Jinn the level 16 Thalore Solipsist by binmaze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassSolipsist
Level / Exp16 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 14)
Dexterity15 (base 10)
Constitution35 (base 26)
Magic11 (base 10)
Willpower63 (base 43)
Cunning27 (base 14)

Resources

Life263/263
Psi240/240
Psi_feedback0/110
Healing Factor1.1
Regeneration0.825

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3

Offense: Mainhand

Damage15
Accuracy38
Crit Chance12%
APR20
Speed1.00

Offense: Offhand

Damage14
Accuracy38
Crit Chance12%
APR18
Speed1.00

Offense: Spell

Spellpower3.6666666666667
Crit Chance15%
Speed1

Offense: Mind

Mindpower49.633333333333
Crit Chance25%
Speed1

Offense: Damage Bonus

Darkness+6%
Mind+9%
All0%
Fire+4%
Nature+10%

Offense: Damage Penetration

Mind+15%
Darkness+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense4.75
Ranged Defense4.75
Fatigue3
Physical Save34.287364496007
Spell Save29.387364496007
Mental Save43.458242997338

Defense: Resistances

Blight+ 35%( 70%)
Physical+ 16%( 70%)
Cold+ 33%( 70%)
All+ 11%( 70%)
Darkness+ 21%( 70%)
Temporal+ 16%( 70%)
Mind+ 29%( 70%)
Lightning+ 16%( 70%)
Fire+ 16%( 70%)
Nature+ 39%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance5%
Poison Resistance70%
Confusion Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
3/5
5/5
2/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
3/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Nightmare1.30
1/5
3/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
1/5
1/5
Psionic / Mentalism1.30
1/5
1/5
1/5
1/5
Psionic / Dreaming1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
2/5
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
1/5
0/5

Effects

talent
talent
detrimental effect

Quests

active
failed
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Jinn the Thalore Solipsist level 10
11st Dusk 122nd year of Ascendancy at 19:30
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Jinn the Thalore Solipsist level 14
53rd Dusk 122nd year of Ascendancy at 10:24
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Jinn the Thalore Solipsist level 6
5th Flare 122nd year of Ascendancy at 00:55
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Jinn the Thalore Solipsist level 14
7th Haze 122nd year of Ascendancy at 05:36
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers compound.
By Jinn the Thalore Solipsist level 14
6th Haze 122nd year of Ascendancy at 15:47
see stats

Log

The psychic field around Jinn crumbles.
Talent Infusion: Wild is ready to use.
Talent Resonance Field is ready to use.
Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.

Today is the 67th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Jinn stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Regeneration is ready to use.
Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.

Jinn stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.

Jinn stops regenerating health quickly.

Rested for 56 turns (stop reason: all resources and life at maximum).


Jinn picks up (k.):
Malethel (24.5-39.2 power, 2 apr).
Talent Infusion: Regeneration is ready to use.
Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.

Thought-forged bowman uses Reload.

Thought-forged bowman begins reloading.
Jinn stops regenerating health quickly.

Jinn picks up (p.):
Frost Treads (1 def, 4 armour).
Lore found:
Frost Treads
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 10 turns (stop reason: dialog is displayed).