











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 36 / 0% |
| Size | big |
| Lifes / Deaths | Killed by Yveyamina the cave bear at level 17 on the 22nd Dusk 122nd year of Ascendancy at 19:31 0 / 8Killed by elven corruptor at level 27 on the 47th Haze 122nd year of Ascendancy at 08:31 Killed by elven blood mage at level 28 on the 48th Haze 122nd year of Ascendancy at 22:26 Killed by The Master at level 30 on the 24th Regrowth 123rd year of Ascendancy at 22:41 Killed by Yvosessra the awoken tentacle tree at level 33 on the 72nd Regrowth 123rd year of Ascendancy at 11:53 Killed by Glerelle the orc elite berserker at level 34 on the 73rd Regrowth 123rd year of Ascendancy at 01:21 Killed by Slasul at level 35 on the 3rd Pyre 123rd year of Ascendancy at 18:49 Killed by orc high cryomancer at level 36 on the 20th Pyre 123rd year of Ascendancy at 10:49 |
| Antimagic | Follower |
Primary Stats
| Strength | 38 (base 30) |
| Dexterity | 82 (base 52) |
| Constitution | 61 (base 47) |
| Magic | 28 (base 10) |
| Willpower | 44 (base 29) |
| Cunning | 16 (base 12) |
Resources
| Life | -162/1064 |
| Stamina | 269/271 |
| Equilibrium | 0 |
| Healing Factor | 1.4811688311689 |
| Regeneration | 90.973550205899 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -2.6818181818181% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 30.815289237657 |
| See Invisible | 28.815289237657 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 79 |
| Crit Chance | 5% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Cold | +24% |
| Light | +5% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +26% |
| Cold | +32% |
| Blight | +33% |
| Acid | +18% |
| Mind | +38% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 39 (70.376569037657%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 47 |
| Mental Save | 43 |
Defense: Resistances
| Acid | -17%( 70%) |
| Blight | -19%( 70%) |
| Physical | -6%( 70%) |
| Cold | + 59%( 70%) |
| All | -23%( 70%) |
| Darkness | -23%( 70%) |
| Light | -16%( 70%) |
| Temporal | + 26%( 70%) |
| Mind | -5%( 70%) |
| Fire | + 18%( 70%) |
| Nature | -16%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 10% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 426 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 159 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.50 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| detrimental effect | The target is on fire, taking 33.03 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 30%. Slow |
| beneficial effect | Increases defense by 26. Mobile Defense |
| beneficial effect | The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances. Fell Aura |
| detrimental effect | The target is wasting away, taking 25.63 temporal damage per turn. Wasting |
| beneficial effect | You gain 21% resistance against temporal, cold and fire. Resolve |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target has 56 increased life regeneration. Recovery |
| detrimental effect | Movement speed is reduced by 43%. Slow movement |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Betawe the orc pyromancer) up to 1 times the normal amount of Vim. Bleak Outcome |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved spell save by +12. | done |
You failed to protect the lost sun paladin from death by Borfast the Broken. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved physical save by +12. | done |
You failed to protect the lost tinker from death by grave wight. Escort: lost tinker (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Fenran. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 471. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed faerlhing fang. * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bloated horror heart. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zanomnir the Chillpain (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 mind Changes resistances: +12% mind Changes resistances penetration: +25% blight / +10% mind Changes damage: +18% blight / +12% cold Stamina each turn: +0.60 Maximum stamina: +21.00 A pair of boots made of leather. |
| Quiver | deadly quiver of yew arrows of erosion (17/17, 43.5-60.9 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 17 Damage (Ranged): +12 nature Arrows are used with bows to pierce your foes to death. |
| Light source | bright alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +9 (+3 eff.) Light radius: +7 See stealth: +12 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Adyritta' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +6 Con Changes resistances: +6% temporal Spell save: +3 (+1 eff.) Mental save: +9 (+3 eff.) Pinning immunity: +10% Healing mod.: +15% A cap made of leather. |
| Tool | dwarven-steel pickaxe 'Lustrewish' (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes stats: +2 Str Changes resistances: +3% light Changes resistances penetration: +20% mind / +10% acid Changes damage: +3% light Physical save: +10 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +9 (+3 eff.) Maximum life: +52.00 Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Phlegmwild'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Damage when hit (Melee): 2 mind Changes stats: +4 Wil Changes resistances: +6% temporal / +6% nature / +3% mind Mental save: +8 (+3 eff.) Rings can have magical properties. |
| On fingers | sneakthief's gold ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +4 Cun / +7 Dex Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
| Around waist | hardened leather belt 'Aledig'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Defense: +15 (+4 eff.) Changes stats: +4 Str / +2 Dex / +4 Con Changes resistances: +3% light / +6% temporal Physical save: +9 (+3 eff.) Confusion immunity: +10% Only die when reaching: -40.00 life Size category: +1 A belt that goes around your waist. |
| In main hand | stormbringer's elven-wood longbow of piercingRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +14 lightning / +36 cold When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +11 Changes resistances penetration: +18% lightning / +24% cold / +8% all Movement speed: +40% Longbows are used to shoot arrows at your foes. |
| On hands | heroic drakeskin leather gloves of the juggernaut (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Changes stats: +3 Con Physical save: +18 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +15 (+5 eff.) Disarm immunity: +27% Maximum life: +52.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | volcanic reinforced leather armour of the deep (12 def, 18 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +18 Defense: +12 (+3 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 8 fire Changes resistances: +5% acid / +6% cold / +12% fire / +14% physical Allows you to breathe in: water A suit of armour made of leather. |
| Cloak | thick cashmere cloak of the hunter (2 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +8 Defense: +2 (+1 eff.) Fatigue: -6% Changes resistances: +19% cold Maximum life: +40.00 Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 193 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
regeneration infusion of the sneak (heal 366; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 366 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
quiver of yew arrows of crippling (25/25, 32.5-45.5 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +16.0% Capacity: 25 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Eremygrim (22 def, 13 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +22 (+6 eff.) Fatigue: +8% Changes stats: +4 Dex Changes resistances: +3% temporal / +3% fire Changes damage: +6% mind Maximum psi: +40.00 Movement speed: +20% A suit of armour made of leather. |
Arisewe the Bogwrest (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 47% Changes resistances: +6% darkness / +16% cold Changes damage: +12% nature Reduces incoming crit damage: 5.00% Teleport immunity: +10% Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iceresolve the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 6 cold Changes stats: +3 Str / +2 Con Changes resistances: +6% cold Changes resistances penetration: +20% darkness / +20% cold Changes damage: +3% cold It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +2 Effects when hit in melee: * 18 arcane resource burn Changes stats: +3 Dex Spell save: +8 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+5 eff.) Mindpower: +15 (+7 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Pyrewarden the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +10 (+3 eff.) Damage when hit (Melee): 2 mind Changes resistances: +6% fire Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.80 cold damage and 12.99 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Fenran the Thalore Archer level 31
27th Regrowth 123rd year of Ascendancy at 19:27 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fenran the Thalore Archer level 23
74th Dusk 122nd year of Ascendancy at 12:21 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Fenran the Thalore Archer level 19
39th Dusk 122nd year of Ascendancy at 02:48 see stats
Brave new world
Went to the Far East and took part in the war.By Fenran the Thalore Archer level 34
74th Regrowth 123rd year of Ascendancy at 23:05 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Fenran the Thalore Archer level 18
25th Dusk 122nd year of Ascendancy at 00:17 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Fenran the Thalore Archer level 21
55th Dusk 122nd year of Ascendancy at 22:39 see stats
Destroyer of the creation
Killed Slasul.By Fenran the Thalore Archer level 35
3rd Pyre 123rd year of Ascendancy at 21:12 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Fenran the Thalore Archer level 34
72nd Regrowth 123rd year of Ascendancy at 18:30 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Fenran the Thalore Archer level 24
15th Haze 122nd year of Ascendancy at 11:32 see stats
Exterminator
Killed 1000 creatures.By Fenran the Thalore Archer level 19
37th Dusk 122nd year of Ascendancy at 12:10 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fenran the Thalore Archer level 32
58th Regrowth 123rd year of Ascendancy at 05:52 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fenran the Thalore Archer level 23
74th Dusk 122nd year of Ascendancy at 10:09 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Fenran the Thalore Archer level 32
35th Regrowth 123rd year of Ascendancy at 19:25 see stats
Level 10
Got a character to level 10.By Fenran the Thalore Archer level 10
8th Mirth 122nd year of Ascendancy at 00:45 see stats
Level 20
Got a character to level 20.By Fenran the Thalore Archer level 20
41st Dusk 122nd year of Ascendancy at 23:38 see stats
Level 30
Got a character to level 30.By Fenran the Thalore Archer level 30
23rd Regrowth 123rd year of Ascendancy at 08:14 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Fenran the Thalore Archer level 23
74th Dusk 122nd year of Ascendancy at 12:21 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Fenran the Thalore Archer level 23
11st Haze 122nd year of Ascendancy at 01:27 see stats
Size matters
Did over 600 damage in one attack.By Fenran the Thalore Archer level 27
48th Haze 122nd year of Ascendancy at 04:07 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Fenran the Thalore Archer level 34
72nd Regrowth 123rd year of Ascendancy at 20:33 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Fenran the Thalore Archer level 23
74th Dusk 122nd year of Ascendancy at 12:21 see stats
The Arena
Unlocked Arena mode.By Fenran the Thalore Archer level 10
8th Mirth 122nd year of Ascendancy at 00:50 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Fenran the Thalore Archer level 23
74th Dusk 122nd year of Ascendancy at 12:21 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Fenran the Thalore Archer level 26
40th Haze 122nd year of Ascendancy at 02:17 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Fenran the Thalore Archer level 23
77th Dusk 122nd year of Ascendancy at 06:10 see stats
The secret city
Discovered the truth about mages.By Fenran the Thalore Archer level 11
1st Flare 122nd year of Ascendancy at 08:30 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Fenran the Thalore Archer level 23
76th Dusk 122nd year of Ascendancy at 15:09 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Fenran the Thalore Archer level 23
10th Haze 122nd year of Ascendancy at 18:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fenran the Thalore Archer level 16
15th Dusk 122nd year of Ascendancy at 14:50 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Fenran the Thalore Archer level 30
25th Regrowth 123rd year of Ascendancy at 07:52 see stats
Log
Orc pyromancer uses Pride of the Orcs.
Orc pyromancer uses Orcish Fury.
Orc pyromancer enters a state of bloodlust.
Orc pyromancer casts Phase Door.
Betawe the orc pyromancer casts Flame.
Orc pyromancer uses Pride of the Orcs.
Orc cryomancer channels mana through his elven-wood vilestaff!
Orc cryomancer starts to surge mana.
Orc high cryomancer casts Rune: Shielding.
A shield forms around orc high cryomancer.
Orc pyromancer receives 165 healing from Pride of the Orcs.
Orc pyromancer receives 197 healing from Pride of the Orcs.
Orc pyromancer casts Rune: Manasurge.
Orc pyromancer starts to surge mana.
Orc pyromancer casts Fireflash.
Fenran is on fire!
Orc pyromancer casts Fireflash.
Orc high cryomancer activates his wand!
Orc high cryomancer casts Freeze.
Orc high cryomancer roars triumphantly.
Betawe the orc pyromancer's Flame hits Fenran for 108 fire damage.
Orc high cryomancer hits Fenran for 283 fire damage.
Orc high cryomancer hits Fenran for 228 cold damage.
Fenran the level 36 thalore archer was chilled to death by an orc high cryomancer on level 1 of Vor Pride.
Fenran stops wasting away.
Fenran has finished recovering.
Fenran deactivates Aim.
Fenran stops burning.
Fenran speeds up.
Fenran is no longer attuned.

























































































