Jinn the level 2 Thalore Solipsist by binmaze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassSolipsist
Level / Exp2 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic8 (base 10)
Willpower22 (base 21)
Cunning14 (base 14)

Resources

Life98/98
Psi109/109
Psi_feedback0/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy16
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy16
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.25
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save8.05
Spell Save10.5
Mental Save18.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
3/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Ran for 3 turns (stop reason: store entrance spotted).

Talent Infusion: Regeneration is ready to use.

Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.

Ran for 2 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain ahead blocks).


Ran for 2 turns (stop reason: terrain change on right side).


Jinn stops regenerating health quickly.

Ran for 2 turns (stop reason: terrain change on right side).


Ran for 4 turns (stop reason: store entrance spotted).


Talent Infusion: Regeneration is ready to use.

Jinn uses Infusion: Regeneration.

Jinn starts regenerating health quickly.

Jinn stops regenerating health quickly.

Ran for 7 turns (stop reason: terrain ahead blocks).


Ran for 4 turns (stop reason: store entrance spotted).