Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Empyreal 1.1.5The current version of the empyreal class. See the forum post for more info. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Heavy |
| Level / Exp | 2 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by homeless fighter at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:12 2 / 1 |
Primary Stats
| Strength | 20 (base 17) |
| Dexterity | 11 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 18 (base 17) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/118 |
| Stamina | 50/123 |
| Paradox | 144 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 18 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.6 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.46 (63.098591549296%) |
| Defense | 7.35 |
| Ranged Defense | 12.35 |
| Fatigue | 18 |
| Physical Save | 10.85 |
| Spell Save | 10.15 |
| Mental Save | 9.8 |
Defense: Resistances
| Temporal | + 6%( 70%) |
| Mind | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal infantry | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| detrimental effect | The target has been revealed, reducing its stealth power by 17. Luminescence |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Around neck | clarifying stralite amulet of strength (+2) clarifying stralite amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Str Changes resistances: +13% mind Confusion immunity: +20% Amulets can have magical properties. |
| In main hand | iron longsword (5.5-7.7 power, 2 apr) iron longsword (5.5-7.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| In off hand | Timekeeper (5 def, 3 armour, 13 dam, 27 block) Timekeeper (5 def, 3 armour, 13 dam, 27 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 13.0 - 14.3 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +27 When wielded/worn: Armour: +3 Defense: +5 Ranged Defense: +5 Fatigue: +6% Changes resistances: +6% temporal Talent granted: +1 Block Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type. This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life. |
Inventory
steel mail armour of stability (2 def, 6 armour) steel mail armour of stability (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +5% physical Physical save: +10 A suit of armour made of mail. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Homeless fighter uses Dirty Fighting.
Homeless fighter misses Nimil.
Nimil hits Homeless fighter for 3 physical, 4 temporal (7 total damage).
Talent Gift of the Highborn is ready to use.
Nimil uses Shield Pummel.
Nimil misses Homeless fighter.
Nimil hits Homeless fighter for 3 physical, 4 temporal (7 total damage).
Homeless fighter uses Infusion: Sun.
Nimil loses sight!
Nimil has been illuminated.
Nimil hits Something for 3 physical, 4 temporal (7 total damage).
Something misses Nimil.
Talent Shield Pummel is ready to use.
Nimil misses Something.
Something hits Nimil for 16 physical, 6 nature (22 total damage).
Talent Ground Contraction is ready to use.
Nimil misses Something.
Nimil shrugs off the effect 'Stunned'!
Nimil resists the stun and Something quickly regains its footing!
Something misses Nimil.
Something hits Nimil for 8 physical, 6 nature, 18 physical (32 total damage).
Nimil the level 2 higher heavy was punctured to death by a homeless fighter on level 2 of The Arena.
Something killed Nimil!
