Fleming the level 5 Halfling Rogue by kaime86

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp5 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity24 (base 16)
Constitution13 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning25 (base 22)

Resources

Life-31/200
Stamina75/112
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth27.507429148833
See Invisible27.507429148833

Offense: Mainhand

Damage25
Accuracy32
Crit Chance15%
APR5
Speed1.00

Offense: Offhand

Damage18
Accuracy32
Crit Chance15%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save14
Spell Save7
Mental Save13

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
1/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

Quests

done
active
active

Equipment

On fingers
Around waist
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

You pickup 0.50 gold pieces.

Talent Dual Strike is ready to use.

Fleming uses
Evasion.
Fleming tries to evade attacks.

Fleming picks up (c.):
balanced steel dagger of erosion (103% power, 6 apr).
Skeleton master archer uses
Pinning Shot.

Fleming misses Skeleton master archer.
Fleming misses Skeleton master archer.
Fleming is pinned to the ground.

Skeleton master archer's Pinning Shot hits
Fleming for 58 physical damage.
Skeleton master archer uses
Crippling Shot.

Fleming uses
Infusion: Regeneration.
Fleming starts regenerating health quickly.

Fleming slows down.

Skeleton master archer's Crippling Shot hits
Fleming for 62 physical damage.
Skeleton master archer shoots!
Skeleton master archer's Shoot hits
Fleming for 52 physical damage.

You must be able to move to use Disengage!

Fleming misses Skeleton master archer.
Fleming performs a melee critical strike against Skeleton master archer!
Fleming hits Skeleton master archer for 25 physical damage.
Skeleton master archer shoots!
Fleming is no longer pinned.

Skeleton master archer's Shoot hits
Fleming for 57 physical damage.
Fleming the level 5 halfling rogue was dissected to death by a skeleton master archer on level 2 of Ruins of Kor'Pul.