












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 50 / 1459% |
Size | big |
Lifes / Deaths | Killed by Gunsnake at level 9 on the 6th Revenge 124th year of Ascendancy at 14:00 / 211Killed by Gunsnake at level 9 on the 6th Revenge 124th year of Ascendancy at 15:07 Killed by corrupted steam giant guard at level 11 on the 19th Revenge 124th year of Ascendancy at 19:49 Killed by sun-mage recruit at level 13 on the 30th Revenge 124th year of Ascendancy at 06:41 Killed by Usuari the shalore at level 15 on the 9th Pain 124th year of Ascendancy at 23:13 Killed by Usuari the shalore at level 15 on the 9th Pain 124th year of Ascendancy at 23:33 Killed by Begasinhro the shalore at level 15 on the 10th Pain 124th year of Ascendancy at 00:45 Killed by Usuari the shalore at level 15 on the 10th Pain 124th year of Ascendancy at 01:20 Killed by Begasinhro the shalore at level 15 on the 10th Pain 124th year of Ascendancy at 01:29 Killed by Rissuad the shalore at level 15 on the 15th Pain 124th year of Ascendancy at 06:19 Killed by Liohi the shalore at level 15 on the 15th Pain 124th year of Ascendancy at 07:08 Killed by Rissuad the shalore at level 15 on the 15th Pain 124th year of Ascendancy at 07:15 Killed by Liohi the shalore at level 15 on the 15th Pain 124th year of Ascendancy at 08:11 Killed by Rissuad the shalore at level 15 on the 15th Pain 124th year of Ascendancy at 08:31 Killed by troll guard at level 16 on the 26th Pain 124th year of Ascendancy at 17:38 Killed by Sionron the shalore at level 18 on the 24th Loss 124th year of Ascendancy at 06:09 Killed by Elronen the shalore at level 18 on the 24th Loss 124th year of Ascendancy at 18:53 Killed by Mecyrdi the shalore at level 18 on the 24th Loss 124th year of Ascendancy at 19:02 Killed by Mecyrdi the shalore at level 18 on the 24th Loss 124th year of Ascendancy at 19:13 Killed by Jasornaeri the shalore at level 19 on the 24th Loss 124th year of Ascendancy at 19:21 Killed by larvae bloated ritch mother at level 19 on the 30th Loss 124th year of Ascendancy at 08:41 Killed by naga myrmidon at level 20 on the 30th Loss 124th year of Ascendancy at 21:34 Killed by cold drake hatchling at level 20 on the 30th Loss 124th year of Ascendancy at 21:49 Killed by naga myrmidon at level 20 on the 30th Loss 124th year of Ascendancy at 23:15 Killed by naga myrmidon at level 20 on the 30th Loss 124th year of Ascendancy at 23:30 Killed by naga myrmidon at level 20 on the 31st Loss 124th year of Ascendancy at 03:22 Killed by Islykira the ritch hunter at level 20 on the 33rd Loss 124th year of Ascendancy at 10:26 Killed by shadow at level 21 on the 33rd Loss 124th year of Ascendancy at 10:50 Killed by Porythra the ritch hunter at level 21 on the 34th Loss 124th year of Ascendancy at 04:47 Killed by ritch centipede at level 23 on the 36th Loss 124th year of Ascendancy at 08:06 Killed by Isydanne the ritch larva at level 23 on the 36th Loss 124th year of Ascendancy at 15:57 Killed by Silevena the ritch centipede at level 23 on the 36th Loss 124th year of Ascendancy at 16:09 Killed by Silevena the ritch centipede at level 23 on the 36th Loss 124th year of Ascendancy at 16:41 Killed by Silevena the ritch centipede at level 23 on the 36th Loss 124th year of Ascendancy at 16:54 Killed by Silevena the ritch centipede at level 23 on the 36th Loss 124th year of Ascendancy at 17:29 Killed by ritch larva at level 24 on the 37th Loss 124th year of Ascendancy at 05:56 Killed by ritch centipede at level 25 on the 37th Loss 124th year of Ascendancy at 12:17 Killed by Porubreth the ghast at level 27 on the 48th Loss 124th year of Ascendancy at 14:09 Killed by ghast at level 27 on the 48th Loss 124th year of Ascendancy at 17:06 Killed by Lisetta the awoken tentacle tree at level 28 on the 49th Loss 124th year of Ascendancy at 12:30 Killed by Lisetta the awoken tentacle tree at level 28 on the 49th Loss 124th year of Ascendancy at 12:41 Killed by Lisetta the awoken tentacle tree at level 28 on the 49th Loss 124th year of Ascendancy at 13:09 Killed by Lisetta the awoken tentacle tree at level 28 on the 49th Loss 124th year of Ascendancy at 13:54 Killed by Nektosh the One-Horned at level 28 on the 49th Loss 124th year of Ascendancy at 19:27 Killed by saw horror at level 29 on the 9th Destruction 124th year of Ascendancy at 02:25 Killed by blade horror at level 29 on the 9th Destruction 124th year of Ascendancy at 02:35 Killed by Star Gazer at level 29 on the 9th Destruction 124th year of Ascendancy at 22:39 Killed by dreaming horror at level 30 on the 25th Destruction 124th year of Ascendancy at 16:27 Killed by dreaming horror at level 30 on the 25th Destruction 124th year of Ascendancy at 17:02 Killed by luminous horror at level 30 on the 26th Destruction 124th year of Ascendancy at 03:52 Killed by luminous horror at level 30 on the 26th Destruction 124th year of Ascendancy at 09:21 Killed by luminous horror at level 30 on the 26th Destruction 124th year of Ascendancy at 10:07 Killed by luminous horror at level 30 on the 26th Destruction 124th year of Ascendancy at 10:45 Killed by ritch larva at level 31 on the 27th Destruction 124th year of Ascendancy at 05:55 Killed by radiant horror at level 31 on the 27th Destruction 124th year of Ascendancy at 22:01 Killed by radiant horror at level 31 on the 27th Destruction 124th year of Ascendancy at 22:16 Killed by luminous horror at level 31 on the 27th Destruction 124th year of Ascendancy at 22:38 Killed by radiant horror at level 31 on the 27th Destruction 124th year of Ascendancy at 22:58 Killed by radiant horror at level 31 on the 27th Destruction 124th year of Ascendancy at 23:21 Killed by radiant horror at level 31 on the 28th Destruction 124th year of Ascendancy at 00:00 Killed by worm that walks at level 31 on the 28th Destruction 124th year of Ascendancy at 00:52 Killed by dreaming horror at level 31 on the 28th Destruction 124th year of Ascendancy at 01:04 Killed by dreaming horror at level 31 on the 28th Destruction 124th year of Ascendancy at 01:42 Killed by Seoncon the human at level 31 on the 37th Destruction 124th year of Ascendancy at 10:28 Killed by Rremiai the human at level 31 on the 43rd Destruction 124th year of Ascendancy at 02:44 Killed by Rremiai the human at level 31 on the 43rd Destruction 124th year of Ascendancy at 03:06 Killed by Rremiai the human at level 31 on the 43rd Destruction 124th year of Ascendancy at 03:19 Killed by orc corruptor (subdued) at level 32 on the 44th Destruction 124th year of Ascendancy at 19:11 Killed by orc corruptor (subdued) at level 32 on the 44th Destruction 124th year of Ascendancy at 22:37 Killed by orc blood mage (subdued) at level 32 on the 45th Destruction 124th year of Ascendancy at 03:00 Killed by orc high pyromancer (subdued) at level 33 on the 45th Destruction 124th year of Ascendancy at 12:58 Killed by Ce'Netira the treant at level 34 on the 12nd Remembrance 125th year of Ascendancy at 23:10 Killed by Ce'Netira the treant at level 34 on the 12nd Remembrance 125th year of Ascendancy at 23:27 Killed by bloated ooze at level 34 on the 12nd Remembrance 125th year of Ascendancy at 23:50 Killed by Ce'Netira the treant at level 34 on the 13rd Remembrance 125th year of Ascendancy at 00:07 Killed by Ce'Netira the treant at level 34 on the 13rd Remembrance 125th year of Ascendancy at 00:30 Killed by Ce'Netira the treant at level 34 on the 13rd Remembrance 125th year of Ascendancy at 00:50 Killed by Cyruta the giant fire ant at level 34 on the 13rd Remembrance 125th year of Ascendancy at 10:15 Killed by multi-hued crystal at level 34 on the 13rd Remembrance 125th year of Ascendancy at 16:58 Killed by crimson crystal at level 34 on the 13rd Remembrance 125th year of Ascendancy at 17:51 Killed by Emelonor the crystalbark at level 35 on the 14th Remembrance 125th year of Ascendancy at 15:40 Killed by shadow at level 35 on the 14th Remembrance 125th year of Ascendancy at 18:50 Killed by shadow at level 35 on the 14th Remembrance 125th year of Ascendancy at 19:32 Killed by Gloressra the crystalbark at level 35 on the 14th Remembrance 125th year of Ascendancy at 21:30 Killed by Ce'Nurianne the treant at level 35 on the 15th Remembrance 125th year of Ascendancy at 11:43 Killed by rimebark at level 35 on the 15th Remembrance 125th year of Ascendancy at 13:05 Killed by shadow at level 35 on the 15th Remembrance 125th year of Ascendancy at 18:13 Killed by thought-forged bowman at level 35 on the 15th Remembrance 125th year of Ascendancy at 22:43 Killed by Gildatha the crystalbark at level 35 on the 15th Remembrance 125th year of Ascendancy at 22:57 Killed by Xerenn the crystalbark at level 35 on the 16th Remembrance 125th year of Ascendancy at 00:01 Killed by Xerenn the crystalbark at level 35 on the 16th Remembrance 125th year of Ascendancy at 00:35 Killed by Xerenn the crystalbark at level 35 on the 16th Remembrance 125th year of Ascendancy at 01:04 Killed by Xerenn the crystalbark at level 35 on the 16th Remembrance 125th year of Ascendancy at 01:43 Killed by Xerenn the crystalbark at level 35 on the 16th Remembrance 125th year of Ascendancy at 02:18 Killed by ritch flamespitter at level 35 on the 16th Remembrance 125th year of Ascendancy at 04:56 Killed by Poluvena the crystalbark at level 35 on the 16th Remembrance 125th year of Ascendancy at 13:04 Killed by rimebark at level 35 on the 16th Remembrance 125th year of Ascendancy at 13:26 Killed by Poluvena the crystalbark at level 35 on the 16th Remembrance 125th year of Ascendancy at 15:10 Killed by fire drake at level 35 on the 16th Remembrance 125th year of Ascendancy at 16:19 Killed by Islenor the treant at level 35 on the 16th Remembrance 125th year of Ascendancy at 17:03 Killed by Islenor the treant at level 35 on the 16th Remembrance 125th year of Ascendancy at 18:00 Killed by Voruba the crystalbark at level 35 on the 16th Remembrance 125th year of Ascendancy at 18:58 Killed by Islenor the treant at level 35 on the 16th Remembrance 125th year of Ascendancy at 20:03 Killed by Islenor the treant at level 35 on the 16th Remembrance 125th year of Ascendancy at 20:51 Killed by Islenor the treant at level 35 on the 16th Remembrance 125th year of Ascendancy at 21:07 Killed by fire drake at level 35 on the 16th Remembrance 125th year of Ascendancy at 22:19 Killed by Aeranne the crystalbark at level 35 on the 17th Remembrance 125th year of Ascendancy at 01:02 Killed by Aeranne the crystalbark at level 35 on the 17th Remembrance 125th year of Ascendancy at 01:33 Killed by giant spider at level 35 on the 17th Remembrance 125th year of Ascendancy at 02:12 Killed by war hound at level 35 on the 17th Remembrance 125th year of Ascendancy at 02:53 Killed by war hound at level 35 on the 17th Remembrance 125th year of Ascendancy at 03:48 Killed by Betaleta the crystalbark at level 35 on the 17th Remembrance 125th year of Ascendancy at 04:19 Killed by Betaleta the crystalbark at level 35 on the 17th Remembrance 125th year of Ascendancy at 04:47 Killed by giant spider at level 35 on the 17th Remembrance 125th year of Ascendancy at 05:18 Killed by shadow at level 35 on the 17th Remembrance 125th year of Ascendancy at 06:39 Killed by Nerilralaith the treant at level 35 on the 17th Remembrance 125th year of Ascendancy at 08:07 Killed by Allildla the human at level 35 on the 21st Remembrance 125th year of Ascendancy at 21:57 Killed by Seairon the human at level 35 on the 26th Remembrance 125th year of Ascendancy at 23:16 Killed by armoured skeleton warrior at level 35 on the 27th Remembrance 125th year of Ascendancy at 00:22 Killed by Dekevran the human at level 35 on the 30th Remembrance 125th year of Ascendancy at 01:15 Killed by Dekevran the human at level 35 on the 30th Remembrance 125th year of Ascendancy at 01:36 Killed by Dekevran the human at level 35 on the 30th Remembrance 125th year of Ascendancy at 02:12 Killed by Oriinte the human at level 35 on the 30th Remembrance 125th year of Ascendancy at 02:38 Killed by Rowensea the human at level 35 on the 31st Remembrance 125th year of Ascendancy at 19:24 Killed by Phmor the wretchling at level 35 on the 38th Remembrance 125th year of Ascendancy at 01:13 Killed by Ivilranor the Guardian at level 35 on the 38th Remembrance 125th year of Ascendancy at 02:46 Killed by Voroyawen the Guardian at level 35 on the 38th Remembrance 125th year of Ascendancy at 09:55 Killed by luminous horror at level 35 on the 38th Remembrance 125th year of Ascendancy at 18:55 Killed by carrion worm mass at level 35 on the 38th Remembrance 125th year of Ascendancy at 20:49 Killed by worm that walks at level 35 on the 38th Remembrance 125th year of Ascendancy at 21:11 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 16:21 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 16:58 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 17:28 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 17:59 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 18:57 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 19:37 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 19:59 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 21:11 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 22:08 Killed by High Sun Paladin Aeryn at level 36 on the 42nd Remembrance 125th year of Ascendancy at 22:51 Killed by Mayerin the sunwall guard at level 36 on the 43rd Remembrance 125th year of Ascendancy at 00:13 Killed by Ivunor the sunwall vindicator at level 36 on the 43rd Remembrance 125th year of Ascendancy at 03:01 Killed by sunwall guard at level 36 on the 43rd Remembrance 125th year of Ascendancy at 03:29 Killed by astral conjurer at level 36 on the 43rd Remembrance 125th year of Ascendancy at 03:59 Killed by Ivunor the sunwall vindicator at level 36 on the 43rd Remembrance 125th year of Ascendancy at 04:42 Killed by anorithil at level 36 on the 44th Remembrance 125th year of Ascendancy at 02:36 Killed by minotaur at level 37 on the 44th Remembrance 125th year of Ascendancy at 19:36 Killed by Aeruldawen the shalore liberator at level 38 on the 46th Remembrance 125th year of Ascendancy at 08:10 Killed by anorithil at level 38 on the 47th Remembrance 125th year of Ascendancy at 00:48 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 11:44 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 12:27 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 13:18 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 14:18 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 15:11 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 16:01 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 17:24 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 18:21 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 19:11 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 20:18 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 21:17 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 22:30 Killed by High Sun Paladin Aeryn at level 38 on the 47th Remembrance 125th year of Ascendancy at 23:58 Killed by High Sun Paladin Aeryn at level 38 on the 48th Remembrance 125th year of Ascendancy at 00:48 Killed by High Sun Paladin Aeryn at level 38 on the 48th Remembrance 125th year of Ascendancy at 01:29 Killed by High Sun Paladin Aeryn at level 38 on the 48th Remembrance 125th year of Ascendancy at 01:39 Killed by High Sun Paladin Aeryn at level 38 on the 48th Remembrance 125th year of Ascendancy at 02:13 Killed by carrion worm mass at level 39 on the 48th Remembrance 125th year of Ascendancy at 16:05 Killed by eldritch eye at level 40 on the 49th Remembrance 125th year of Ascendancy at 08:43 Killed by eldritch eye at level 40 on the 49th Remembrance 125th year of Ascendancy at 09:11 Killed by steam giant flameshot at level 41 on the 51st Remembrance 125th year of Ascendancy at 11:46 Killed by Ndiath the shalore at level 42 on the 52nd Remembrance 125th year of Ascendancy at 15:41 Killed by Ndiath the shalore at level 42 on the 52nd Remembrance 125th year of Ascendancy at 16:11 Killed by blinkwyrm at level 42 on the 10th Retaking 125th year of Ascendancy at 09:12 Killed by blinkwyrm at level 43 on the 12nd Retaking 125th year of Ascendancy at 17:25 Killed by Ureslak the Eternal at level 43 on the 12nd Retaking 125th year of Ascendancy at 18:57 Killed by Ureslak the Eternal at level 43 on the 12nd Retaking 125th year of Ascendancy at 20:53 Killed by Adytha the awoken tentacle tree at level 44 on the 13rd Retaking 125th year of Ascendancy at 22:50 Killed by undead drake at level 44 on the 14th Retaking 125th year of Ascendancy at 04:50 Killed by worm that walks at level 47 on the 27th Retaking 125th year of Ascendancy at 00:35 Killed by worm that walks at level 47 on the 27th Retaking 125th year of Ascendancy at 02:32 Killed by luminous horror at level 47 on the 27th Retaking 125th year of Ascendancy at 04:08 Killed by radiant horror at level 47 on the 27th Retaking 125th year of Ascendancy at 05:55 Killed by elder vampire at level 50 on the 44th Retaking 125th year of Ascendancy at 23:52 Killed by wretchling at level 50 on the 45th Retaking 125th year of Ascendancy at 16:23 Killed by luminous horror at level 50 on the 47th Retaking 125th year of Ascendancy at 09:11 Killed by searing horror at level 50 on the 47th Retaking 125th year of Ascendancy at 11:05 Killed by luminous horror at level 50 on the 47th Retaking 125th year of Ascendancy at 12:01 Killed by luminous horror at level 50 on the 47th Retaking 125th year of Ascendancy at 12:46 Killed by luminous horror at level 50 on the 47th Retaking 125th year of Ascendancy at 14:07 Killed by worm that walks at level 50 on the 47th Retaking 125th year of Ascendancy at 18:33 Killed by radiant horror at level 50 on the 48th Retaking 125th year of Ascendancy at 06:05 Killed by luminous horror at level 50 on the 48th Retaking 125th year of Ascendancy at 07:10 Killed by luminous horror at level 50 on the 48th Retaking 125th year of Ascendancy at 08:30 Killed by luminous horror at level 50 on the 48th Retaking 125th year of Ascendancy at 09:26 Killed by luminous horror at level 50 on the 48th Retaking 125th year of Ascendancy at 10:41 Killed by luminous horror at level 50 on the 48th Retaking 125th year of Ascendancy at 12:23 Killed by searing horror at level 50 on the 48th Retaking 125th year of Ascendancy at 13:32 Killed by orc necromancer at level 50 on the 50th Retaking 125th year of Ascendancy at 16:20 Killed by oozing horror at level 50 on the 51st Retaking 125th year of Ascendancy at 14:00 Killed by Emelamima the worm that walks at level 50 on the 52nd Retaking 125th year of Ascendancy at 21:48 Killed by radiant horror at level 50 on the 52nd Retaking 125th year of Ascendancy at 23:03 Killed by luminous horror at level 50 on the 1st Revenge 125th year of Ascendancy at 00:08 Killed by luminous horror at level 50 on the 1st Revenge 125th year of Ascendancy at 01:15 Killed by luminous horror at level 50 on the 1st Revenge 125th year of Ascendancy at 02:53 Killed by Dozing Xanominor at level 50 on the 2nd Revenge 125th year of Ascendancy at 22:30 Killed by Dozing Xanominor at level 50 on the 2nd Revenge 125th year of Ascendancy at 23:16 Killed by rimebark at level 50 on the 3rd Revenge 125th year of Ascendancy at 00:31 Killed by spiked tentacle at level 50 on the 4th Revenge 125th year of Ascendancy at 18:39 Killed by splitted orc necromancer at level 50 on the 21st Revenge 125th year of Ascendancy at 17:29 Killed by Ithraas the shalore at level 50 on the 40th Revenge 125th year of Ascendancy at 03:23 Killed by Gonik at level 50 on the 40th Revenge 125th year of Ascendancy at 03:28 |
Primary Stats
Strength | 105 (base 60) |
Dexterity | 45 (base 15) |
Constitution | 106 (base 60) |
Magic | 10 (base 10) |
Willpower | 52 (base 24) |
Cunning | 85 (base 60) |
Resources
Life | 1694/1694 |
Steam | 100/100 |
Healing Factor | 1.7415299471933 |
Regeneration | 16.094320282623 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 6 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 161 |
Accuracy | 60 |
Crit Chance | 42% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Cold | +11% |
Fire | +39% |
All | +8% |
Offense: Damage Penetration
All | +13% |
Defense: Base
Armour (hardiness) | 117.72307323196 (100%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 58 |
Physical Save | 56 |
Spell Save | 20 |
Mental Save | 50 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 28%( 70%) |
Physical | + 30%( 70%) |
Mind | + 32%( 70%) |
All | + 10%( 70%) |
Darkness | + 28%( 70%) |
Light | + 24%( 70%) |
Fire | + 41%( 70%) |
Lightning | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Teleport Resistance | 100% |
Blind Resistance | 50% |
Silence Resistance | 50% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 50% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.2 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 5 light, 4 blight, 3 cold, 2 physical |
Class Talents
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +8 (+2 eff.) Light radius: +7 See stealth: +5 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% Silence immunity: +50% A Helmet. But with steam power! |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 15% Changes resistances: +6% fire Changes damage: +21% fire / +3% cold Mental save: +6 (+2 eff.) Confusion immunity: +34% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +1 Str / +9 Dex / +1 Mag / +8 Wil / +9 Cun Reduces incoming crit damage: 10.00% Mental save: +4 (+1 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In main hand | ![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Damage against: +35% Undead / +35% Demon / +35% Horror Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+4 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +43 Armour Hardiness: +20% Defense: +15 (+5 eff.) Fatigue: +20% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 13 Defense and your attacks will gain 19% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | ![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Physical save: +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 181 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Around neck | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (110). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+10 eff.) Spellpower: +40 (+25 eff.) Mindpower: +40 (+13 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+13 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
![]() Requires: - Strength 32 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 110% Str Damage type: Fire Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +27 Crit. chance: +6.0% Attack speed: 100% Block value: +80 On weapon crit: * deal a melee attack against all other enemies in a circle around you Damage against: +35% Undead / +35% Demon / +35% Horror Attacks use: 1.0 Steam When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Fatigue: +9% Changes stats: +8 Cun / +10 Str Talent mastery: +0.30 Steamtech / Sawmaiming Talent granted: +3 Block Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
![]() Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +180 Attacks use: 1.0 Steam When wielded/worn: Armour: +19 Defense: +14 (+4 eff.) Talent granted: +5 Block Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+3 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+6 eff.) Changes resistances: +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +40 (+11 eff.) It can be used to activate talent Cloaking Device (costing 60 power out of 31/60) : Effective talent level: 1.0 Power cost: 60 out of 31/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 43 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+6 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 25/45) : Effective talent level: 2.0 Power cost: 18 out of 25/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 16.20 mind and 16.20 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.78 mind and 3.78 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 6.28 mind and 6.28 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+3 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 36] amazing fiery salve [power 36]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 168% efficiency and 65% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (36% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing frost salve [power 36] amazing frost salve [power 36]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 168% efficiency and 65% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (36% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 513] amazing healing salve [power 513]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 168% efficiency and 65% cooldown modifier. It can be used to heal 513 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing water salve [power 36] amazing water salve [power 36]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 168% efficiency and 65% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (36% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Gonik the Orc Sawbutcher level 48
39th Retaking 125th year of Ascendancy at 10:34 see stats
By Gonik the Orc Sawbutcher level 20
33rd Loss 124th year of Ascendancy at 03:57 see stats
By Gonik the Orc Sawbutcher level 14
31st Revenge 124th year of Ascendancy at 04:45 see stats
By Gonik the Orc Sawbutcher level 50
45th Retaking 125th year of Ascendancy at 11:09 see stats
By Gonik the Orc Sawbutcher level 28
49th Loss 124th year of Ascendancy at 12:08 see stats
By Gonik the Orc Sawbutcher level 28
49th Loss 124th year of Ascendancy at 18:45 see stats
By Gonik the Orc Sawbutcher level 10
6th Revenge 124th year of Ascendancy at 15:18 see stats
By Gonik the Orc Sawbutcher level 20
30th Loss 124th year of Ascendancy at 12:17 see stats
By Gonik the Orc Sawbutcher level 30
9th Destruction 124th year of Ascendancy at 23:34 see stats
By Gonik the Orc Sawbutcher level 40
48th Remembrance 125th year of Ascendancy at 21:45 see stats
By Gonik the Orc Sawbutcher level 50
42nd Retaking 125th year of Ascendancy at 15:52 see stats
By Gonik the Orc Sawbutcher level 50
21st Revenge 125th year of Ascendancy at 01:27 see stats
By Gonik the Orc Sawbutcher level 50
43rd Retaking 125th year of Ascendancy at 02:36 see stats
By Gonik the Orc Sawbutcher level 33
46th Destruction 124th year of Ascendancy at 11:51 see stats
By Gonik the Orc Sawbutcher level 30
26th Destruction 124th year of Ascendancy at 11:20 see stats
By Gonik the Orc Sawbutcher level 19
30th Loss 124th year of Ascendancy at 08:23 see stats
By Gonik the Orc Sawbutcher level 50
4th Revenge 125th year of Ascendancy at 20:46 see stats
By Gonik the Orc Sawbutcher level 38
48th Remembrance 125th year of Ascendancy at 03:19 see stats
By Gonik the Orc Sawbutcher level 22
34th Loss 124th year of Ascendancy at 11:55 see stats
By Gonik the Orc Sawbutcher level 50
5th Revenge 125th year of Ascendancy at 07:39 see stats
By Gonik the Orc Sawbutcher level 30
10th Destruction 124th year of Ascendancy at 01:55 see stats
By Gonik the Orc Sawbutcher level 16
26th Pain 124th year of Ascendancy at 17:48 see stats
By Gonik the Orc Sawbutcher level 50
40th Revenge 125th year of Ascendancy at 03:28 see stats
Log
Dissolved Face from Saath the shalore hits Gonik for 177 darkness damage.
Ithraas the shalore hits Gonik for 233 light damage.
Kheri the shalore slows down.
Saath the shalore is knocked back!
Gonik resists the knockback!
Kheri the shalore resists the knockback!
Ithraas the shalore HEALS from darkness damage!
Ithraas the shalore's defensive darkness area effect hits Gonik for 34 darkness damage.
Ithraas the shalore's defensive darkness area effect hits Saath the shalore for 36 darkness damage.
Ithraas the shalore's defensive darkness area effect hits Kheri the shalore for 36 darkness damage.
Ithraas the shalore's prismatic repulsion area effect hits Gonik for 16 light, 24 darkness (40 total damage).
Ithraas the shalore's prismatic repulsion area effect hits Saath the shalore for 16 light, 25 darkness (41 total damage).
Ithraas the shalore's prismatic repulsion area effect hits Kheri the shalore for 16 light, 25 darkness (41 total damage).
Ithraas the shalore's darkness area effect hits Gonik for 106 darkness damage.
Ithraas the shalore's darkness area effect hits Kheri the shalore for 112 darkness damage.
Ithraas the shalore's darkness area effect hits Ithraas the shalore for 106 darkness, 6 healing (106 total damage) [6 healing].
Ithraas the shalore's light area effect hits Gonik for 0 light damage.
Ithraas the shalore casts Moonlight Ray.
Ithraas the shalore's spell attains critical power!
Ithraas the shalore hits Gonik for 478 darkness damage.
Gonik the level 50 orc sawbutcher was swallowed by the void to death by Ithraas the shalore on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ithraas the shalore killed Gonik!
Saving game...
Saving done.
Gonik roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!