
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Annihilator |
| Level / Exp | 22 / 38% |
| Size | big |
| Lifes / Deaths | Killed by orc grand master assassin at level 13 on the 36th Dearth 122nd year of Ascendancy at 05:31 / 2Killed by Eilinabeth the giant lightning ant at level 22 on the 8th Shortage 122nd year of Ascendancy at 05:56 |
Primary Stats
| Strength | 40 (base 11) |
| Dexterity | 61 (base 46) |
| Constitution | 22 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 65 (base 51) |
Resources
| Life | -1/632 |
| Psi | 80/110 |
| Steam | 68/130 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931181 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 9 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 52 |
| Crit Chance | 24% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| Lightning | +3% |
| Fire | +25% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (38.594633868923%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 6.9238052216851 |
| Physical Save | 34 |
| Spell Save | 24 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 28%( 70%) |
| Light | + 21%( 70%) |
| Cold | + 18%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 28%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 70% |
| Confusion Resistance | 41% |
| Disarm Resistance | 20% |
| Knockback Resistance | 32% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.9 steam per turn. Can be activated for an instant burst of 54 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 110% efficiency and cooldown mod of 53%. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Turrets | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
Escort the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed bear paw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Anti-Gravity Boots (8 def, 8 armour)3.0 Encumbrance T2 feet armor [Unique] Steamtech While equipped: Stats Str +5, Dex +4 offense ------ Steampower +3 (+1 eff.) Damage +10% fire defense ------ Armor +8 Defense +8 (+2 eff.) Fatigue +8% Resistance +10% fire Pinning Resist +50% These boots have a 8% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (80 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (137 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 1/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Quiver | acidic pouch of dwarven-steel shots of accuracy (14/18, 33-40 power, 3 apr) 3.0 Encumbrance T3 shot ammo [Ego] Arcane/Master Weapon Damage 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +5.0% Capacity 18 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: other ------- Talents +4 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Glowmalice'2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: Stats Str +7, Con +2 offense ------ Damage +3% light defense ------ Defense +5 (+1 eff.) Resistance +1% physical, +3% all Spell save +6 (+3 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ce'Nurema the hardened leather hat (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats Str +2, Dex +8, Wil +4 Cun +11, Con +3 offense ------ Mindpower +4 (+2 eff.) Ignore Armor +5 defense ------ Armor +3 Fatigue +3% Mind save +3 (+1 eff.) A hat made of leather. Very stylish. |
| On hands | Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +2, Wil +3 offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire other ------- Talents +2 Toxic Cannister Launcher Unarmed combat: Weapon Damage 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 100% fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 52.42 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Betevena the elm wand of shielding [power 122] (20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats Str +5, Dex +1, Mag +3, Cun +1 other ------- See Invisibility +6 Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Tempestobsidian0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% lightning When Hit 8 mind defense ------ Defense +10 (+3 eff.) Resistance +2% physical Mind save +6 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
| On fingers | psionicist's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats Wil +4 defense ------ Mind save +8 (+3 eff.) Life +20.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +32% Rings make your fingers look great! |
| Around neck | savior's copper amulet of vision0.1 Encumbrance T1 amulet jewelry [Ego++] Nature/Master While equipped: defense ------ Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +11 (+4 eff.) Blind Resist +10% other ------- Infravision +2 Sight +2 See Invisibility +6 Amulets make your neck look great! |
| In main hand | steady dwarven-steel steamgun of fire 4.0 Encumbrance T3 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +9 fire On Hit: * splashes acid on your target dealing 45 damage and reducing their armor Uses 2.0 Steam While equipped: offense ------ Physical Crit +3.0% Damage +10% fire Accuracy +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Eclipsetrencher1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats Str +4, Dex +1, Con +3 offense ------ Physical Power +8 (+2 eff.) Ignore resists +15% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Resistance +12% light Physical save +10 (+5 eff.) other ------- Infravision +2 Size +1 A belt that goes around your waist. |
| In off hand | flaming dwarven-steel shield of lightning resistance (+17%) (0 def, 6 armour, 32-38 power, 77 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 31.5 - 37.8 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +77 On-Hit, radius 1 +12 fire While equipped: offense ------ On-Hit 6 fire When Hit 6 fire defense ------ Armor +6 Fatigue +8% Resistance +17% lightning other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Strikewind' (2 def, 2 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +3, Con +3 defense ------ Armor +2 Defense +2 (+0 eff.) Resistance +12% blight, +9% cold +3% lightning Physical save +7 (+3 eff.) Life +151.00 Disease Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bikini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
medical injector implant (efficiency 101% / cooldown 65%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 101% efficiency and cooldown mod of 65%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 7)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 29 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.0 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion (speed 412%; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 412% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: Stats Mag +2 offense ------ Spellpower/crit +2 other ------- Mana/turn +0.10 Max mana +21.00 Amulets make your neck look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Cun +2 defense ------ Defense +4 (+1 eff.) Rings make your fingers look great! |
wizard's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats Mag +3 defense ------ Spell save +6 (+3 eff.) Life Regen +3.00 Stun Resist +21% Rings make your fingers look great! |
Jetminister the cured leather sling4.0 Encumbrance T2 sling 1H weapon [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 Projectile Speed +200% On-ranged-hit +6 cold While equipped: Stats Str +2 offense ------ Critical power +10.00% Physical Power +6 (+2 eff.) Damage +9% cold Ignore resists +6% physical other ------- Reload +1 Slings are used to hurl stones or metal shots at your foes. |
Porovea4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% On Hit: 10% Arcane Vortex level 5 While equipped: Stats Cun +3, Mag +4 offense ------ Spellpower +12 (+4 eff.) Damage +14% arcane, +20% physical Ignore resists +7% physical defense ------ Defense +10 (+3 eff.) Physical save +9 (+4 eff.) other ------- Reload +3 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Flashpoint4.0 Encumbrance T1 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% Damage Multiplier 130% Range +5 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ On-Ranged-Hit 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
iron shield 'Lisigadhetira' (0 def, 2 armour, 9-11 power, 19 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 9.0 - 10.8 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +19 While equipped: defense ------ Armor +2 Fatigue +8% Resistance +11% physical Life +80.00 Cut Resist +10% Knockbk Resist +10% other ------- Psi when Hit +0.04 Talents +1 Block Handheld deflection devices. |
reinforced steel shield of the stars (0 def, 7 armour, 19-23 power, 69 block)7.0 Encumbrance T2 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 19.0 - 22.8 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +69 On-hit +11 light, +12 darkness While equipped: Stats Cun +3, Mag +1 offense ------ Damage +12% light, +10% darkness defense ------ Armor +7 Fatigue +8% Resistance +11% light, +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
Goreobeisance the cured leather armour (26 def, 8 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: offense ------ Damage +6% nature Ignore resists +10% mind, +25% physical defense ------ Armor +8 Defense +26 (+8 eff.) Fatigue +7% Resistance +17% fire other ------- Stamina/turn +3.00 A suit of armour made of leather. |
Bethominn1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Dex +4, Wil +4, Cun +2, Con +1 offense ------ Physical Power +13 (+4 eff.) Accuracy +5 (+2 eff.) defense ------ Spell save +5 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Getihir1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Damage +3% arcane defense ------ Armor +6 Resistance +11% light, +6% darkness Spell save +3 (+1 eff.) Unlife -20.00 life Knockbk Resist +20% A belt that goes around your waist. |
Porerimira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats Str +5 offense ------ Mindpower +3 (+1 eff.) defense ------ Crit Resistance 5.00% Physical save +6 (+3 eff.) Spell save +3 (+1 eff.) Stun Resist +20% A belt that goes around your waist. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Wil +3 defense ------ Resistance +20% blight, +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
spiritwalker's hardened leather belt of the mystic1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats Mag +5 offense ------ Spellpower +3 (+2 eff.) defense ------ Mind save +7 (+3 eff.) other ------- Mana/turn +0.19 Max mana +26.00 A belt that goes around your waist. |
Hazesteel (1 def, 6 armour) =Mag3=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +3, Dex +1, Mag +3 offense ------ When Hit 2 mind defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +17% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voraminor the Rimeclash (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +5, Dex +2 offense ------ When Hit 6 cold defense ------ Defense +1 (+0 eff.) Resistance +6% darkness Unlife -80.00 life Poison Resist +10% Knockbk Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Obsidianspitter' (1 def, 0 armour) =Con3=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +2, Cun +2, Con +3 offense ------ Damage +3% acid Ignore resists +5% darkness Accuracy +4 (+1 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) other ------- Infravision +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 32.95 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
elven-silk cloak 'Lisolaith' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats Str +4, Mag +4, Wil +3, Con +3 offense ------ Damage +9% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 * 10% chance to reduce all saves and defense by 22 defense ------ Defense +3 (+1 eff.) Resistance +3% blight Physical save +10 (+5 eff.) Spell save +20 (+10 eff.) Mind save +13 (+5 eff.) Life +87.00 other ------- Max mana +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Festerveil the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) Damage +6% nature, +6% cold Ignore resists +10% cold Ignore Armor +4 When Hit 2 cold On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +1 Resistance +6% lightning A pair of boots made of leather. |
Shocksmash the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Dex +3 offense ------ Accuracy +20 (+7 eff.) defense ------ Armor +3 Resistance +9% lightning, +12% light Unlife -40.00 life other ------- Stamina/turn +0.60 Max stamina +16.00 A pair of boots made of leather. |
Falirab the pair of voratun boots (13 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats Dex +6, Cun +1 offense ------ Physical Crit +5.0% Physical Power +6 (+2 eff.) Ignore Armor +10 When Hit 6 mind defense ------ Armor +5 Defense +13 (+4 eff.) Fatigue +4% Resistance +9% mind Silence Resist +37% Confus Resist +50% Stun Resist +50% other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Beliba' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Disrupt While equipped: Stats Con +1 offense ------ When Hit: * 16 arcane resource burn defense ------ Armor +1 Fatigue +1% Physical save +6 (+3 eff.) Spell save +10 (+5 eff.) Healmod +5% Pinning Resist +20% other ------- Max stamina +20.00 Unarmed combat: Weapon Damage 10.5 - 14.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-hit +17 item manaburn arcane On Hit: * 17 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Poromiwyn the rough leather hat (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3, Con +2 offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +1 Fatigue +1% Resistance +12% blight, +3% mind Healmod +5% A hat made of leather. Very stylish. |
linen wizard hat 'Blastgrind' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats Wil +4 offense ------ Damage +11% darkness Ignore resists +5% blight When Hit 2 lightning defense ------ Defense +1 (+0 eff.) Resistance +16% darkness other ------- Max mana +40.00 Max vim +10.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Frostwrack' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats Wil +3, Con +4 offense ------ Damage +11% darkness On-Hit (Melee): * 10% chance to reduce armor by 13% defense ------ Defense +1 (+0 eff.) Resistance +16% darkness, +3% cold other ------- See Invisibility +6 A pointy cloth hat, very wizardly... |
Mohor the hardened leather hat (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Cun +0 defense ------ Armor +3 Fatigue +3% Resistance +8% nature, +4% physical Physical save +12 (+6 eff.) Spell save +5 (+2 eff.) Life +40.00 Healmod +13% Cut Resist +10% Confus Resist +10% Teleport Resist +20% A hat made of leather. Very stylish. |
Ice's kiss (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Cun +0, Con +3 offense ------ Ignore resists +5% cold Ignore Armor +1 When Hit 6 physical defense ------ Armor +1 Fatigue +1% Unlife -60.00 life A hat made of leather. Very stylish. |
Drosta the hardened leather cap (0 def, 6 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +6 Fatigue +3% Spell save +12 (+6 eff.) Life +60.00 Life Regen +2.00 Disarm Resist +20% Confus Resist +20% Stun Resist +10% Teleport Resist +10% other ------- Infravision +3 A cap made of leather. |
Blindwend (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats Mag +4, Wil +4 offense ------ Spell Crit +1% Damage +5% blight, +3% cold +6% arcane, +9% fire Ignore resists +5% cold defense ------ Armor +3 Fatigue +5% Resistance +9% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
187 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gliyabressra2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Mag +3 defense ------ Resistance +5% arcane, +9% cold Life Regen +2.00 Pinning Resist +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Gloombliss'1.0 Encumbrance T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats Wil +3 offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +6 (+2 eff.) Damage +12% darkness When Hit 4 darkness, 10 fire defense ------ Resistance +3% darkness, +6% fire other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 13] simple frost salve [power 13]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 110% efficiency and 53% cooldown modifier. Remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 157] simple healing salve [power 157]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 110% efficiency and 53% cooldown modifier. Heal 157 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Pyreviper the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats Str +1, Mag +1 offense ------ Spell Crit +5% Ignore resists +10% fire When Hit 6 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +5% arcane Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +24.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cyrissra the Nightrupture (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats Str +2 offense ------ Damage +7% mind, +8% fire When Hit 4 darkness defense ------ Defense +25 (+8 eff.) Resistance +6% blight, +3% darkness Mind save +9 (+3 eff.) Life +20.00 Knockbk Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glorilrathra (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats Str +8, Wil +8 offense ------ Physical Crit +8.0% Mind Crit +9% Critical power +15.00% Physical Power +20 (+6 eff.) Ignore resists +5% physical defense ------ Physical save +6 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of predation (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats Str +2, Dex +3 offense ------ Physical Power +4 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Isama the iron torque of mindblast [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% mind defense ------ Resistance +3% darkness, +5% arcane Spell save +3 (+1 eff.) Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
evasive elm wand of lightning storm [power 110] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (113 total damage) Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Enyo the Drem Annihilator level 10
21st Dearth 122nd year of Ascendancy at 22:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Enyo the Drem Annihilator level 20
25th Loss 122nd year of Ascendancy at 07:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Enyo the Drem Annihilator level 7
17th Dearth 122nd year of Ascendancy at 14:42 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Enyo the Drem Annihilator level 14
42nd Dearth 122nd year of Ascendancy at 22:17 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Enyo the Drem Annihilator level 21
6th Shortage 122nd year of Ascendancy at 05:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Enyo the Drem Annihilator level 16
3rd Loss 122nd year of Ascendancy at 15:03 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Enyo the Drem Annihilator level 13
36th Dearth 122nd year of Ascendancy at 05:31 see stats
Log
Polabrenor the bee swarm speeds up.
Polabrenor the bee swarm slows down.
Polabrenor the bee swarm hits Enyo for (8 reactive armor), (22 exoskeleton), 22 physical (22 total damage).
Melee retaliation hits Polabrenor the bee swarm for (3 flat reduction), 0 fire, (3 flat reduction), 0 mind (0 total damage).
Enyo's Reactive Armor performs a ranged critical strike against Polabrenor the bee swarm!
Polabrenor the bee swarm is covered in acid!
War hound hits Enyo for (75 exoskeleton), 75 physical (75 total damage).
Acid Splash from Enyo hits Poluna the wolf for 1 acid damage.
Black Blood Bleeding from Enyo hits Eilinabeth the giant lightning ant for 5 darkness damage.
Burning Phosphorous from Enyo hits Poluna the wolf for 14 fire damage.
Enyo's Reactive Armor hits Polabrenor the bee swarm for (12 flat reduction), 8 physical, (5 flat reduction), 0 fire (8 total damage).
Burning Phosphorous from Enyo hits Eilinabeth the giant lightning ant for 14 fire damage.
Melee retaliation hits War hound for 0 fire, 3 mind (3 total damage).
Black Blood Bleeding from Enyo hits Polabrenor the bee swarm for (4 flat reduction), 0 darkness (0 total damage).
Burning Phosphorous from Enyo hits Polabrenor the bee swarm for (12 flat reduction), 0 fire (0 total damage).
Acid Splash from Enyo hits Eilinabeth the giant lightning ant for 1 acid damage.
Black Blood Bleeding from Enyo hits War hound for 4 darkness damage.
Poluna the wolf starts to bleed black blood.
Polabrenor the bee swarm throws two quick punches.
Polabrenor the bee swarm performs a melee critical strike against Enyo!
Poluna the wolf hits Enyo for (27 exoskeleton), 27 nature, (2 exoskeleton), 2 acid, (14 exoskeleton), 45 nature, (0 exoskeleton), 4 acid (77 total damage).
Polabrenor the bee swarm hits Enyo for (0 exoskeleton), 47 physical, (0 exoskeleton), 66 physical (114 total damage).
Melee retaliation hits Poluna the wolf for 0 fire, 0 mind, 0 fire, 0 mind (0 total damage).
Melee retaliation hits Polabrenor the bee swarm for (4 flat reduction), 0 fire, (4 flat reduction), 0 mind, (4 flat reduction), 0 fire, (2 flat reduction), 0 mind (0 total damage).
Ritch flamespitter is protected by a layer of thick leaves.
Talent Dig is ready to use.
Talent Block is ready to use.
Talent Heavy Weapon Expertise is ready to use.
Thorn Grab from Eilinabeth the giant lightning ant hits Enyo for (0 exoskeleton), 12 nature (12 total damage).
Enyo the level 22 drem annihilator was treehugged to death by Eilinabeth the giant lightning ant on level 1 of Old Forest.

















































































































