











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 21 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 21 on the 2nd Pyre 123rd year of Ascendancy at 17:16 / 2Killed by Grand Corruptor at level 21 on the 2nd Pyre 123rd year of Ascendancy at 17:33 |
Primary Stats
| Strength | 61 (base 50) |
| Dexterity | 25 (base 12) |
| Constitution | 54 (base 40) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -86/840 |
| Stamina | 212/212 |
| Healing Factor | 1.3997803169826 |
| Regeneration | 9.3204451356453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 47 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Light | +10% |
| Temporal | +3% |
| Blight | +9% |
| Arcane | +15% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +25% |
| Cold | +20% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 50.084537089062 (100%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 41 |
| Physical Save | 54 |
| Spell Save | 39 |
| Mental Save | 40 |
Defense: Resistances
| Nature | + 30%( 70%) |
| Acid | + 12%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 18%( 70%) |
| Darkness | + 33%( 70%) |
| Cold | + 54%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 10% |
| Bleed Resistance | 30% |
| Confusion Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Tarredur' (10 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +9 (+5 eff.) Res.pen +25% arcane ----- def ----- Armour +3 Defense +10 (+5 eff.) Resists +15% temporal Mind.save +6 (+2 eff.) A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Hailwasp (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Cun dps ---------- Dmg.mod +15% arcane +3% temporal Res.pen +20% cold Melee Ret 4 arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +9% cold Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quick ash totem of healing [power 164] (11 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 164 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.06 cold and 11.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Adilaith0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +15 (+4 eff.) Apr +1 ----- def ----- Resists +3% temporal Phys.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Max.HP +80.00 Cut- +20% Confus- +30% Rings make your fingers look great! |
| Around neck | savior's copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +11 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great! |
| In main hand | warbringer's dwarven-steel waraxe of evisceration (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Con dps ---------- Phys.crit +6.0% Phys.pwr +11 (+3 eff.) Res.pen +5% physical ----- def ----- Disarm- +10% One-handed war axes. |
| Around waist | Gloruwen1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- S.pwr/crit +10 Phasing +30% On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Fatigue -6% Resists +6% mind Spell.save +6 (+2 eff.) ---------- misc Max.enc +35 A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 25-35 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 25.0 - 35.0 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | regal linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+2 eff.) Mind.save +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Saleda the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% blight ----- def ----- Armour +9 Fatigue +22% Resists +12% acid +12% light +13% darkness Max.HP +20.00 Cut- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
Inventory
nightruned rough leather belt of the giants1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +5% light +6% darkness Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Rainbone the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Crit.mult +10.00% Melee Ret 8 cold ----- def ----- Armour +3 Fatigue +3% Resists +6% cold +13% light +13% darkness Mind.save +6 (+2 eff.) ---------- misc Max.psi +40.00 A cap made of leather. |
impenetrable dwarven-steel mail armour (3 def, 17 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +17 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 207/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Daiwi the Cornac Bulwark level 14
78th Dusk 122nd year of Ascendancy at 19:54 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Daiwi the Cornac Bulwark level 19
53rd Regrowth 123rd year of Ascendancy at 06:59 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Daiwi the Cornac Bulwark level 21
69th Regrowth 123rd year of Ascendancy at 02:19 see stats
Level 10 (Roguelike)
Got a character to level 10.By Daiwi the Cornac Bulwark level 10
35th Dusk 122nd year of Ascendancy at 23:06 see stats
Level 20 (Roguelike)
Got a character to level 20.By Daiwi the Cornac Bulwark level 20
54th Regrowth 123rd year of Ascendancy at 23:12 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Daiwi the Cornac Bulwark level 17
18th Regrowth 123rd year of Ascendancy at 14:38 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Daiwi the Cornac Bulwark level 19
53rd Regrowth 123rd year of Ascendancy at 12:55 see stats
Unstoppable (Roguelike)
Returned from the dead.By Daiwi the Cornac Bulwark level 21
2nd Pyre 123rd year of Ascendancy at 17:16 see stats
Log
Saving game...
Saving done.
Daiwi casts Rune: Teleportation.
Daiwi is out of phase.
Space around you starts to dissolve...
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (faeros - offscreen)).
Block is still on cooldown for 7 turns.
Faeros casts Flame.
Daiwi is no longer out of phase.
Daiwi is afflicted by a decrepitude disease!
Daiwi is afflicted by a weakness disease!
Something hits Daiwi for 301 blight damage.
Talent Block is ready to use.
Decrepitude Disease from Grand Corruptor hits Daiwi for 42 blight damage.
Weakness Disease from Grand Corruptor hits Daiwi for 60 blight damage.
Grand Corruptor casts Drain.
Grand Corruptor hits Daiwi for 279 blight damage.
Decrepitude Disease from Grand Corruptor hits Daiwi for 42 blight damage.
Weakness Disease from Grand Corruptor hits Daiwi for 60 blight damage.
Grand Corruptor casts Cyst Burst.
Grand Corruptor hits Daiwi for 161 blight damage.
Daiwi the level 21 cornac bulwark was poxed to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
Space restabilizes around you.


















































