















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Orc |
| Class | Alchemist |
| Level / Exp | 50 / 3504% |
| Size | medium |
| Lifes / Deaths | Killed by sun-mage recruit at level 12 on the 24th Retaking 124th year of Ascendancy at 02:54 / 78Killed by anorithil at level 13 on the 38th Retaking 124th year of Ascendancy at 21:22 Killed by dreaming horror at level 21 on the 11st Revenge 124th year of Ascendancy at 19:59 Killed by dreaming horror at level 21 on the 11st Revenge 124th year of Ascendancy at 23:15 Killed by dreaming horror at level 21 on the 12nd Revenge 124th year of Ascendancy at 02:03 Killed by dreaming horror at level 21 on the 12nd Revenge 124th year of Ascendancy at 05:07 Killed by dreaming horror at level 21 on the 12nd Revenge 124th year of Ascendancy at 07:54 Killed by Lisyyawyn the ritch larva at level 21 on the 13rd Revenge 124th year of Ascendancy at 01:05 Killed by drolem (servant of Xalenne) at level 23 on the 14th Revenge 124th year of Ascendancy at 19:47 Killed by drolem (servant of Xalenne) at level 23 on the 15th Revenge 124th year of Ascendancy at 08:57 Killed by Mayuda the whitehoof ghoul at level 27 on the 23rd Revenge 124th year of Ascendancy at 15:34 Killed by Veloriathra the whitehoof maulotaur at level 27 on the 23rd Revenge 124th year of Ascendancy at 19:39 Killed by Veloriathra the whitehoof maulotaur at level 27 on the 23rd Revenge 124th year of Ascendancy at 22:51 Killed by Veloriathra the whitehoof maulotaur at level 27 on the 24th Revenge 124th year of Ascendancy at 01:53 Killed by drolem (servant of Xalenne) at level 28 on the 25th Revenge 124th year of Ascendancy at 13:41 Killed by Yvilratha the squid at level 28 on the 25th Revenge 124th year of Ascendancy at 21:21 Killed by Zubarima the black bear at level 32 on the 40th Revenge 124th year of Ascendancy at 20:37 Killed by Erou the shalore at level 32 on the 41st Revenge 124th year of Ascendancy at 09:58 Killed by Glorysetha the orc cryomancer (subdued) at level 35 on the 46th Revenge 124th year of Ascendancy at 04:57 Killed by Eilinyda the cave bear at level 39 on the 37th Pain 124th year of Ascendancy at 20:05 Killed by Ckra the human at level 40 on the 45th Pain 124th year of Ascendancy at 03:23 Killed by Loon the human at level 40 on the 1st Dearth 124th year of Ascendancy at 19:19 Killed by Evth the shalore at level 49 on the 40th Dearth 124th year of Ascendancy at 14:25 Killed by Sprandinin the shalore at level 49 on the 41st Dearth 124th year of Ascendancy at 00:59 Killed by Gloryta the splitted thief at level 50 on the 4th Loss 124th year of Ascendancy at 06:09 Killed by Gloryta the splitted thief at level 50 on the 4th Loss 124th year of Ascendancy at 08:15 Killed by drolem (servant of Xalenne) at level 50 on the 5th Loss 124th year of Ascendancy at 05:42 Killed by Maltoth the Mad at level 50 on the 6th Loss 124th year of Ascendancy at 08:48 Killed by drolem (servant of Xalenne) at level 50 on the 33rd Loss 124th year of Ascendancy at 12:51 Killed by bloated horror at level 50 on the 13rd Destruction 124th year of Ascendancy at 09:47 Killed by Lanhth the shalore at level 50 on the 13rd Destruction 124th year of Ascendancy at 11:25 Killed by Jaseanin the shalore at level 50 on the 13rd Destruction 124th year of Ascendancy at 13:04 Killed by Atoosasyru the shalore at level 50 on the 6th Remembrance 125th year of Ascendancy at 21:54 Killed by Atoosasyru the shalore at level 50 on the 6th Remembrance 125th year of Ascendancy at 23:55 Killed by drolem (servant of Xalenne) at level 50 on the 7th Remembrance 125th year of Ascendancy at 01:21 Killed by Voramina the mecharachnid repairbot at level 50 on the 42nd Remembrance 125th year of Ascendancy at 06:00 Killed by drolem (servant of Xalenne) at level 50 on the 42nd Remembrance 125th year of Ascendancy at 16:12 Killed by Bethereta the steam giant berserker at level 50 on the 44th Remembrance 125th year of Ascendancy at 12:22 Killed by Neradabrenne the mecharachnid warrior at level 50 on the 44th Remembrance 125th year of Ascendancy at 14:25 Killed by Aroma the steam giant flameshot at level 50 on the 46th Remembrance 125th year of Ascendancy at 18:28 Killed by drolem (servant of Xalenne) at level 50 on the 46th Remembrance 125th year of Ascendancy at 23:51 Killed by medic turret at level 50 on the 47th Remembrance 125th year of Ascendancy at 03:26 Killed by drolem (servant of Xalenne) at level 50 on the 49th Remembrance 125th year of Ascendancy at 01:29 Killed by Adidhebeth the sher'tan at level 50 on the 50th Remembrance 125th year of Ascendancy at 14:47 Killed by drolem (servant of Xalenne) at level 50 on the 51st Remembrance 125th year of Ascendancy at 03:36 Killed by Poliwe the luminous horror at level 50 on the 51st Remembrance 125th year of Ascendancy at 05:44 Killed by Porulaith the netherworm mass at level 50 on the 51st Remembrance 125th year of Ascendancy at 11:09 Killed by Cyrissra the bloated horror at level 50 on the 51st Remembrance 125th year of Ascendancy at 13:14 Killed by Polukira the sher'tan at level 50 on the 1st Retaking 125th year of Ascendancy at 18:17 Killed by drolem (servant of Xalenne) at level 50 on the 2nd Retaking 125th year of Ascendancy at 12:25 Killed by bloated horror at level 50 on the 3rd Retaking 125th year of Ascendancy at 12:14 Killed by Aerathra the bone horror at level 50 on the 3rd Retaking 125th year of Ascendancy at 15:39 Killed by Adyvena the nightmare horror at level 50 on the 3rd Retaking 125th year of Ascendancy at 18:17 Killed by radiant horror at level 50 on the 4th Retaking 125th year of Ascendancy at 03:56 Killed by radiant horror at level 50 on the 4th Retaking 125th year of Ascendancy at 05:40 Killed by drolem (servant of Xalenne) at level 50 on the 4th Retaking 125th year of Ascendancy at 07:16 Killed by drolem (servant of Xalenne) at level 50 on the 4th Retaking 125th year of Ascendancy at 18:14 Killed by Ce'Nolethra the titan dreadnought at level 50 on the 4th Retaking 125th year of Ascendancy at 20:39 Killed by Ce'Nolethra the titan dreadnought at level 50 on the 4th Retaking 125th year of Ascendancy at 23:26 Killed by luminous horror at level 50 on the 5th Retaking 125th year of Ascendancy at 02:02 Killed by Yvotta the luminous horror at level 50 on the 5th Retaking 125th year of Ascendancy at 03:47 Killed by forge-giant at level 50 on the 5th Retaking 125th year of Ascendancy at 17:58 Killed by Xanewe the gargantuan sher'tan at level 50 on the 6th Retaking 125th year of Ascendancy at 16:57 Killed by Xanewe the gargantuan sher'tan at level 50 on the 6th Retaking 125th year of Ascendancy at 18:25 Killed by shadow at level 50 on the 6th Retaking 125th year of Ascendancy at 23:18 Killed by drolem (servant of Xalenne) at level 50 on the 7th Retaking 125th year of Ascendancy at 04:01 Killed by Sher'Tul High Priest at level 50 on the 7th Retaking 125th year of Ascendancy at 06:21 Killed by Sher'Tul High Priest at level 50 on the 7th Retaking 125th year of Ascendancy at 08:12 Killed by drolem (servant of Xalenne) at level 50 on the 7th Retaking 125th year of Ascendancy at 11:39 Killed by drolem (servant of Xalenne) at level 50 on the 7th Retaking 125th year of Ascendancy at 13:28 Killed by Sher'Tul High Priest at level 50 on the 7th Retaking 125th year of Ascendancy at 15:08 Killed by drolem (servant of Xalenne) at level 50 on the 7th Retaking 125th year of Ascendancy at 16:31 Killed by Sher'Tul High Priest at level 50 on the 7th Retaking 125th year of Ascendancy at 21:06 Killed by Sher'Tul High Priest at level 50 on the 7th Retaking 125th year of Ascendancy at 23:15 Killed by drolem (servant of Xalenne) at level 50 on the 8th Retaking 125th year of Ascendancy at 00:53 Killed by Sher'Tul High Priest at level 50 on the 8th Retaking 125th year of Ascendancy at 02:37 Killed by drolem (servant of Xalenne) at level 50 on the 42nd Retaking 125th year of Ascendancy at 00:54 Killed by drolem (servant of Xalenne) at level 50 on the 42nd Retaking 125th year of Ascendancy at 03:00 |
Primary Stats
| Strength | 23 (base 11) |
| Dexterity | 27 (base 10) |
| Constitution | 75 (base 60) |
| Magic | 118 (base 60) |
| Willpower | 86 (base 40) |
| Cunning | 107 (base 48) |
Resources
| Life | 1341/1341 |
| Mana | 761/761 |
| Steam | 100/100 |
| Healing Factor | 1.3979591836735 |
| Regeneration | 8.7372448979597 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.481171963907% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 30 |
| Crit Chance | 41% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 92 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Nature | +15% |
| Temporal | +6% |
| Lightning | +46% |
| Arcane | +14% |
| Fire | +47% |
| All | 0% |
Offense: Damage Penetration
| Acid | +23% |
| Nature | +41% |
| Lightning | +73% |
| Fire | +18% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 32.229581597197 (52.131147540984%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 49 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 45%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 30%( 70%) |
| Physical | + 53%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 30% |
| Stun Resistance | 30% |
| Poison Resistance | 50% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 207 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 690 damage for 5 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 227% efficiency and cooldown mod of 73%. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Spell / Energy alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lightning Infusion |
| talent | Defensive Posture |
| talent | Living Lightning |
| talent | Ice Core |
| talent | Body of Fire |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured 0/8 yetis. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Furnaceblast (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +9 Mag / +12 Wil / +10 Cun / +6 Con Changes resistances penetration: +5% fire Physical save: +37 (+12 eff.) Mental save: +24 (+7 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Mana each turn: +0.60 Hate when firing a critical mind attack: +4.00 Maximum mana: +60.00 Maximum psi: +30.00 Spell crit. chance: +4% Mindpower: +15 (+3 eff.) Mental crit. chance: +1% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to blink to a nearby random location (rad 15) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 383 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| Light source | alchemist's lamp 'Neriba' Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Changes resistances: +3% lightning / +3% temporal / +9% light Changes damage: +20% light Critical mult.: +12.00% Maximum life: +48.00 Light radius: +12 See stealth: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Galesear the hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+9 eff.) Physical crit. chance: +4.0% Physical power: +30 (+7 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 physical Changes stats: +5 Str / +6 Dex / +16 Cun / +5 Con Changes resistances: +15% lightning / +2% physical / -30% light Changes resistances penetration: +25% lightning Mental save: +15 (+4 eff.) Only die when reaching: -80.00 life Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A cap made of leather. |
| Tool | Belikira the Skynaught (dig speed 31 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +2 Str / +8 Mag Changes resistances: +18% nature Changes resistances penetration: +15% lightning Changes damage: +7% nature / +21% lightning Maximum mana: +40.00 Spellpower: +15 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | QuenchquencherPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +6 Mag Changes resistances: +9% cold Changes damage: +15% cold Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +80.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Mindpower: +10 (+2 eff.) Rings can have magical properties. |
| On fingers | stralite ring 'Suntyphoon'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 17% chance to reduce all saves and defense by 40 Damage (Melee): 29 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 40 Damage (Ranged): 29 physical Damage when hit (Melee): 8 acid Changes stats: +16 Cun / +6 Mag Changes resistances: +14% arcane / +6% fire Changes resistances penetration: +10% acid / +5% lightning Changes damage: +3% lightning / +24% fire / +14% arcane / +6% acid Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +13 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around waist | Undeathgrind Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +11 Mag / +11 Wil Changes resistances: +12% nature / +18% lightning Changes resistances penetration: +28% nature Changes damage: +15% lightning / +33% fire / +21% nature Spell crit. chance: +4% Slows Projectiles: +20% A belt that goes around your waist. |
| In main hand | Falidoldir the dragonbone vilestaff (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +3 Changes stats: +3 Str / +6 Mag / +6 Wil Changes damage: +30% lightning / +6% temporal Talent granted: +1 Command Staff Stamina each turn: +3.00 Mana each turn: +3.00 Spellpower on spell critical (stacks up to 3 times): +9 Only die when reaching: -40.00 life Maximum mana: +110.00 Spellpower: +46 (+9 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Talent on hit(spell): Lightning (25% chance level 3). Staves designed for wielders of magic, by the greats of the art. |
| On hands | Glulelaith (20 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Defense: +20 (+5 eff.) Damage (Melee): 20 acid Changes stats: +3 Con Changes resistances: +15% acid Changes damage: +14% acid / +9% physical Critical mult.: +5.00% Physical save: +17 (+6 eff.) Spell save: +9 (+3 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Calm (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +8 Dex / +10 Mag / +8 Wil / +14 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +45% lightning Damage affinity(heal): +20% lightning Poison immunity: +50% Disease immunity: +50% Cut immunity: +50% Life regen: +6.00 Spellpower: +20 (+4 eff.) Movement speed: +25% Chance to avoid any damage: +8% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | spellcowled cashmere cloak of Eldoral (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Dex / +3 Mag / +3 Wil / +2 Cun Changes resistances: +18% lightning Spell save: +7 (+2 eff.) Stun/Freeze immunity: +30% Maximum mana: +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+10 eff.) Spellpower: +40 (+8 eff.) Mindpower: +40 (+9 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
Inventory
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
302 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
733 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
23 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
62 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
55 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
35 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
28 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
141 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
38 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
53 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
54 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing pain suppressor salve [power 649] amazing pain suppressor salve [power 649]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 227% efficiency and 73% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -649 life and reduces all damage by 27% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
amazing unstoppable force salve [power 206] amazing unstoppable force salve [power 206]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 227% efficiency and 73% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 206 and healing factor by half Activation puts Talent Medical Injector on cooldown for 18 turns. Medical salve. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
42 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
42 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
52 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
41 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Xalenne the Orc Alchemist level 12
26th Retaking 124th year of Ascendancy at 21:47 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Xalenne the Orc Alchemist level 13
39th Retaking 124th year of Ascendancy at 08:27 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Xalenne the Orc Alchemist level 39
38th Pain 124th year of Ascendancy at 00:55 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Xalenne the Orc Alchemist level 48
37th Dearth 124th year of Ascendancy at 10:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Xalenne the Orc Alchemist level 30
36th Revenge 124th year of Ascendancy at 05:49 see stats
Imp'ing Away (Exploration mode)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Xalenne the Orc Alchemist level 50
8th Retaking 125th year of Ascendancy at 12:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Xalenne the Orc Alchemist level 10
17th Retaking 124th year of Ascendancy at 20:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Xalenne the Orc Alchemist level 20
11st Revenge 124th year of Ascendancy at 02:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Xalenne the Orc Alchemist level 30
34th Revenge 124th year of Ascendancy at 10:01 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Xalenne the Orc Alchemist level 40
38th Pain 124th year of Ascendancy at 03:33 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Xalenne the Orc Alchemist level 50
47th Dearth 124th year of Ascendancy at 21:48 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Xalenne the Orc Alchemist level 50
4th Loss 124th year of Ascendancy at 15:49 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Xalenne the Orc Alchemist level 50
47th Remembrance 125th year of Ascendancy at 22:34 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Xalenne the Orc Alchemist level 36
47th Revenge 124th year of Ascendancy at 08:09 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Xalenne the Orc Alchemist level 37
49th Revenge 124th year of Ascendancy at 21:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Xalenne the Orc Alchemist level 18
48th Retaking 124th year of Ascendancy at 19:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Xalenne the Orc Alchemist level 50
13rd Destruction 124th year of Ascendancy at 11:24 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Xalenne the Orc Alchemist level 50
8th Retaking 125th year of Ascendancy at 03:52 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Xalenne the Orc Alchemist level 48
37th Dearth 124th year of Ascendancy at 18:42 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Xalenne the Orc Alchemist level 50
11st Destruction 124th year of Ascendancy at 13:50 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Xalenne the Orc Alchemist level 22
14th Revenge 124th year of Ascendancy at 09:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Xalenne the Orc Alchemist level 36
46th Revenge 124th year of Ascendancy at 15:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Xalenne the Orc Alchemist level 18
49th Retaking 124th year of Ascendancy at 13:39 see stats
Log
Today is the 17th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
There is a Path to a peak leading to the Sunwall Observatory here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 150 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way into a strange cave here (press '' or right click to use).
Ran for 81 turns (stop reason: at exit).
Saving done.
There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Xalenne deactivates Living Lightning.
Xalenne deactivates Lightning Infusion.
Xalenne deactivates Body of Fire.
The raging fire around Xalenne calms down and disappears.
Xalenne deactivates Defensive Posture.
Xalenne deactivates Ice Core.








































































































