Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 21 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 12 on the 45th Dusk 122nd year of Ascendancy at 21:14 0 / 7Killed by onilug at level 13 on the 50th Dusk 122nd year of Ascendancy at 01:08 Killed by Abasra at level 19 on the 40th Haze 122nd year of Ascendancy at 15:00 Killed by Cyridamibeth the drem at level 20 on the 76th Haze 122nd year of Ascendancy at 16:33 Killed by Porina the thief at level 20 on the 76th Haze 122nd year of Ascendancy at 17:37 Killed by Polildarille the cold drake at level 20 on the 10th Regrowth 123rd year of Ascendancy at 13:35 Killed by Urkis, the High Tempest at level 21 on the 20th Regrowth 123rd year of Ascendancy at 14:46 |
Primary Stats
| Strength | 41 (base 30) |
| Dexterity | 20 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 43 (base 37) |
| Cunning | 49 (base 35) |
Resources
| Life | -244/488 |
| Hate | 100/100 |
| Equilibrium | 18 |
| Healing Factor | 0.87951432791644 |
| Regeneration | 0.21987858197911 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | -1.1102230246252E-14% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 7 |
| See Invisible | 12.340449927278 |
| Stealth | 27 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 31 |
| Crit Chance | 16% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 31 |
| Crit Chance | 15% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Physical | +2% |
| Acid | +8% |
| Arcane | +2% |
| Mind | +20% |
| All | 0% |
Offense: Damage Penetration
| Mind | +30% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 36.335093952971 (47.857809501309%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 9 |
| Physical Save | 25 |
| Spell Save | 22 |
| Mental Save | 43 |
Defense: Resistances
| Darkness | + 36%( 73%) |
| Fire | + 17%( 70%) |
| Cold | + 30%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 2%( 70%) |
| Mind | + 10%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Knockback Resistance | 58% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +3% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Polydherin' (Nightmares) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +12% mind Res.pen +25% mind Melee Ret 10 mind ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +7% cold Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dourknave =1 str 2 dex/cun=2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +2 Dex +2 Cun dps ---------- Res.pen +5% darkness ----- def ----- Resists +6% darkness Crit.chn- 5.00% Mind.save +6 (+2 eff.) ---------- misc Light +5 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Lisama' (Nightmares) (0 def, 3 armour) =5 cun 2 dex=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +2 Dex dps ---------- Mind.crit +8% Res.pen +5% mind Apr +4 ----- def ----- Armour +3 Fatigue +5% Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Drodig (Madness) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) Melee+ 8 physical Dmg.mod +9% mind +3% physical Melee Ret 4 mind ----- def ----- Armour +8 Fatigue +3% Resists +9% mind ---------- misc Equi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | cleansing iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 127 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% darkness Acc +6 (+3 eff.) ----- def ----- Resists +22% darkness Rings make your fingers look great! |
| On fingers | Kheluyarab the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Crit.mult +20.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.20 Max.mana +20.00 Rings make your fingers look great! |
| Around neck | insulating copper amulet of strength (+3) =3 str=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
| In main hand | Aeravea the thorny mindstar (Madness) (97% power, 23 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 97% Range: 1.1x Uses 50% Wil, 29% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +23 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +3% darkness Phys.save +10 (+5 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+1 eff.) Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.60 Max.psi +20.00 See.Invis +3 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle (Corpses)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Belonor the vined mindstar (Shrouds) (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 29% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% arcane ----- def ----- Resists +6% blight Spell.save +4 (+2 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +100.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak of battle (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Armour +6 Defense +1 (+1 eff.) Fatigue -3% Resists +12% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening steel mail armour of command (Madness) (9 def, 10 armour) =7 cun 4 wil=14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego++] Psionic While equipped: Stats +7 Cun +4 Wil ----- def ----- Armour +10 Defense +9 (+6 eff.) Fatigue +12% Mind.save +25 (+8 eff.) Curse of Madness A suit of armour made of mail. |
Inventory
clarifying steel amulet of cunning (+4) =4 cun=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
cleansing copper amulet of constitution (+3) =3 con=0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +10% nature +12% blight Poison- +22% Disease- +20% Amulets make your neck look great! |
restful steel amulet of dexterity (+3) =3 dex=0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
restful steel amulet of magic (+2) =2 mag=0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +12% darkness Blind- +21% Amulets make your neck look great! |
warrior's copper amulet of dexterity (+3) =3 dex=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Smearkin the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +9% nature Res.pen +5% lightning +25% nature ----- def ----- Resists +6% light Max.HP +22.00 Disarm- +22% Pinning- +23% Knockbk- +28% Rings make your fingers look great! |
steel ring 'Silyminn'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +8 Defense +20 (+11 eff.) Resists +3% blight Spell.save +12 (+6 eff.) HP.reg +4.00 Disarm- +10% Pinning- +20% ---------- misc Max.stam +15.00 Rings make your fingers look great! |
titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring =3 str=0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
wizard's copper ring =3 mag=0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Flashblack the iron battleaxe (Nightmares) (107% power, 1 apr)3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Power 107% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 lightning While equipped: dps ---------- Res.pen +15% lightning Acc +9 (+5 eff.) Melee Ret 2 lightning ----- def ----- Defense +9 (+6 eff.) Resists +5% arcane +3% temporal Disarm- +27% Curse of Nightmares Massive two-handed battleaxes. |
Frostmire the dwarven-steel battleaxe (Shrouds) (137% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +16 cold On Hit: * 10% chance to reduce armor by 12% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Cun dps ---------- Phys.crit +10.0% Melee Ret 4 acid ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +3 Curse of Shrouds Massive two-handed battleaxes. |
Zeridunadolach the Scumwisp (Misfortune) (161% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Master Power 161% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 60% While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% nature Melee Ret 10 nature ---------- misc Light +1 Curse of Misfortune Massive two-handed battleaxes. |
iron battleaxe (Misfortune) (111% power, 1 apr)3.0 T1 battleaxe 2H weapon Reqs Str 11 [Normal] Power 111% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Misfortune Massive two-handed battleaxes. |
Spellblaze Shard (Shrouds) (120% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease Curse of Shrouds This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (Misfortune) (111% power, 25 apr)1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Misfortune This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Arudatta the steel greatmaul (Shrouds) (129% power, 2 apr) =3 str 3 con=5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Nature Power 129% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 nature While equipped: Stats +3 Str +3 Cun dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ---------- misc Max.hate +2.00 Light +3 Curse of Shrouds Massive two-handed mauls. |
iron greatsword 'Lavagasher' (Madness) (109% power, 1 apr)3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Psionic Power 109% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 mind On Hit: * 14% chance to reduce all saves and defense by 32 While equipped: Stats +3 Wil +3 Cun +2 Con dps ---------- Dmg.mod +3% fire Melee Ret 6 fire ----- def ----- Resists +3% darkness Spell.save +3 (+1 eff.) Curse of Madness Massive two-handed swords. |
Belublek the iron longsword (Shrouds) (100% power, 2 apr) =3 con/mag=3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Nature Power 100% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 nature +4 mind On Crit.r2 +12 mind While equipped: Stats +3 Mag +3 Con dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ---------- misc See.Invis +3 Curse of Shrouds Sharp, long, and deadly. |
Lavawrack the iron longsword (Nightmares) (103% power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Nature Power 103% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature While equipped: Stats +1 Str +1 Dex +4 Wil +1 Con dps ---------- Dmg.mod +12% fire Curse of Nightmares Sharp, long, and deadly. |
iron longsword 'Boltraider' (Misfortune) (105% power, 2 apr) =2 wil=3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Disrupt Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Against +5% Unnatural While equipped: Stats +2 Wil dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +6% mind +3% cold Curse of Misfortune Sharp, long, and deadly. |
Aroruista the mossy mindstar (Corpses) (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 acid While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% lightning Max.HP +20.00 HP.reg +2.00 Knockbk- +20% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Infernoseam the mossy mindstar (Madness) (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 cold +4 fire On Crit.r2 +8 fire While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +3% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +6% mind ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (Misfortune) (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 91% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Misfortune Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 181.99 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
mitotic thorny mindstar (Misfortune) (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 94% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +7.5% Atk.spd 100% On Hit: * 8% chance to slow global speed by 60% * 8% chance to reduce armor by 12% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Yarymakan' (Shrouds) (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% acid +3% nature +3% mind ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Stormwrest' (Corpses) (85% power, 18 apr, mind damage) =3 dex 4 wil=3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +20 lightning While equipped: Stats +3 Dex +4 Wil dps ---------- Mind.crit +6% Mind.pwr +4 (+1 eff.) Dmg.mod +6% lightning On Hit (Melee): * 20% chance to slow global speed by 60% ---------- misc Hate/m.crit +2.00 Psi/m.crit +3.00 Infravis +1 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skytrail (Shrouds) =2 con=4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Crit.r2 +12 darkness While equipped: Stats +2 Con dps ---------- Res.pen +5% lightning ----- def ----- Resists +3% darkness +12% lightning ---------- misc Masteries +0.20 Wild-gift/Fungus Curse of Shrouds Regenerate 66 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Issinariblek the Smolderresolve (Nightmares) =3 mag 1 cun 4 con=1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +3 Mag +1 Cun +4 Con dps ---------- Res.pen +5% fire ----- def ----- Resists +6% acid +6% blight Crit.chn- 5.00% Curse of Nightmares A belt that goes around your waist. |
nightruned rough leather belt of the giants (Misfortune)1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% light +6% darkness Spell.save +5 (+2 eff.) ---------- misc Size +1 Curse of Misfortune A belt that goes around your waist. |
noble's rough leather belt (Nightmares) =3 con 3 wil=1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +16% Summoned Curse of Nightmares A belt that goes around your waist. |
Duruderath the linen cloak (Misfortune) (16 def, 0 armour) =6 wil 2 mg=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +6 Wil dps ---------- Crit.mult +5.00% S.pwr/crit +2 ----- def ----- Defense +16 (+9 eff.) ---------- misc Max.psi +20.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emodakira the Gleamnail (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light Res.pen +15% light +15% nature On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +2 (+2 eff.) Resists +9% light Spell.save +10 (+5 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +1 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erodegen the linen cloak (Shrouds) (1 def, 6 armour) =2 wil 4 mag=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +2 Wil dps ---------- Phys.pwr +10 (+3 eff.) Melee Ret 2 temporal ----- def ----- Armour +6 Defense +1 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gadin the Carriondeath (Corpses) (1 def, 0 armour) =2 str 4 con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 See.Invis +6 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poxspike (Misfortune) (1 def, 0 armour) =2 cun/dex=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% darkness Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +1% physical Knockbk- +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rainsin the linen cloak (Nightmares) (7 def, 0 armour) =5 con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +6% mind Res.pen +20% mind Melee Ret 4 nature ----- def ----- Defense +7 (+5 eff.) Phys.save +6 (+3 eff.) ---------- misc Infravis +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Bregevon' (Corpses) (1 def, 0 armour) =2 cun 2 dex=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% acid Acc +3 (+2 eff.) Apr +4 On Hit (Melee): * 10% chance to reduce armor by 12% ----- def ----- Defense +1 (+1 eff.) Resists +6% mind +6% acid Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gerilaith (Corpses) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% HP.reg +2.00 Heal.mod +17% Blind- +10% Disease- +20% Confus- +10% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kilnwar the pair of rough leather boots (Madness) (0 def, 1 armour) =4 mag/wil 2 con=2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +2 Con dps ---------- Dmg.mod +9% fire Res.pen +5% acid Melee Ret 2 fire ----- def ----- Armour +1 Curse of Madness Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
miner's pair of rough leather boots of speed (Shrouds) (0 def, 2 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +2 ---------- misc Infravis +1 Curse of Shrouds A pair of boots made of leather. |
blighted iron gauntlets of strength (+3) (Misfortune) (0 def, 1 armour) =3 str=1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 5 blight Dmg.mod +4% blight ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Pyrepunish' (Corpses) (0 def, 2 armour) =4 str=1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +9% nature +6% fire Res.pen +10% fire ----- def ----- Armour +2 Resists +6% fire +9% nature +12% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand iron gauntlets (Madness) (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Khelarig (Shrouds) (0 def, 1 armour) =4 wil 3 cun 1 con=2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Wil +3 Cun +1 Con dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Hate/m.crit +3.00 Curse of Shrouds A cap made of leather. |
Olorath (Misfortune) (0 def, 3 armour) =3 str 1 con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+5 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (Misfortune) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Misfortune A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
grounding linen wizard hat of lightning (+20%) (Madness) (1 def, 0 armour) =20 rlitn=2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +20% lightning +5% temporal Curse of Madness A pointy cloth hat, very wizardly... |
iron helm 'Isluriaba' (Shrouds) (0 def, 3 armour) =1 str 2 dex 4 cun 5 con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Dex +4 Cun +5 Con ----- def ----- Armour +3 Fatigue +5% ---------- misc See.Invis +6 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Floefiend' (Corpses) (0 def, 1 armour) =3 wil 2 con=2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Con +3 Wil dps ---------- Dmg.mod +3% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% cold Crit.chn- 5.00% HP.reg +2.00 Curse of Corpses A cap made of leather. |
rough leather cap of constitution (+3) (Nightmares) (0 def, 1 armour) =3 con=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Curse of Nightmares A cap made of leather. |
shielding linen wizard hat (Shrouds) (1 def, 0 armour) =2 mag=2.0 T1 head armor [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of dexterity (+3) (Corpses) (0 def, 1 armour) =3 dex=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) Curse of Corpses A cap made of leather. |
Tarritodor (Madness) (2 def, 9 armour) =3 str=14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Dmg.mod +3% mind Melee Ret 2 mind ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +8% Phys.save +5 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Curse of Madness A suit of armour made of mail. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
316 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Magmaborn (dig speed 29 turns) =1 str 2 cun=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun dps ---------- Dmg.mod +3% arcane Res.pen +15% blight Acc +4 (+2 eff.) Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +5% arcane ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Leluneg =2 str 4 mag=2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.crit +2.0% Res.pen +20% physical ----- def ----- Phys.save +6 (+3 eff.) Die.at -40.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Earantir'2.0 T1 lite [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +5.00% Res.pen +5% mind ----- def ----- Resists +6% mind Mind.save +3 (+1 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hailorder [power 105] (15 cooldown) =1 mag=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Mag ----- def ----- Resists +9% acid +6% cold ---------- misc Light +1 Infravis +1 See.Invis +6 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 108 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of thorny skin 'Glarestinger' [power 15] (20 cooldown) =1 str 2 con=2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +2 Con ----- def ----- Resists +3% light Crit.chn- 15.00% ---------- misc Light +1 Infravis +1 Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Abasra the Thalore Cursed level 15
9th Haze 122nd year of Ascendancy at 16:46 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Abasra the Thalore Cursed level 19
74th Haze 122nd year of Ascendancy at 18:40 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Abasra the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 17:42 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Abasra the Thalore Cursed level 20
76th Haze 122nd year of Ascendancy at 12:35 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Abasra the Thalore Cursed level 20
76th Haze 122nd year of Ascendancy at 16:30 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Abasra the Thalore Cursed level 19
74th Haze 122nd year of Ascendancy at 06:13 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Abasra the Thalore Cursed level 20
10th Regrowth 123rd year of Ascendancy at 13:35 see stats
Log
Abasra is dazed!
Urkis, the High Tempest slows down.
Abasra is not dazed anymore.
Urkis, the High Tempest is no longer being stalked by Abasra.
Abasra has shrugged off 21 damage and is ready for more.
The shield around Urkis, the High Tempest crumbles.
Mindrot hits Urkis, the High Tempest for (3 absorbed), 2 mind, 4 darkness (7 total damage).
Hurricane from Urkis, the High Tempest hits Terror for 96 lightning damage.
Hurricane from Urkis, the High Tempest hits Abasra for 91 lightning damage.
The air around Abasra grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Abasra uses Infusion: Healing.
You feel your rampage slowing down. (-1 duration)
Abasra receives 133 healing from Infusion: Healing.
Abasra uses Infusion: Regeneration.
Abasra starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Abasra resists!
Urkis, the High Tempest's spell attains critical power!
Terror is caught inside a Hurricane.
Thunderstorm hits Abasra for (21 rampage shugs off), 0 lightning (0 total damage).
Thunderstorm hits Terror for 99 lightning damage.
Terror is dazed!
Terror is not dazed anymore.
Hurricane from Urkis, the High Tempest hits Terror for 136 lightning damage.
Hurricane from Urkis, the High Tempest hits Abasra for 129 lightning damage.
Urkis, the High Tempest casts Lightning.
Hurricane from Urkis, the High Tempest killed Terror!
Urkis, the High Tempest hits Abasra for 243 lightning damage.
Abasra the level 21 thalore cursed was bolted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.





































































































