An the level 13 Dwarf Stone Warden by CloudLaw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp13 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 12)
Dexterity10 (base 10)
Constitution15 (base 10)
Magic37 (base 28)
Willpower44 (base 38)
Cunning13 (base 10)

Resources

Life417/417
Mana342/342
Equilibrium15
Healing Factor1.3460311219418
Regeneration4.3746011463108

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage37
Accuracy34
Crit Chance3%
APR8
Speed1.00

Offense: Offhand

Damage18
Accuracy34
Crit Chance3%
APR8
Speed1.00

Offense: Spell

Spellpower34
Crit Chance2%
Speed1

Offense: Mind

Mindpower33
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+3%
Cold+10%
Darkness+6%
Physical+3%
Mind+14%
All0%

Defense: Base

Armour (hardiness)25.413408721348 (65.897138898113%)
Defense11
Ranged Defense11
Fatigue18
Physical Save14
Spell Save27
Mental Save22

Defense: Resistances

Acid+ 10%( 70%)
Blight+ 10%( 70%)
Physical+ 20%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)
Darkness+ 10%( 70%)
Light+ 5%( 70%)
Fire+ 10%( 70%)
Lightning+ 10%( 70%)

Defense: Immunities

Silence Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
3/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
5/5
5/5
0/5
0/5
Wild-gift / Dwarven nature1.30
4/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Race / Dwarf1.00
3/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By An the Dwarf Stone Warden level 10
29th Voratun 122nd year of Ascendancy at 04:04
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By An the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 05:01
see stats

Log

An activates Stone Vines.
Space around you starts to dissolve...


Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 21 turns (stop reason: dialog is displayed).


An wears (replacing
Withering Orbs): Emerimina.

You gain 2.08 gold from the transmogrification of
brass lantern of the zealot.
You gain 6.85 gold from the transmogrification of
Aryrassra the Blazeravage.
You gain 1.11 gold from the transmogrification of
icy iron shield of acid resistance (+16%) (0 def, 2 armour, 8-10 power, 18 block).
You gain 1.08 gold from the transmogrification of
stabilizing rough leather cap of strength (+3) (0 def, 1 armour).
You gain 5.38 gold from the transmogrification of
iron helm 'Gleamsage' (0 def, 3 armour).
You gain 7.94 gold from the transmogrification of
Vorota the Frostcrypt (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 3.04 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 10.60 gold from the transmogrification of
Infernostreak the rough leather belt.
You gain 2.56 gold from the transmogrification of
surging elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 1.95 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 535%; cd 17).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.