











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 38 / 59% |
| Size | big |
| Lifes / Deaths | Killed by corrupted patchwork troll at level 38 on the 15th Pyre 123rd year of Ascendancy at 12:36 / 1 |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 86 (base 60) |
| Constitution | 40 (base 10) |
| Magic | 90 (base 60) |
| Willpower | 63 (base 12) |
| Cunning | 45 (base 34) |
Resources
| Life | -176/1172 |
| Mana | 456/644 |
| Paradox | 281 |
| Healing Factor | 1.4522297605398 |
| Regeneration | 22.872618728502 |
Speed
| Mental | +17.53579726198% |
| Attack | +17.53579726198% |
| Movement | +3.9968028886506E-12% |
| Spell | +17.53579726198% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 19.222345367736 |
| See Invisible | 43.222345367736 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 70 |
| Crit Chance | 24% |
| APR | 21 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 22% |
| Speed | 0.85080462573548 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 16% |
| Speed | 0.85080462573548 |
Offense: Damage Bonus
| Acid | +58% |
| Arcane | +13% |
| Cold | +35% |
| All | +5% |
| Physical | +29% |
| Darkness | +17% |
| Light | +23% |
| Temporal | +11% |
| Mind | +13% |
| Lightning | +11% |
| Fire | +20% |
| Nature | +11% |
Offense: Damage Penetration
| Lightning | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (69.687909656376%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 40 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 47%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 42%( 70%) |
| Temporal | + 35%( 70%) |
| Physical | + 28%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Confusion Resistance | 72% |
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 18%. 1 Time Dilation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 358. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. * You've found the needed vial of squid ink. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. * You've found the needed ritch stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed minotaur nose. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betoreta the pair of hardened leather boots (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +5 Dex +5 Con +10 Lck offense ------ Physical Crit +1.0% Critical power +10.00% Damage +7% physical defense ------ Armor +3 Defense +10 (+3 eff.) Resistance +6% blight +3% darkness Stealth +6 Silence Resist +26% Confus Resist +32% Stun Resist +21% other ------- Size +1 A pair of boots made of leather. |
| Quiver | psychokinetic quiver of elven-wood arrows of erosion (16/16, 153% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Nature/Psionic Weapon Damage 154% Range: 1.0x-1.4x Uses 70% Dex, 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 16 On-ranged-hit +20 nature +21 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | void-walker's dwarven lantern of focus1.0 Encumbrance T5 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Wil offense ------ Damage +8% mind defense ------ Resistance +7% cold +7% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +16% Out-of-Phase Resilience +22% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Hathidin (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil offense ------ Spellpower +8 (+2 eff.) Accuracy +30 (+7 eff.) defense ------ Defense +2 (+1 eff.) Shield Power +7% Physical save +7 (+3 eff.) Life Regen +1.50 other ------- Mana/turn +1.40 Mana when Hit +1.30 Max mana +57.00 Infravision +2 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Cuthedovor the dwarven-steel torque of clear mind [power 2] (20/25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +4 Cun +1 Wil offense ------ Mindpower +15 (+5 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Hate-on-crit +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Stormbore the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +1% Damage +6% lightning +6% nature defense ------ Resistance +9% lightning Life +48.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
| On fingers | painweaver's steel ring of life0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +9 (+2 eff.) Spellpower +8 (+2 eff.) Mindpower +6 (+2 eff.) Damage +5% all defense ------ Life +42.00 Life Regen +8.00 Healmod +12% Rings make your fingers look great! |
| Around waist | Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 348, based on Magic) for 10 turns. Uses 20 power out of 4/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | dragonbone longbow 'Cracklewasp'4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Arcane/Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +34 acid While equipped: Stats +17 Con +15 Wil offense ------ Damage +44% acid Ignore resists +15% lightning When Hit 4 lightning defense ------ Resistance +6% nature +9% lightning Life +102.00 Longbows are used to shoot arrows at your foes. |
| On hands | temporal drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +10 (+2 eff.) On-Hit 5 arcane 13 temporal On-Ranged-Hit 9 temporal Damage +8% arcane +6% temporal defense ------ Armor +3 Resistance +8% arcane +12% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +2 Cun offense ------ Spell Crit +8% Spellpower +8 (+2 eff.) Damage +9% acid +17% physical +18% light +15% cold +15% fire +12% darkness defense ------ Resistance +13% acid +10% physical +14% fire +17% cold +13% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Daimalar the Dimpride (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Defense +10 (+3 eff.) Resistance +9% lightning +9% cold Crit Resistance 15.00% Physical save +11 (+5 eff.) Life +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Eilinydhevena the Frosthunt0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +14 Str +15 Dex +3 Mag +9 Wil +3 Con offense ------ Damage +15% cold other ------- See Invisibility +24 Amulets make your neck look great! |
Inventory
movement infusion (speed 539%; cd 18)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 539% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 425; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 331; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 517; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 517 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the titan (absorb 121; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 590; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 590 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 431; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+7 eff.) Spell save +15 (+5 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
wanderer's gold amulet of willpower (+4)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +3 Wil +5 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +1.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
titan's copper ring of arcana (+0.12/turn) =con=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Silence Resist +22% other ------- Mana/turn +0.12 Rings make your fingers look great! |
Umbral Razor (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 115% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 151.84 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
acidic dwarven-steel dagger of corruption (117% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Dex, 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 3 On Critical: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 Sharp, short and deadly. |
blazebringer's stralite greatsword of shearing (160% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 160% Range: 1.0x-1.6x Uses 170% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +93 fire While equipped: offense ------ Global Speed +10% Ignore resists +14% all +21% fire Accuracy +14 (+3 eff.) Ignore Armor +13 Massive two-handed swords. |
Epoch's Curve4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 111% Range +9 While equipped: Stats +5 Dex +4 Mag offense ------ On-Ranged-Hit 15 temporal Damage +10% temporal defense ------ Life Regen +2.00 other ------- Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
Lightningworth the dwarven-steel mace (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 133% Range: 1.0x-1.4x Uses 150% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage +24% lightning Ignore resists +10% nature +7% all Accuracy +5 (+1 eff.) Ignore Armor +8 When Hit 6 lightning defense ------ Resistance +6% fire Blunt and deadly. |
elven-wood vilestaff of wizardry (129% power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Mag +5 Wil offense ------ Spell Crit +4% Spellpower +16 (+4 eff.) Damage +25% fire other ------- Max mana +24.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's elven-wood starstaff of breaching (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% darkness Ignore resists +12% darkness defense ------ Resistance +9% darkness +10% temporal Out-of-Phase Defense +5 Out-of-Phase Resistance +9% Out-of-Phase Resilience +12% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blurring hardened leather belt of unlife =water=1.0 Encumbrance T3 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +11 (+3 eff.) Resistance +7% blight Stealth +10 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
blurring rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Defense +8 (+2 eff.) Stealth +5 Life +30.00 A belt that goes around your waist. |
alchemist's voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Ego+] Arcane/Master While equipped: Stats +5 Str +4 Mag +3 Wil offense ------ Physical Power +11 (+3 eff.) On-Hit 6 acid 6 fire 6 cold 6 lightning defense ------ Armor +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of dexterity (+4) (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +4 Dex offense ------ Accuracy +16 (+4 eff.) defense ------ Armor +6 Mind save +8 (+3 eff.) Life +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
impenetrable voratun mail armour of resilience (5 def, 22 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego] Nature/Master While equipped: defense ------ Armor +22 Defense +5 (+2 eff.) Fatigue +12% Life +27.00 A suit of armour made of mail. |
radiant stralite mail armour of fire resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training ,Str 38 [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +17% blight +19% fire +11% darkness other ------- Light +1 A suit of armour made of mail. |
radiant stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +13 Fatigue +22% Resistance +14% blight +23% darkness other ------- Light +1 A suit of armour made of metal plates. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
653 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +23.00 other ------- Max stamina +19.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Satyroath the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +1 Con offense ------ Physical Crit +5.0% Ignore resists +10% physical On-Hit (Melee): * 20% chance to slow global speed by 57% * 20% chance to reduce all saves and defense by 29 defense ------ Resistance +8% blight Unlife -40.00 life Life Regen +3.00 other ------- Stamina/turn +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+2 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
12 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By NoMoreTime the Higher Temporal Warden level 35
72nd Haze 122nd year of Ascendancy at 18:31 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By NoMoreTime the Higher Temporal Warden level 35
69th Haze 122nd year of Ascendancy at 20:40 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By NoMoreTime the Higher Temporal Warden level 19
28th Dusk 122nd year of Ascendancy at 09:52 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By NoMoreTime the Higher Temporal Warden level 37
78th Haze 122nd year of Ascendancy at 04:50 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By NoMoreTime the Higher Temporal Warden level 37
73rd Regrowth 123rd year of Ascendancy at 04:38 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By NoMoreTime the Higher Temporal Warden level 19
27th Dusk 122nd year of Ascendancy at 21:14 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By NoMoreTime the Higher Temporal Warden level 29
53rd Haze 122nd year of Ascendancy at 04:25 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By NoMoreTime the Higher Temporal Warden level 28
43rd Haze 122nd year of Ascendancy at 05:25 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By NoMoreTime the Higher Temporal Warden level 38
11st Pyre 123rd year of Ascendancy at 04:06 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By NoMoreTime the Higher Temporal Warden level 30
55th Haze 122nd year of Ascendancy at 20:48 see stats
Impossible Death (Nightmare (Roguelike) difficulty)
Got killed by your future self.By NoMoreTime the Higher Temporal Warden level 20
29th Dusk 122nd year of Ascendancy at 22:50 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By NoMoreTime the Higher Temporal Warden level 35
71st Haze 122nd year of Ascendancy at 16:37 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By NoMoreTime the Higher Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 06:48 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By NoMoreTime the Higher Temporal Warden level 20
29th Dusk 122nd year of Ascendancy at 07:47 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By NoMoreTime the Higher Temporal Warden level 30
55th Haze 122nd year of Ascendancy at 10:21 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By NoMoreTime the Higher Temporal Warden level 27
66th Dusk 122nd year of Ascendancy at 01:04 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By NoMoreTime the Higher Temporal Warden level 37
13rd Regrowth 123rd year of Ascendancy at 03:10 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By NoMoreTime the Higher Temporal Warden level 25
53rd Dusk 122nd year of Ascendancy at 00:18 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By NoMoreTime the Higher Temporal Warden level 38
15th Pyre 123rd year of Ascendancy at 10:59 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By NoMoreTime the Higher Temporal Warden level 9
8th Mirth 122nd year of Ascendancy at 06:39 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By NoMoreTime the Higher Temporal Warden level 37
73rd Regrowth 123rd year of Ascendancy at 04:41 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By NoMoreTime the Higher Temporal Warden level 16
12nd Dusk 122nd year of Ascendancy at 11:11 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By NoMoreTime the Higher Temporal Warden level 25
52nd Dusk 122nd year of Ascendancy at 23:51 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By NoMoreTime the Higher Temporal Warden level 17
14th Dusk 122nd year of Ascendancy at 22:55 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By NoMoreTime the Higher Temporal Warden level 34
69th Haze 122nd year of Ascendancy at 09:23 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By NoMoreTime the Higher Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 10:52 see stats
Log
Corrupted patchwork troll casts Invoke Darkness.
Corrupted patchwork troll casts Chain Lightning.
Corrupted patchwork troll's spell attains critical power!
Corrupted patchwork troll hits Fillarel Aldaren for 116 lightning damage.
Corrupted patchwork troll hits NoMoreTime for 164 darkness, 38 lightning (202 total damage).
NoMoreTime's aura of power vanishes.
The protective shield of NoMoreTime disappears.
Corrupted patchwork troll slows down.
NoMoreTime loses sight!
Something hits Corrupted patchwork troll for 3 light, 3 darkness, 3 light (10 total damage).
Fillarel Aldaren's darkness area effect hits Corrupted patchwork troll for 2 light, 2 darkness, 2 darkness (6 total damage).
NoMoreTime's temporal clone's Arrow Stitching hits Corrupted patchwork troll for 65 physical, 30 acid, 8 physical, 15 nature, 7 temporal (125 total damage).
Something hits Corrupted patchwork troll for 2 light, 2 darkness, 6 fire (10 total damage).
Corrupted patchwork troll activates Hymn of Shadows.
Corrupted patchwork troll casts Moonlight Ray.
Corrupted patchwork troll's spell attains critical power!
NoMoreTime casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Corrupted patchwork troll hits NoMoreTime for 233 darkness damage.
Bone Spike hits NoMoreTime for 18 physical damage.
NoMoreTime is no longer out of phase.
Talent Singularity Arrow is ready to use.
Bane of Blindness from Corrupted patchwork troll hits NoMoreTime for 46 darkness damage.
Something hits Corrupted patchwork troll for 3 light, 3 darkness, 3 light (10 total damage).
Ran for 2 turns (stop reason: taken damage).
Bone Spike hits NoMoreTime for 31 physical, 78 lightning (108 total damage).
Something hits NoMoreTime for 258 physical damage.
NoMoreTime the level 38 higher temporal warden was bled to death by corrupted patchwork troll on level 1 of Unremarkable Cave.




















































































































