Timid Thea the level 11 Halfling Adventurer by DineAtColumbine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceHalfling
ClassAdventurer
Level / Exp11 / 28%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength46 (base 34)
Dexterity42 (base 34)
Constitution54 (base 34)
Magic47 (base 34)
Willpower39 (base 34)
Cunning39 (base 34)

Resources

Mana175/175
Negative60/60
Life516/516
Paradox300
Soul10/10
Hate50/100
Equilibrium20
Vim163/163
Insanity0/100
Positive60/60
Stamina182/182
Psi228/228
Healing Factor1.3497803169826
Regeneration33.358639428791

Speed

Mental+2.61773376059%
Attack+2.61773376059%
Movement+92.89026520981%
Spell0%
Global+129.50674828931%

Vision

Sight10
Lite3
Infravision9
See Stealth88.769462099987
See Invisible78.769462099987

Offense: Mainhand

Damage74
Accuracy61
Crit Chance55%
APR29
Speed0.97

Offense: Spell

Spellpower59
Crit Chance36%
Speed1

Offense: Mind

Mindpower42
Crit Chance23%
Speed0.97449043489211

Offense: Damage Bonus

Darkness+26%
Lightning+14%
Fire+10%
All0%

Offense: Damage Penetration

Blight+5%
All0%

Defense: Base

Armour (hardiness)36.546329491932 (86.437502051092%)
Defense59
Ranged Defense59
Fatigue0
Physical Save45.4
Spell Save45.7
Mental Save46

Defense: Resistances

Acid+ 54%( 70%)
Physical+ 18%( 70%)
Cold+ 40%( 70%)
All+ 12%( 70%)
Darkness+ 20%( 70%)
Light+ 45%( 70%)
Temporal+ 28%( 70%)
Fire+ 51%( 70%)
Lightning+ 40%( 70%)

Defense: Immunities

Silence Resistance10%
Disarm Resistance20%
Knockback Resistance25%
Confusion Resistance92%
Stun Resistance100%
Pinning Resistance20%
Instadeath Resistance100%
Blind Resistance67%

Inscriptions (4/5)

Infusions
Infusions
Infusions
Runes

Class Talents

Cunning / Artifice1.20
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
5/5
5/5
3/5
0/5
Spell / Golemancy1.20
5/5
5/5
0/5
0/5
Celestial / Sun1.20
5/5
5/5
3/5
0/5
Chronomancy / Temporal Guardian1.20
5/5
5/5
3/5
0/5
Corruption / Bone1.20
5/5
5/5
3/5
0/5
Corruption / Plague1.20
5/5
5/5
0/5
0/5
Psionic / Discharge1.20
1/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.20
5/5
5/5
3/5
0/5
Wild-gift / Fire drake aspect1.20
5/5
5/5
3/5
0/5
Psionic / Focus1.20
5/5
5/5
3/5
0/5
Cunning / Ambush1.20
1/5
0/5
0/5
0/5
Cunning / Tactical1.20
5/5
5/5
0/5
0/5
Wild-gift / Cold drake aspect1.20
5/5
5/5
3/5
0/5
Technique / Tireless Combatant1.20
5/5
5/5
3/5
0/5
Wild-gift / Sand drake aspect1.20
5/5
5/5
3/5
0/5
Wild-gift / Ooze1.20
5/5
5/5
3/5
0/5
Technique / Buckler Training1.20
5/5
5/5
3/5
0/5
Technique / Agility1.20
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.20
5/5
5/5
3/5
0/5
Technique / Battle tactics1.20
1/5
0/5
0/5
0/5
Technique / Shield offense1.20
5/5
5/5
0/5
0/5
Celestial / Radiance1.20
1/5
0/5
0/5
0/5
Technique / Marksmanship1.20
5/5
5/5
0/5
0/5
Corruption / Wrath1.20
1/5
0/5
0/5
0/5
Wild-gift / Oozing blades1.20
1/5
0/5
0/5
0/5
Spell / Undead drake1.20
5/5
5/5
3/5
0/5
Wild-gift / Storm drake aspect1.20
5/5
5/5
3/5
0/5
Technique / Duelist1.20
5/5
5/5
3/5
0/5
Corruption / Torture1.20
5/5
5/5
3/5
0/5
Technique / Combat veteran1.20
5/5
5/5
3/5
0/5
Spell / Advanced-golemancy1.20
1/5
0/5
0/5
0/5
Wild-gift / Eyal's fury1.20
1/5
0/5
0/5
0/5
Demented / Scourge drake1.20
5/5
5/5
3/5
0/5
Demented / Friend of the worm1.20
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.20
5/5
5/5
3/5
0/5
Demented / Controlled horrors1.20
5/5
5/5
3/5
0/5
Demented / Path of horror1.20
5/5
5/5
3/5
0/5
Wild-gift / Higher draconic abilities1.20
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.20
5/5
5/5
3/5
0/5
Corruption / Spellblaze1.20
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.20
5/5
5/5
3/5
0/5
Demented / Slow death1.20
5/5
5/5
3/5
0/5
Demented / Tentacles1.20
5/5
5/5
3/5
0/5
Psionic / Solipsism1.20
5/5
5/5
3/5
0/5
Cunning / Dirty fighting1.20
5/5
5/5
3/5
0/5
Technique / Skirmisher - Slings1.20
5/5
5/5
0/5
0/5
Cursed / Punishments1.20
5/5
5/5
3/5
0/5
Cunning / Poisons1.20
5/5
5/5
3/5
0/5
Chronomancy / Blade Threading1.20
5/5
5/5
3/5
0/5
Spell / Enhancement1.20
5/5
5/5
3/5
0/5
Celestial / Eclipse1.20
5/5
5/5
3/5
0/5
Technique / Magical combat1.20
5/5
5/5
3/5
0/5
Chronomancy / Speed Control1.20
5/5
5/5
0/5
0/5
Corruption / Reaving combat1.20
5/5
5/5
3/5
0/5
Technique / Shield defense1.20
5/5
5/5
3/5
0/5
Technique / Dual techniques1.20
5/5
5/5
3/5
0/5
Wild-gift / Corrosive blades1.20
1/5
0/5
0/5
0/5
Corruption / Doom shield1.20
5/5
5/5
3/5
0/5
Corruption / Doom covenant1.20
1/5
0/5
0/5
0/5
Cursed / Strife1.20
5/5
5/5
0/5
0/5
Cursed / Predator1.20
5/5
5/5
3/5
0/5

Generic Talents

Chronomancy / Chronomancy1.20
5/5
5/5
0/5
0/5
Psionic / Mentalism1.20
5/5
5/5
0/5
0/5
Demented / Beyond sanity1.20
5/5
5/5
3/5
0/5
Technique / Thuggery1.20
5/5
5/5
3/5
0/5
Chronomancy / Spacetime Weaving1.20
5/5
5/5
0/5
0/5
Corruption / Demonic strength1.20
5/5
5/5
3/5
0/5
Wild-gift / Fungus1.20
5/5
5/5
3/5
0/5
Cunning / Survival1.20
5/5
5/5
3/5
0/5
Technique / Unarmed training1.20
4/5
5/5
3/5
0/5
Celestial / Hymns1.20
5/5
5/5
3/5
0/5
Technique / Combat training1.20
4/5
5/5
4/5
3/5
5/5
5/5
Demented / Doom1.20
5/5
5/5
0/5
0/5
Celestial / Chants1.20
5/5
5/5
3/5
0/5
Cunning / Scoundrel1.20
5/5
5/5
3/5
0/5
Spell / Necrosis1.20
5/5
5/5
3/5
0/5
Race / Halfling1.20
5/5
3/5
0/5
0/5
Technique / Conditioning1.20
5/5
5/5
3/5
0/5
Spell / Stone alchemy1.20
5/5
5/5
0/5
0/5
Demented / Calamity1.20
5/5
5/5
3/5
0/5
Spell / Staff combat1.20
5/5
5/5
0/5
0/5
Cunning / Lethality1.20
5/5
5/5
3/5
0/5
Psionic / Finer energy manipulations1.20
5/5
5/5
3/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

active
done
done
done
done
active
done
active
done
active
done
done

Equipment

On feet
Quiver
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Curse Lifter (Madness (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Timid Thea the Halfling Adventurer level 8
28th Haze 122nd year of Ascendancy at 02:12
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Timid Thea the Halfling Adventurer level 10
50th Haze 122nd year of Ascendancy at 11:25
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By Timid Thea the Halfling Adventurer level 9
49th Haze 122nd year of Ascendancy at 21:29
see stats
The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By Timid Thea the Halfling Adventurer level 7
79th Pyre 122nd year of Ascendancy at 05:48
see stats

Log

You gain 1.32 gold from the melting of impenetrable iron plate armour of spell shielding (0 def, 13 armour).
You gain 1.37 gold from the melting of
cured leather armour of resilience (6 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.76 gold from the melting of
impenetrable iron mail armour of acid resistance (2 def, 10 armour).
You gain 6.55 gold from the melting of
rough leather cap 'Yaratodir' (5 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.14 gold from the melting of
miner's iron helm of dexterity (+2) (0 def, 5 armour).
You gain 0.44 gold from the melting of
insulating rough leather cap (0 def, 1 armour).
You gain 0.44 gold from the melting of
insulating rough leather cap (0 def, 1 armour).
You gain 1.85 gold from the melting of
rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 1.11 gold from the melting of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 8.66 gold from the melting of
Demonlord (0 def, 2 armour).
You gain 6.08 gold from the melting of
Delyduchak (0 def, 1 armour).
You gain 0.60 gold from the melting of
resilient linen cloak (1 def, 0 armour).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 7.53 gold from the melting of
Ivitira the Blindsorrow (2-2 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.03 gold from the melting of
flaming iron greatsword (18-30 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.18 gold from the melting of
thought-forged iron dagger of daylight (10-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
acidic iron dagger (10-14 power, 5 apr).
You gain 0.75 gold from the melting of
copper ring of corrosion (+22%).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.13 gold from the melting of
healing infusion of the warrior (heal 136; cd 10).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

A shield forms around Timid Thea.