














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Doomelf |
Class | Rogue |
Level / Exp | 37 / 76% |
Size | medium |
Lifes / Deaths | Killed by apprentice mage at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:45 / 101Killed by storm drake hatchling at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:45 Killed by Betana the giant eel at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:05 Killed by Saleriawen the geomancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:36 Killed by golem at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:56 Killed by rogue at level 10 on the 9th Mirth 122nd year of Ascendancy at 16:03 Killed by faeros at level 10 on the 9th Mirth 122nd year of Ascendancy at 17:13 Killed by golem at level 10 on the 9th Mirth 122nd year of Ascendancy at 17:59 Killed by faeros at level 10 on the 9th Mirth 122nd year of Ascendancy at 21:01 Killed by orc fighter at level 11 on the 9th Mirth 122nd year of Ascendancy at 23:02 Killed by dolleg at level 11 on the 10th Mirth 122nd year of Ascendancy at 01:20 Killed by dolleg at level 11 on the 10th Mirth 122nd year of Ascendancy at 01:47 Killed by Rantha the Worm at level 11 on the 10th Mirth 122nd year of Ascendancy at 02:20 Killed by Rantha the Worm at level 11 on the 10th Mirth 122nd year of Ascendancy at 04:10 Killed by Rantha the Worm at level 11 on the 10th Mirth 122nd year of Ascendancy at 04:18 Killed by Rantha the Worm at level 11 on the 10th Mirth 122nd year of Ascendancy at 05:44 Killed by Risjan at level 11 on the 10th Mirth 122nd year of Ascendancy at 06:38 Killed by rotting mummy at level 11 on the 10th Mirth 122nd year of Ascendancy at 07:57 Killed by Rantha the Worm at level 11 on the 10th Mirth 122nd year of Ascendancy at 08:31 Killed by Rantha the Worm at level 11 on the 10th Mirth 122nd year of Ascendancy at 09:06 Killed by Rantha the Worm at level 11 on the 10th Mirth 122nd year of Ascendancy at 09:46 Killed by giant acid ant at level 12 on the 10th Mirth 122nd year of Ascendancy at 13:32 Killed by gwelgoroth at level 14 on the 3rd Summertide 122nd year of Ascendancy at 23:15 Killed by elven cultist at level 14 on the 1st Flare 122nd year of Ascendancy at 05:51 Killed by orc pyromancer at level 14 on the 1st Flare 122nd year of Ascendancy at 07:33 Killed by Golbug the Destroyer at level 14 on the 1st Flare 122nd year of Ascendancy at 07:41 Killed by Golbug the Destroyer at level 14 on the 1st Flare 122nd year of Ascendancy at 08:18 Killed by Golbug the Destroyer at level 14 on the 1st Flare 122nd year of Ascendancy at 08:36 Killed by Golbug the Destroyer at level 14 on the 1st Flare 122nd year of Ascendancy at 09:12 Killed by Golbug the Destroyer at level 14 on the 1st Flare 122nd year of Ascendancy at 09:40 Killed by Golbug the Destroyer at level 14 on the 1st Flare 122nd year of Ascendancy at 10:42 Killed by elven cultist at level 17 on the 1st Dusk 122nd year of Ascendancy at 14:57 Killed by elven blood mage at level 18 on the 2nd Dusk 122nd year of Ascendancy at 20:10 Killed by elven blood mage at level 19 on the 3rd Dusk 122nd year of Ascendancy at 12:41 Killed by radiant horror at level 19 on the 3rd Dusk 122nd year of Ascendancy at 21:43 Killed by greater shivgoroth at level 19 on the 3rd Dusk 122nd year of Ascendancy at 22:44 Killed by radiant horror at level 19 on the 4th Dusk 122nd year of Ascendancy at 01:24 Killed by skeleton magus at level 19 on the 4th Dusk 122nd year of Ascendancy at 17:00 Killed by Shasshhiy'Kaish at level 20 on the 8th Dusk 122nd year of Ascendancy at 04:54 Killed by forest wight at level 21 on the 9th Dusk 122nd year of Ascendancy at 05:17 Killed by skeleton archer at level 21 on the 9th Dusk 122nd year of Ascendancy at 05:59 Killed by forest wight at level 21 on the 9th Dusk 122nd year of Ascendancy at 06:19 Killed by Poryseda the skeleton archer at level 21 on the 9th Dusk 122nd year of Ascendancy at 06:56 Killed by skeleton master archer at level 21 on the 9th Dusk 122nd year of Ascendancy at 07:04 Killed by skeleton magus at level 21 on the 9th Dusk 122nd year of Ascendancy at 07:16 Killed by orc necromancer at level 22 on the 15th Dusk 122nd year of Ascendancy at 16:15 Killed by orc necromancer at level 22 on the 15th Dusk 122nd year of Ascendancy at 16:54 Killed by Silydhenne the ghast at level 23 on the 17th Dusk 122nd year of Ascendancy at 13:42 Killed by Gyriarin the xorn at level 24 on the 19th Dusk 122nd year of Ascendancy at 05:29 Killed by war hound at level 24 on the 19th Dusk 122nd year of Ascendancy at 06:07 Killed by Gyriarin the xorn at level 24 on the 19th Dusk 122nd year of Ascendancy at 07:13 Killed by dredgling at level 25 on the 20th Dusk 122nd year of Ascendancy at 18:41 Killed by Aeretta the luminous horror at level 27 on the 30th Dusk 122nd year of Ascendancy at 08:46 Killed by Aeretta the luminous horror at level 27 on the 30th Dusk 122nd year of Ascendancy at 09:30 Killed by Aeretta the luminous horror at level 27 on the 30th Dusk 122nd year of Ascendancy at 09:41 Killed by Aeretta the luminous horror at level 27 on the 30th Dusk 122nd year of Ascendancy at 11:11 Killed by Aeretta the luminous horror at level 27 on the 30th Dusk 122nd year of Ascendancy at 13:08 Killed by Lisildanne the orc necromancer at level 28 on the 32nd Dusk 122nd year of Ascendancy at 04:03 Killed by Grgglck the Devouring Darkness at level 28 on the 32nd Dusk 122nd year of Ascendancy at 10:42 Killed by Emamira the gigantic sandworm tunneler at level 28 on the 33rd Dusk 122nd year of Ascendancy at 04:38 Killed by apprentice mage at level 29 on the 33rd Dusk 122nd year of Ascendancy at 10:29 Killed by faerlhing at level 30 on the 35th Dusk 122nd year of Ascendancy at 06:08 Killed by faerlhing at level 30 on the 35th Dusk 122nd year of Ascendancy at 06:36 Killed by Belata the human guard at level 30 on the 38th Dusk 122nd year of Ascendancy at 02:59 Killed by Gita the skeletal rat at level 31 on the 40th Dusk 122nd year of Ascendancy at 02:35 Killed by Gita the skeletal rat at level 31 on the 40th Dusk 122nd year of Ascendancy at 03:21 Killed by Gita the skeletal rat at level 31 on the 40th Dusk 122nd year of Ascendancy at 04:13 Killed by Emomina the poison ooze at level 31 on the 40th Dusk 122nd year of Ascendancy at 08:25 Killed by Emomina the poison ooze at level 31 on the 40th Dusk 122nd year of Ascendancy at 09:10 Killed by Xanodaba the bone giant at level 31 on the 40th Dusk 122nd year of Ascendancy at 18:57 Killed by Xanodaba the bone giant at level 31 on the 40th Dusk 122nd year of Ascendancy at 19:10 Killed by giant spider at level 31 on the 41st Dusk 122nd year of Ascendancy at 08:52 Killed by orc blood mage at level 31 on the 41st Dusk 122nd year of Ascendancy at 17:05 Killed by temporal hound at level 32 on the 43rd Dusk 122nd year of Ascendancy at 14:44 Killed by Halaru the Invader at level 32 on the 44th Dusk 122nd year of Ascendancy at 18:44 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 122nd year of Ascendancy at 09:42 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 122nd year of Ascendancy at 10:31 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 122nd year of Ascendancy at 12:16 Killed by Greater Mummy Lord at level 33 on the 45th Dusk 122nd year of Ascendancy at 22:35 Killed by Glatira the multi-hued drake at level 33 on the 47th Dusk 122nd year of Ascendancy at 18:01 Killed by Slasul at level 33 on the 48th Dusk 122nd year of Ascendancy at 07:24 Killed by Slasul at level 33 on the 48th Dusk 122nd year of Ascendancy at 08:19 Killed by Velara the snow giant at level 33 on the 49th Dusk 122nd year of Ascendancy at 16:21 Killed by Velydann the spitting spider at level 33 on the 50th Dusk 122nd year of Ascendancy at 12:35 Killed by Isubrenor the skeleton warrior at level 35 on the 55th Dusk 122nd year of Ascendancy at 10:56 Killed by elven cultist at level 35 on the 56th Dusk 122nd year of Ascendancy at 15:01 Killed by Glorera the shivgoroth at level 35 on the 57th Dusk 122nd year of Ascendancy at 04:19 Killed by Neruba the copperhead snake at level 35 on the 58th Dusk 122nd year of Ascendancy at 03:44 Killed by Ce'Newen the Ink Squid's mucus ooze at level 36 on the 58th Dusk 122nd year of Ascendancy at 23:22 Killed by Greater Mummy Lord at level 36 on the 59th Dusk 122nd year of Ascendancy at 17:15 Killed by Greater Mummy Lord at level 36 on the 59th Dusk 122nd year of Ascendancy at 19:09 Killed by giant spider at level 36 on the 60th Dusk 122nd year of Ascendancy at 00:23 Killed by Xowen the gaeramarth at level 36 on the 60th Dusk 122nd year of Ascendancy at 14:15 Killed by Guth the weaver matriarch at level 36 on the 60th Dusk 122nd year of Ascendancy at 22:58 Killed by Xerugalaith the greater multi-hued wyrm at level 36 on the 61st Dusk 122nd year of Ascendancy at 10:05 Killed by Eluba the mountain troll at level 36 on the 62nd Dusk 122nd year of Ascendancy at 17:35 Killed by Eluba the mountain troll at level 36 on the 62nd Dusk 122nd year of Ascendancy at 18:23 Killed by Greater Mummy Lord at level 37 on the 64th Dusk 122nd year of Ascendancy at 00:50 Killed by Bethilrawen the faeros at level 37 on the 66th Dusk 122nd year of Ascendancy at 15:06 Killed by armoured skeleton warrior at level 37 on the 66th Dusk 122nd year of Ascendancy at 16:50 Killed by Bethilrawen the faeros at level 37 on the 66th Dusk 122nd year of Ascendancy at 18:03 |
Primary Stats
Strength | 25 (base 11) |
Dexterity | 70 (base 57) |
Constitution | 55 (base 50) |
Magic | 21 (base 10) |
Willpower | 41 (base 10) |
Cunning | 78 (base 60) |
Resources
Life | 901/901 |
Stamina | 286/286 |
Healing Factor | 1.65 |
Regeneration | 14.2725 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 45.123448791434 |
See Invisible | 45.123448791434 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 40 |
Accuracy | 65 |
Crit Chance | 28% |
APR | 26 |
Speed | 0.80 |
Offense: Offhand
Damage | 31 |
Accuracy | 65 |
Crit Chance | 28% |
APR | 26 |
Speed | 0.80 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +48% |
Blight | +5% |
Darkness | +25% |
Fire | +28% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Light | +25% |
Fire | +20% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 23 (57.811550151976%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 20 |
Mental Save | 30 |
Defense: Resistances
Blight | + 20%( 70%) |
Physical | + 5%( 70%) |
Cold | + 30%( 70%) |
All | 0%( 70%) |
Darkness | + 13%( 70%) |
Light | + 30%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 10%( 70%) |
Mind | + 3%( 70%) |
Fire | + 31%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 15 of Infinite Dungeon. Escort: injured seer (level 15 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 33 of Infinite Dungeon. Escort: injured seer (level 33 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by elven blood mage. Escort: lost sun paladin (level 28 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 39 of Infinite Dungeon. Escort: lost sun paladin (level 39 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by grave wight. Escort: lost warrior (level 27 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 38 of Infinite Dungeon. Escort: lost warrior (level 38 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 18 of Infinite Dungeon. Escort: temporal explorer (level 18 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (110)Turns left: 72 You completed the challenge and received: Random Artifact: Zeraregondil (4-4.4 power, 18 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: Random Artifact: Brightcut (14/14, 18-21.6 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 19): Near SightedYou completed the challenge and received: Random Artifact: Magmagrit of shielding [power 224] (16 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 21): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (260)Turns left: 229 You completed the challenge and received: Random Artifact: Abyssstoker (0 def, 0 armour) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 23): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 35): Rush Hour (113)Turns left: 57 You completed the challenge and received: Random Artifact: Yveldalravena | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 36): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(97 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 (+2 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 46.11 fire and 36.03 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 91.06 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +14 Effects on melee hit: * 10% chance to reduce all saves and defense by 25 Damage (Melee): 21 light Damage (Ranged): 13 light Damage when hit (Melee): 2 mind Changes stats: +7 Str / +2 Mag Changes resistances: +3% mind Changes resistances penetration: +10% mind / +20% fire Changes damage: +13% light Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +20 (+5 eff.) Damage when hit (Melee): 8 lightning / 2 fire Changes stats: +6 Dex / +6 Mag / +7 Wil / +10 Cun Changes resistances: +6% fire Changes damage: +9% lightning / +3% fire Spellpower: +14 (+7 eff.) Rings can have magical properties. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +4 Cun / +4 Con Life regen: +1.00 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
In main hand | ![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. The set is complete. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 200% of your Dexterity as Light damage (140). When wielded/worn: Changes resistances penetration: +25% light Changes damage: +25% light Light radius: +3 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. The set is complete. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 200% of your Cunning as Darkness damage (156). When wielded/worn: Changes resistances penetration: +25% darkness Changes damage: +25% darkness Light radius: +1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes resistances: +13% darkness / +14% temporal Physical save: +10 (+5 eff.) Defense after a teleport: +17 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Life regen: +7.40 Maximum life: +47.00 Healing mod.: +10% A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 32 power out of 36/36) : Effective talent level: 4.0 Power cost: 32 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (127). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 6 light / 5 darkness Effects when hit in melee: * 5% chance to reduce damage dealt by 21% * 7% chance to blind Changes damage: +7% light / +6% darkness Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +23 Stun/Freeze immunity: +20% Life regen: +2.00 Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% darkness Changes damage: +11% darkness Physical save: +4 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+6 eff.) Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() The Gaping Maw (72-108 power, 4 apr) Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex, 10% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 113.40 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() enhanced voratun dagger of ruin (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +9.0% Changes stats: +7 Str / +8 Dex / +8 Mag / +9 Wil / +9 Cun / +8 Con Critical mult.: +17.00% Sharp, short and deadly. |
![]() slime-covered voratun dagger of ruin (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 11% chance to slow global speed by 52% When wielded/worn: Armour penetration: +15 Physical crit. chance: +9.0% Critical mult.: +24.00% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +8 lightning / +13 darkness / +8 mind Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +17 lightning / +18 cold Damage against: +8% Living When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Changes resistances: +12% lightning Changes resistances penetration: +27% lightning / +17% cold Movement speed: +28% Sharp, short and deadly. |
![]() Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 18 power out of 20/20) : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() epiphanous pulsing mindstar of frost (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage (Melee): 11 cold Changes resistances: +10% cold Changes resistances penetration: +10% cold Changes damage: +16% mind / +12% cold Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +1.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() horrifying thorny mindstar of sand (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 physical / 6 mind / 8 darkness Changes resistances: +6% physical Changes resistances penetration: +9% physical Changes damage: +14% physical / +4% mind / +4% darkness Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() penetrating drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +12% physical Slings are used to hurl stones or metal shots at your foes. |
![]() Cyrebeth the Frozenhack (25-30 power, 5 apr, fire element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +30 (+7 eff.) Changes resistances: +5% arcane Changes damage: +15% cold / +25% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Cut immunity: +20% Life regen: +4.00 Maximum life: +40.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +13% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
![]() Porivea the dragonbone starstaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +6.0% Physical power: +10 (+4 eff.) Defense: +10 (+2 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +7 Con Changes resistances: +6% acid / +5% arcane / +3% lightning Changes damage: +30% darkness Talent granted: +1 Command Staff Life regen: +0.90 Equilibrium when hit: +0.16 Maximum hate: +2.00 Spellpower: +30 (+14 eff.) Spell crit. chance: +9% Mindpower: +5 (+2 eff.) Light radius: +4 Healing mod.: +27% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.63 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() Urygar the dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Changes stats: +4 Dex / +5 Wil Changes resistances: +12% mind Changes resistances penetration: +15% mind Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Spellpower: +15 (+8 eff.) Spell crit. chance: +10% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
![]() surging dragonbone starstaff of warding (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Maximum wards: +2 light Changes damage: +30% light Talents granted: +4 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() surging elm magestaff of channeling (10-12 power, 2 apr, arcane element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +12 (+6 eff.) Spell crit. chance: +1% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() void walker's dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +11 (+2 eff.) Changes resistances: +7% darkness / +11% temporal Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +3 Ward +1 Command Staff Spellpower: +15 (+8 eff.) Spell crit. chance: +5% Defense after a teleport: +14 Resist all after a teleport: +14% New effects duration reduction after a teleport: +17% Staves designed for wielders of magic, by the greats of the art. |
![]() stormbringer's orite trident (42-67.2 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +37 lightning / +49 cold When wielded/worn: Changes resistances penetration: +21% lightning / +30% cold Movement speed: +43% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() tormentor's cashmere robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +10% blight / +11% all Critical mult.: +12.00% Life regen: +1.50 Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +3.00 Maximum life: +69.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() traveler's pair of dwarven-steel boots of invasion (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+2 eff.) Armour: +4 Fatigue: -2% Changes resistances penetration: +7% physical Maximum encumbrance: +29 Physical save: +7 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() prismatic voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +20% fire / +14% light / +14% darkness A suit of armour made of mail. |
![]() voratun mail armour of the deep (5 def, 13 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() radiant drakeskin leather armour of the deep (20 def, 11 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +3 Wil Changes resistances: +11% acid / +10% cold / +17% darkness / +23% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of leather. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() mummy wrappings of light (+19%) (5 def, 2 armour) Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +3 Mag Changes resistances: +19% light / -25% fire Changes damage: +15% arcane / +15% cold / +15% darkness / +13% light Spellpower: +9 (+5 eff.) Decaying mummy wrappings. |
![]() crackling voratun shield of physical resistance (+14%) (0 def, 10 armour, 202 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 9 lightning Changes stats: +2 Dex Changes resistances: +14% lightning / +12% physical Talent granted: +1 Block Handheld deflection devices. |
![]() self-loading quiver of elven-wood arrows of corruption (20/20, 43-60.2 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 Turns elapse between self-loadings: 3 When this weapon hits: Curse of Impotence (20% chance level 4). Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+4 eff.) Maximum life: +40.00 Light radius: +4 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 437.76 fire damage (based on Magic) Activation costs 44 power out of 8/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() overpowered dragonbone wand of shielding [power 566] (25 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 566 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 25 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Risjan the Doomelf Rogue level 25
22nd Dusk 122nd year of Ascendancy at 21:51 see stats
By Risjan the Doomelf Rogue level 32
44th Dusk 122nd year of Ascendancy at 18:52 see stats
By Risjan the Doomelf Rogue level 22
13rd Dusk 122nd year of Ascendancy at 00:18 see stats
By Risjan the Doomelf Rogue level 14
1st Flare 122nd year of Ascendancy at 11:00 see stats
By Risjan the Doomelf Rogue level 23
16th Dusk 122nd year of Ascendancy at 00:16 see stats
By Risjan the Doomelf Rogue level 31
42nd Dusk 122nd year of Ascendancy at 03:27 see stats
By Risjan the Doomelf Rogue level 10
9th Mirth 122nd year of Ascendancy at 11:37 see stats
By Risjan the Doomelf Rogue level 20
4th Dusk 122nd year of Ascendancy at 17:50 see stats
By Risjan the Doomelf Rogue level 30
34th Dusk 122nd year of Ascendancy at 17:28 see stats
By Risjan the Doomelf Rogue level 25
20th Dusk 122nd year of Ascendancy at 20:22 see stats
By Risjan the Doomelf Rogue level 19
4th Dusk 122nd year of Ascendancy at 16:43 see stats
By Risjan the Doomelf Rogue level 21
9th Dusk 122nd year of Ascendancy at 06:53 see stats
By Risjan the Doomelf Rogue level 28
33rd Dusk 122nd year of Ascendancy at 02:34 see stats
By Risjan the Doomelf Rogue level 20
5th Dusk 122nd year of Ascendancy at 12:33 see stats
Log
Risjan activates her Gwai's Burninator!
Risjan hits Bethilrawen the faeros for (82 turned into osmosis), 82 fire (82 total damage).
Risjan is not stunned anymore.
Risjan has recovered!
Talent Infusion: Healing is ready to use.
Talent Throwing Knives is ready to use.
Talent Whirlwind is ready to use.
Talent Expose Weakness is ready to use.
Bethilrawen the faeros casts Invoke Darkness.
Bethilrawen the faeros hits Risjan for 196 darkness damage.
Bethilrawen the faeros receives 357 healing.
Risjan strikes Bethilrawen the faeros with hidden blades!
Risjan surges with earthen power!
Risjan performs a melee critical strike against Bethilrawen the faeros!
Bethilrawen the faeros's Chill of the Tomb is disrupted by his wounds!
Risjan hits Bethilrawen the faeros for (32 turned into osmosis), 32 physical, (9 turned into osmosis), 9 lightning, (11 turned into osmosis), 11 cold, (16 turned into osmosis), 16 light, (12 turned into osmosis), 12 light, (45 turned into osmosis), 45 light, (16 turned into osmosis), 16 light, (12 turned into osmosis), 12 light, (55 turned into osmosis), 55 light, (26 turned into osmosis), 26 darkness, (16 turned into osmosis), 16 light, (12 turned into osmosis), 12 light, (60 turned into osmosis), 60 darkness (323 total damage).
Elemental Surge hits Bethilrawen the faeros for (86 turned into osmosis), 223 physical (223 total damage).
Melee retaliation hits Risjan for 9 fire, 9 fire, 9 fire (27 total damage).
Bethilrawen the faeros casts Flame.
Bethilrawen the faeros's spell attains critical power!
Bethilrawen the faeros hits Risjan for 76 fire damage.
Bethilrawen the faeros receives 293 healing.
Risjan the level 37 doomelf rogue was boiled to death by Bethilrawen the faeros on level 39 of Infinite Dungeon.
Risjan deactivates Apply Poison.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bethilrawen the faeros killed Risjan!
Saving game...
Saving done.