Malli the level 9 Higher Cursed by wilmelhe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassCursed
Level / Exp9 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 24)
Dexterity17 (base 10)
Constitution19 (base 19)
Magic11 (base 10)
Willpower29 (base 23)
Cunning14 (base 10)

Resources

Life338/338
Mana101/243
Hate20/100
Healing Factor0.68335337401678
Regeneration0.1708383435042

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision5
See Stealth6
See Invisible5

Offense: Mainhand

Damage24
Accuracy35
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower28
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+4%
Temporal+6%
Fire+9%
Cold+20%
All0%

Defense: Base

Armour (hardiness)8 (30%)
Defense11
Ranged Defense11
Fatigue9
Physical Save21
Spell Save14
Mental Save30

Defense: Resistances

Darkness+ 6%( 70%)
Fire+ 6%( 70%)
Mind -3%( 70%)
Physical+ 2%( 70%)
Cold+ 46%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
1/5
1/5
0/5
0/5
Cursed / Predator1.30
2/5
1/5
1/5
0/5
Cursed / Strife1.30
2/5
0/5
0/5
0/5
Cursed / Slaughter1.30
2/5
2/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
2/5
1/5
1/5
0/5
Cursed / Cursed form1.00
5/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You gain 1.37 gold from the transmogrification of cleansing rough leather armour of cold resistance (Nightmares) (3 def, 2 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (Corpses) (12-17 power, 2 apr).
You gain 1.45 gold from the transmogrification of
earthen elm magestaff (Misfortune) (10-12 power, 2 apr, cold element).
You gain 2.35 gold from the transmogrification of
balanced iron longsword (Corpses) (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (Misfortune) (16-26 power, 1 apr).
You gain 2.48 gold from the transmogrification of
flaming iron dagger of daylight (Misfortune) (9-12 power, 5 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 37; cd 16).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Saving game...

Saving done.