Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 40 / 78% |
Size | big |
Lifes / Deaths | Killed by Marfal the halfling at level 10 on the 8th Flare 122nd year of Ascendancy at 00:08 0 / 9Killed by ravaging entropic rip at level 17 on the 46th Haze 122nd year of Ascendancy at 07:10 Killed by Velona the Guardian at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 17:06 Killed by Ricini the halfling at level 24 on the 76th Pyre 123rd year of Ascendancy at 00:49 Killed by Kryl-Feijan at level 26 on the 31st Dusk 123rd year of Ascendancy at 12:46 Killed by Grand Corruptor at level 30 on the 37th Haze 123rd year of Ascendancy at 03:33 Killed by Betovea the patchwork troll at level 36 on the 64th Haze 123rd year of Ascendancy at 03:05 Killed by Phoenix at level 40 on the 5th Decay 123rd year of Ascendancy at 18:10 Killed by Phoenix at level 40 on the 5th Decay 123rd year of Ascendancy at 18:18 |
Primary Stats
Strength | 54 (base 16) |
Dexterity | 127 (base 60) |
Constitution | 80 (base 37) |
Magic | 37 (base 10) |
Willpower | 68 (base 33) |
Cunning | 117 (base 60) |
Resources
Life | -145/964 |
Stamina | 241/362 |
Healing Factor | 1.421036632728 |
Regeneration | 3.1973324236375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 8 |
See Stealth | 77.603194910509 |
See Invisible | 77.603194910509 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 161 |
Accuracy | 86 |
Crit Chance | 56% |
APR | 46 |
Speed | 1.00 |
Offense: Offhand
Damage | 112 |
Accuracy | 86 |
Crit Chance | 54% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +17% |
Light | +16% |
Arcane | +11% |
Physical | +11% |
All | +2% |
Offense: Damage Penetration
Cold | +25% |
Lightning | +30% |
Fire | +25% |
All | +10% |
Defense: Base
Armour (hardiness) | 16 (73.607947236566%) |
Defense | 76 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 41 |
Mental Save | 48 |
Defense: Resistances
Darkness | + 34%( 70%) |
Fire | + 36%( 70%) |
Blight | + 31%( 70%) |
Physical | + 25%( 70%) |
Cold | + 41%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 293.15 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 430.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cunning / Stealth | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Duelist | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Assassination | 1.50 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 617. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zuboriata the pair of dwarven-steel boots (11 def, 4 armour) Zuboriata the pair of dwarven-steel boots (11 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +1 Str +11 Dex +2 Mag +5 Con ----- def ----- Armour +4 Defense +11 (+2 eff.) Fatigue +3% Resists +10% fire +10% cold Evasion: (Instant) Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Delandil the Unlighttrail Delandil the Unlighttrail1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +7 (+2 eff.) Dmg.mod +14% light +15% darkness Res.pen +10% all Apr +11 Melee Ret 4 darkness ----- def ----- Resists +13% darkness +9% blight Affinity +5% light Mind.save +9 (+3 eff.) ---------- misc Light +8 Sun Flare: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 125.85 light damage. At talent level 3 you gain 21% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Flareripper the dwarven-steel helm (0 def, 4 armour) Flareripper the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +7 Str +5 Dex +3 Wil +3 Cun +3 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +15% cold +15% fire Melee Ret 2 cold ----- def ----- Armour +4 Fatigue +4% Resists +12% cold +6% fire Skullcracker: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 240.4 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | alchemist's voratun gauntlets of archery (0 def, 3 armour) alchemist's voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Wil +7 Cun dps ---------- Melee+ 6 acid 7 fire 10 cold 5 lightning Acc +7 (+1 eff.) Apr +11 ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +22 Crit +10.0% Atk.spd 83% Melee+ +10 ice +14 fire +17 acid +14 lightning On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Kelekan [power 47] (13 cooldown) Kelekan [power 47] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Str +4 Dex +3 Cun +2 Con dps ---------- Spell.pwr +15 (+5 eff.) S.pwr/crit +6 Dmg.mod +9% arcane ---------- misc Mana/turn +0.20 Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | gold onyx ring gold onyx ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +5 Dex +3 Mag +3 Wil +9 Cun +11 Con dps ---------- Phys.pwr +19 (+6 eff.) Res.pen +20% lightning Acc +15 (+3 eff.) ----- def ----- Defense +12 (+3 eff.) Fatigue -7% Resists +2% physical ---------- misc Max.enc +32 Rings make your fingers look great! |
On fingers | gold onyx ring gold onyx ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Str +8 Dex +3 Mag +3 Wil +9 Cun +3 Con dps ---------- Acc +8 (+1 eff.) Rings make your fingers look great! |
Around neck | wanderer's steel amulet wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
In main hand | arcing voratun dagger of massacre (44-57 power, 9 apr) arcing voratun dagger of massacre (44-57 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 44.0 - 57.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Sharp, short and deadly. |
Around waist | monstrous hardened leather belt of burglary monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +5 Cun +4 Con +7 Lck dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Phys.save +7 (+2 eff.) Stealth +8 ---------- misc T.Disarm +14 Infravis +4 Size +1 A belt that goes around your waist. |
In off hand | enhanced stralite dagger of rage (32-41 power, 9 apr) enhanced stralite dagger of rage (32-41 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 31.5 - 41.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +8 Mag +8 Wil +4 Cun +3 Con dps ---------- Dmg.mod +9% physical Acc +9 (+2 eff.) Sharp, short and deadly. |
Cloak | Xanydhevena (9 def, 5 armour) Xanydhevena (9 def, 5 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +1 Str +7 Dex +3 Mag +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Spell.pwr +10 (+4 eff.) ----- def ----- Armour +5 Defense +9 (+2 eff.) Fatigue -3% Phys.save +12 (+4 eff.) Spell.save +16 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Stam/turn +0.80 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
movement infusion (speed 517%; cd 13) movement infusion (speed 517%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 517% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 166; cd 15) teleportation rune of the sneak (range 166; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 166 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Obsidianborn Obsidianborn0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight Res.pen +25% darkness +15% blight ----- def ----- Armour +5 Defense +6 (+1 eff.) Resists +9% blight +15% darkness Res.Cap +4% all Phys.save +12 (+4 eff.) Amulets make your neck look great! |
gold amulet of mastery (0.18 Technique / Mobility) gold amulet of mastery (0.18 Technique / Mobility)0.1 T3 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.18 Technique/Mobility Amulets make your neck look great! |
insulating gold amulet of willpower (+5) insulating gold amulet of willpower (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil ----- def ----- Resists +10% fire +14% cold Amulets make your neck look great! |
starlit gold amulet of vision starlit gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +17% light +13% darkness Blind- +36% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
warmaker's gold amulet of willpower (+6) warmaker's gold amulet of willpower (+6)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +6 Dex +9 Wil Amulets make your neck look great! |
warrior's gold amulet of strength (+3) warrior's gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Xinor the stralite amulet Xinor the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +2 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +9% physical Res.pen +25% acid Acc +25 (+5 eff.) ----- def ----- Phys.save +15 (+5 eff.) ---------- misc Masteries +0.29 Technique/Dual techniques Amulets make your neck look great! |
stralite amulet stralite amulet0.1 T4 amulet jewelry [Normal] Amulets make your neck look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's steel ring of misery conjurer's steel ring of misery0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 8 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 33 On Hit (Ranged): * 12% chance to reduce all saves and defense by 33 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
rogue's steel ring of fire (+22%) rogue's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +4 (+1 eff.) Resists +22% fire Rings make your fingers look great! |
rogue's steel ring of tenacity rogue's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Max.HP +24.00 Disarm- +26% Pinning- +23% Knockbk- +26% Rings make your fingers look great! |
savage's steel ring savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
steel opal ring steel opal ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Acc +11 (+2 eff.) Apr +8 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 7 cooldown Level 2.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel opal ring steel opal ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +2 Dex +2 Mag +6 Wil +2 Cun +2 Con dps ---------- Dmg.mod +11% mind Res.pen +10% mind +20% cold Melee Ret 4 mind ----- def ----- Armour +8 Resists +23% mind Mind.save +8 (+3 eff.) Rings make your fingers look great! |
steel ring of pilfering steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+1 eff.) Apr +7 ----- def ----- Defense +7 (+1 eff.) Disengage: Puts all charms on 7 cooldown Level 2.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's steel ring of clarity wizard's steel ring of clarity0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Porynor the Lustrefiend Porynor the Lustrefiend0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind +6% temporal Melee Ret 4 mind 6 temporal ----- def ----- Resists +15% temporal +3% light +6% mind HP.reg +6.00 Stun/Frz- +36% Rings make your fingers look great! |
gladiator's gold ring of sensing gladiator's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Blind- +23% ---------- misc Infravis +4 See.Stealth +8 See.Invis +10 Rings make your fingers look great! |
gold garnet ring gold garnet ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Spell.pwr +7 (+3 eff.) Dmg.mod +6% all Rings make your fingers look great! |
gold ring 'Shadowshine' gold ring 'Shadowshine'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% mind +15% cold On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +3% darkness Max.HP +32.00 Disarm- +30% Pinning- +32% Knockbk- +31% ---------- misc Psi/ret +0.04 Max.psi +40.00 Rings make your fingers look great! |
rogue's gold ring of perseverance rogue's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) HP.reg +4.00 Stun/Frz- +26% Rings make your fingers look great! |
warrior's gold ring warrior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
stralite amber ring stralite amber ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Mind.pwr +9 (+3 eff.) Dmg.mod +8% all Rings make your fingers look great! |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring of misery stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 15 physical Ranged+ 11 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 33 On Hit (Ranged): * 13% chance to reduce all saves and defense by 33 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
stralite ring of warding stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +19% acid +17% fire +21% lightning +15% cold Rings make your fingers look great! |
stralite sapphire ring stralite sapphire ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Rings make your fingers look great! |
Baliregoran the Glaresweep Baliregoran the Glaresweep0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +9 Cun +4 Wil dps ---------- Dmg.mod +17% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Resists +34% darkness ---------- misc Light +2 Rings make your fingers look great! |
earthen elven-wood magestaff of channeling (25-30 power, 5 apr, fire element) earthen elven-wood magestaff of channeling (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+8 eff.) Dmg.mod +25% fire ----- def ----- Armour +6 Hardiness +5% Phys.save +6 (+2 eff.) ---------- misc Mana/turn +0.14 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood starstaff of might (25-30 power, 5 apr, darkness element) shimmering elven-wood starstaff of might (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +12 (+4 eff.) Dmg.mod +25% darkness ---------- misc Mana/turn +0.24 Max.mana +59.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 50 [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+14 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
cruel dragonbone starstaff of illumination (30-36 power, 6 apr, darkness element) cruel dragonbone starstaff of illumination (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% darkness ----- def ----- Defense +11 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 102.94 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, darkness element) cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +12.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% darkness ----- def ----- Defense +10 (+2 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 76.44 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of wizardry (30-36 power, 6 apr, temporal element) dragonbone starstaff of wizardry (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +23 (+8 eff.) Dmg.mod +30% temporal ---------- misc Max.mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +24 (+8 eff.) Dmg.mod +30% cold ----- def ----- Armour +8 Hardiness +7% Phys.save +6 (+2 eff.) ---------- misc Max.mana +67.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tirakai's Maul (44-57 power, 9 apr) Tirakai's Maul (44-57 power, 9 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 44.0 - 57.2 Acid Uses 10% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +36 disarming acid While equipped: Stats +3 Str +9 Dex +9 Mag +3 Wil +9 Cun +3 Con dps ---------- Dmg.mod +12% acid Onyx: Acid Imbue the hammer with a gem of your choice. Uses 7 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
arcing voratun greatmaul of shearing (66-100 power, 4 apr) arcing voratun greatmaul of shearing (66-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 66.5 - 99.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: dps ---------- Res.pen +13% all Acc +23 (+4 eff.) Apr +10 Massive two-handed mauls. |
chilling stralite longsword of phasing (34-47 power, 17 apr) chilling stralite longsword of phasing (34-47 power, 17 apr)3.0 T4 longsword 1H weapon [Ego] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +17 Crit +4.5% Atk.spd 100% Phasing +14% Melee+ +15 cold Sharp, long, and deadly. |
inquisitor's voratun longsword (42-59 power, 6 apr) inquisitor's voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Disrupt Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Deals 93 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
flaming voratun waraxe of rage (40-56 power, 6 apr) flaming voratun waraxe of rage (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: Stats +2 Str dps ---------- Dmg.mod +11% physical Acc +14 (+3 eff.) One-handed war axes. |
quick voratun waraxe of disruption (40-55 power, 6 apr) quick voratun waraxe of disruption (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Disrupt/Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +15 (+3 eff.) One-handed war axes. |
truestriking voratun waraxe (40-57 power, 6 apr) truestriking voratun waraxe (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +10 (+2 eff.) Apr +6 One-handed war axes. |
voratun waraxe of projection (40-56 power, 6 apr) voratun waraxe of projection (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Psionic Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
Dagger of the Past (25-32 power, 20 apr) Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 0% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
balanced stralite dagger of dampening (28-37 power, 9 apr) balanced stralite dagger of dampening (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Disrupt/Master Power 28.5 - 37.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +7% acid +9% lightning +9% fire +11% cold +3% all Spell.save +5 (+1 eff.) Disarm- +20% Sharp, short and deadly. |
caustic voratun dagger (40-52 power, 9 apr) caustic voratun dagger (40-52 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 40.0 - 52.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 acid +31 nature While equipped: dps ---------- Res.pen +14% acid +13% nature Apr +5 Sharp, short and deadly. |
plaguebringer's voratun dagger of daylight (40-51 power, 9 apr) plaguebringer's voratun dagger of daylight (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 39.5 - 51.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 blight +11 light Against +19% Undead On Hit: 20% Epidemic 5 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 21 While equipped: ----- def ----- Disease- +27% Sharp, short and deadly. |
penetrating dragonbone longbow penetrating dragonbone longbow4.0 T5 longbow 2H weapon [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +21% physical Longbows are used to shoot arrows at your foes. |
psychokinetic pouch of stralite shots of accuracy (21/21, 42-50 power, 5 apr) psychokinetic pouch of stralite shots of accuracy (21/21, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego+] Master/Psionic Power 42.0 - 50.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +19 Apr +5 Crit +5.5% Capacity 21 Ranged+ +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 218 physical damage Shots are used with slings to pummel your foes to death. |
exposing stralite shield of crushing (0 def, 8 armour, 138 block) exposing stralite shield of crushing (0 def, 8 armour, 138 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +5 (+2 eff.) On Hit (Melee): * 9% chance to reduce all saves and defense by 33 On Melee Ret: * 10% chance to reduce all saves and defense by 33 ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Saluba' (0 def, 10 armour, 212 block) voratun shield 'Saluba' (0 def, 10 armour, 212 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Str +5 Dex dps ---------- Dmg.mod +6% mind Acc +16 (+3 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +13% acid +13% fire +9% lightning +30% cold ---------- misc Equi/ret +0.16 Talents +1 Block Handheld deflection devices. |
spellwoven silk robe of Angolwen (0 def, 0 armour) spellwoven silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+4 eff.) S.pwr/crit +3 ----- def ----- Resists +13% all Spell.save +18 (+6 eff.) Silence- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe (0 def, 0 armour) tormentor's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +12.00% ----- def ----- Resists +13% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour) verdant elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +15% nature ----- def ----- Resists +15% all Poison- +50% Disease- +34% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour of thunder (20 def, 8 armour) drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: Stats +6 Str +3 Mag +7 Wil dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +5% Phys.pwr +15 (+5 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +23 (+7 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +11% lightning A suit of armour made of leather. |
Flameravage the voratun mail armour (5 def, 10 armour) Flameravage the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Dmg.mod +3% blight +24% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +3% blight +3% fire +8% mind Mind.save +35 (+12 eff.) Max.HP +60.00 A suit of armour made of mail. |
hardened voratun mail armour of implacability (5 def, 24 armour) hardened voratun mail armour of implacability (5 def, 24 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: ----- def ----- Armour +24 Defense +5 (+1 eff.) Fatigue +5% Resists +11% acid +9% physical +8% cold +9% lightning +9% fire Phys.save +5 (+2 eff.) A suit of armour made of mail. |
impenetrable stralite plate armour of natural resilience (0 def, 24 armour) impenetrable stralite plate armour of natural resilience (0 def, 24 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +24 Fatigue +22% Resists +10% nature +17% blight D.Red.from +7% Unnatural A suit of armour made of metal plates. |
balancing rough leather belt of unlife balancing rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.crit +6.0% Mind.crit +6% ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jaw of Rogroth Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 16 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
spiritwalker's hardened leather belt of magery spiritwalker's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +4 Wil +10 Mag dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.25 Max.mana +33.00 A belt that goes around your waist. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 13 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots of phasing (0 def, 3 armour) pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil ----- def ----- Armour +3 Blink to a nearby random location (rad 7) Puts all charms on 17 cooldown A pair of boots made of leather. |
grounding pair of voratun boots of massiveness (0 def, 5 armour) grounding pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +8 Str +6 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue +4% Resists +10% lightning +10% temporal ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 142.29 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Shadeglamour (0 def, 3 armour) Shadeglamour (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+4 eff.) Melee+ 14 darkness 15 temporal Ranged+ 14 temporal Dmg.mod +23% darkness +9% temporal Melee Ret 6 mind ----- def ----- Armour +3 Resists +11% temporal +11% darkness +9% mind Unarmed combat: Power 35.5 - 39.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 20% Moonlight Ray 5 On Hit: * 11% chance to gain 10% of a turn (3/turn limit) * 13% chance to reduce damage dealt by 27% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of the starseeker (0 def, 3 armour) alchemist's drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil +4 Cun dps ---------- Melee+ 6 acid 6 fire 7 cold 6 lightning ----- def ----- Armour +3 Resists +5% light +8% darkness ---------- misc Infravis +1 Unarmed combat: Power 27.5 - 30.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +17 ice +16 fire +20 acid +23 lightning On Crit.r2 +28 light +15 darkness Starfall: Puts all charms on 13 cooldown Level 1.0 Pwr.cost 13 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 61.89 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Airworm (0 def, 5 armour) Airworm (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 12 lightning Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Armour +5 Fatigue +5% Resists +5% lightning +3% darkness +6% light +15% acid Mind.save +6 (+2 eff.) Max.HP +20.00 Knockbk- +20% Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +11 lightning On Hit: 10% Lightning Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat of arcana (2 def, 0 armour) cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
insulating elven-silk wizard hat of madness (3 def, 0 armour) insulating elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +3 (+0 eff.) Resists +9% fire +9% cold Mind.save +19 (+7 eff.) Hateful Whisper: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 186 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 115.27 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (31% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +4% Dmg.mod +17% blight +19% arcane +15% mind Melee Ret 2 arcane 10 vim draining blight ----- def ----- Resists +3% fire ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 17 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10% and all saves by 17, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 emerald 15 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
alchemist's lamp 'Dawnjustice' alchemist's lamp 'Dawnjustice'1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Cun +3 Con dps ---------- Dmg.mod +9% light ----- def ----- Defense +15 (+3 eff.) Mind.save +9 (+3 eff.) Die.at -40.00 life ---------- misc Light +4 See.Stealth +11 See.Invis +18 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of focus bright alchemist's lamp of focus1.0 T3 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +8% mind ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 52 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 65 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Hurorak the Blindwinnow (dig speed 18 turns) Hurorak the Blindwinnow (dig speed 18 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind +6% fire Res.pen +5% light +20% cold Melee Ret 2 light 4 cold ----- def ----- Resists +3% nature Mind.save +6 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 123.84 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 354.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
piercing stralite torque of mindblast [power 280] (10 cooldown) piercing stralite torque of mindblast [power 280] (10 cooldown)2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 286 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending yew totem of stinging [power 248] (10 cooldown) extending yew totem of stinging [power 248] (10 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 253 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
soothing yew totem of healing [power 278] (10 cooldown) soothing yew totem of healing [power 278] (10 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 10 cooldown 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 284] (10 cooldown) yew totem of stinging [power 284] (10 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 290 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of stinging [power 602] (13 cooldown) overpowered elven-wood totem of stinging [power 602] (13 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 614 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of thorny skin [power 93] (19 cooldown) overpowered dragonbone totem of thorny skin [power 93] (19 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 93 and armour hardiness by 70% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of thorny skin [power 65] (13 cooldown) powerful dragonbone totem of thorny skin [power 65] (13 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 65 and armour hardiness by 70% Puts all charms on 13 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending yew wand of shielding [power 272] (13 cooldown) extending yew wand of shielding [power 272] (13 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick yew wand of lightning storm [power 200] (8 cooldown) quick yew wand of lightning storm [power 200] (8 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 40 lightning damage and will be dazed for 1 turn (204 total damage) Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Lina the Anime Waifu the Cornac Rogue level 34
50th Haze 123rd year of Ascendancy at 14:48 see stats
By Lina the Anime Waifu the Cornac Rogue level 28
71st Dusk 123rd year of Ascendancy at 04:05 see stats
By Lina the Anime Waifu the Cornac Rogue level 34
49th Haze 123rd year of Ascendancy at 00:04 see stats
By Lina the Anime Waifu the Cornac Rogue level 38
73rd Haze 123rd year of Ascendancy at 20:09 see stats
By Lina the Anime Waifu the Cornac Rogue level 37
69th Haze 123rd year of Ascendancy at 08:36 see stats
By Lina the Anime Waifu the Cornac Rogue level 19
9th Allure 123rd year of Ascendancy at 11:56 see stats
By Lina the Anime Waifu the Cornac Rogue level 27
34th Dusk 123rd year of Ascendancy at 19:25 see stats
By Lina the Anime Waifu the Cornac Rogue level 36
65th Haze 123rd year of Ascendancy at 07:22 see stats
By Lina the Anime Waifu the Cornac Rogue level 25
27th Dusk 123rd year of Ascendancy at 00:19 see stats
By Lina the Anime Waifu the Cornac Rogue level 27
32nd Dusk 123rd year of Ascendancy at 05:35 see stats
By Lina the Anime Waifu the Cornac Rogue level 19
16th Regrowth 123rd year of Ascendancy at 19:17 see stats
By Lina the Anime Waifu the Cornac Rogue level 29
11st Haze 123rd year of Ascendancy at 14:44 see stats
By Lina the Anime Waifu the Cornac Rogue level 27
34th Dusk 123rd year of Ascendancy at 19:25 see stats
By Lina the Anime Waifu the Cornac Rogue level 35
62nd Haze 123rd year of Ascendancy at 06:26 see stats
By Lina the Anime Waifu the Cornac Rogue level 39
3rd Decay 123rd year of Ascendancy at 07:33 see stats
By Lina the Anime Waifu the Cornac Rogue level 35
62nd Haze 123rd year of Ascendancy at 21:46 see stats
By Lina the Anime Waifu the Cornac Rogue level 19
1st Decay 122nd year of Ascendancy at 20:06 see stats
By Lina the Anime Waifu the Cornac Rogue level 14
37th Dusk 122nd year of Ascendancy at 07:25 see stats
By Lina the Anime Waifu the Cornac Rogue level 35
56th Haze 123rd year of Ascendancy at 11:09 see stats
By Lina the Anime Waifu the Cornac Rogue level 10
9th Mirth 122nd year of Ascendancy at 14:48 see stats
By Lina the Anime Waifu the Cornac Rogue level 20
16th Regrowth 123rd year of Ascendancy at 21:49 see stats
By Lina the Anime Waifu the Cornac Rogue level 30
26th Haze 123rd year of Ascendancy at 09:39 see stats
By Lina the Anime Waifu the Cornac Rogue level 40
5th Decay 123rd year of Ascendancy at 10:19 see stats
By Lina the Anime Waifu the Cornac Rogue level 20
25th Regrowth 123rd year of Ascendancy at 22:00 see stats
By Lina the Anime Waifu the Cornac Rogue level 30
35th Haze 123rd year of Ascendancy at 23:55 see stats
By Lina the Anime Waifu the Cornac Rogue level 24
28th Pyre 123rd year of Ascendancy at 16:15 see stats
By Lina the Anime Waifu the Cornac Rogue level 37
65th Haze 123rd year of Ascendancy at 09:11 see stats
By Lina the Anime Waifu the Cornac Rogue level 28
71st Dusk 123rd year of Ascendancy at 04:05 see stats
By Lina the Anime Waifu the Cornac Rogue level 11
17th Dusk 122nd year of Ascendancy at 19:30 see stats
By Lina the Anime Waifu the Cornac Rogue level 10
3rd Flare 122nd year of Ascendancy at 11:57 see stats
By Lina the Anime Waifu the Cornac Rogue level 28
71st Dusk 123rd year of Ascendancy at 04:05 see stats
By Lina the Anime Waifu the Cornac Rogue level 38
2nd Decay 123rd year of Ascendancy at 13:56 see stats
By Lina the Anime Waifu the Cornac Rogue level 14
38th Dusk 122nd year of Ascendancy at 14:04 see stats
By Lina the Anime Waifu the Cornac Rogue level 14
42nd Dusk 122nd year of Ascendancy at 16:43 see stats
By Lina the Anime Waifu the Cornac Rogue level 6
1st Mirth 122nd year of Ascendancy at 01:51 see stats
By Lina the Anime Waifu the Cornac Rogue level 40
5th Decay 123rd year of Ascendancy at 18:10 see stats
By Lina the Anime Waifu the Cornac Rogue level 33
48th Haze 123rd year of Ascendancy at 04:45 see stats
Log
Lina the Anime Waifu becomes a whirlwind of weapons!
Lina the Anime Waifu performs a melee critical strike against Greater faeros!
Lina the Anime Waifu performs a melee critical strike against Greater faeros!
You collect a new ingredient: pouch of faeros ash (1).
Lina the Anime Waifu performs a melee critical strike against Greater faeros!
Lina the Anime Waifu performs a melee critical strike against Greater faeros!
You collect a new ingredient: pouch of faeros ash (1).
Lina the Anime Waifu performs a melee critical strike against Orc pyromancer!
You collect a new ingredient: orc heart (1).
Lina the Anime Waifu performs a melee critical strike against Orc pyromancer!
Lina the Anime Waifu performs a melee critical strike against Orc pyromancer!
Orc pyromancer starts to bleed.
Lina the Anime Waifu slows down.
Lisydalle the Invoker casts Manathrust.
Lina the Anime Waifu hits Orc pyromancer for 113 physical, 4 lightning, 6 cold, 4 fire, 2 acid, 208 physical, 4 lightning, 6 cold, 4 fire, 2 acid (355 total damage).
Lina the Anime Waifu hits Orc pyromancer for 366 physical damage.
Lina the Anime Waifu hits Greater faeros for 331 physical, 5 lightning, 13 cold, 2 fire, 6 acid, 359 physical (716 total damage).
Lina the Anime Waifu hits Greater faeros for 358 physical, 5 lightning, 13 cold, 2 fire, 6 acid, 328 physical (712 total damage).
Lisydalle the Invoker hits Lina the Anime Waifu for 158 arcane damage.
Melee retaliation hits Lina the Anime Waifu for 16 fire, 16 fire (31 total damage).
Melee retaliation hits Lina the Anime Waifu for 14 fire, 14 fire (27 total damage).
Orc pyromancer uses Orcish Fury.
Orc pyromancer enters a state of bloodlust.
Lina the Anime Waifu killed Greater faeros!
Lina the Anime Waifu killed Greater faeros!
Lina the Anime Waifu killed Orc pyromancer!
Orc pyromancer misses Lina the Anime Waifu.
Phoenix's cleansing fire area effect hits Lina the Anime Waifu for 29 fire damage.
Phoenix's cleansing fire area effect hits Orc pyromancer for 25 fire damage.
Lina the Anime Waifu the level 40 cornac rogue was blazed to death by Phoenix on level 1 of Hidden Vault - Vor Pride (1).