










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Temporal Warden |
| Level / Exp | 43 / 11% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter at level 5 on the 77th Dusk 122nd year of Ascendancy at 03:56 4 / 3Killed by Ginne the great wolf at level 6 on the 68th Haze 122nd year of Ascendancy at 19:45 Killed by Emoletha the ghoul at level 29 on the 48th Dusk 123rd year of Ascendancy at 20:11 |
Primary Stats
| Strength | 22 (base 14) |
| Dexterity | 76 (base 60) |
| Constitution | 20 (base 10) |
| Magic | 97 (base 60) |
| Willpower | 23 (base 12) |
| Cunning | 50 (base 45) |
Resources
| Life | 1177/1177 |
| Paradox | 300 |
| Healing Factor | 1.2870588855781 |
| Regeneration | 8.0441180348631 |
Speed
| Mental | -7.9936057773011E-12% |
| Attack | -7.9936057773011E-12% |
| Movement | +9.9920072216264E-12% |
| Spell | -7.9936057773011E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 48.810767998743 |
| See Invisible | 46.810767998743 |
Offense: Mainhand
| Damage | 195 |
| Accuracy | 48 |
| Crit Chance | 33% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 13% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 13% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Lightning | +20% |
| Temporal | +49% |
| Blight | +21% |
| Physical | +43% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +40% |
| Temporal | +80% |
| Physical | +74% |
| Arcane | +50% |
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 29 (38.594633868923%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 46 |
| Mental Save | 30 |
Defense: Resistances
| Blight | + 32%( 75%) |
| Arcane | + 35%( 75%) |
| Mind | + 40%( 75%) |
| All | + 28%( 75%) |
| Darkness | + 58%( 75%) |
| Light | + 36%( 75%) |
| Temporal | + 64%( 75%) |
| Physical | + 42%( 75%) |
| Lightning | + 46%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 53% |
| Poison Resistance | 20% |
| Blind Resistance | 52% |
| Silence Resistance | 28% |
| Bleed Resistance | 20% |
| Teleport Resistance | 40% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 730 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Contingency |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 730/730 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by grave wight. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Velildawyn the giant yellow ant. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Yvemira the armoured skeleton warrior. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 987. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +15% darkness +15% temporal ----- def ----- Armour +4 Fatigue +3% Resists +12% darkness +13% temporal Silence- +28% Confus- +34% Stun/Frz- +30% Def/telep +16 Res/telep +12% Dur/telep +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of yew arrows 'Frostgrinder' (18/18, 153% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master/Psionic Power 153% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +16.0% Capacity 18 Rld cld 3 Ranged+ +16 cold On Hit.r1 +20 blight On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Infernovenom'0.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+2 eff.) Res.pen +10% mind Melee Ret 4 mind 6 fire ----- def ----- Mind.save +6 (+3 eff.) Blind- +32% Confus- +19% ---------- misc Max.hate +8.00 Light +11 See.Stealth +10 See.Invis +8 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yariderin (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +6% blight Res.pen +15% arcane ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +9% mind Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Stun/Frz- +10% A pointy cloth hat, very wizardly... |
| Tool | Arazor [power 131] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +12% darkness +12% light Phys.save +12 (+6 eff.) HP.reg +4.00 Heal.mod +20% Teleport- +20% Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Viperwalker'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 8 nature ----- def ----- Resists +10% lightning +8% temporal +5% arcane Max.HP +40.00 Blind- +20% Poison- +20% Cut- +20% Teleport- +20% A belt that goes around your waist. |
| In main hand | Vorolratta the elven-wood longbow4.0 T4 longbow 2H weapon [Rare] Arcane Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 blight While equipped: dps ---------- Dmg.mod +15% blight +23% physical +29% temporal Res.pen +14% physical +10% arcane +20% temporal On Hit (Ranged): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +9% mind Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.28 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | Poryriada (0 def, 8 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +2 Dex +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +15% physical ----- def ----- Armour +8 ---------- misc Mana/turn +0.20 Vim/s.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | Lisabeth the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex +3 Cun +2 Con dps ---------- Acc +7 (+3 eff.) Apr +5 ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +19% darkness +14% temporal Mind.save +9 (+4 eff.) Die.at -40.00 life HP.reg +2.00 Pinning- +20% Def/telep +28 Res/telep +22% Dur/telep +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Nimbusgore'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +8 Defense +11 (+2 eff.) Resists +6% blight +10% physical +5% arcane +6% temporal Res.Cap +5% all Phys.save +17 (+8 eff.) Spell.save +6 (+2 eff.) ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 106; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -177; dur 8; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -177 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 177 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1075%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1075% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 23%; mental, physical; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 20%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 44%; mental, magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 92; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 92 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frozensmasher the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 16% * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +9% mind +9% cold Amulets make your neck look great! |
Glacierwish the copper amulet0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% mind +5% cold On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +11% blight +3% cold +12% nature +9% mind Poison- +22% Disease- +21% Amulets make your neck look great! |
Halaneg the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +8 Mag dps ---------- Mind.crit +5% Dmg.mod +9% blight Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Blind- +28% ---------- misc Infravis +6 Sight +2 See.Invis +11 Amulets make your neck look great! |
Islada the Kindleknight0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +18% light +30% blight ----- def ----- Fatigue -8% Resists +18% lightning HP.reg +3.00 ---------- misc Light +3 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet 'Aerelle'0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Str +2 Dex +5 Mag +4 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% acid +5% fire +4% cold +6% lightning Acc +5 (+2 eff.) ----- def ----- Armour +2 Defense +5 (+1 eff.) Amulets make your neck look great! |
gold amulet 'Glowwoe'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% light On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Resists +22% fire +22% cold ---------- misc Light +3 Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets make your neck look great! |
insulating steel amulet of mastery (0.13 Chronomancy / Fate Weaving)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% fire +10% cold ---------- misc Masteries +0.13 Chronomancy/Fate Weaving Amulets make your neck look great! |
steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets make your neck look great! |
steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
stralite amulet 'Baregas'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +13 Cun +5 Str ----- def ----- Phys.save +6 (+3 eff.) Mind.save +18 (+9 eff.) HP.reg +4.00 Disease- +20% Confus- +20% Amulets make your neck look great! |
Betholramina the Boltpain0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +23% lightning +6% temporal ----- def ----- Resists +34% lightning +6% mind +12% light Crit.chn- 10.00% Phys.save +9 (+4 eff.) Spell.save +9 (+3 eff.) Pinning- +20% Rings make your fingers look great! |
Blizzardquill0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +25 (+12 eff.) Dmg.mod +27% cold ----- def ----- Resists +6% blight Blind- +38% ---------- misc Equi/ret +0.12 Infravis +5 See.Stealth +8 See.Invis +16 Rings make your fingers look great! |
Duathelfear the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Melee+ 27 light Ranged+ 28 light Dmg.mod +15% light Res.pen +25% temporal Melee Ret 6 darkness ----- def ----- Resists +6% darkness Max.HP +42.00 Blind- +37% Disarm- +39% Pinning- +32% Knockbk- +32% ---------- misc Infravis +6 See.Stealth +16 See.Invis +17 Rings make your fingers look great! |
Eclipsestalker the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +8 Str +2 Mag +1 Con dps ---------- Dmg.mod +16% nature On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +32% nature ---------- misc Infravis +3 Rings make your fingers look great! |
Elenatosin the Scabburst0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Wil +2 Con dps ---------- Dmg.mod +12% nature +11% cold Melee Ret 4 nature ----- def ----- Resists +22% cold ---------- misc Light +2 Rings make your fingers look great! |
Fogking the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% cold Res.pen +10% darkness Melee Ret 4 lightning ----- def ----- Resists +12% darkness +12% cold Mind.save +6 (+3 eff.) Confus- +26% Rings make your fingers look great! |
Fogpierce the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +12% mind +1% physical Mind.save +5 (+2 eff.) Heal.mod +10% Disease- +10% Confus- +24% Rings make your fingers look great! |
Galeblow the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +20% lightning Acc +20 (+7 eff.) Melee Ret 8 physical ----- def ----- Resists +9% nature Phys.save +15 (+7 eff.) Mind.save +9 (+4 eff.) Die.at -80.00 life Confus- +30% Rings make your fingers look great! |
Glowvenom the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind Res.pen +10% light ----- def ----- Resists +19% mind Phys.save +3 (+1 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 Light +2 Rings make your fingers look great! |
Grinynarihell the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +10 Wil +8 Con dps ---------- Phys.pwr +15 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +8 Crit.chn- 15.00% Blind- +35% ---------- misc Infravis +5 See.Stealth +17 See.Invis +15 Rings make your fingers look great! |
Salubrena the Bogglory0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Dex +5 Mag +13 Cun dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +6% nature +6% cold Acc +10 (+4 eff.) Melee Ret 6 nature ----- def ----- Armour +14 Resists +12% nature Rings make your fingers look great! |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +12 Mag +2 Wil +4 Con dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 19 light Ranged+ 21 light Dmg.mod +13% light +14% blight Melee Ret 8 light ----- def ----- Resists +14% blight Spell.save +16 (+6 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +22.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Yaryrostir0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature +6% acid Res.pen +25% acid Melee Ret 10 mind ----- def ----- Resists +26% nature +15% acid Rings make your fingers look great! |
Zubemira the Flaretrial0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +6% fire Res.pen +5% physical Melee Ret 6 fire ----- def ----- Resists +2% physical Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Brightwilter'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning +15% temporal +21% light +15% mind Res.pen +25% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +32% lightning ---------- misc Light +3 Rings make your fingers look great! |
gold ring 'Icerock'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% light +15% cold ----- def ----- Resists +28% light +9% temporal Mind.save +6 (+3 eff.) Confus- +20% Stun/Frz- +20% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +11 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+1 eff.) Rings make your fingers look great! |
sneakthief's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Cun +6 Dex dps ---------- Melee+ 14 physical Ranged+ 5 physical Acc +7 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 19 On Hit (Ranged): * 12% chance to reduce all saves and defense by 19 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
sneakthief's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +7 Cun +4 Dex dps ---------- Acc +20 (+7 eff.) Apr +9 ----- def ----- Defense +8 (+1 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Emelisena'0.1 T2 ring jewelry [Random Unique] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% lightning +11% fire +10% nature ----- def ----- Resists +24% lightning +22% fire +20% nature Crit.chn- 15.00% ---------- misc See.Invis +3 Rings make your fingers look great! |
steel ring 'Noonwarden'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Melee Ret 6 acid 4 light ----- def ----- Resists +6% acid +6% light Max.HP +63.00 HP.reg +7.00 Heal.mod +12% Rings make your fingers look great! |
stralite ring 'Relgusazilantir'0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +9 (+2 eff.) Acc +14 (+5 eff.) Apr +13 ----- def ----- Defense +11 (+2 eff.) Resists +6% nature +3% light Spell.save +6 (+2 eff.) Blind- +30% Cut- +20% ---------- misc Infravis +4 See.Stealth +13 See.Invis +11 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +9 (+4 eff.) Confus- +20% Rings make your fingers look great! |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
Yaryrath the Scaldviper (175% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 175% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 mind On Hit.r1 +20 fire While equipped: dps ---------- Dmg.mod +9% fire Res.pen +15% fire Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 19 Massive two-handed battleaxes. |
flaming dwarven-steel battleaxe of projection (141% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 141% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +14 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
Chamidunadur (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 148% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 blight On Hit: * Create an explosion dealing 105 acid damage (1/turn) While equipped: Stats +8 Str +3 Dex +4 Wil dps ---------- Phys.crit +10.0% Crit.mult +21.00% Dmg.mod +16% acid +10% physical Res.pen +18% acid Acc +18 (+6 eff.) Apr +12 ----- def ----- Crit.chn- 10.00% Sharp, short and deadly. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+4 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Isladatira the voratun dagger (162% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 162% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +10 Con +13 Wil dps ---------- Res.pen +11% physical Acc +14 (+5 eff.) Apr +13 ----- def ----- Defense +10 (+2 eff.) Resists +3% blight +9% cold +5% arcane +3% lightning Crit.chn- 5.00% Max.HP +80.00 Poison- +20% Sharp, short and deadly. |
Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 85% Mag, 30% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
caustic voratun dagger of shearing (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 146% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +19 acid +22 nature While equipped: dps ---------- Res.pen +18% acid +17% nature +10% all Acc +10 (+4 eff.) Apr +21 Sharp, short and deadly. |
enhanced voratun dagger of erosion (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 146% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature While equipped: Stats +8 Str +6 Dex +10 Mag +9 Wil +7 Cun +4 Con Sharp, short and deadly. |
voratun dagger of crippling (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 148% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, short and deadly. |
Lustreprophet the voratun greatmaul (177% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 177% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +17 nature On Crit.r2 +8 light On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 45% While equipped: Stats +19 Str +13 Dex +12 Mag +19 Wil +17 Cun +14 Con dps ---------- Dmg.mod +14% physical Res.pen +15% light Acc +28 (+10 eff.) ----- def ----- Resists +3% blight Massive two-handed mauls. |
Phoenixradiance (179% power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 179% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 darkness On Hit.r1 +20 mind While equipped: dps ---------- Res.pen +25% fire Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +15% fire Massive two-handed swords. |
enhanced stralite greatsword (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 157% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +10 Dex +10 Mag +14 Wil +10 Cun +10 Con Massive two-handed swords. |
dragonbone longbow of recursion4.0 T5 longbow 2H weapon [Ego+] Arcane Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Radiancestalker'4.0 T4 longbow 2H weapon [Rare] Nature Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +200% On Crit.r2 +20 light +16 physical While equipped: Stats +8 Con dps ---------- Res.pen +20% blight Phasing +30% ---------- misc Reload +3 Max.vim +40.00 Masteries +0.30 Wild-gift/Fungus Regenerate 228 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Arufast (129% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Disrupt Power 129% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Against +20% Unnatural On Hit: * 20% chance to slow global speed by 45% While equipped: Stats +5 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +20 (+4 eff.) Resists +5% arcane +21% lightning HP.reg +4.00 Heal.mod +20% Blind- +20% Sharp, long, and deadly. |
Shockransom (155% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Psionic Power 155% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Hit: 20% Curse of Vulnerability 5 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 While equipped: dps ---------- Dmg.mod +12% lightning +6% light Res.pen +15% lightning Melee Ret 8 lightning ----- def ----- Resists +3% light Sharp, long, and deadly. |
arcing dwarven-steel longsword of shearing (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 125% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: dps ---------- Res.pen +8% all Acc +15 (+5 eff.) Apr +10 Sharp, long, and deadly. |
stralite longsword 'Nimbusstun' (158% power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Nature Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +9.5% Atk.spd 100% Melee+ +16 nature While equipped: dps ---------- Phys.crit +3.0% Res.pen +25% physical ----- def ----- Resists +18% lightning ---------- misc Light +3 Sharp, long, and deadly. |
voratun longsword of torment (150% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 150% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
Ebonyflash (143% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master Power 143% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +18% physical Acc +42 (+14 eff.) Apr +26 On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +7 (+1 eff.) Max.HP +20.00 Blind- +10% Poison- +10% Disease- +10% Disarm- +44% Stun/Frz- +10% Blunt and deadly. |
acidic stralite mace of daylight (146% power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane Power 146% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +12 light Against +12% Undead On Crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 Blunt and deadly. |
stralite mace 'Floerot' (146% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Psionic Power 146% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +11 darkness Against +17% Living While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +15% cold Res.pen +15% nature +25% cold Apr +3 Melee Ret 6 physical ----- def ----- Resists +4% physical Phys.save +15 (+7 eff.) ---------- misc Max.stam +20.00 Blunt and deadly. |
Glarebreacher (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil +8 Cun dps ---------- Spell.crit +2% Mind.crit +3% Crit.mult +37.00% Mind.pwr +6 (+3 eff.) Melee Ret 10 light ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +6 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Oozing Heart (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon Reqs Wil 36 [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+6 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 101.75 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
nature's pulsing mindstar of flames (109% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 109% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) All.spd +5% Melee+ 12 fire Dmg.mod +6% nature +10% fire Res.pen +14% fire ----- def ----- Resists +5% blight +7% fire Disease- +17% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bleakstone (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +27 (+7 eff.) Mind.pwr +20 (+10 eff.) Dmg.mod +15% lightning +25% physical +6% mind ----- def ----- Resists +15% darkness Mind.save +6 (+3 eff.) Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dayguile the yew magestaff (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Arcane Power 120% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +22 (+5 eff.) Dmg.mod +20% lightning +15% light +27% acid Res.pen +15% temporal ----- def ----- Resists +12% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of might (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego] Arcane/Master Power 136% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +22% Crit.mult +18.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of power (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 136% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +5% Spell.pwr +32 (+8 eff.) Melee+ 35 arcane Dmg.mod +30% arcane ---------- misc Max.mana +42.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short dragonbone magestaff of wizardry (136% power, 6 apr, cold element)5.0 T5 staff 1H weapon [Ego+] Arcane/Master Power 136% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +30% cold ---------- misc Max.mana +72.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
penetrating voratun steamgun of tinkering (+5)4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Master/Steamtech Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Steampwr +12 (+5 eff.) Res.pen +15% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
chilling stralite steamsaw of the stars (65% power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 137% Range: 1.5x Uses 150% Mag Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +78 Melee+ +14 cold Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +7 Mag dps ---------- Dmg.mod +17% light +14% darkness ----- def ----- Armour +5 Defense +8 (+1 eff.) Fatigue +10% Resists +14% light +18% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced stralite steamsaw of massacre (152% power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 152% Range: 1.5x Uses 150% Mag Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +69 Uses 1.0 Steam While equipped: Stats +8 Str +7 Dex +4 Mag +11 Wil +7 Cun +3 Con ----- def ----- Armour +5 Defense +8 (+1 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stormbringer's stralite steamsaw (138% power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 138% Range: 1.5x Uses 150% Mag Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +80 On Crit.r2 +15 lightning +24 cold Uses 1.0 Steam While equipped: dps ---------- Mov.spd +32% Res.pen +10% lightning +17% cold ----- def ----- Armour +5 Defense +8 (+1 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged voratun steamsaw of resistance (149% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Psionic/Steamtech Power 149% Range: 1.5x Uses 150% Mag Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +97 Melee+ +5 mind On Hit: * 23% chance to reduce all saves and defense by 19 Uses 1.0 Steam While equipped: Stats +4 Cun +7 Wil ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +11% acid +10% fire +9% lightning +9% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Noonwolf the voratun waraxe (163% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 163% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight +8 light On Crit.r2 +8 light On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 While equipped: dps ---------- Res.pen +20% light Acc +13 (+5 eff.) Melee Ret 4 arcane 6 light ----- def ----- Defense +12 (+2 eff.) Disease- +22% Disarm- +45% One-handed war axes. |
Scalddream the stralite waraxe (155% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 155% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 mind On Hit.r1 +12 fire While equipped: Stats +2 Str +6 Dex +5 Cun dps ---------- Melee Ret 8 fire On Hit (Melee): * 20% chance to slow global speed by 45% ---------- misc Infravis +3 One-handed war axes. |
dwarven-steel waraxe 'Kilnmistress' (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 118% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% fire ----- def ----- Resists +9% acid Spell.save +9 (+3 eff.) Mind.save +3 (+1 eff.) HP.reg +4.00 Silence- +20% ---------- misc Psi/ret +0.08 One-handed war axes. |
Ce'Nudhevena the Chillburst1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Mind.pwr +10 (+5 eff.) Dmg.mod +21% cold ----- def ----- Resists +11% acid +12% mind +10% blight Mind.save +18 (+9 eff.) A belt that goes around your waist. |
Zydunatir1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +9 Dex +13 Wil +14 Cun +8 Lck dps ---------- S.pwr/crit +2 Dmg.mod +6% arcane +9% blight Res.pen +5% blight Against +23% Summoned Melee Ret 4 arcane ----- def ----- D.Red.from +31% Summoned Phys.save +17 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save +16 (+8 eff.) Stealth +11 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+2 eff.) Resists +6% blight Stealth +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Daimetar'1.0 T3 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +7% lightning +8% temporal +7% light +5% darkness Phys.save +7 (+3 eff.) ---------- misc Infravis +1 See.Invis +6 A belt that goes around your waist. |
rough leather belt 'Silarevena'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +4 (+1 eff.) Mind.pwr +10 (+5 eff.) Res.pen +10% mind ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Purewedge (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +3 Con dps ---------- Phys.crit +2.0% Acc +5 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +6% nature Phys.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
cashmere cloak 'Duskrock' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +1 Con dps ---------- Crit.mult +18.00% Acc +9 (+3 eff.) Apr +8 Melee Ret 2 darkness ----- def ----- Defense +2 (+0 eff.) Resists +15% acid +9% temporal Spell.save +6 (+2 eff.) Stealth +8 Max.HP +39.00 ---------- misc Stam/turn +0.90 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cyrerann' (3 def, 7 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Spell.pwr +15 (+4 eff.) S.pwr/crit +10 Acc +8 (+3 eff.) Apr +8 Melee Ret 2 blight ----- def ----- Armour +7 Defense +3 (+0 eff.) Resists +25% cold Phys.save +10 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +12 (+6 eff.) Die.at -50.00 life ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) Resists +12% darkness +10% temporal Def/telep +12 Res/telep +10% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eledheth (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +2 Wil +6 Cun +7 Con dps ---------- Spell.crit +8% Spell.pwr +18 (+4 eff.) Dmg.mod +16% darkness +50% nature +11% light Res.pen +25% arcane Phasing +20% ----- def ----- Resists +39% nature +15% all Poison- +27% Disease- +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +21% physical +24% temporal +5% all Res.pen +10% temporal +10% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.crit +15% Mind.crit +4% Spell.pwr +23 (+6 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Resists +15% all Mind.save +15 (+7 eff.) ---------- misc Mana/turn +0.35 Max.mana +74.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +11% blight +13% all Max.HP +65.00 HP.reg +1.80 Heal.mod +26% Poison- +21% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Ololdil' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +12 Str +9 Mag +10 Wil dps ---------- Phys.crit +2.0% Dmg.mod +18% lightning +13% physical +34% cold Res.pen +20% physical On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Resists +14% lightning +31% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloudpall (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Res.pen +15% lightning ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +18% fire +5% arcane Phys.save +15 (+7 eff.) Mind.save +13 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +6 Str +3 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 ---------- misc Size +1 A pair of boots made of leather. |
reinforced pair of drakeskin leather boots of speed (0 def, 14 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +14 Resists +9% acid +9% fire +9% lightning +6% cold A pair of boots made of leather. |
Cyrorissra (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Melee+ 10 blight Dmg.mod +6% blight +6% arcane ----- def ----- Armour +2 Resists +6% blight Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.08 Max.psi +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +3 Dex +3 Cun ----- def ----- Armour +3 Fatigue +5% Phys.save +8 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic drakeskin leather gloves (0 def, 7 armour)1.0 T4 hands armor [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +13 (+6 eff.) Max.HP +59.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +15% Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +5% HP.reg +8.00 ---------- misc Stam/turn +0.50 Max.stam +22.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Woeraze' (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +7 Dex dps ---------- Mind.pwr +9 (+4 eff.) Melee+ 15 physical 29 mind 31 darkness Dmg.mod +12% darkness +9% physical Acc +8 (+3 eff.) Apr +12 Melee Ret 2 mind 4 darkness On Hit (Melee): * 21% chance to reduce all saves and defense by 19 ----- def ----- Armour +11 Fatigue +5% Resists +6% mind +9% darkness Mind.save -10 (-5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 25 mind 26 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +3 Fatigue +5% Mind.save -14 (-7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Berigosta (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Melee Ret 4 blight ----- def ----- Armour +3 Fatigue +3% Resists +6% blight +6% fire +6% cold Mind.save +7 (+3 eff.) Silence- +20% Confus- +10% ---------- misc Breathe water A cap made of leather. |
Nerigamira the Shadowrune (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +18% blight +12% darkness Res.pen +10% blight Melee Ret 10 cold ----- def ----- Armour +7 Fatigue +4% Resists +20% darkness ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sootmarrow the cashmere wizard hat (32 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Melee Ret 6 darkness ----- def ----- Defense +32 (+6 eff.) Mind.save +10 (+5 eff.) Die.at -40.00 life Pinning- +20% Stun/Frz- +10% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Unragund' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +3 Str +1 Dex dps ---------- Mind.crit +3% Mind.pwr +8 (+4 eff.) Dmg.mod +10% mind Res.pen +20% physical ----- def ----- Defense +2 (+0 eff.) Resists +8% lightning +11% temporal +7% blight +3% physical +11% mind +8% nature Phys.save +8 (+4 eff.) Mind.save +10 (+5 eff.) ---------- misc Max.psi +22.00 A pointy cloth hat, very wizardly... |
grounding voratun helm of absorption (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +14% temporal ---------- misc Stam/ret +1.70 Equi/ret +1.50 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Deludramnir' (7 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +9 Dex +4 Wil +5 Cun dps ---------- Spell.crit +3% S.pwr/crit +4 Apr +6 ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +3% all Phys.save +15 (+7 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fearforged voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +8 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +22% Resists +26% acid +10% fire -16% light +15% darkness Phys.save +7 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +7 (+3 eff.) A suit of armour made of mail. |
fearforged voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +21% Resists +38% fire -13% light +5% darkness Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+4 eff.) A suit of armour made of mail. |
hardened voratun mail armour of fire resistance (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +8% acid +9% physical +8% cold +13% lightning +30% fire A suit of armour made of mail. |
impenetrable stralite mail armour of delving (4 def, 22 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +22 Defense +4 (+1 eff.) Fatigue +12% Resists +14% darkness +12% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Baladurath the reinforced leather armour (12 def, 15 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +15 Defense +12 (+2 eff.) Fatigue +8% Resists +9% lightning +27% fire +9% mind Spell.save +18 (+6 eff.) Cut- +20% A suit of armour made of leather. |
Lisuriamira the drakeskin leather armour (24 def, 20 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex dps ---------- Mov.spd +20% Melee+ 8 darkness 8 fire Ranged+ 10 darkness 8 fire Res.pen +25% mind ----- def ----- Armour +20 Defense +24 (+5 eff.) Fatigue +8% Resists +12% acid +17% temporal +19% darkness +3% blight +28% fire +6% light +23% physical Spell.save +3 (+1 eff.) Def/telep +23 Res/telep +19% Dur/telep +23% Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown A suit of armour made of leather. |
prismatic drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +27% fire +13% light +14% darkness A suit of armour made of leather. |
rejuvenating drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +20 (+4 eff.) Fatigue +8% Resists +10% acid +12% cold HP.reg +5.20 ---------- misc Stam/turn +0.50 Breathe water A suit of armour made of leather. |
searing drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 13 acid 15 fire Melee Ret 12 acid 10 fire ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +26% acid +19% fire +7% physical Phys.save +20 (+9 eff.) A suit of armour made of leather. |
Getedar the stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Nature While equipped: Stats +4 Dex +3 Mag +5 Wil +3 Con dps ---------- S.pwr/crit +6 ----- def ----- Armour +13 Fatigue +22% Resists +24% blight +26% darkness ---------- misc Vim/s.crit +2.00 Max.mana +100.00 Light +2 See.Invis +21 A suit of armour made of metal plates. |
impenetrable stralite plate armour of thunder (0 def, 23 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Str +6 Mag +9 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +7% Phys.pwr +11 (+2 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +16 (+8 eff.) ----- def ----- Armour +23 Fatigue +22% Resists +13% lightning A suit of armour made of metal plates. |
reinforced stralite shield of lightning resistance (+17%) (0 def, 13 armour, 180.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +13 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of resistance (0 def, 14 armour, 281 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +14 Fatigue +8% Resists +9% acid +6% fire +7% lightning +8% cold ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield 'Scorchwrither' (0 def, 8 armour, 137 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex +3 Mag +4 Cun dps ---------- Melee+ 29 lightning Dmg.mod +24% fire Melee Ret 14 lightning ----- def ----- Armour +8 Fatigue +8% ---------- misc Infravis +3 See.Invis +24 Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
thought-forged quiver of dragonbone arrows of amnesia (20/22, 166% power, 18 apr)3.0 T5 arrow ammo [Ego+] Psionic Power 166% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Rld cld 6 Ranged+ +26 mind On Hit: * 30% chance to reduce all saves and defense by 19 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
759 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cobraknight the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +3% nature Res.pen +10% nature On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Resists +8% blight +8% darkness +15% nature Phys.save +11 (+5 eff.) Mind.save +8 (+4 eff.) Heal.mod +17% ---------- misc Light +4 Infravis +4 See.Stealth +12 See.Invis +17 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 28 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of stralite shots (20/20, 153% power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 153% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Ranged+ +15 darkness Against +17% Living Shots are used with slings to pummel your foes to death. |
Haruhek the Freezemight [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +6% cold ----- def ----- Armour +6 Defense +20 (+4 eff.) Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
innervating elven-wood totem of stinging [power 338] (15 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 338 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 44% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle 'Wretchwoe' [power 265] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +8.0% Res.pen +15% nature Acc +30 (+10 eff.) ----- def ----- Die.at -80.00 life ---------- misc Max.stam +30.00 Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 722 Base Damage: 325 Armor: 28 All Resist: 17 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
soothing elven-wood wand of shielding [power 350] (20 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 80. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Women in Black the Ogre Temporal Warden level 39
70th Regrowth 124th year of Ascendancy at 16:43 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Women in Black the Ogre Temporal Warden level 39
62nd Regrowth 124th year of Ascendancy at 03:24 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Women in Black the Ogre Temporal Warden level 41
4th Pyre 124th year of Ascendancy at 16:38 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Women in Black the Ogre Temporal Warden level 31
31st Haze 123rd year of Ascendancy at 00:53 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Women in Black the Ogre Temporal Warden level 13
6th Allure 123rd year of Ascendancy at 17:26 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Women in Black the Ogre Temporal Warden level 40
1st Time of Balance 124th year of Ascendancy at 22:35 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Women in Black the Ogre Temporal Warden level 33
75th Haze 123rd year of Ascendancy at 15:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Women in Black the Ogre Temporal Warden level 21
75th Regrowth 123rd year of Ascendancy at 23:43 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Women in Black the Ogre Temporal Warden level 30
13rd Haze 123rd year of Ascendancy at 21:22 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Women in Black the Ogre Temporal Warden level 40
1st Time of Balance 124th year of Ascendancy at 04:48 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Women in Black the Ogre Temporal Warden level 32
66th Haze 123rd year of Ascendancy at 15:36 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Women in Black the Ogre Temporal Warden level 25
24th Pyre 123rd year of Ascendancy at 17:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Women in Black the Ogre Temporal Warden level 10
4th Decay 122nd year of Ascendancy at 03:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Women in Black the Ogre Temporal Warden level 20
47th Regrowth 123rd year of Ascendancy at 13:13 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Women in Black the Ogre Temporal Warden level 30
59th Dusk 123rd year of Ascendancy at 12:08 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Women in Black the Ogre Temporal Warden level 40
79th Regrowth 124th year of Ascendancy at 21:54 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Women in Black the Ogre Temporal Warden level 28
66th Pyre 123rd year of Ascendancy at 19:13 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Women in Black the Ogre Temporal Warden level 40
80th Regrowth 124th year of Ascendancy at 01:04 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Women in Black the Ogre Temporal Warden level 29
59th Dusk 123rd year of Ascendancy at 07:44 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Women in Black the Ogre Temporal Warden level 41
1st Pyre 124th year of Ascendancy at 00:32 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Women in Black the Ogre Temporal Warden level 27
36th Pyre 123rd year of Ascendancy at 08:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Women in Black the Ogre Temporal Warden level 13
1st Allure 123rd year of Ascendancy at 16:34 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Women in Black the Ogre Temporal Warden level 29
21st Dusk 123rd year of Ascendancy at 22:25 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Women in Black the Ogre Temporal Warden level 8
77th Haze 122nd year of Ascendancy at 02:29 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Women in Black the Ogre Temporal Warden level 29
21st Dusk 123rd year of Ascendancy at 08:26 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Women in Black the Ogre Temporal Warden level 23
21st Pyre 123rd year of Ascendancy at 22:49 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Women in Black the Ogre Temporal Warden level 15
7th Regrowth 123rd year of Ascendancy at 06:00 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Women in Black the Ogre Temporal Warden level 38
61st Regrowth 124th year of Ascendancy at 19:52 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Women in Black the Ogre Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 12:45 see stats
Log
Women in Black retunes the fabric of spacetime.
You feel the edges of spacetime begin to ripple and bend!
Talent Thread the Needle is ready to use.
Women in Black retunes the fabric of spacetime.
Resting starts...
Spacetime feels more stable.
Rested for 41 turns (stop reason: all resources and life at maximum).
Women in Black retunes the fabric of spacetime.
Women in Black casts Rune: Reflection Shield.
A shield forms around Women in Black.
Ran for 8 turns (stop reason: hostile spotted to the north (giant spider)).
Women in Black shoots!
Giant spider uses Infusion: Wild.
Giant spider lessens the pain.
Giant spider is silenced!
Women in Black calls forth a temporal warden from another timeline.
You collect a new ingredient: giant spider spinneret (1).
Women in Black's temporal clone performs a melee critical strike against Giant spider!
Women in Black's Shoot hits Giant spider for 315 physical, 17 blight, 13 cold, 17 blight (364 total damage).
Women in Black's temporal clone hits Giant spider for 341 physical damage.
Women in Black's temporal clone killed Giant spider!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).






































































































































































