
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Elementist |
| Level / Exp | 40 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:40 / 200Killed by Eyear the human at level 4 on the 8th Dusk 122nd year of Ascendancy at 14:19 Killed by gwelgoroth at level 6 on the 50th Dusk 122nd year of Ascendancy at 22:28 Killed by gwelgoroth at level 7 on the 53rd Dusk 122nd year of Ascendancy at 01:39 Killed by Wrathroot at level 7 on the 54th Dusk 122nd year of Ascendancy at 11:06 Killed by gwelgoroth at level 7 on the 54th Dusk 122nd year of Ascendancy at 19:11 Killed by shadowblade at level 10 on the 66th Dusk 122nd year of Ascendancy at 09:32 Killed by bandit at level 10 on the 66th Dusk 122nd year of Ascendancy at 12:00 Killed by thief at level 10 on the 66th Dusk 122nd year of Ascendancy at 13:15 Killed by sand-drake at level 11 on the 74th Dusk 122nd year of Ascendancy at 16:25 Killed by Belusegakira the snow giant chieftain at level 12 on the 11st Haze 122nd year of Ascendancy at 16:55 Killed by Belusegakira the snow giant chieftain at level 12 on the 11st Haze 122nd year of Ascendancy at 23:56 Killed by Belusegakira the snow giant chieftain at level 12 on the 12nd Haze 122nd year of Ascendancy at 01:20 Killed by Belusegakira the snow giant chieftain at level 12 on the 12nd Haze 122nd year of Ascendancy at 02:25 Killed by Belusegakira the snow giant chieftain at level 12 on the 12nd Haze 122nd year of Ascendancy at 03:34 Killed by Belusegakira the snow giant chieftain at level 12 on the 12nd Haze 122nd year of Ascendancy at 04:57 Killed by Belusegakira the snow giant chieftain at level 12 on the 12nd Haze 122nd year of Ascendancy at 05:42 Killed by snow giant boulder thrower at level 12 on the 13rd Haze 122nd year of Ascendancy at 00:57 Killed by greater telugoroth at level 12 on the 14th Haze 122nd year of Ascendancy at 00:16 Killed by Rantha the Abomination at level 13 on the 15th Haze 122nd year of Ascendancy at 21:22 Killed by temporal stalker at level 13 on the 15th Haze 122nd year of Ascendancy at 23:19 Killed by Chronolith Twin at level 13 on the 16th Haze 122nd year of Ascendancy at 04:38 Killed by Chronolith Clone at level 13 on the 16th Haze 122nd year of Ascendancy at 07:12 Killed by Chronolith Twin at level 13 on the 16th Haze 122nd year of Ascendancy at 11:23 Killed by Chronolith Clone at level 13 on the 16th Haze 122nd year of Ascendancy at 16:21 Killed by Chronolith Twin at level 13 on the 16th Haze 122nd year of Ascendancy at 19:59 Killed by Chronolith Clone at level 13 on the 16th Haze 122nd year of Ascendancy at 22:23 Killed by Veladana the snow giant chieftain at level 15 on the 19th Haze 122nd year of Ascendancy at 20:04 Killed by Veladana the snow giant chieftain at level 15 on the 19th Haze 122nd year of Ascendancy at 20:27 Killed by Veladana the snow giant chieftain at level 15 on the 19th Haze 122nd year of Ascendancy at 22:34 Killed by Veladana the snow giant chieftain at level 15 on the 20th Haze 122nd year of Ascendancy at 01:14 Killed by Veladana the snow giant chieftain at level 15 on the 20th Haze 122nd year of Ascendancy at 06:33 Killed by Veladana the snow giant chieftain at level 15 on the 20th Haze 122nd year of Ascendancy at 12:49 Killed by Droid at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 14:29 Killed by skeleton warrior at level 18 on the 3rd Allure 123rd year of Ascendancy at 01:42 Killed by Ikri the dwarf at level 18 on the 6th Allure 123rd year of Ascendancy at 23:57 Killed by Xiwyn the storm drake hatchling at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 15:10 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 18:28 Killed by Urkis, the High Tempest at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 01:21 Killed by wretchling at level 21 on the 35th Regrowth 123rd year of Ascendancy at 22:31 Killed by shadow at level 21 on the 36th Regrowth 123rd year of Ascendancy at 03:04 Killed by shadow at level 21 on the 36th Regrowth 123rd year of Ascendancy at 05:05 Killed by shadow at level 21 on the 36th Regrowth 123rd year of Ascendancy at 15:22 Killed by umbral horror at level 21 on the 37th Regrowth 123rd year of Ascendancy at 05:53 Killed by radiant horror at level 21 on the 37th Regrowth 123rd year of Ascendancy at 14:18 Killed by radiant horror at level 21 on the 37th Regrowth 123rd year of Ascendancy at 15:40 Killed by skeleton master archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 00:25 Killed by skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 17:30 Killed by armoured skeleton warrior at level 21 on the 38th Regrowth 123rd year of Ascendancy at 19:13 Killed by The Master at level 21 on the 38th Regrowth 123rd year of Ascendancy at 20:10 Killed by skeleton master archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 21:24 Killed by armoured skeleton warrior at level 21 on the 38th Regrowth 123rd year of Ascendancy at 23:35 Killed by The Master at level 21 on the 39th Regrowth 123rd year of Ascendancy at 01:47 Killed by skeleton mage at level 21 on the 39th Regrowth 123rd year of Ascendancy at 06:37 Killed by orc necromancer at level 21 on the 39th Regrowth 123rd year of Ascendancy at 15:14 Killed by The Master at level 21 on the 39th Regrowth 123rd year of Ascendancy at 17:11 Killed by The Master at level 21 on the 39th Regrowth 123rd year of Ascendancy at 20:45 Killed by Droid at level 21 on the 39th Regrowth 123rd year of Ascendancy at 21:28 Killed by Droid at level 21 on the 39th Regrowth 123rd year of Ascendancy at 22:30 Killed by armoured skeleton warrior at level 21 on the 40th Regrowth 123rd year of Ascendancy at 02:08 Killed by Droid at level 21 on the 40th Regrowth 123rd year of Ascendancy at 11:53 Killed by The Master at level 21 on the 40th Regrowth 123rd year of Ascendancy at 13:02 Killed by The Master at level 21 on the 40th Regrowth 123rd year of Ascendancy at 23:39 Killed by skeleton archer at level 21 on the 41st Regrowth 123rd year of Ascendancy at 00:29 Killed by The Master at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 04:28 Killed by The Master at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 05:29 Killed by skeleton mage at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 07:29 Killed by skeleton warrior at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 12:07 Killed by skeleton master archer at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 18:50 Killed by Ayokalim the thalore at level 22 on the 46th Regrowth 123rd year of Ascendancy at 20:05 Killed by Ce'Nilrada the rogue at level 22 on the 3rd Pyre 123rd year of Ascendancy at 06:53 Killed by Xanedamina the temporal stalker at level 23 on the 4th Pyre 123rd year of Ascendancy at 04:58 Killed by Xanedamina the temporal stalker at level 23 on the 4th Pyre 123rd year of Ascendancy at 20:12 Killed by Velydheda the forest troll at level 23 on the 8th Pyre 123rd year of Ascendancy at 08:43 Killed by Golbug the Destroyer at level 23 on the 8th Pyre 123rd year of Ascendancy at 23:34 Killed by gigantic gravity worm at level 24 on the 9th Pyre 123rd year of Ascendancy at 09:56 Killed by luminous horror at level 24 on the 9th Pyre 123rd year of Ascendancy at 17:52 Killed by skeleton master archer at level 24 on the 9th Pyre 123rd year of Ascendancy at 20:45 Killed by orc fighter at level 24 on the 23rd Pyre 123rd year of Ascendancy at 23:57 Killed by Xesena the orc master assassin at level 24 on the 24th Pyre 123rd year of Ascendancy at 01:41 Killed by orc fighter at level 24 on the 24th Pyre 123rd year of Ascendancy at 03:18 Killed by Ukllmswwik the Wise at level 25 on the 59th Pyre 123rd year of Ascendancy at 08:01 Killed by Ukllmswwik the Wise at level 25 on the 59th Pyre 123rd year of Ascendancy at 15:36 Killed by Ukllmswwik the Wise at level 25 on the 59th Pyre 123rd year of Ascendancy at 18:31 Killed by shade of orc elite fighter at level 25 on the 62nd Pyre 123rd year of Ascendancy at 05:11 Killed by Doomed Shade of Droid at level 26 on the 63rd Pyre 123rd year of Ascendancy at 16:47 Killed by Droid at level 26 on the 63rd Pyre 123rd year of Ascendancy at 19:04 Killed by Rak'Shor Cultist at level 26 on the 63rd Pyre 123rd year of Ascendancy at 20:38 Killed by Rak'Shor Cultist at level 26 on the 63rd Pyre 123rd year of Ascendancy at 22:50 Killed by orc archer at level 26 on the 77th Pyre 123rd year of Ascendancy at 15:29 Killed by orc blood mage at level 26 on the 77th Pyre 123rd year of Ascendancy at 17:51 Killed by orc blood mage at level 26 on the 77th Pyre 123rd year of Ascendancy at 20:18 Killed by orc warrior at level 26 on the 77th Pyre 123rd year of Ascendancy at 22:12 Killed by orc corruptor at level 26 on the 78th Pyre 123rd year of Ascendancy at 00:12 Killed by orc archer at level 26 on the 3rd Flare 123rd year of Ascendancy at 14:46 Killed by Yvegathra the orc cryomancer at level 26 on the 3rd Flare 123rd year of Ascendancy at 16:16 Killed by orc pyromancer at level 26 on the 3rd Flare 123rd year of Ascendancy at 18:19 Killed by Yvegathra the orc cryomancer at level 26 on the 3rd Flare 123rd year of Ascendancy at 22:37 Killed by venom drake hatchling at level 26 on the 4th Flare 123rd year of Ascendancy at 00:23 Killed by Yvegathra the orc cryomancer at level 26 on the 4th Flare 123rd year of Ascendancy at 21:21 Killed by orc pyromancer at level 27 on the 5th Flare 123rd year of Ascendancy at 22:07 Killed by orc pyromancer at level 27 on the 6th Flare 123rd year of Ascendancy at 00:04 Killed by dreaming horror at level 27 on the 6th Flare 123rd year of Ascendancy at 07:28 Killed by dreaming horror at level 27 on the 6th Flare 123rd year of Ascendancy at 10:59 Killed by multi-hued drake at level 27 on the 6th Flare 123rd year of Ascendancy at 20:50 Killed by overpowered greater multi-hued wyrm at level 27 on the 6th Flare 123rd year of Ascendancy at 22:13 Killed by overpowered greater multi-hued wyrm at level 27 on the 7th Flare 123rd year of Ascendancy at 03:05 Killed by overpowered greater multi-hued wyrm at level 27 on the 7th Flare 123rd year of Ascendancy at 04:17 Killed by overpowered greater multi-hued wyrm at level 27 on the 7th Flare 123rd year of Ascendancy at 05:33 Killed by multi-hued drake at level 27 on the 7th Flare 123rd year of Ascendancy at 07:33 Killed by overpowered greater multi-hued wyrm at level 27 on the 7th Flare 123rd year of Ascendancy at 09:37 Killed by overpowered greater multi-hued wyrm at level 27 on the 7th Flare 123rd year of Ascendancy at 12:21 Killed by overpowered greater multi-hued wyrm at level 27 on the 7th Flare 123rd year of Ascendancy at 18:47 Killed by overpowered greater multi-hued wyrm at level 27 on the 7th Flare 123rd year of Ascendancy at 20:07 Killed by orc archer at level 27 on the 42nd Haze 123rd year of Ascendancy at 04:13 Killed by orc blood mage at level 27 on the 42nd Haze 123rd year of Ascendancy at 06:24 Killed by orc blood mage at level 27 on the 61st Haze 123rd year of Ascendancy at 21:35 Killed by Porythra the orc warrior at level 27 on the 69th Haze 123rd year of Ascendancy at 12:28 Killed by overpowered greater multi-hued wyrm at level 27 on the 76th Haze 123rd year of Ascendancy at 04:29 Killed by orc pyromancer at level 27 on the 76th Haze 123rd year of Ascendancy at 09:35 Killed by Droid at level 27 on the 76th Haze 123rd year of Ascendancy at 17:10 Killed by Warmaster Gnarg at level 27 on the 77th Haze 123rd year of Ascendancy at 00:59 Killed by Warmaster Gnarg at level 27 on the 77th Haze 123rd year of Ascendancy at 05:41 Killed by overpowered greater multi-hued wyrm at level 28 on the 77th Haze 123rd year of Ascendancy at 10:08 Killed by overpowered greater multi-hued wyrm at level 28 on the 77th Haze 123rd year of Ascendancy at 12:20 Killed by overpowered greater multi-hued wyrm at level 28 on the 77th Haze 123rd year of Ascendancy at 15:40 Killed by overpowered greater multi-hued wyrm at level 28 on the 77th Haze 123rd year of Ascendancy at 19:17 Killed by overpowered greater multi-hued wyrm at level 28 on the 78th Haze 123rd year of Ascendancy at 01:25 Killed by runed bone giant at level 28 on the 78th Haze 123rd year of Ascendancy at 07:51 Killed by overpowered greater multi-hued wyrm at level 28 on the 78th Haze 123rd year of Ascendancy at 18:05 Killed by overpowered greater multi-hued wyrm at level 28 on the 79th Haze 123rd year of Ascendancy at 01:12 Killed by Aerurawyn the fiery orc wyrmic at level 28 on the 9th Decay 123rd year of Ascendancy at 10:58 Killed by orc necromancer at level 28 on the 10th Decay 123rd year of Ascendancy at 09:47 Killed by orc corruptor at level 28 on the 10th Decay 123rd year of Ascendancy at 11:39 Killed by naga myrmidon at level 28 on the 1st Wintertide 124th year of Ascendancy at 11:27 Killed by naga myrmidon at level 28 on the 1st Wintertide 124th year of Ascendancy at 13:53 Killed by naga myrmidon at level 28 on the 1st Wintertide 124th year of Ascendancy at 16:17 Killed by naga myrmidon at level 28 on the 1st Wintertide 124th year of Ascendancy at 18:35 Killed by naga myrmidon at level 28 on the 1st Wintertide 124th year of Ascendancy at 21:19 Killed by naga myrmidon at level 28 on the 2nd Wintertide 124th year of Ascendancy at 00:34 Killed by Belynor the luminous horror at level 29 on the 3rd Allure 124th year of Ascendancy at 06:15 Killed by Belynor the luminous horror at level 29 on the 3rd Allure 124th year of Ascendancy at 07:24 Killed by Belynor the luminous horror at level 29 on the 3rd Allure 124th year of Ascendancy at 11:54 Killed by Belynor the luminous horror at level 29 on the 3rd Allure 124th year of Ascendancy at 12:27 Killed by Belynor the luminous horror at level 29 on the 3rd Allure 124th year of Ascendancy at 15:09 Killed by Belynor the luminous horror at level 29 on the 3rd Allure 124th year of Ascendancy at 16:59 Killed by Belynor the luminous horror at level 29 on the 3rd Allure 124th year of Ascendancy at 19:59 Killed by orc corruptor at level 29 on the 4th Allure 124th year of Ascendancy at 01:59 Killed by orc necromancer at level 29 on the 4th Allure 124th year of Ascendancy at 13:52 Killed by Rak'shor, Grand Necromancer of the Pride at level 29 on the 4th Allure 124th year of Ascendancy at 17:44 Killed by minotaur at level 30 on the 2nd Regrowth 124th year of Ascendancy at 01:08 Killed by faeros at level 31 on the 9th Regrowth 124th year of Ascendancy at 00:55 Killed by orc warrior at level 31 on the 9th Regrowth 124th year of Ascendancy at 13:46 Killed by orc warrior at level 31 on the 9th Regrowth 124th year of Ascendancy at 17:07 Killed by Fyrk, Faeros High Guard at level 31 on the 9th Regrowth 124th year of Ascendancy at 23:08 Killed by Fyrk, Faeros High Guard at level 31 on the 10th Regrowth 124th year of Ascendancy at 05:55 Killed by Droid at level 31 on the 13rd Regrowth 124th year of Ascendancy at 00:54 Killed by overpowered greater multi-hued wyrm at level 31 on the 13rd Regrowth 124th year of Ascendancy at 05:01 Killed by overpowered greater multi-hued wyrm at level 31 on the 13rd Regrowth 124th year of Ascendancy at 07:26 Killed by overpowered greater multi-hued wyrm at level 31 on the 13rd Regrowth 124th year of Ascendancy at 09:33 Killed by overpowered greater multi-hued wyrm at level 31 on the 13rd Regrowth 124th year of Ascendancy at 11:48 Killed by Droid at level 32 on the 13rd Regrowth 124th year of Ascendancy at 15:24 Killed by overpowered greater multi-hued wyrm at level 32 on the 13rd Regrowth 124th year of Ascendancy at 18:34 Killed by overpowered greater multi-hued wyrm at level 32 on the 14th Regrowth 124th year of Ascendancy at 03:35 Killed by overpowered greater multi-hued wyrm at level 32 on the 14th Regrowth 124th year of Ascendancy at 08:06 Killed by overpowered greater multi-hued wyrm at level 32 on the 14th Regrowth 124th year of Ascendancy at 11:49 Killed by overpowered greater multi-hued wyrm at level 32 on the 15th Regrowth 124th year of Ascendancy at 04:34 Killed by overpowered greater multi-hued wyrm at level 32 on the 15th Regrowth 124th year of Ascendancy at 06:32 Killed by overpowered greater multi-hued wyrm at level 32 on the 15th Regrowth 124th year of Ascendancy at 09:48 Killed by overpowered greater multi-hued wyrm at level 32 on the 15th Regrowth 124th year of Ascendancy at 14:22 Killed by Droid at level 33 on the 15th Regrowth 124th year of Ascendancy at 19:17 Killed by Salawe the orc cryomancer at level 33 on the 16th Regrowth 124th year of Ascendancy at 16:45 Killed by orc pyromancer at level 33 on the 19th Regrowth 124th year of Ascendancy at 17:46 Killed by Droid at level 34 on the 22nd Regrowth 124th year of Ascendancy at 17:25 Killed by Islygawen the orc pyromancer at level 34 on the 23rd Regrowth 124th year of Ascendancy at 09:41 Killed by Bethora the orc cryomancer at level 34 on the 23rd Regrowth 124th year of Ascendancy at 11:38 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 23rd Regrowth 124th year of Ascendancy at 17:50 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 23rd Regrowth 124th year of Ascendancy at 21:01 Killed by multi-hued drake at level 34 on the 49th Regrowth 124th year of Ascendancy at 13:47 Killed by ritch flamespitter at level 35 on the 49th Regrowth 124th year of Ascendancy at 18:18 Killed by Gorbat, Supreme Wyrmic of the Pride at level 35 on the 52nd Regrowth 124th year of Ascendancy at 20:19 Killed by Gorbat, Supreme Wyrmic of the Pride at level 35 on the 52nd Regrowth 124th year of Ascendancy at 22:41 Killed by Islugalle the greater multi-hued wyrm at level 35 on the 53rd Regrowth 124th year of Ascendancy at 11:31 Killed by Polevea the orc summoner at level 35 on the 54th Regrowth 124th year of Ascendancy at 08:44 Killed by Droid at level 36 on the 71st Regrowth 124th year of Ascendancy at 21:42 Killed by Droid at level 36 on the 72nd Regrowth 124th year of Ascendancy at 00:49 Killed by Droid at level 36 on the 72nd Regrowth 124th year of Ascendancy at 03:04 Killed by orc berserker at level 36 on the 74th Regrowth 124th year of Ascendancy at 01:13 Killed by Droid at level 37 on the 75th Regrowth 124th year of Ascendancy at 13:57 Killed by radiant horror at level 37 on the 3rd Pyre 124th year of Ascendancy at 21:30 Killed by High Sun Paladin Aeryn at level 37 on the 7th Pyre 124th year of Ascendancy at 17:35 Killed by High Sun Paladin Aeryn at level 37 on the 7th Pyre 124th year of Ascendancy at 19:46 Killed by Zubulaith the elven elite warrior at level 38 on the 13rd Pyre 124th year of Ascendancy at 21:41 Killed by Droid at level 38 on the 14th Pyre 124th year of Ascendancy at 01:50 Killed by Droid at level 38 on the 46th Pyre 124th year of Ascendancy at 09:28 Killed by Grand Corruptor at level 38 on the 73rd Pyre 124th year of Ascendancy at 00:33 Killed by Grand Corruptor at level 38 on the 73rd Pyre 124th year of Ascendancy at 03:24 Killed by The Shade of Telos at level 39 on the 8th Mirth 124th year of Ascendancy at 01:44 Killed by multi-hued drake at level 39 on the 9th Mirth 124th year of Ascendancy at 20:43 Killed by Arona the Fearsome at level 40 on the 5th Dusk 124th year of Ascendancy at 14:49 |
Primary Stats
| Strength | 32 (base 11) |
| Dexterity | 22 (base 9) |
| Constitution | 14 (base 14) |
| Magic | 79 (base 60) |
| Willpower | 69 (base 65) |
| Cunning | 55 (base 37) |
Resources
| Life | 661/661 |
| Mana | 668/668 |
| Healing Factor | 1.37 |
| Regeneration | 2.1235 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 16 |
| Crit Chance | 18% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61.5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51.766666666667 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| All | +6% |
Defense: Base
| Armour (hardiness) | 10.999999999999 (30%) |
| Defense | 17.2 |
| Ranged Defense | 17.2 |
| Fatigue | 6 |
| Physical Save | 27.05 |
| Spell Save | 35.9 |
| Mental Save | 26.7 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 495 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 451.56 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 885% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Elementalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Elemental fusion | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Force | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Restoration | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You failed to protect the repented thief from death by degenerated skeleton warrior. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed bloated horror heart. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+2 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | painweaver's stralite ring of life painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+5 eff.) Changes damage: +6% all Life regen: +1.00 Maximum life: +48.00 Spellpower: +7 (+2 eff.) Mindpower: +5 (+2 eff.) Healing mod.: +17% Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Vorulenn (40-48 power, 6 apr, fire element) Vorulenn (40-48 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +15% arcane Changes damage: +40% fire Talent granted: +1 Command Staff Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
phase door rune of the wizard (range 13; power 32; dur 3) phase door rune of the wizard (range 13; power 32; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
gold amulet 'Xanuriathra' gold amulet 'Xanuriathra'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str Changes damage: +12% mind Spellpower on spell critical (stacks up to 3 times): +2 Maximum psi: +30.00 Spellpower: +2 (+0 eff.) Amulets can have magical properties. |
savior's steel amulet of vision savior's steel amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +11 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +12 (+6 eff.) Blindness immunity: +11% Infravision radius: +3 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+6 eff.) Physical power: +10 (+4 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+4 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+19 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+6 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Healwyrd (29.5-38.35 power, 9 apr) Healwyrd (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 34% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +8 mind When wielded/worn: Accuracy: +6 (+4 eff.) Physical crit. chance: +8.0% Defense: +6 (+4 eff.) Damage when hit (Melee): 12 nature Changes stats: +4 Cun / +7 Wil Changes resistances: +3% mind Mental crit. chance: +4% Sharp, short and deadly. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
voratun dagger 'Sootrazor' (39.5-51.35 power, 9 apr) voratun dagger 'Sootrazor' (39.5-51.35 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +11.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing * cripple the target When wielded/worn: Accuracy: +12 (+8 eff.) Physical crit. chance: +27.0% Physical power: +12 (+5 eff.) Fatigue: -6% Changes stats: +6 Dex / +3 Con Changes resistances: +6% darkness Maximum stamina: +10.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatmaul of ruin (65-97.5 power, 4 apr)inquisitor's voratun greatmaul of ruin (65-97.5 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +16 Physical crit. chance: +12.0% Critical mult.: +23.00% Massive two-handed mauls. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 81.57 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+13 eff.) Maximum psi: +20.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (293 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Fearstar (24-26.4 power, 40 apr, demonfire damage) Fearstar (24-26.4 power, 40 apr, demonfire damage)Requires: - Willpower 30 - Magic 30 - Cunning 30 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 30% Wil, 30% Mag, 30% Cun Damage type: Demonfire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +5 Mag Changes damage: +30% darkness / +30% fire Vim when firing critical spell: +5.00 Psi when firing a critical mind attack: +5.00 Spell crit. chance: +20% Mental crit. chance: +20% Talent on hit(spell): Nightmare (10% chance level 5). Talent on hit(mindpower): Darkfire (10% chance level 5). It can be used to activate talent Spit Blight (costing 24 power out of 30/30) : Effective talent level: 5.0 Power cost: 24 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 375.53 blight damage. The damage will increase with your Magic. Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash. |
kinetic vined mindstar of vitality (5-5.5 power, 18 apr, mind damage) kinetic vined mindstar of vitality (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 physical Damage against: +5% Undead When wielded/worn: Changes resistances: +5% acid / +6% physical / +11% darkness / +5% blight / +6% nature Changes damage: +11% physical Stamina when hit: +1.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rimeblade (10-13 power, 6 apr) Rimeblade (10-13 power, 6 apr)Requires: - Magic 14 - Dexterity 14 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances penetration: +10% physical / +10% cold Changes damage: +15% physical / +15% cold Spell crit. chance: +6% This surprisingly sharp blade appears to be a naturally formed icicle. |
Apprentice Staff (10-12 power, 0 apr, arcane element) Apprentice Staff (10-12 power, 0 apr, arcane element)Requires: - Magic 15 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% lightning / +10% fire / +10% arcane / +10% cold Changes damage: +10% lightning / +10% fire / +10% arcane / +10% cold Talent masteries: +0.10 Spell / Ordered hedgemagic +0.10 Spell / Force Talent granted: +1 Command Staff Spellpower: +5 (+1 eff.) Spell crit. chance: +0% A staff that has been carefully constructed for novices of the Art. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element) infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes stats: +3 Mag / +3 Wil Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum mana: +82.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +4% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
keeper's yew vilestaff of channeling (20-24 power, 4 apr, blight element) keeper's yew vilestaff of channeling (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Mana each turn: +0.15 Spellpower: +19 (+5 eff.) Spell crit. chance: +3% Casting speed: +10% Paradox regeneration: -3.00 It can be used to channel mana (increasing mana regen by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood magestaff of invocation (25-30 power, 5 apr, cold element) magewarrior's short elven-wood magestaff of invocation (25-30 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+4 eff.) Physical crit. chance: +8.0% Physical power: +9 (+4 eff.) Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +24 (+6 eff.) Spell crit. chance: +7% It can be used to project damage in a cone from the staff, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
void walker's yew magestaff of blood (20-24 power, 4 apr, lightning element) void walker's yew magestaff of blood (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 draining blight When wielded/worn: Changes resistances: +8% cold / +10% temporal Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Life leech chance: +10% Life leech: +8% Defense after a teleport: +7 Resist all after a teleport: +7% New effects duration reduction after a teleport: +20% Staves designed for wielders of magic, by the greats of the art. |
Brightbender (40.5-56.7 power, 8 apr) Brightbender (40.5-56.7 power, 8 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid / +16 mind Burst (radius 1) on hit: +12 light When wielded/worn: Accuracy: +11 (+7 eff.) Armour penetration: +2 Physical power: +2 (+1 eff.) Defense: +10 (+6 eff.) Physical save: +3 (+2 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
stralite waraxe 'Glorydabeth' (29-40.6 power, 5 apr) stralite waraxe 'Glorydabeth' (29-40.6 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 33% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +4 arcane / +9 mind When wielded/worn: Changes resistances penetration: +15% blight Changes damage: +6% blight Spellpower: +2 (+0 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
shadow cashmere cloak of sorcery (2 def, 0 armour) shadow cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Mag / +3 Wil Changes resistances: +12% darkness Changes resistances penetration: +8% darkness Changes damage: +13% darkness Stealth bonus: +7 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagohell the woollen robe (0 def, 0 armour) Dagohell the woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% blight / +18% cold Changes damage: +12% cold Reduces incoming crit damage: 15.00% Knockback immunity: +15% Life regen: +3.10 Maximum life: +91.00 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hanutir (2 def, 0 armour) Hanutir (2 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects when hit in melee: * Slows global speed by 5% * 5 arcane resource burn Changes stats: +3 Cun Changes resistances: +8% blight / +19% acid Changes damage: +13% acid Life regen: +1.50 Maximum life: +47.00 Light radius: +1 See invisible: +6 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Raguharadunafang (0 def, 0 armour) Raguharadunafang (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +6% blight / +3% cold / +72% light / +6% darkness Changes damage: +24% light Spell save: +9 (+4 eff.) Mental save: +18 (+9 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+6 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dispeller's silk robe of Linaniil (3 def, 0 armour) dispeller's silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +9% lightning / +8% darkness / +7% blight / +9% fire / +6% cold / +8% light Physical save: +14 (+7 eff.) Spell save: +24 (+9 eff.) Mental save: +14 (+7 eff.) Mana each turn: +0.26 Maximum mana: +76.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of voratun boots of phasing (0 def, 5 armour) dreamer's pair of voratun boots of phasing (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Mag / +3 Wil Physical save: +8 (+4 eff.) Spell save: +9 (+4 eff.) Mental save: +8 (+4 eff.) It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's dwarven-steel gauntlets of regeneration (0 def, 2 armour) brawler's dwarven-steel gauntlets of regeneration (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+4 eff.) Life regen: +1.50 Stamina each turn: +0.60 Psi each turn: +0.25 Metal gloves protecting the hands up to the middle of the lower arm. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+3 eff.) It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
This item will automatically be transmogrified when you leave the level. hardened leather cap 'Morbusjustice' (0 def, 3 armour)hardened leather cap 'Morbusjustice' (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +5 Dex / +6 Cun / +4 Con Changes resistances: -23% light Changes resistances penetration: +10% nature Changes damage: +6% nature Grants telepathy: Humanoid/Orc Life regen: +3.60 A cap made of leather. |
mindwoven cashmere wizard hat of arcana (2 def, 0 armour) mindwoven cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Mag / +3 Wil Psi each turn: +0.21 Spellpower: +4 (+1 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
shielding cashmere wizard hat of the Brotherhood (2 def, 0 armour) shielding cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +5 Mag / +3 Con Changes damage: +10% arcane Spell save: +11 (+5 eff.) It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
dwarven-steel mail armour 'Chumnir' (10 def, 13 armour) dwarven-steel mail armour 'Chumnir' (10 def, 13 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+6 eff.) Fatigue: +16% Changes stats: +4 Str / +4 Cun / +4 Con Changes resistances: +6% blight Changes damage: +21% arcane / +6% blight Mental save: +18 (+9 eff.) Life regen: +1.90 Maximum life: +105.00 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of fire resistance (5 def, 8 armour)spiked drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+4 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +15% fire A suit of armour made of leather. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+19 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Stormpulse StormpulseRequires: - Magic 25 - Willpower 25 Infused by nature 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Ranged Defense: +8 (+5 eff.) Changes resistances: +25% lightning / +25% cold / +25% mind Reduce damage by fixed amount: +4 all Maximum wards: +4 lightning / +4 cold / +4 mind Changes damage: +25% lightning / +25% cold / +25% mind Talent granted: +4 Ward Mindpower: +8 (+3 eff.) Mental crit. chance: +8% Slows Projectiles: +25% It looks like this wardstone was made from a mindstar. Deep in the crystal swirls a thunderstorm. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
143 alchemist agate 143 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
14 sapphire 14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
69 alchemist bloodstone 69 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+6 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+6 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Droid the Skeleton Elementist level 22
75th Regrowth 123rd year of Ascendancy at 21:52 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Droid the Skeleton Elementist level 34
22nd Regrowth 124th year of Ascendancy at 04:41 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Droid the Skeleton Elementist level 38
73rd Pyre 124th year of Ascendancy at 05:32 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Droid the Skeleton Elementist level 27
6th Flare 123rd year of Ascendancy at 20:48 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Droid the Skeleton Elementist level 40
1st Summertide 124th year of Ascendancy at 16:02 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Droid the Skeleton Elementist level 24
19th Pyre 123rd year of Ascendancy at 14:20 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Droid the Skeleton Elementist level 20
24th Regrowth 123rd year of Ascendancy at 17:28 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Droid the Skeleton Elementist level 26
63rd Pyre 123rd year of Ascendancy at 22:39 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Droid the Skeleton Elementist level 16
57th Haze 122nd year of Ascendancy at 18:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Droid the Skeleton Elementist level 23
9th Pyre 123rd year of Ascendancy at 04:13 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Droid the Skeleton Elementist level 20
23rd Regrowth 123rd year of Ascendancy at 19:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Droid the Skeleton Elementist level 15
43rd Haze 122nd year of Ascendancy at 11:15 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Droid the Skeleton Elementist level 19
23rd Regrowth 123rd year of Ascendancy at 04:03 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Droid the Skeleton Elementist level 19
5th Regrowth 123rd year of Ascendancy at 14:23 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Droid the Skeleton Elementist level 33
15th Regrowth 124th year of Ascendancy at 21:56 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Droid the Skeleton Elementist level 35
54th Regrowth 124th year of Ascendancy at 08:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Droid the Skeleton Elementist level 10
60th Dusk 122nd year of Ascendancy at 16:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Droid the Skeleton Elementist level 20
23rd Regrowth 123rd year of Ascendancy at 04:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Droid the Skeleton Elementist level 30
10th Allure 124th year of Ascendancy at 07:43 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Droid the Skeleton Elementist level 40
1st Summertide 124th year of Ascendancy at 06:35 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Droid the Skeleton Elementist level 37
75th Regrowth 124th year of Ascendancy at 16:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Droid the Skeleton Elementist level 10
66th Dusk 122nd year of Ascendancy at 18:37 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Droid the Skeleton Elementist level 28
10th Decay 123rd year of Ascendancy at 11:22 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Droid the Skeleton Elementist level 24
9th Pyre 123rd year of Ascendancy at 06:10 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Droid the Skeleton Elementist level 36
75th Regrowth 124th year of Ascendancy at 03:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Droid the Skeleton Elementist level 15
34th Haze 122nd year of Ascendancy at 12:16 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Droid the Skeleton Elementist level 37
7th Pyre 124th year of Ascendancy at 19:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Droid the Skeleton Elementist level 30
10th Allure 124th year of Ascendancy at 16:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Droid the Skeleton Elementist level 17
3rd Decay 122nd year of Ascendancy at 02:42 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Droid the Skeleton Elementist level 21
43rd Regrowth 123rd year of Ascendancy at 13:39 see stats
Log
Droid hits Arona the Fearsome for 7 healing, 29 fire (29 total damage) [7 healing].
Arona the Fearsome resists the mind attack!
Agony from Droid hits Arona the Fearsome for 15 mind damage.
Burning from Droid hits Arona the Fearsome for 82 fire damage.
Arona the Fearsome uses Silence.
Droid is silenced!
Arona the Fearsome's cleansing fire area effect hits Droid for 28 fire damage.
Droid's cleansing fire area effect hits Arona the Fearsome for 37 fire damage.
Droid stops burning.
Droid's spell attains critical power!
Droid uses Agony.
Talent Lightning is ready to use.
Thunderstorm hits Arona the Fearsome for 14 lightning damage.
Cauterize hits Droid for 35 fire damage.
Arona the Fearsome casts Flame.
Arona the Fearsome's spell attains critical power!
Arona the Fearsome hits Droid for 152 fire damage.
Droid the level 40 skeleton elementist was blazed to death by Arona the Fearsome on level 1 of Slime Tunnels.
The flames around Droid vanish.
Droid deactivates Stone Skin.
Droid is not silenced anymore.
Droid deactivates Burning Wake.
Droid deactivates Wildfire.
Droid rearms.
Droid deactivates Thunderstorm.
The furious lightning storm around Droid calms down and disappears.
Droid deactivates Shielding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
