ascendancy at 22:38 Killed by treant at level 39 on the 54th Haze 123rd year of Ascendancy at 05:44 Killed by orc corruptor at level 50 on the 56th Haze 124th year of Ascendancy at 07:45 Killed by armoured skeleton warrior at level 50 on the 59th Haze 124th year of Ascendancy at 09:26 Killed by Lord of Skulls (warrior) at level 50 on the 59th Haze 124th year of Ascendancy at 17:20 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 72.537525648584 (base 60) |
| Constitution | 2.5375256485839 (base 25) |
| Magic | 14 (base 10) |
| Willpower | 52 (base 34) |
| Cunning | 46 (base 43) |
Resources
| Life | -247/1118 |
| Stamina | 0/232 |
| Healing Factor | 1.3930591016903 |
| Regeneration | 63.646129464765 |
Speed
| Mental | -0.99999999999998% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9.0000000000002 |
| Infravision | 6 |
| See Stealth | 43.413793757177 |
| See Invisible | 43.413793757177 |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 94 |
| Crit Chance | 79% |
| APR | 33 |
| Speed | 1.01 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 26% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Mind | +19% |
| Light | +31% |
| All | +10% |
Offense: Damage Penetration
| Physical | +19% |
| All | 0% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 25 (63.914983985962%) |
| Defense | 32 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 44 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 33%( 70%) |
| Cold | + 38%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 7%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 32%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 53% |
| Stun Resistance | 100% |
| Confusion Resistance | 30% |
| Pinning Resistance | 10% |
| Disarm Resistance | 20% |
| Poison Resistance | 25% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 540 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 964% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 196 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Sniper | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Intuitive Shots |
| beneficial effect | The target has 4 increased life regeneration. Recovery |
| beneficial effect | The target is in a whistling vortex, granting +36 ranged defense, -36 ranged accuracy and incoming projectiles are 30% slower. Whistling Vortex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Increases attack speed by 9%. Bullseye |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 27 and doing 40.18 blight damage per turn. Decrepitude Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 31%. Exhaustion |
| detrimental effect | Damage from necrotic minions increased by 12%. Black Ice |
| detrimental effect | The target is infected by a disease, reducing its constitution by 27 and doing 40.18 blight damage per turn. Rotting Disease |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by barrow wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 315. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of spellbinding (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Mag Silence immunity: +33% Confusion immunity: +20% Stun/Freeze immunity: +32% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Quiver | Kindleprophet the quiver of dragonbone arrows (7/21, 70-98 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 70.0 - 98.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +20.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage On weapon crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +39 physical / +20 cold / +20 light / +16 temporal Damage (radius 2) on crit: +12 cold Arrows are used with bows to pierce your foes to death. |
| Light source | Duvysadur the CurestreakInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +6% blight / +12% cold / +12% light / +3% temporal Changes resistances penetration: +10% nature Life regen: +7.00 Maximum life: +48.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +6% lightning / +7% temporal / +4% light / +5% fire / +6% nature / +7% acid / +5% blight / +5% cold / +5% darkness Life regen: +4.90 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | NoonquellerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Changes resistances: +7% blight / +6% nature / +3% light Changes damage: +21% light Maximum encumbrance: +29 Poison immunity: +15% Disease immunity: +15% Life regen: +11.00 Maximum life: +57.00 Healing mod.: +13% Rings make your fingers look great! |
| On fingers | Anavon the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 (+5 eff.) Changes stats: +10 Dex Changes resistances: +9% blight / +2% physical / +12% light Changes resistances penetration: +10% physical Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dragonbone longbow 'Relgulamnir'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +17.0% Changes stats: +9 Dex / +2 Wil Changes resistances: +3% blight / +12% temporal / +6% mind Changes resistances penetration: +9% physical Blindness immunity: +20% Spellpower: +5 (+3 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | alchemist's drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +24 (+4 eff.) Armour: +3 Damage (Melee): 4 acid / 8 fire / 8 lightning / 8 cold Changes stats: +5 Dex / +3 Mag / +3 Wil When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +16.0% Attack speed: 100% Damage (Melee): +17 ice / +15 fire / +20 lightning / +19 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | drakeskin leather armour 'Getandur' (20 def, 19 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +19 Defense: +20 (+0 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 21% Damage (Melee): 8 fire Damage (Ranged): 9 fire Changes stats: +4 Wil Changes resistances: +25% acid / +30% physical / +26% darkness / +30% blight / +30% fire / +3% mind Silence immunity: +20% Pinning immunity: +10% Maximum life: +40.00 Light radius: +2 A suit of armour made of leather. |
| Cloak | Ivemina the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +16% blight / +12% temporal / +12% nature Changes damage: +9% mind Physical save: +12 (+5 eff.) Mental save: +3 (+1 eff.) Poison immunity: +10% Disease immunity: +20% Disarm immunity: +20% Stun/Freeze immunity: +20% Life regen: +11.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +10 (+0 eff.) Changes damage: +8% all Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +60% Spell crit. chance: +4% Mental crit. chance: +4% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; blight, physical, light, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 4 physical, 3 light, 3 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Shadefoe the gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Changes stats: +4 Wil Changes resistances: +6% darkness / +5% arcane Reduces incoming crit damage: 15.00% Mental save: +11 (+4 eff.) Disease immunity: +20% Confusion immunity: +35% Stun/Freeze immunity: +20% Life regen: +4.00 Mindpower: +8 (+3 eff.) Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 46.75 You won the Ring of Blood trial, and this is your reward. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Unbreakable Will You have set the ring to grant you Unbreakable Will! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatmaul of enduring (67-100 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +31 (+5 eff.) Armour penetration: +21 Changes stats: +19 Wil / +20 Con Changes resistances penetration: +14% physical Maximum life: +135.00 Massive two-handed mauls. |
elven-wood longbow 'Haladir'Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +6.0% Armour: +6 Changes stats: +34 Wil / +22 Con Changes resistances: +6% fire Blindness immunity: +10% Disease immunity: +20% Disarm immunity: +10% Confusion immunity: +10% Maximum life: +126.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun longsword of shearing (42-59 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +39 (+7 eff.) Armour penetration: +26 Changes resistances penetration: +11% physical / +10% all Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.shimmering dragonbone starstaff of protection (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% light Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.39 Maximum mana: +100.00 Spellpower: +15 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
pair of drakeskin leather boots 'Ce'Nith' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Changes stats: +5 Str / +4 Mag / +4 Wil / +1 Cun / +4 Con Changes damage: +6% blight / +6% mind Mental save: +6 (+2 eff.) Spellpower: +24 (+12 eff.) Infravision radius: +4 It can be used to blink to a nearby random location (rad 13) Activation puts all charms on cooldown for 22 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of invasion (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +5 Con Changes resistances penetration: +13% physical Physical save: +20 (+7 eff.) Mental save: +18 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blazewinter (3 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +36% light / +5% arcane Changes damage: +16% light / +3% fire Physical save: +12 (+5 eff.) Life regen: +3.50 Only die when reaching: -60.00 life Maximum life: +60.00 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
champion's drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Wil Changes resistances: +21% cold Allows you to breathe in: water Mental save: +10 (+4 eff.) Light radius: +1 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Quiver of Domination (19/20, 24-34 power, 8 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 50% Str, 60% Dex Damage type: Mind Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
167 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 85 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
This item will automatically be transmogrified when you leave the level.watchleader's dwarven lantern of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +11 (+3 eff.) Blindness immunity: +37% Confusion immunity: +18% Light radius: +10 See stealth: +19 See invisible: +18 It can be used to activate talent Track, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
42 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (14/14, 14-17 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of voratun shots of grasping (24/24, 54-65 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 24 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 150 physical damage Damage (Ranged): +36 physical Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+0 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Adess the Thalore Archer level 31
5th Flare 123rd year of Ascendancy at 04:26 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Adess the Thalore Archer level 36
24th Haze 123rd year of Ascendancy at 02:59 see stats
Against all odds
Killed Ukruk in the ambush.By Adess the Thalore Archer level 35
21st Dusk 123rd year of Ascendancy at 07:52 see stats
Arachnophobia
Destroyed the spydric menace.By Adess the Thalore Archer level 39
35th Haze 123rd year of Ascendancy at 23:18 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Adess the Thalore Archer level 40
3rd Regrowth 124th year of Ascendancy at 02:19 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Adess the Thalore Archer level 43
38th Pyre 124th year of Ascendancy at 16:04 see stats
Brave new world
Went to the Far East and took part in the war.By Adess the Thalore Archer level 38
33rd Haze 123rd year of Ascendancy at 10:29 see stats
Bringer of Doom
Killed a Bringer of Doom.By Adess the Thalore Archer level 21
28th Haze 122nd year of Ascendancy at 08:05 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Adess the Thalore Archer level 29
50th Regrowth 123rd year of Ascendancy at 04:12 see stats
Clone War
Destroyed your own Shade.By Adess the Thalore Archer level 40
55th Regrowth 124th year of Ascendancy at 16:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Adess the Thalore Archer level 41
5th Pyre 124th year of Ascendancy at 20:54 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Adess the Thalore Archer level 37
29th Haze 123rd year of Ascendancy at 07:28 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Adess the Thalore Archer level 20
10th Haze 122nd year of Ascendancy at 17:30 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Adess the Thalore Archer level 36
27th Haze 123rd year of Ascendancy at 17:07 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Adess the Thalore Archer level 44
26th Dusk 124th year of Ascendancy at 00:32 see stats
Exterminator
Killed 1000 creatures.By Adess the Thalore Archer level 18
1st Haze 122nd year of Ascendancy at 14:50 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Adess the Thalore Archer level 24
64th Haze 122nd year of Ascendancy at 23:39 see stats
Fear me not!
Survived the Fearscape!By Adess the Thalore Archer level 32
8th Flare 123rd year of Ascendancy at 09:13 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Adess the Thalore Archer level 48
75th Dusk 124th year of Ascendancy at 07:52 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Adess the Thalore Archer level 29
61st Pyre 123rd year of Ascendancy at 15:13 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Adess the Thalore Archer level 47
72nd Dusk 124th year of Ascendancy at 23:19 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Adess the Thalore Archer level 31
2nd Flare 123rd year of Ascendancy at 10:20 see stats
Level 10
Got a character to level 10.By Adess the Thalore Archer level 10
7th Mirth 122nd year of Ascendancy at 17:06 see stats
Level 20
Got a character to level 20.By Adess the Thalore Archer level 20
7th Haze 122nd year of Ascendancy at 01:57 see stats
Level 30
Got a character to level 30.By Adess the Thalore Archer level 30
74th Pyre 123rd year of Ascendancy at 07:17 see stats
Level 40
Got a character to level 40.By Adess the Thalore Archer level 40
55th Haze 123rd year of Ascendancy at 15:23 see stats
Level 50
Got a character to level 50.By Adess the Thalore Archer level 50
27th Haze 124th year of Ascendancy at 05:27 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Adess the Thalore Archer level 43
54th Pyre 124th year of Ascendancy at 01:16 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Adess the Thalore Archer level 21
12nd Haze 122nd year of Ascendancy at 15:52 see stats
Size is everything
Did over 1500 damage in one attack.By Adess the Thalore Archer level 36
27th Haze 123rd year of Ascendancy at 21:22 see stats
Size matters
Did over 600 damage in one attack.By Adess the Thalore Archer level 25
79th Haze 122nd year of Ascendancy at 07:27 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Adess the Thalore Archer level 38
29th Haze 123rd year of Ascendancy at 10:41 see stats
The Arena
Unlocked Arena mode.By Adess the Thalore Archer level 10
8th Mirth 122nd year of Ascendancy at 12:14 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Adess the Thalore Archer level 50
28th Haze 124th year of Ascendancy at 16:13 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Adess the Thalore Archer level 24
62nd Haze 122nd year of Ascendancy at 14:55 see stats
The secret city
Discovered the truth about mages.By Adess the Thalore Archer level 23
60th Haze 122nd year of Ascendancy at 13:42 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Adess the Thalore Archer level 41
3rd Pyre 124th year of Ascendancy at 12:39 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Adess the Thalore Archer level 26
3rd Decay 122nd year of Ascendancy at 23:15 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Adess the Thalore Archer level 18
1st Time of Equilibrium 122nd year of Ascendancy at 14:54 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Adess the Thalore Archer level 34
20th Dusk 123rd year of Ascendancy at 19:52 see stats
Log
Adess's Volley hits Ghoul for (462 to bones), 0 physical, 12 temporal, 20 light, 8 fire, 18 cold, 37 physical, 11 cold (106 total damage).
Adess's Volley performs a ranged critical strike against Lord of Skulls (warrior)!
Adess's Volley hits Rak'shor, Grand Necromancer of the Pride for (8 flat reduction), 0 cold (0 total damage).
Adess's Volley hits Lord of Skulls (warrior) for (194 blocked), (26 absorbed), 0 physical, (10 blocked), 0 temporal, (15 blocked), 0 light, (6 blocked), 0 fire, (14 blocked), 0 cold, (25 blocked), 0 physical, (9 blocked), 0 cold (0 total damage).
Adess's Volley hits Ghoul for 11 cold damage.
Adess's Volley performs a ranged critical strike against Rak'shor, Grand Necromancer of the Pride!
Adess's Volley hits Lord of Skulls (warrior) for (9 blocked), 0 cold (0 total damage).
Adess's Volley hits Rak'shor, Grand Necromancer of the Pride for (171 flat reduction), 204 physical, (10 flat reduction), 0 temporal, (12 flat reduction), 0 light, (6 flat reduction), 0 fire, (13 flat reduction), 0 cold, (29 flat reduction), 0 physical, (8 flat reduction), 0 cold (204 total damage).
Adess's Volley hits Ghoul for 11 cold damage.
Talent Vitality is ready to use.
Talent Track is ready to use.
Rotting Disease from Rak'shor, Grand Necromancer of the Pride hits Adess for 20 blight damage.
Rak'shor, Grand Necromancer of the Pride casts Black Ice.
Rak'shor, Grand Necromancer of the Pride hits Adess for 88 cold damage.
Rak'shor, Grand Necromancer of the Pride roars triumphantly.
Rak'shor, Grand Necromancer of the Pride's spell attains critical power!
Adess reacts to damage from Ghoul, mitigating the blow!.
Adess reacts to damage from Ghoul, mitigating the blow!.
Adess is afflicted by a decrepitude disease!
Ghoul hits Adess for (53 reacted , -5 stam), 161 cold, (47 reacted , -5 stam), 144 darkness (305 total damage).
Bleeding from Adess hits Rak'shor, Grand Necromancer of the Pride for (118 flat reduction), 0 physical (0 total damage).
Deep Wound from Adess hits Rak'shor, Grand Necromancer of the Pride for (38 flat reduction), 0 physical (0 total damage).
Lord of Skulls (warrior) uses Overpower.
Lord of Skulls (warrior) performs a melee critical strike against Adess!
Adess reacts to an attack from Lord of Skulls (warrior), mitigating the blow!.
Adess is recovering from the damage!
Lord of Skulls (warrior) can not be healed this way!
Adess repels an attack from Lord of Skulls (warrior).
Lord of Skulls (warrior) performs a melee critical strike against Adess!
Adess reacts to an attack from Lord of Skulls (warrior), mitigating the blow!.





















































































































