Jinn the level 5 Thalore Solipsist by binmaze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSolipsist
Level / Exp5 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic10 (base 10)
Willpower27 (base 26)
Cunning16 (base 14)

Resources

Life112/112
Psi132/132
Psi_feedback0/100
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy23
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy23
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance3%
Speed1

Offense: Mind

Mindpower24.9
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+3%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense2.05
Ranged Defense2.05
Fatigue1
Physical Save15.45
Spell Save12.95
Mental Save23.025

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
3/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
0/5
0/5
Psionic / Mentalism1.30
1/5
1/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active

Equipment

On feet
On hands
On fingers
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Jinn uses Infusion: Regeneration.
Jinn starts regenerating health quickly.

Ran for 5 turns (stop reason: store entrance spotted).


Jinn stops regenerating health quickly.

Ran for 4 turns (stop reason: terrain change on right side).


Talent Infusion: Regeneration is ready to use.

Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.


Jinn stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.

Ran for 10 turns (stop reason: terrain change on right side).


Jinn stops regenerating health quickly.

Ran for 8 turns (stop reason: terrain change on right side).


Talent Infusion: Regeneration is ready to use.
Ran for 2 turns (stop reason: terrain ahead blocks).


Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.

Ran for 2 turns (stop reason: terrain change on right side).


Ran for 2 turns (stop reason: terrain change on the left).