Fenri the level 2 Skeleton Sun Paladin by CloudLaw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassSun Paladin
Level / Exp2 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 15)
Dexterity24 (base 10)
Constitution10 (base 10)
Magic17 (base 17)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life126/126
Positive53/53
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy22
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense11
Ranged Defense11
Fatigue20
Physical Save12
Spell Save9
Mental Save7

Defense: Resistances

Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

Quests

active

Equipment

On fingers
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log


Resting starts...

Rested for 20 turns (stop reason: all resources and life at maximum).


Fenri picks up (e.):
acidic iron longsword of massacre (18-24 power, 2 apr).
Fenri picks up (i.):
iron shield (0 def, 2 armour, 10-11 power, 21 block).
There is a previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Fenri wears:
marksman's copper ring of power.

Fenri wears (replacing
iron mail armour (2 def, 4 armour)): rejuvenating iron mail armour of cold resistance (2 def, 4 armour).

You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 10-11 power, 21 block).
You gain 1.56 gold from the transmogrification of
mindwoven linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 0.95 gold from the transmogrification of
acidic iron longsword of massacre (18-24 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 21%; mental; dur 4; cd 14).
There is a next level (necrotic air) here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the south (sanguine experiment)).


Fenri casts
Sun Ray.
Fenri hits Sanguine experiment for 66 light damage.
Fenri killed Sanguine experiment!