











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Sun Paladin |
| Level / Exp | 17 / 4% |
| Size | small |
| Lifes / Deaths | Killed by Belulekira the multi-hued crystal at level 11 on the 6th Dusk 122nd year of Ascendancy at 15:22 4 / 1 |
Primary Stats
| Strength | 49 (base 39) |
| Dexterity | 20 (base 10) |
| Constitution | 29 (base 22) |
| Magic | 47 (base 29) |
| Willpower | 13 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 724/724 |
| Mana | 91/91 |
| Positive | 38/38 |
| Healing Factor | 1.3524687383467 |
| Regeneration | 12.510335829707 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 14 |
| Infravision | 10 |
| See Stealth | 5 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 42 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +9% |
| Light | +31% |
| Temporal | +12% |
| Blight | +6% |
| Arcane | +12% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +15% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 34.551211628464 (73.607947236566%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 28 |
| Physical Save | 32 |
| Spell Save | 34 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 9%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 6%( 70%) |
| Physical | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Bleed Resistance | 10% |
| Silence Resistance | 40% |
| Knockback Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 375 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Second Life |
| talent | Premonition |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Eilinulevea (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +2% Phys.save +10 (+5 eff.) Mind.save +14 (+5 eff.) Heal.mod +10% ---------- misc Vim/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Emorawyn the rough leather cap (5 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% mind ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +1% Blind- +20% Cut- +10% ---------- misc Infravis +2 A cap made of leather. |
| On hands | heroic rough leather gloves of strength (+2) (0 def, 4 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +4 Mind.save +5 (+2 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Rhoharandur (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Mag dps ---------- S.pwr/crit +4 Dmg.mod +3% blight ----- def ----- Fatigue -5% Silence- +20% Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Dagyzor the Winterblast0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +3% light Melee Ret 8 cold ----- def ----- Resists +6% cold +1% physical HP.reg +2.00 Stun/Frz- +23% ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
| On fingers | Blazemonster the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) Melee+ 9 physical Ranged+ 5 physical Res.pen +15% lightning On Hit (Melee): * 12% chance to reduce all saves and defense by 15 On Hit (Ranged): * 10% chance to reduce all saves and defense by 15 ----- def ----- Resists +3% temporal Blind- +26% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Infravis +4 See.Stealth +5 See.Invis +10 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around neck | vitalizing copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +30.00 HP.reg +2.00 Blind- +14% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
| In main hand | Aerilelle the Morningkiss (20-27 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 cold On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Dmg.mod +6% light +3% blight Res.pen +5% light ----- def ----- Resists +3% blight ---------- misc Light +3 Blunt and deadly. |
| Around waist | Ulfegarab1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 mind On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Resists +3% light Spell.save +3 (+1 eff.) Max.HP +33.00 ---------- misc Light +3 A belt that goes around your waist. |
| In off hand | Getunik the steel shield (0 def, 4 armour, 19-23 power, 35.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Master When used to Attack: Power 19.0 - 22.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 While equipped: Stats +5 Str +7 Dex dps ---------- Dmg.mod +12% temporal Res.pen +10% blight Acc +14 (+4 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +15% acid +6% blight ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Samasin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Mind.crit +1% ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane Die.at -80.00 life ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Beidil' (12 def, 13 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +13 Defense +12 (+6 eff.) Fatigue +22% Resists +10% blight +12% darkness +6% acid Mind.save +10 (+4 eff.) HP.reg +2.00 Silence- +20% ---------- misc Stam/turn +0.70 Light +2 A suit of armour made of metal plates. |
Inventory
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
222 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Petka the Halfling Sun Paladin level 8
2nd Summertide 122nd year of Ascendancy at 12:18 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Petka the Halfling Sun Paladin level 10
9th Flare 122nd year of Ascendancy at 07:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Petka the Halfling Sun Paladin level 7
78th Pyre 122nd year of Ascendancy at 17:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Petka the Halfling Sun Paladin level 10
1st Dusk 122nd year of Ascendancy at 09:28 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Petka the Halfling Sun Paladin level 16
19th Dusk 122nd year of Ascendancy at 22:24 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Petka picks up (x.): brass lantern of health.
There is a way to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).
You gain 5.25 gold from the transmogrification of powerful elm totem of stinging [power 116] (15 cooldown).
You gain 7.72 gold from the transmogrification of pouch of iron shots 'Glacierblow' (21/21, 20-25 power, 1 apr).
You gain 2.23 gold from the transmogrification of brass lantern of health.
You gain 11.48 gold from the transmogrification of Gilranne the brass lantern.
You gain 7.67 gold from the transmogrification of Erelaregorach the Rootstone (12/12, 22-31 power, 5 apr).
You gain 1.94 gold from the transmogrification of searing iron plate armour (0 def, 7 armour).
You gain 13.16 gold from the transmogrification of iron plate armour 'Harundil' (0 def, 7 armour).
You gain 9.32 gold from the transmogrification of rough leather armour of the void (3 def, 2 armour).
You gain 8.30 gold from the transmogrification of Ichorrebel (16 def, 2 armour).
You gain 7.98 gold from the transmogrification of Glarewarden (0 def, 3 armour).
You gain 6.97 gold from the transmogrification of Heblek (0 def, 1 armour).
You gain 10.34 gold from the transmogrification of Aeruba the Flashpyre (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 10.71 gold from the transmogrification of Airmaim the linen cloak (1 def, 0 armour).
You gain 22.76 gold from the transmogrification of Mayoriatha the iron waraxe (11-15 power, 2 apr).
You gain 7.06 gold from the transmogrification of Emivea (12-17 power, 2 apr).
You gain 9.77 gold from the transmogrification of elm vilestaff 'Airparry' (10-12 power, 2 apr, acid element).
You gain 9.90 gold from the transmogrification of Arutira the elm magestaff (10-12 power, 2 apr, arcane element).
You gain 6.54 gold from the transmogrification of Drazilasus the Nighttorrent (19-27 power, 2 apr).
You gain 7.86 gold from the transmogrification of Offalsear the elm longbow.
You gain 0.75 gold from the transmogrification of arcing iron greatsword (16-25 power, 1 apr).
You gain 2.31 gold from the transmogrification of psionicist's copper ring of arcana (+0.12/turn).
You gain 7.80 gold from the transmogrification of Splendournaught.
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.



































































